CREATE TABLE Constant (Name TEXT, Data TEXT);
CREATE TABLE Function(Name TEXT, code TEXT, isNative NUMERIC DEFAULT 0, isConstant NUMERIC DEFAULT 0);
INSERT INTO Function VALUES('ConvertRace','constant native ConvertRace takes integer i returns race',1,1);
INSERT INTO Function VALUES('ConvertAllianceType','constant native ConvertAllianceType takes integer i returns alliancetype',1,1);
INSERT INTO Function VALUES('ConvertRacePref','constant native ConvertRacePref takes integer i returns racepreference',1,1);
INSERT INTO Function VALUES('ConvertIGameState','constant native ConvertIGameState takes integer i returns igamestate',1,1);
INSERT INTO Function VALUES('ConvertFGameState','constant native ConvertFGameState takes integer i returns fgamestate',1,1);
INSERT INTO Function VALUES('ConvertPlayerState','constant native ConvertPlayerState takes integer i returns playerstate',1,1);
INSERT INTO Function VALUES('ConvertPlayerScore','constant native ConvertPlayerScore takes integer i returns playerscore',1,1);
INSERT INTO Function VALUES('ConvertPlayerGameResult','constant native ConvertPlayerGameResult takes integer i returns playergameresult',1,1);
INSERT INTO Function VALUES('ConvertUnitState','constant native ConvertUnitState takes integer i returns unitstate',1,1);
INSERT INTO Function VALUES('ConvertAIDifficulty','constant native ConvertAIDifficulty takes integer i returns aidifficulty',1,1);
INSERT INTO Function VALUES('ConvertGameEvent','constant native ConvertGameEvent takes integer i returns gameevent',1,1);
INSERT INTO Function VALUES('ConvertPlayerEvent','constant native ConvertPlayerEvent takes integer i returns playerevent',1,1);
INSERT INTO Function VALUES('ConvertPlayerUnitEvent','constant native ConvertPlayerUnitEvent takes integer i returns playerunitevent',1,1);
INSERT INTO Function VALUES('ConvertWidgetEvent','constant native ConvertWidgetEvent takes integer i returns widgetevent',1,1);
INSERT INTO Function VALUES('ConvertDialogEvent','constant native ConvertDialogEvent takes integer i returns dialogevent',1,1);
INSERT INTO Function VALUES('ConvertUnitEvent','constant native ConvertUnitEvent takes integer i returns unitevent',1,1);
INSERT INTO Function VALUES('ConvertLimitOp','constant native ConvertLimitOp takes integer i returns limitop',1,1);
INSERT INTO Function VALUES('ConvertUnitType','constant native ConvertUnitType takes integer i returns unittype',1,1);
INSERT INTO Function VALUES('ConvertGameSpeed','constant native ConvertGameSpeed takes integer i returns gamespeed',1,1);
INSERT INTO Function VALUES('ConvertPlacement','constant native ConvertPlacement takes integer i returns placement',1,1);
INSERT INTO Function VALUES('ConvertStartLocPrio','constant native ConvertStartLocPrio takes integer i returns startlocprio',1,1);
INSERT INTO Function VALUES('ConvertGameDifficulty','constant native ConvertGameDifficulty takes integer i returns gamedifficulty',1,1);
INSERT INTO Function VALUES('ConvertGameType','constant native ConvertGameType takes integer i returns gametype',1,1);
INSERT INTO Function VALUES('ConvertMapFlag','constant native ConvertMapFlag takes integer i returns mapflag',1,1);
INSERT INTO Function VALUES('ConvertMapVisibility','constant native ConvertMapVisibility takes integer i returns mapvisibility',1,1);
INSERT INTO Function VALUES('ConvertMapSetting','constant native ConvertMapSetting takes integer i returns mapsetting',1,1);
INSERT INTO Function VALUES('ConvertMapDensity','constant native ConvertMapDensity takes integer i returns mapdensity',1,1);
INSERT INTO Function VALUES('ConvertMapControl','constant native ConvertMapControl takes integer i returns mapcontrol',1,1);
INSERT INTO Function VALUES('ConvertPlayerColor','constant native ConvertPlayerColor takes integer i returns playercolor',1,1);
INSERT INTO Function VALUES('ConvertPlayerSlotState','constant native ConvertPlayerSlotState takes integer i returns playerslotstate',1,1);
INSERT INTO Function VALUES('ConvertVolumeGroup','constant native ConvertVolumeGroup takes integer i returns volumegroup',1,1);
INSERT INTO Function VALUES('ConvertCameraField','constant native ConvertCameraField takes integer i returns camerafield',1,1);
INSERT INTO Function VALUES('ConvertBlendMode','constant native ConvertBlendMode takes integer i returns blendmode',1,1);
INSERT INTO Function VALUES('ConvertRarityControl','constant native ConvertRarityControl takes integer i returns raritycontrol',1,1);
INSERT INTO Function VALUES('ConvertTexMapFlags','constant native ConvertTexMapFlags takes integer i returns texmapflags',1,1);
INSERT INTO Function VALUES('ConvertFogState','constant native ConvertFogState takes integer i returns fogstate',1,1);
INSERT INTO Function VALUES('ConvertEffectType','constant native ConvertEffectType takes integer i returns effecttype',1,1);
INSERT INTO Function VALUES('ConvertVersion','constant native ConvertVersion takes integer i returns version',1,1);
INSERT INTO Function VALUES('ConvertItemType','constant native ConvertItemType takes integer i returns itemtype',1,1);
INSERT INTO Function VALUES('ConvertAttackType','constant native ConvertAttackType takes integer i returns attacktype',1,1);
INSERT INTO Function VALUES('ConvertDamageType','constant native ConvertDamageType takes integer i returns damagetype',1,1);
INSERT INTO Function VALUES('ConvertWeaponType','constant native ConvertWeaponType takes integer i returns weapontype',1,1);
INSERT INTO Function VALUES('ConvertSoundType','constant native ConvertSoundType takes integer i returns soundtype',1,1);
INSERT INTO Function VALUES('ConvertPathingType','constant native ConvertPathingType takes integer i returns pathingtype',1,1);
INSERT INTO Function VALUES('OrderId','constant native OrderId takes string orderIdString returns integer',1,1);
INSERT INTO Function VALUES('OrderId2String','constant native OrderId2String takes integer orderId returns string',1,1);
INSERT INTO Function VALUES('UnitId','constant native UnitId takes string unitIdString returns integer',1,1);
INSERT INTO Function VALUES('UnitId2String','constant native UnitId2String takes integer unitId returns string',1,1);
INSERT INTO Function VALUES('AbilityId','constant native AbilityId takes string abilityIdString returns integer',1,1);
INSERT INTO Function VALUES('AbilityId2String','constant native AbilityId2String takes integer abilityId returns string',1,1);
INSERT INTO Function VALUES('GetObjectName','constant native GetObjectName takes integer objectId returns string',1,1);
INSERT INTO Function VALUES('Deg2Rad','native Deg2Rad takes real degrees returns real',1,0);
INSERT INTO Function VALUES('Rad2Deg','native Rad2Deg takes real radians returns real',1,0);
INSERT INTO Function VALUES('Sin','native Sin takes real radians returns real',1,0);
INSERT INTO Function VALUES('Cos','native Cos takes real radians returns real',1,0);
INSERT INTO Function VALUES('Tan','native Tan takes real radians returns real',1,0);
INSERT INTO Function VALUES('Asin','native Asin takes real y returns real',1,0);
INSERT INTO Function VALUES('Acos','native Acos takes real x returns real',1,0);
INSERT INTO Function VALUES('Atan','native Atan takes real x returns real',1,0);
INSERT INTO Function VALUES('Atan2','native Atan2 takes real y, real x returns real',1,0);
INSERT INTO Function VALUES('SquareRoot','native SquareRoot takes real x returns real',1,0);
INSERT INTO Function VALUES('Pow','native Pow takes real x, real power returns real',1,0);
INSERT INTO Function VALUES('I2R','native I2R takes integer i returns real',1,0);
INSERT INTO Function VALUES('R2I','native R2I takes real r returns integer',1,0);
INSERT INTO Function VALUES('I2S','native I2S takes integer i returns string',1,0);
INSERT INTO Function VALUES('R2S','native R2S takes real r returns string',1,0);
INSERT INTO Function VALUES('R2SW','native R2SW takes real r, integer width, integer precision returns string',1,0);
INSERT INTO Function VALUES('S2I','native S2I takes string s returns integer',1,0);
INSERT INTO Function VALUES('S2R','native S2R takes string s returns real',1,0);
INSERT INTO Function VALUES('GetHandleId','native GetHandleId takes handle h returns integer',1,0);
INSERT INTO Function VALUES('SubString','native SubString takes string source, integer start, integer end returns string',1,0);
INSERT INTO Function VALUES('StringLength','native StringLength takes string s returns integer',1,0);
INSERT INTO Function VALUES('StringCase','native StringCase takes string source, boolean upper returns string',1,0);
INSERT INTO Function VALUES('StringHash','native StringHash takes string s returns integer',1,0);
INSERT INTO Function VALUES('GetLocalizedString','native GetLocalizedString takes string source returns string',1,0);
INSERT INTO Function VALUES('GetLocalizedHotkey','native GetLocalizedHotkey takes string source returns integer',1,0);
INSERT INTO Function VALUES('SetMapName','native SetMapName takes string name returns nothing',1,0);
INSERT INTO Function VALUES('SetMapDescription','native SetMapDescription takes string description returns nothing',1,0);
INSERT INTO Function VALUES('SetTeams','native SetTeams takes integer teamcount returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayers','native SetPlayers takes integer playercount returns nothing',1,0);
INSERT INTO Function VALUES('DefineStartLocation','native DefineStartLocation takes integer whichStartLoc, real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('DefineStartLocationLoc','native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing',1,0);
INSERT INTO Function VALUES('SetStartLocPrioCount','native SetStartLocPrioCount takes integer whichStartLoc, integer prioSlotCount returns nothing',1,0);
INSERT INTO Function VALUES('SetStartLocPrio','native SetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing',1,0);
INSERT INTO Function VALUES('GetStartLocPrioSlot','native GetStartLocPrioSlot takes integer whichStartLoc, integer prioSlotIndex returns integer',1,0);
INSERT INTO Function VALUES('GetStartLocPrio','native GetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex returns startlocprio',1,0);
INSERT INTO Function VALUES('SetGameTypeSupported','native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('SetMapFlag','native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('SetGamePlacement','native SetGamePlacement takes placement whichPlacementType returns nothing',1,0);
INSERT INTO Function VALUES('SetGameSpeed','native SetGameSpeed takes gamespeed whichspeed returns nothing',1,0);
INSERT INTO Function VALUES('SetGameDifficulty','native SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing',1,0);
INSERT INTO Function VALUES('SetResourceDensity','native SetResourceDensity takes mapdensity whichdensity returns nothing',1,0);
INSERT INTO Function VALUES('SetCreatureDensity','native SetCreatureDensity takes mapdensity whichdensity returns nothing',1,0);
INSERT INTO Function VALUES('GetTeams','native GetTeams takes nothing returns integer',1,0);
INSERT INTO Function VALUES('GetPlayers','native GetPlayers takes nothing returns integer',1,0);
INSERT INTO Function VALUES('IsGameTypeSupported','native IsGameTypeSupported takes gametype whichGameType returns boolean',1,0);
INSERT INTO Function VALUES('GetGameTypeSelected','native GetGameTypeSelected takes nothing returns gametype',1,0);
INSERT INTO Function VALUES('IsMapFlagSet','native IsMapFlagSet takes mapflag whichMapFlag returns boolean',1,0);
INSERT INTO Function VALUES('GetGamePlacement','constant native GetGamePlacement takes nothing returns placement',1,1);
INSERT INTO Function VALUES('GetGameSpeed','constant native GetGameSpeed takes nothing returns gamespeed',1,1);
INSERT INTO Function VALUES('GetGameDifficulty','constant native GetGameDifficulty takes nothing returns gamedifficulty',1,1);
INSERT INTO Function VALUES('GetResourceDensity','constant native GetResourceDensity takes nothing returns mapdensity',1,1);
INSERT INTO Function VALUES('GetCreatureDensity','constant native GetCreatureDensity takes nothing returns mapdensity',1,1);
INSERT INTO Function VALUES('GetStartLocationX','constant native GetStartLocationX takes integer whichStartLocation returns real',1,1);
INSERT INTO Function VALUES('GetStartLocationY','constant native GetStartLocationY takes integer whichStartLocation returns real',1,1);
INSERT INTO Function VALUES('GetStartLocationLoc','constant native GetStartLocationLoc takes integer whichStartLocation returns location',1,1);
INSERT INTO Function VALUES('SetPlayerTeam','native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerStartLocation','native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing',1,0);
INSERT INTO Function VALUES('ForcePlayerStartLocation','native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing ',1,0);
INSERT INTO Function VALUES('SetPlayerColor','native SetPlayerColor takes player whichPlayer, playercolor color returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerAlliance','native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerTaxRate','native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerRacePreference','native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerRaceSelectable','native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerController','native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerName','native SetPlayerName takes player whichPlayer, string name returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerOnScoreScreen','native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('GetPlayerTeam','native GetPlayerTeam takes player whichPlayer returns integer',1,0);
INSERT INTO Function VALUES('GetPlayerStartLocation','native GetPlayerStartLocation takes player whichPlayer returns integer',1,0);
INSERT INTO Function VALUES('GetPlayerColor','native GetPlayerColor takes player whichPlayer returns playercolor',1,0);
INSERT INTO Function VALUES('GetPlayerSelectable','native GetPlayerSelectable takes player whichPlayer returns boolean',1,0);
INSERT INTO Function VALUES('GetPlayerController','native GetPlayerController takes player whichPlayer returns mapcontrol',1,0);
INSERT INTO Function VALUES('GetPlayerSlotState','native GetPlayerSlotState takes player whichPlayer returns playerslotstate',1,0);
INSERT INTO Function VALUES('GetPlayerTaxRate','native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer',1,0);
INSERT INTO Function VALUES('IsPlayerRacePrefSet','native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean',1,0);
INSERT INTO Function VALUES('GetPlayerName','native GetPlayerName takes player whichPlayer returns string',1,0);
INSERT INTO Function VALUES('CreateTimer','native CreateTimer takes nothing returns timer',1,0);
INSERT INTO Function VALUES('DestroyTimer','native DestroyTimer takes timer whichTimer returns nothing',1,0);
INSERT INTO Function VALUES('TimerStart','native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing',1,0);
INSERT INTO Function VALUES('TimerGetElapsed','native TimerGetElapsed takes timer whichTimer returns real',1,0);
INSERT INTO Function VALUES('TimerGetRemaining','native TimerGetRemaining takes timer whichTimer returns real',1,0);
INSERT INTO Function VALUES('TimerGetTimeout','native TimerGetTimeout takes timer whichTimer returns real',1,0);
INSERT INTO Function VALUES('PauseTimer','native PauseTimer takes timer whichTimer returns nothing',1,0);
INSERT INTO Function VALUES('ResumeTimer','native ResumeTimer takes timer whichTimer returns nothing',1,0);
INSERT INTO Function VALUES('GetExpiredTimer','native GetExpiredTimer takes nothing returns timer',1,0);
INSERT INTO Function VALUES('CreateGroup','native CreateGroup takes nothing returns group',1,0);
INSERT INTO Function VALUES('DestroyGroup','native DestroyGroup takes group whichGroup returns nothing',1,0);
INSERT INTO Function VALUES('GroupAddUnit','native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('GroupRemoveUnit','native GroupRemoveUnit takes group whichGroup, unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('GroupClear','native GroupClear takes group whichGroup returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsOfType','native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsOfPlayer','native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsOfTypeCounted','native GroupEnumUnitsOfTypeCounted takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRect','native GroupEnumUnitsInRect takes group whichGroup, rect r, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRectCounted','native GroupEnumUnitsInRectCounted takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRange','native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRangeOfLoc','native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRangeCounted','native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsInRangeOfLocCounted','native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing',1,0);
INSERT INTO Function VALUES('GroupEnumUnitsSelected','native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('GroupImmediateOrder','native GroupImmediateOrder takes group whichGroup, string order returns boolean',1,0);
INSERT INTO Function VALUES('GroupImmediateOrderById','native GroupImmediateOrderById takes group whichGroup, integer order returns boolean',1,0);
INSERT INTO Function VALUES('GroupPointOrder','native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('GroupPointOrderLoc','native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('GroupPointOrderById','native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('GroupPointOrderByIdLoc','native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('GroupTargetOrder','native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean',1,0);
INSERT INTO Function VALUES('GroupTargetOrderById','native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean',1,0);
INSERT INTO Function VALUES('ForGroup','native ForGroup takes group whichGroup, code callback returns nothing',1,0);
INSERT INTO Function VALUES('FirstOfGroup','native FirstOfGroup takes group whichGroup returns unit',1,0);
INSERT INTO Function VALUES('CreateForce','native CreateForce takes nothing returns force',1,0);
INSERT INTO Function VALUES('DestroyForce','native DestroyForce takes force whichForce returns nothing',1,0);
INSERT INTO Function VALUES('ForceAddPlayer','native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing',1,0);
INSERT INTO Function VALUES('ForceRemovePlayer','native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing',1,0);
INSERT INTO Function VALUES('ForceClear','native ForceClear takes force whichForce returns nothing',1,0);
INSERT INTO Function VALUES('ForceEnumPlayers','native ForceEnumPlayers takes force whichForce, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('ForceEnumPlayersCounted','native ForceEnumPlayersCounted takes force whichForce, boolexpr filter, integer countLimit returns nothing',1,0);
INSERT INTO Function VALUES('ForceEnumAllies','native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('ForceEnumEnemies','native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing',1,0);
INSERT INTO Function VALUES('ForForce','native ForForce takes force whichForce, code callback returns nothing',1,0);
INSERT INTO Function VALUES('Rect','native Rect takes real minx, real miny, real maxx, real maxy returns rect',1,0);
INSERT INTO Function VALUES('RectFromLoc','native RectFromLoc takes location min, location max returns rect',1,0);
INSERT INTO Function VALUES('RemoveRect','native RemoveRect takes rect whichRect returns nothing',1,0);
INSERT INTO Function VALUES('SetRect','native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing',1,0);
INSERT INTO Function VALUES('SetRectFromLoc','native SetRectFromLoc takes rect whichRect, location min, location max returns nothing',1,0);
INSERT INTO Function VALUES('MoveRectTo','native MoveRectTo takes rect whichRect, real newCenterX, real newCenterY returns nothing',1,0);
INSERT INTO Function VALUES('MoveRectToLoc','native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing',1,0);
INSERT INTO Function VALUES('GetRectCenterX','native GetRectCenterX takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('GetRectCenterY','native GetRectCenterY takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('GetRectMinX','native GetRectMinX takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('GetRectMinY','native GetRectMinY takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('GetRectMaxX','native GetRectMaxX takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('GetRectMaxY','native GetRectMaxY takes rect whichRect returns real',1,0);
INSERT INTO Function VALUES('CreateRegion','native CreateRegion takes nothing returns region',1,0);
INSERT INTO Function VALUES('RemoveRegion','native RemoveRegion takes region whichRegion returns nothing',1,0);
INSERT INTO Function VALUES('RegionAddRect','native RegionAddRect takes region whichRegion, rect r returns nothing',1,0);
INSERT INTO Function VALUES('RegionClearRect','native RegionClearRect takes region whichRegion, rect r returns nothing',1,0);
INSERT INTO Function VALUES('RegionAddCell','native RegionAddCell takes region whichRegion, real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('RegionAddCellAtLoc','native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing',1,0);
INSERT INTO Function VALUES('RegionClearCell','native RegionClearCell takes region whichRegion, real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('RegionClearCellAtLoc','native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing',1,0);
INSERT INTO Function VALUES('Location','native Location takes real x, real y returns location',1,0);
INSERT INTO Function VALUES('RemoveLocation','native RemoveLocation takes location whichLocation returns nothing',1,0);
INSERT INTO Function VALUES('MoveLocation','native MoveLocation takes location whichLocation, real newX, real newY returns nothing',1,0);
INSERT INTO Function VALUES('GetLocationX','native GetLocationX takes location whichLocation returns real',1,0);
INSERT INTO Function VALUES('GetLocationY','native GetLocationY takes location whichLocation returns real',1,0);
INSERT INTO Function VALUES('GetLocationZ','native GetLocationZ takes location whichLocation returns real',1,0);
INSERT INTO Function VALUES('IsUnitInRegion','native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('IsPointInRegion','native IsPointInRegion takes region whichRegion, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IsLocationInRegion','native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('GetWorldBounds','native GetWorldBounds takes nothing returns rect',1,0);
INSERT INTO Function VALUES('CreateTrigger','native CreateTrigger takes nothing returns trigger',1,0);
INSERT INTO Function VALUES('DestroyTrigger','native DestroyTrigger takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('ResetTrigger','native ResetTrigger takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('EnableTrigger','native EnableTrigger takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('DisableTrigger','native DisableTrigger takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('IsTriggerEnabled','native IsTriggerEnabled takes trigger whichTrigger returns boolean',1,0);
INSERT INTO Function VALUES('TriggerWaitOnSleeps','native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsTriggerWaitOnSleeps','native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean',1,0);
INSERT INTO Function VALUES('GetFilterUnit','constant native GetFilterUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetEnumUnit','constant native GetEnumUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetFilterDestructable','constant native GetFilterDestructable takes nothing returns destructable',1,1);
INSERT INTO Function VALUES('GetEnumDestructable','constant native GetEnumDestructable takes nothing returns destructable',1,1);
INSERT INTO Function VALUES('GetFilterItem','constant native GetFilterItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetEnumItem','constant native GetEnumItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetFilterPlayer','constant native GetFilterPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('GetEnumPlayer','constant native GetEnumPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('GetTriggeringTrigger','constant native GetTriggeringTrigger takes nothing returns trigger',1,1);
INSERT INTO Function VALUES('GetTriggerEventId','constant native GetTriggerEventId takes nothing returns eventid',1,1);
INSERT INTO Function VALUES('GetTriggerEvalCount','constant native GetTriggerEvalCount takes trigger whichTrigger returns integer',1,1);
INSERT INTO Function VALUES('GetTriggerExecCount','constant native GetTriggerExecCount takes trigger whichTrigger returns integer',1,1);
INSERT INTO Function VALUES('ExecuteFunc','native ExecuteFunc takes string funcName returns nothing',1,0);
INSERT INTO Function VALUES('And','native And takes boolexpr operandA, boolexpr operandB returns boolexpr',1,0);
INSERT INTO Function VALUES('Or','native Or takes boolexpr operandA, boolexpr operandB returns boolexpr',1,0);
INSERT INTO Function VALUES('Not','native Not takes boolexpr operand returns boolexpr',1,0);
INSERT INTO Function VALUES('Condition','native Condition takes code func returns conditionfunc',1,0);
INSERT INTO Function VALUES('DestroyCondition','native DestroyCondition takes conditionfunc c returns nothing',1,0);
INSERT INTO Function VALUES('Filter','native Filter takes code func returns filterfunc',1,0);
INSERT INTO Function VALUES('DestroyFilter','native DestroyFilter takes filterfunc f returns nothing',1,0);
INSERT INTO Function VALUES('DestroyBoolExpr','native DestroyBoolExpr takes boolexpr e returns nothing',1,0);
INSERT INTO Function VALUES('TriggerRegisterVariableEvent','native TriggerRegisterVariableEvent takes trigger whichTrigger, string varName, limitop opcode, real limitval returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterTimerEvent','native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterTimerExpireEvent','native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterGameStateEvent','native TriggerRegisterGameStateEvent takes trigger whichTrigger, gamestate whichState, limitop opcode, real limitval returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterDialogEvent','native TriggerRegisterDialogEvent takes trigger whichTrigger, dialog whichDialog returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterDialogButtonEvent','native TriggerRegisterDialogButtonEvent takes trigger whichTrigger, button whichButton returns event',1,0);
INSERT INTO Function VALUES('GetEventGameState','constant native GetEventGameState takes nothing returns gamestate',1,1);
INSERT INTO Function VALUES('TriggerRegisterGameEvent','native TriggerRegisterGameEvent takes trigger whichTrigger, gameevent whichGameEvent returns event',1,0);
INSERT INTO Function VALUES('GetWinningPlayer','constant native GetWinningPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('TriggerRegisterEnterRegion','native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event',1,0);
INSERT INTO Function VALUES('GetTriggeringRegion','constant native GetTriggeringRegion takes nothing returns region',1,1);
INSERT INTO Function VALUES('GetEnteringUnit','constant native GetEnteringUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('TriggerRegisterLeaveRegion','native TriggerRegisterLeaveRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event',1,0);
INSERT INTO Function VALUES('GetLeavingUnit','constant native GetLeavingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('TriggerRegisterTrackableHitEvent','native TriggerRegisterTrackableHitEvent takes trigger whichTrigger, trackable t returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterTrackableTrackEvent','native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger, trackable t returns event',1,0);
INSERT INTO Function VALUES('GetTriggeringTrackable','constant native GetTriggeringTrackable takes nothing returns trackable',1,1);
INSERT INTO Function VALUES('GetClickedButton','constant native GetClickedButton takes nothing returns button',1,1);
INSERT INTO Function VALUES('GetClickedDialog','constant native GetClickedDialog takes nothing returns dialog',1,1);
INSERT INTO Function VALUES('GetTournamentFinishSoonTimeRemaining','constant native GetTournamentFinishSoonTimeRemaining takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetTournamentFinishNowRule','constant native GetTournamentFinishNowRule takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetTournamentFinishNowPlayer','constant native GetTournamentFinishNowPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('GetTournamentScore','constant native GetTournamentScore takes player whichPlayer returns integer',1,1);
INSERT INTO Function VALUES('GetSaveBasicFilename','constant native GetSaveBasicFilename takes nothing returns string',1,1);
INSERT INTO Function VALUES('TriggerRegisterPlayerEvent','native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event',1,0);
INSERT INTO Function VALUES('GetTriggerPlayer','constant native GetTriggerPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('TriggerRegisterPlayerUnitEvent','native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event',1,0);
INSERT INTO Function VALUES('GetLevelingUnit','constant native GetLevelingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetLearningUnit','constant native GetLearningUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetLearnedSkill','constant native GetLearnedSkill takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetLearnedSkillLevel','constant native GetLearnedSkillLevel takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetRevivableUnit','constant native GetRevivableUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetRevivingUnit','constant native GetRevivingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetAttacker','constant native GetAttacker takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetRescuer','constant native GetRescuer takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetDyingUnit','constant native GetDyingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetKillingUnit','constant native GetKillingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetDecayingUnit','constant native GetDecayingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetConstructingStructure','constant native GetConstructingStructure takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetCancelledStructure','constant native GetCancelledStructure takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetConstructedStructure','constant native GetConstructedStructure takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetResearchingUnit','constant native GetResearchingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetResearched','constant native GetResearched takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetTrainedUnitType','constant native GetTrainedUnitType takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetTrainedUnit','constant native GetTrainedUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetDetectedUnit','constant native GetDetectedUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSummoningUnit','constant native GetSummoningUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSummonedUnit','constant native GetSummonedUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetTransportUnit','constant native GetTransportUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetLoadedUnit','constant native GetLoadedUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSellingUnit','constant native GetSellingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSoldUnit','constant native GetSoldUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetBuyingUnit','constant native GetBuyingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSoldItem','constant native GetSoldItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetChangingUnit','constant native GetChangingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetChangingUnitPrevOwner','constant native GetChangingUnitPrevOwner takes nothing returns player',1,1);
INSERT INTO Function VALUES('GetManipulatingUnit','constant native GetManipulatingUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetManipulatedItem','constant native GetManipulatedItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetOrderedUnit','constant native GetOrderedUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetIssuedOrderId','constant native GetIssuedOrderId takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetOrderPointX','constant native GetOrderPointX takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetOrderPointY','constant native GetOrderPointY takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetOrderPointLoc','constant native GetOrderPointLoc takes nothing returns location',1,1);
INSERT INTO Function VALUES('GetOrderTarget','constant native GetOrderTarget takes nothing returns widget',1,1);
INSERT INTO Function VALUES('GetOrderTargetDestructable','constant native GetOrderTargetDestructable takes nothing returns destructable',1,1);
INSERT INTO Function VALUES('GetOrderTargetItem','constant native GetOrderTargetItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetOrderTargetUnit','constant native GetOrderTargetUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSpellAbilityUnit','constant native GetSpellAbilityUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetSpellAbilityId','constant native GetSpellAbilityId takes nothing returns integer',1,1);
INSERT INTO Function VALUES('GetSpellAbility','constant native GetSpellAbility takes nothing returns ability',1,1);
INSERT INTO Function VALUES('GetSpellTargetLoc','constant native GetSpellTargetLoc takes nothing returns location',1,1);
INSERT INTO Function VALUES('GetSpellTargetX','constant native GetSpellTargetX	takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetSpellTargetY','constant native GetSpellTargetY	takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetSpellTargetDestructable','constant native GetSpellTargetDestructable takes nothing returns destructable',1,1);
INSERT INTO Function VALUES('GetSpellTargetItem','constant native GetSpellTargetItem takes nothing returns item',1,1);
INSERT INTO Function VALUES('GetSpellTargetUnit','constant native GetSpellTargetUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('TriggerRegisterPlayerAllianceChange','native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event',1,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerStateEvent','native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event',1,0);
INSERT INTO Function VALUES('GetEventPlayerState','constant native GetEventPlayerState takes nothing returns playerstate',1,1);
INSERT INTO Function VALUES('TriggerRegisterPlayerChatEvent','native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event',1,0);
INSERT INTO Function VALUES('GetEventPlayerChatString','constant native GetEventPlayerChatString takes nothing returns string',1,1);
INSERT INTO Function VALUES('GetEventPlayerChatStringMatched','constant native GetEventPlayerChatStringMatched takes nothing returns string',1,1);
INSERT INTO Function VALUES('TriggerRegisterDeathEvent','native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event',1,0);
INSERT INTO Function VALUES('GetTriggerUnit','constant native GetTriggerUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('TriggerRegisterUnitStateEvent','native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event',1,0);
INSERT INTO Function VALUES('GetEventUnitState','constant native GetEventUnitState takes nothing returns unitstate',1,1);
INSERT INTO Function VALUES('TriggerRegisterUnitEvent','native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event',1,0);
INSERT INTO Function VALUES('GetEventDamage','constant native GetEventDamage takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetEventDamageSource','constant native GetEventDamageSource takes nothing returns unit',1,1);
INSERT INTO Function VALUES('GetEventDetectingPlayer','constant native GetEventDetectingPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('TriggerRegisterFilterUnitEvent','native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event',1,0);
INSERT INTO Function VALUES('GetEventTargetUnit','constant native GetEventTargetUnit takes nothing returns unit',1,1);
INSERT INTO Function VALUES('TriggerRegisterUnitInRange','native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event',1,0);
INSERT INTO Function VALUES('TriggerAddCondition','native TriggerAddCondition takes trigger whichTrigger, boolexpr condition returns triggercondition',1,0);
INSERT INTO Function VALUES('TriggerRemoveCondition','native TriggerRemoveCondition takes trigger whichTrigger, triggercondition whichCondition returns nothing',1,0);
INSERT INTO Function VALUES('TriggerClearConditions','native TriggerClearConditions takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('TriggerAddAction','native TriggerAddAction takes trigger whichTrigger, code actionFunc returns triggeraction',1,0);
INSERT INTO Function VALUES('TriggerRemoveAction','native TriggerRemoveAction takes trigger whichTrigger, triggeraction whichAction returns nothing',1,0);
INSERT INTO Function VALUES('TriggerClearActions','native TriggerClearActions takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('TriggerSleepAction','native TriggerSleepAction takes real timeout returns nothing',1,0);
INSERT INTO Function VALUES('TriggerWaitForSound','native TriggerWaitForSound takes sound s, real offset returns nothing',1,0);
INSERT INTO Function VALUES('TriggerEvaluate','native TriggerEvaluate takes trigger whichTrigger returns boolean',1,0);
INSERT INTO Function VALUES('TriggerExecute','native TriggerExecute takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('TriggerExecuteWait','native TriggerExecuteWait takes trigger whichTrigger returns nothing',1,0);
INSERT INTO Function VALUES('TriggerSyncStart','native TriggerSyncStart takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('TriggerSyncReady','native TriggerSyncReady takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('GetWidgetLife','native GetWidgetLife takes widget whichWidget returns real',1,0);
INSERT INTO Function VALUES('SetWidgetLife','native SetWidgetLife takes widget whichWidget, real newLife returns nothing',1,0);
INSERT INTO Function VALUES('GetWidgetX','native GetWidgetX takes widget whichWidget returns real',1,0);
INSERT INTO Function VALUES('GetWidgetY','native GetWidgetY takes widget whichWidget returns real',1,0);
INSERT INTO Function VALUES('GetTriggerWidget','constant native GetTriggerWidget takes nothing returns widget',1,1);
INSERT INTO Function VALUES('CreateDestructable','native CreateDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable',1,0);
INSERT INTO Function VALUES('CreateDestructableZ','native CreateDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable',1,0);
INSERT INTO Function VALUES('CreateDeadDestructable','native CreateDeadDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable',1,0);
INSERT INTO Function VALUES('CreateDeadDestructableZ','native CreateDeadDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable',1,0);
INSERT INTO Function VALUES('RemoveDestructable','native RemoveDestructable takes destructable d returns nothing',1,0);
INSERT INTO Function VALUES('KillDestructable','native KillDestructable takes destructable d returns nothing',1,0);
INSERT INTO Function VALUES('SetDestructableInvulnerable','native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsDestructableInvulnerable','native IsDestructableInvulnerable takes destructable d returns boolean',1,0);
INSERT INTO Function VALUES('EnumDestructablesInRect','native EnumDestructablesInRect takes rect r, boolexpr filter, code actionFunc returns nothing',1,0);
INSERT INTO Function VALUES('GetDestructableTypeId','native GetDestructableTypeId takes destructable d returns integer',1,0);
INSERT INTO Function VALUES('GetDestructableX','native GetDestructableX takes destructable d returns real',1,0);
INSERT INTO Function VALUES('GetDestructableY','native GetDestructableY takes destructable d returns real',1,0);
INSERT INTO Function VALUES('SetDestructableLife','native SetDestructableLife takes destructable d, real life returns nothing',1,0);
INSERT INTO Function VALUES('GetDestructableLife','native GetDestructableLife takes destructable d returns real',1,0);
INSERT INTO Function VALUES('SetDestructableMaxLife','native SetDestructableMaxLife takes destructable d, real max returns nothing',1,0);
INSERT INTO Function VALUES('GetDestructableMaxLife','native GetDestructableMaxLife takes destructable d returns real',1,0);
INSERT INTO Function VALUES('DestructableRestoreLife','native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing',1,0);
INSERT INTO Function VALUES('QueueDestructableAnimation','native QueueDestructableAnimation takes destructable d, string whichAnimation returns nothing',1,0);
INSERT INTO Function VALUES('SetDestructableAnimation','native SetDestructableAnimation takes destructable d, string whichAnimation returns nothing',1,0);
INSERT INTO Function VALUES('SetDestructableAnimationSpeed','native SetDestructableAnimationSpeed takes destructable d, real speedFactor returns nothing',1,0);
INSERT INTO Function VALUES('ShowDestructable','native ShowDestructable takes destructable d, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('GetDestructableOccluderHeight','native GetDestructableOccluderHeight takes destructable d returns real',1,0);
INSERT INTO Function VALUES('SetDestructableOccluderHeight','native SetDestructableOccluderHeight takes destructable d, real height returns nothing',1,0);
INSERT INTO Function VALUES('GetDestructableName','native GetDestructableName takes destructable d returns string',1,0);
INSERT INTO Function VALUES('GetTriggerDestructable','constant native GetTriggerDestructable takes nothing returns destructable',1,1);
INSERT INTO Function VALUES('CreateItem','native CreateItem takes integer itemid, real x, real y returns item',1,0);
INSERT INTO Function VALUES('RemoveItem','native RemoveItem takes item whichItem returns nothing',1,0);
INSERT INTO Function VALUES('GetItemPlayer','native GetItemPlayer takes item whichItem returns player',1,0);
INSERT INTO Function VALUES('GetItemTypeId','native GetItemTypeId takes item i returns integer',1,0);
INSERT INTO Function VALUES('GetItemX','native GetItemX takes item i returns real',1,0);
INSERT INTO Function VALUES('GetItemY','native GetItemY takes item i returns real',1,0);
INSERT INTO Function VALUES('SetItemPosition','native SetItemPosition takes item i, real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('SetItemDropOnDeath','native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetItemDroppable','native SetItemDroppable takes item i, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetItemPawnable','native SetItemPawnable takes item i, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetItemPlayer','native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing',1,0);
INSERT INTO Function VALUES('SetItemInvulnerable','native SetItemInvulnerable takes item whichItem, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsItemInvulnerable','native IsItemInvulnerable takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('SetItemVisible','native SetItemVisible takes item whichItem, boolean show returns nothing',1,0);
INSERT INTO Function VALUES('IsItemVisible','native IsItemVisible takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('IsItemOwned','native IsItemOwned takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('IsItemPowerup','native IsItemPowerup takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('IsItemSellable','native IsItemSellable takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('IsItemPawnable','native IsItemPawnable takes item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('IsItemIdPowerup','native IsItemIdPowerup takes integer itemId returns boolean',1,0);
INSERT INTO Function VALUES('IsItemIdSellable','native IsItemIdSellable takes integer itemId returns boolean',1,0);
INSERT INTO Function VALUES('IsItemIdPawnable','native IsItemIdPawnable takes integer itemId returns boolean',1,0);
INSERT INTO Function VALUES('EnumItemsInRect','native EnumItemsInRect takes rect r, boolexpr filter, code actionFunc returns nothing',1,0);
INSERT INTO Function VALUES('GetItemLevel','native GetItemLevel takes item whichItem returns integer',1,0);
INSERT INTO Function VALUES('GetItemType','native GetItemType takes item whichItem returns itemtype',1,0);
INSERT INTO Function VALUES('SetItemDropID','native SetItemDropID takes item whichItem, integer unitId returns nothing',1,0);
INSERT INTO Function VALUES('GetItemName','constant native GetItemName takes item whichItem returns string',1,1);
INSERT INTO Function VALUES('GetItemCharges','native GetItemCharges takes item whichItem returns integer',1,0);
INSERT INTO Function VALUES('SetItemCharges','native SetItemCharges takes item whichItem, integer charges returns nothing',1,0);
INSERT INTO Function VALUES('GetItemUserData','native GetItemUserData takes item whichItem returns integer',1,0);
INSERT INTO Function VALUES('SetItemUserData','native SetItemUserData takes item whichItem, integer data returns nothing',1,0);
INSERT INTO Function VALUES('CreateUnit','native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit',1,0);
INSERT INTO Function VALUES('CreateUnitByName','native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit',1,0);
INSERT INTO Function VALUES('CreateUnitAtLoc','native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit',1,0);
INSERT INTO Function VALUES('CreateUnitAtLocByName','native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit',1,0);
INSERT INTO Function VALUES('CreateCorpse','native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit',1,0);
INSERT INTO Function VALUES('KillUnit','native KillUnit takes unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('RemoveUnit','native RemoveUnit takes unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('ShowUnit','native ShowUnit takes unit whichUnit, boolean show returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitState','native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitX','native SetUnitX takes unit whichUnit, real newX returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitY','native SetUnitY takes unit whichUnit, real newY returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitPosition','native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitPositionLoc','native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitFacing','native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitFacingTimed','native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitMoveSpeed','native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitFlyHeight','native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitTurnSpeed','native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitPropWindow','native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitAcquireRange','native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitCreepGuard','native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing',1,0);
INSERT INTO Function VALUES('GetUnitAcquireRange','native GetUnitAcquireRange takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitTurnSpeed','native GetUnitTurnSpeed takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitPropWindow','native GetUnitPropWindow takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitFlyHeight','native GetUnitFlyHeight takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitDefaultAcquireRange','native GetUnitDefaultAcquireRange takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitDefaultTurnSpeed','native GetUnitDefaultTurnSpeed takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitDefaultPropWindow','native GetUnitDefaultPropWindow takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('GetUnitDefaultFlyHeight','native GetUnitDefaultFlyHeight takes unit whichUnit returns real',1,0);
INSERT INTO Function VALUES('SetUnitOwner','native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitColor','native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitScale','native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitTimeScale','native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitBlendTime','native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitVertexColor','native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('QueueUnitAnimation','native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitAnimation','native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitAnimationByIndex','native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitAnimationWithRarity','native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing',1,0);
INSERT INTO Function VALUES('AddUnitAnimationProperties','native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitLookAt','native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing',1,0);
INSERT INTO Function VALUES('ResetUnitLookAt','native ResetUnitLookAt takes unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitRescuable','native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitRescueRange','native SetUnitRescueRange takes unit whichUnit, real range returns nothing',1,0);
INSERT INTO Function VALUES('SetHeroStr','native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing',1,0);
INSERT INTO Function VALUES('SetHeroAgi','native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing',1,0);
INSERT INTO Function VALUES('SetHeroInt','native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing',1,0);
INSERT INTO Function VALUES('GetHeroStr','native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer',1,0);
INSERT INTO Function VALUES('GetHeroAgi','native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer',1,0);
INSERT INTO Function VALUES('GetHeroInt','native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer',1,0);
INSERT INTO Function VALUES('UnitStripHeroLevel','native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean',1,0);
INSERT INTO Function VALUES('GetHeroXP','native GetHeroXP takes unit whichHero returns integer',1,0);
INSERT INTO Function VALUES('SetHeroXP','native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing',1,0);
INSERT INTO Function VALUES('GetHeroSkillPoints','native GetHeroSkillPoints takes unit whichHero returns integer',1,0);
INSERT INTO Function VALUES('UnitModifySkillPoints','native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean',1,0);
INSERT INTO Function VALUES('AddHeroXP','native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing',1,0);
INSERT INTO Function VALUES('SetHeroLevel','native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing',1,0);
INSERT INTO Function VALUES('GetHeroLevel','constant native GetHeroLevel takes unit whichHero returns integer',1,1);
INSERT INTO Function VALUES('GetUnitLevel','constant native GetUnitLevel takes unit whichUnit returns integer',1,1);
INSERT INTO Function VALUES('GetHeroProperName','native GetHeroProperName takes unit whichHero returns string',1,0);
INSERT INTO Function VALUES('SuspendHeroXP','native SuspendHeroXP takes unit whichHero, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsSuspendedXP','native IsSuspendedXP takes unit whichHero returns boolean',1,0);
INSERT INTO Function VALUES('SelectHeroSkill','native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing',1,0);
INSERT INTO Function VALUES('GetUnitAbilityLevel','native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer',1,0);
INSERT INTO Function VALUES('DecUnitAbilityLevel','native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer',1,0);
INSERT INTO Function VALUES('IncUnitAbilityLevel','native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer',1,0);
INSERT INTO Function VALUES('SetUnitAbilityLevel','native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer',1,0);
INSERT INTO Function VALUES('ReviveHero','native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean',1,0);
INSERT INTO Function VALUES('ReviveHeroLoc','native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean',1,0);
INSERT INTO Function VALUES('SetUnitExploded','native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitInvulnerable','native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('PauseUnit','native PauseUnit takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsUnitPaused','native IsUnitPaused takes unit whichHero returns boolean',1,0);
INSERT INTO Function VALUES('SetUnitPathing','native SetUnitPathing takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('ClearSelection','native ClearSelection takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SelectUnit','native SelectUnit takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('GetUnitPointValue','native GetUnitPointValue takes unit whichUnit returns integer',1,0);
INSERT INTO Function VALUES('GetUnitPointValueByType','native GetUnitPointValueByType takes integer unitType returns integer',1,0);
INSERT INTO Function VALUES('UnitAddItem','native UnitAddItem takes unit whichUnit, item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('UnitAddItemById','native UnitAddItemById takes unit whichUnit, integer itemId returns item',1,0);
INSERT INTO Function VALUES('UnitAddItemToSlotById','native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean',1,0);
INSERT INTO Function VALUES('UnitRemoveItem','native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing',1,0);
INSERT INTO Function VALUES('UnitRemoveItemFromSlot','native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item',1,0);
INSERT INTO Function VALUES('UnitHasItem','native UnitHasItem takes unit whichUnit, item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('UnitItemInSlot','native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item',1,0);
INSERT INTO Function VALUES('UnitInventorySize','native UnitInventorySize takes unit whichUnit returns integer',1,0);
INSERT INTO Function VALUES('UnitDropItemPoint','native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('UnitDropItemSlot','native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean',1,0);
INSERT INTO Function VALUES('UnitDropItemTarget','native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean',1,0);
INSERT INTO Function VALUES('UnitUseItem','native UnitUseItem takes unit whichUnit, item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('UnitUseItemPoint','native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('UnitUseItemTarget','native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean',1,0);
INSERT INTO Function VALUES('GetUnitX','constant native GetUnitX takes unit whichUnit returns real',1,1);
INSERT INTO Function VALUES('GetUnitY','constant native GetUnitY takes unit whichUnit returns real',1,1);
INSERT INTO Function VALUES('GetUnitLoc','constant native GetUnitLoc takes unit whichUnit returns location',1,1);
INSERT INTO Function VALUES('GetUnitFacing','constant native GetUnitFacing takes unit whichUnit returns real',1,1);
INSERT INTO Function VALUES('GetUnitMoveSpeed','constant native GetUnitMoveSpeed takes unit whichUnit returns real',1,1);
INSERT INTO Function VALUES('GetUnitDefaultMoveSpeed','constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real',1,1);
INSERT INTO Function VALUES('GetUnitState','constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real',1,1);
INSERT INTO Function VALUES('GetOwningPlayer','constant native GetOwningPlayer takes unit whichUnit returns player',1,1);
INSERT INTO Function VALUES('GetUnitTypeId','constant native GetUnitTypeId takes unit whichUnit returns integer',1,1);
INSERT INTO Function VALUES('GetUnitRace','constant native GetUnitRace takes unit whichUnit returns race',1,1);
INSERT INTO Function VALUES('GetUnitName','constant native GetUnitName takes unit whichUnit returns string',1,1);
INSERT INTO Function VALUES('GetUnitFoodUsed','constant native GetUnitFoodUsed takes unit whichUnit returns integer',1,1);
INSERT INTO Function VALUES('GetUnitFoodMade','constant native GetUnitFoodMade takes unit whichUnit returns integer',1,1);
INSERT INTO Function VALUES('GetFoodMade','constant native GetFoodMade takes integer unitId returns integer',1,1);
INSERT INTO Function VALUES('GetFoodUsed','constant native GetFoodUsed takes integer unitId returns integer',1,1);
INSERT INTO Function VALUES('SetUnitUseFood','native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing',1,0);
INSERT INTO Function VALUES('GetUnitRallyPoint','constant native GetUnitRallyPoint takes unit whichUnit returns location',1,1);
INSERT INTO Function VALUES('GetUnitRallyUnit','constant native GetUnitRallyUnit takes unit whichUnit returns unit',1,1);
INSERT INTO Function VALUES('GetUnitRallyDestructable','constant native GetUnitRallyDestructable takes unit whichUnit returns destructable',1,1);
INSERT INTO Function VALUES('IsUnitInGroup','constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInForce','constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitOwnedByPlayer','constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitAlly','constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitEnemy','constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitVisible','constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitDetected','constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInvisible','constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitFogged','constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitMasked','constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitSelected','constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitRace','constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitType','constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean',1,1);
INSERT INTO Function VALUES('IsUnit','constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInRange','constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInRangeXY','constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInRangeLoc','constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitHidden','constant native IsUnitHidden takes unit whichUnit returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitIllusion','constant native IsUnitIllusion takes unit whichUnit returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitInTransport','constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitLoaded','constant native IsUnitLoaded takes unit whichUnit returns boolean',1,1);
INSERT INTO Function VALUES('IsHeroUnitId','constant native IsHeroUnitId takes integer unitId returns boolean',1,1);
INSERT INTO Function VALUES('IsUnitIdType','constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean',1,1);
INSERT INTO Function VALUES('UnitShareVision','native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing',1,0);
INSERT INTO Function VALUES('UnitSuspendDecay','native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing',1,0);
INSERT INTO Function VALUES('UnitAddType','native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean',1,0);
INSERT INTO Function VALUES('UnitRemoveType','native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean',1,0);
INSERT INTO Function VALUES('UnitAddAbility','native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean',1,0);
INSERT INTO Function VALUES('UnitRemoveAbility','native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean',1,0);
INSERT INTO Function VALUES('UnitMakeAbilityPermanent','native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean',1,0);
INSERT INTO Function VALUES('UnitRemoveBuffs','native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing',1,0);
INSERT INTO Function VALUES('UnitRemoveBuffsEx','native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing',1,0);
INSERT INTO Function VALUES('UnitHasBuffsEx','native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean',1,0);
INSERT INTO Function VALUES('UnitCountBuffsEx','native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer',1,0);
INSERT INTO Function VALUES('UnitAddSleep','native UnitAddSleep takes unit whichUnit, boolean add returns nothing',1,0);
INSERT INTO Function VALUES('UnitCanSleep','native UnitCanSleep takes unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('UnitAddSleepPerm','native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing',1,0);
INSERT INTO Function VALUES('UnitCanSleepPerm','native UnitCanSleepPerm takes unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('UnitIsSleeping','native UnitIsSleeping takes unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('UnitWakeUp','native UnitWakeUp takes unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('UnitApplyTimedLife','native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing',1,0);
INSERT INTO Function VALUES('UnitIgnoreAlarm','native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean',1,0);
INSERT INTO Function VALUES('UnitIgnoreAlarmToggled','native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('UnitResetCooldown','native UnitResetCooldown takes unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('UnitSetConstructionProgress','native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing',1,0);
INSERT INTO Function VALUES('UnitSetUpgradeProgress','native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing',1,0);
INSERT INTO Function VALUES('UnitPauseTimedLife','native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('UnitSetUsesAltIcon','native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('UnitDamagePoint','native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean',1,0);
INSERT INTO Function VALUES('UnitDamageTarget','native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean',1,0);
INSERT INTO Function VALUES('IssueImmediateOrder','native IssueImmediateOrder takes unit whichUnit, string order returns boolean',1,0);
INSERT INTO Function VALUES('IssueImmediateOrderById','native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean',1,0);
INSERT INTO Function VALUES('IssuePointOrder','native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssuePointOrderLoc','native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('IssuePointOrderById','native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssuePointOrderByIdLoc','native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('IssueTargetOrder','native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueTargetOrderById','native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueInstantPointOrder','native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueInstantPointOrderById','native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueInstantTargetOrder','native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueInstantTargetOrderById','native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean',1,0);
INSERT INTO Function VALUES('IssueBuildOrder','native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssueBuildOrderById','native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralImmediateOrder','native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralImmediateOrderById','native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralPointOrder','native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralPointOrderById','native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralTargetOrder','native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean',1,0);
INSERT INTO Function VALUES('IssueNeutralTargetOrderById','native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean',1,0);
INSERT INTO Function VALUES('GetUnitCurrentOrder','native GetUnitCurrentOrder takes unit whichUnit returns integer',1,0);
INSERT INTO Function VALUES('SetResourceAmount','native SetResourceAmount takes unit whichUnit, integer amount returns nothing',1,0);
INSERT INTO Function VALUES('AddResourceAmount','native AddResourceAmount takes unit whichUnit, integer amount returns nothing',1,0);
INSERT INTO Function VALUES('GetResourceAmount','native GetResourceAmount takes unit whichUnit returns integer',1,0);
INSERT INTO Function VALUES('WaygateGetDestinationX','native WaygateGetDestinationX takes unit waygate returns real',1,0);
INSERT INTO Function VALUES('WaygateGetDestinationY','native WaygateGetDestinationY takes unit waygate returns real',1,0);
INSERT INTO Function VALUES('WaygateSetDestination','native WaygateSetDestination takes unit waygate, real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('WaygateActivate','native WaygateActivate takes unit waygate, boolean activate returns nothing',1,0);
INSERT INTO Function VALUES('WaygateIsActive','native WaygateIsActive takes unit waygate returns boolean',1,0);
INSERT INTO Function VALUES('AddItemToAllStock','native AddItemToAllStock takes integer itemId, integer currentStock, integer stockMax returns nothing',1,0);
INSERT INTO Function VALUES('AddItemToStock','native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing',1,0);
INSERT INTO Function VALUES('AddUnitToAllStock','native AddUnitToAllStock takes integer unitId, integer currentStock, integer stockMax returns nothing',1,0);
INSERT INTO Function VALUES('AddUnitToStock','native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing',1,0);
INSERT INTO Function VALUES('RemoveItemFromAllStock','native RemoveItemFromAllStock takes integer itemId returns nothing',1,0);
INSERT INTO Function VALUES('RemoveItemFromStock','native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing',1,0);
INSERT INTO Function VALUES('RemoveUnitFromAllStock','native RemoveUnitFromAllStock takes integer unitId returns nothing',1,0);
INSERT INTO Function VALUES('RemoveUnitFromStock','native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing',1,0);
INSERT INTO Function VALUES('SetAllItemTypeSlots','native SetAllItemTypeSlots takes integer slots returns nothing',1,0);
INSERT INTO Function VALUES('SetAllUnitTypeSlots','native SetAllUnitTypeSlots takes integer slots returns nothing',1,0);
INSERT INTO Function VALUES('SetItemTypeSlots','native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitTypeSlots','native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing',1,0);
INSERT INTO Function VALUES('GetUnitUserData','native GetUnitUserData takes unit whichUnit returns integer',1,0);
INSERT INTO Function VALUES('SetUnitUserData','native SetUnitUserData takes unit whichUnit, integer data returns nothing',1,0);
INSERT INTO Function VALUES('Player','constant native Player takes integer number returns player',1,1);
INSERT INTO Function VALUES('GetLocalPlayer','constant native GetLocalPlayer takes nothing returns player',1,1);
INSERT INTO Function VALUES('IsPlayerAlly','constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsPlayerEnemy','constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsPlayerInForce','constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean',1,1);
INSERT INTO Function VALUES('IsPlayerObserver','constant native IsPlayerObserver takes player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsVisibleToPlayer','constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsLocationVisibleToPlayer','constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsFoggedToPlayer','constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsLocationFoggedToPlayer','constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsMaskedToPlayer','constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('IsLocationMaskedToPlayer','constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean',1,1);
INSERT INTO Function VALUES('GetPlayerRace','constant native GetPlayerRace takes player whichPlayer returns race',1,1);
INSERT INTO Function VALUES('GetPlayerId','constant native GetPlayerId takes player whichPlayer returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerUnitCount','constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerTypedUnitCount','constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerStructureCount','constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerState','constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerScore','constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer',1,1);
INSERT INTO Function VALUES('GetPlayerAlliance','constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean',1,1);
INSERT INTO Function VALUES('GetPlayerHandicap','constant native GetPlayerHandicap takes player whichPlayer returns real',1,1);
INSERT INTO Function VALUES('GetPlayerHandicapXP','constant native GetPlayerHandicapXP takes player whichPlayer returns real',1,1);
INSERT INTO Function VALUES('SetPlayerHandicap','constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing',1,1);
INSERT INTO Function VALUES('SetPlayerHandicapXP','constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing',1,1);
INSERT INTO Function VALUES('SetPlayerTechMaxAllowed','constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing',1,1);
INSERT INTO Function VALUES('GetPlayerTechMaxAllowed','constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer',1,1);
INSERT INTO Function VALUES('AddPlayerTechResearched','constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing',1,1);
INSERT INTO Function VALUES('SetPlayerTechResearched','constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing',1,1);
INSERT INTO Function VALUES('GetPlayerTechResearched','constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean',1,1);
INSERT INTO Function VALUES('GetPlayerTechCount','constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer',1,1);
INSERT INTO Function VALUES('SetPlayerUnitsOwner','native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing',1,0);
INSERT INTO Function VALUES('CripplePlayer','native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerAbilityAvailable','native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing',1,0);
INSERT INTO Function VALUES('SetPlayerState','native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing',1,0);
INSERT INTO Function VALUES('RemovePlayer','native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing',1,0);
INSERT INTO Function VALUES('CachePlayerHeroData','native CachePlayerHeroData takes player whichPlayer returns nothing',1,0);
INSERT INTO Function VALUES('SetFogStateRect','native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing',1,0);
INSERT INTO Function VALUES('SetFogStateRadius','native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing',1,0);
INSERT INTO Function VALUES('SetFogStateRadiusLoc','native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing',1,0);
INSERT INTO Function VALUES('FogMaskEnable','native FogMaskEnable takes boolean enable returns nothing',1,0);
INSERT INTO Function VALUES('IsFogMaskEnabled','native IsFogMaskEnabled takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('FogEnable','native FogEnable takes boolean enable returns nothing',1,0);
INSERT INTO Function VALUES('IsFogEnabled','native IsFogEnabled takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('CreateFogModifierRect','native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier',1,0);
INSERT INTO Function VALUES('CreateFogModifierRadius','native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier',1,0);
INSERT INTO Function VALUES('CreateFogModifierRadiusLoc','native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier',1,0);
INSERT INTO Function VALUES('DestroyFogModifier','native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing',1,0);
INSERT INTO Function VALUES('FogModifierStart','native FogModifierStart takes fogmodifier whichFogModifier returns nothing',1,0);
INSERT INTO Function VALUES('FogModifierStop','native FogModifierStop takes fogmodifier whichFogModifier returns nothing',1,0);
INSERT INTO Function VALUES('VersionGet','native VersionGet takes nothing returns version',1,0);
INSERT INTO Function VALUES('VersionCompatible','native VersionCompatible takes version whichVersion returns boolean',1,0);
INSERT INTO Function VALUES('VersionSupported','native VersionSupported takes version whichVersion returns boolean',1,0);
INSERT INTO Function VALUES('EndGame','native EndGame takes boolean doScoreScreen returns nothing',1,0);
INSERT INTO Function VALUES('ChangeLevel','native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing',1,0);
INSERT INTO Function VALUES('RestartGame','native RestartGame takes boolean doScoreScreen returns nothing',1,0);
INSERT INTO Function VALUES('ReloadGame','native ReloadGame takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetCampaignMenuRace','native SetCampaignMenuRace takes race r returns nothing',1,0);
INSERT INTO Function VALUES('SetCampaignMenuRaceEx','native SetCampaignMenuRaceEx takes integer campaignIndex returns nothing',1,0);
INSERT INTO Function VALUES('ForceCampaignSelectScreen','native ForceCampaignSelectScreen takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('LoadGame','native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing',1,0);
INSERT INTO Function VALUES('SaveGame','native SaveGame takes string saveFileName returns nothing',1,0);
INSERT INTO Function VALUES('RenameSaveDirectory','native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean',1,0);
INSERT INTO Function VALUES('RemoveSaveDirectory','native RemoveSaveDirectory takes string sourceDirName returns boolean',1,0);
INSERT INTO Function VALUES('CopySaveGame','native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean',1,0);
INSERT INTO Function VALUES('SaveGameExists','native SaveGameExists takes string saveName returns boolean',1,0);
INSERT INTO Function VALUES('SyncSelections','native SyncSelections takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetFloatGameState','native SetFloatGameState takes fgamestate whichFloatGameState, real value returns nothing',1,0);
INSERT INTO Function VALUES('GetFloatGameState','constant native GetFloatGameState takes fgamestate whichFloatGameState returns real',1,1);
INSERT INTO Function VALUES('SetIntegerGameState','native SetIntegerGameState takes igamestate whichIntegerGameState, integer value returns nothing',1,0);
INSERT INTO Function VALUES('GetIntegerGameState','constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer',1,1);
INSERT INTO Function VALUES('SetTutorialCleared','native SetTutorialCleared takes boolean cleared returns nothing',1,0);
INSERT INTO Function VALUES('SetMissionAvailable','native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing',1,0);
INSERT INTO Function VALUES('SetCampaignAvailable','native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing',1,0);
INSERT INTO Function VALUES('SetOpCinematicAvailable','native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing',1,0);
INSERT INTO Function VALUES('SetEdCinematicAvailable','native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing',1,0);
INSERT INTO Function VALUES('GetDefaultDifficulty','native GetDefaultDifficulty takes nothing returns gamedifficulty',1,0);
INSERT INTO Function VALUES('SetDefaultDifficulty','native SetDefaultDifficulty takes gamedifficulty g returns nothing',1,0);
INSERT INTO Function VALUES('SetCustomCampaignButtonVisible','native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing',1,0);
INSERT INTO Function VALUES('GetCustomCampaignButtonVisible','native GetCustomCampaignButtonVisible takes integer whichButton returns boolean',1,0);
INSERT INTO Function VALUES('DoNotSaveReplay','native DoNotSaveReplay takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('DialogCreate','native DialogCreate takes nothing returns dialog',1,0);
INSERT INTO Function VALUES('DialogDestroy','native DialogDestroy takes dialog whichDialog returns nothing',1,0);
INSERT INTO Function VALUES('DialogClear','native DialogClear takes dialog whichDialog returns nothing',1,0);
INSERT INTO Function VALUES('DialogSetMessage','native DialogSetMessage takes dialog whichDialog, string messageText returns nothing',1,0);
INSERT INTO Function VALUES('DialogAddButton','native DialogAddButton takes dialog whichDialog, string buttonText, integer hotkey returns button',1,0);
INSERT INTO Function VALUES('DialogAddQuitButton','native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button',1,0);
INSERT INTO Function VALUES('DialogDisplay','native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('ReloadGameCachesFromDisk','native ReloadGameCachesFromDisk takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('InitGameCache','native InitGameCache takes string campaignFile returns gamecache',1,0);
INSERT INTO Function VALUES('SaveGameCache','native SaveGameCache takes gamecache whichCache returns boolean',1,0);
INSERT INTO Function VALUES('StoreInteger','native StoreInteger	takes gamecache cache, string missionKey, string key, integer value returns nothing',1,0);
INSERT INTO Function VALUES('StoreReal','native StoreReal	takes gamecache cache, string missionKey, string key, real value returns nothing',1,0);
INSERT INTO Function VALUES('StoreBoolean','native StoreBoolean	takes gamecache cache, string missionKey, string key, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('StoreUnit','native StoreUnit	takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('StoreString','native StoreString	takes gamecache cache, string missionKey, string key, string value returns boolean',1,0);
INSERT INTO Function VALUES('SyncStoredInteger','native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('SyncStoredReal','native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('SyncStoredBoolean','native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('SyncStoredUnit','native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('SyncStoredString','native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('HaveStoredInteger','native HaveStoredInteger	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('HaveStoredReal','native HaveStoredReal	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('HaveStoredBoolean','native HaveStoredBoolean	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('HaveStoredUnit','native HaveStoredUnit	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('HaveStoredString','native HaveStoredString	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('FlushGameCache','native FlushGameCache	takes gamecache cache returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredMission','native FlushStoredMission	takes gamecache cache, string missionKey returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredInteger','native FlushStoredInteger	takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredReal','native FlushStoredReal	takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredBoolean','native FlushStoredBoolean	takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredUnit','native FlushStoredUnit	takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('FlushStoredString','native FlushStoredString	takes gamecache cache, string missionKey, string key returns nothing',1,0);
INSERT INTO Function VALUES('GetStoredInteger','native GetStoredInteger	takes gamecache cache, string missionKey, string key returns integer',1,0);
INSERT INTO Function VALUES('GetStoredReal','native GetStoredReal	takes gamecache cache, string missionKey, string key returns real',1,0);
INSERT INTO Function VALUES('GetStoredBoolean','native GetStoredBoolean	takes gamecache cache, string missionKey, string key returns boolean',1,0);
INSERT INTO Function VALUES('GetStoredString','native GetStoredString	takes gamecache cache, string missionKey, string key returns string',1,0);
INSERT INTO Function VALUES('RestoreUnit','native RestoreUnit	takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit',1,0);
INSERT INTO Function VALUES('InitHashtable','native InitHashtable takes nothing returns hashtable',1,0);
INSERT INTO Function VALUES('SaveInteger','native SaveInteger	takes hashtable table, integer parentKey, integer childKey, integer value returns nothing',1,0);
INSERT INTO Function VALUES('SaveReal','native SaveReal	takes hashtable table, integer parentKey, integer childKey, real value returns nothing',1,0);
INSERT INTO Function VALUES('SaveBoolean','native SaveBoolean	takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing',1,0);
INSERT INTO Function VALUES('SaveStr','native SaveStr	takes hashtable table, integer parentKey, integer childKey, string value returns boolean',1,0);
INSERT INTO Function VALUES('SavePlayerHandle','native SavePlayerHandle	takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean',1,0);
INSERT INTO Function VALUES('SaveWidgetHandle','native SaveWidgetHandle	takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean',1,0);
INSERT INTO Function VALUES('SaveDestructableHandle','native SaveDestructableHandle	takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean',1,0);
INSERT INTO Function VALUES('SaveItemHandle','native SaveItemHandle	takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean',1,0);
INSERT INTO Function VALUES('SaveUnitHandle','native SaveUnitHandle	takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean',1,0);
INSERT INTO Function VALUES('SaveAbilityHandle','native SaveAbilityHandle	takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean',1,0);
INSERT INTO Function VALUES('SaveTimerHandle','native SaveTimerHandle	takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean',1,0);
INSERT INTO Function VALUES('SaveTriggerHandle','native SaveTriggerHandle	takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean',1,0);
INSERT INTO Function VALUES('SaveTriggerConditionHandle','native SaveTriggerConditionHandle	takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean',1,0);
INSERT INTO Function VALUES('SaveTriggerActionHandle','native SaveTriggerActionHandle	takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean',1,0);
INSERT INTO Function VALUES('SaveTriggerEventHandle','native SaveTriggerEventHandle	takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean',1,0);
INSERT INTO Function VALUES('SaveForceHandle','native SaveForceHandle	takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean',1,0);
INSERT INTO Function VALUES('SaveGroupHandle','native SaveGroupHandle	takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean',1,0);
INSERT INTO Function VALUES('SaveLocationHandle','native SaveLocationHandle	takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean',1,0);
INSERT INTO Function VALUES('SaveRectHandle','native SaveRectHandle	takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean',1,0);
INSERT INTO Function VALUES('SaveBooleanExprHandle','native SaveBooleanExprHandle	takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean',1,0);
INSERT INTO Function VALUES('SaveSoundHandle','native SaveSoundHandle	takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean',1,0);
INSERT INTO Function VALUES('SaveEffectHandle','native SaveEffectHandle	takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean',1,0);
INSERT INTO Function VALUES('SaveUnitPoolHandle','native SaveUnitPoolHandle	takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean',1,0);
INSERT INTO Function VALUES('SaveItemPoolHandle','native SaveItemPoolHandle	takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean',1,0);
INSERT INTO Function VALUES('SaveQuestHandle','native SaveQuestHandle	takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('SaveQuestItemHandle','native SaveQuestItemHandle	takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean',1,0);
INSERT INTO Function VALUES('SaveDefeatConditionHandle','native SaveDefeatConditionHandle	takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean',1,0);
INSERT INTO Function VALUES('SaveTimerDialogHandle','native SaveTimerDialogHandle	takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean',1,0);
INSERT INTO Function VALUES('SaveLeaderboardHandle','native SaveLeaderboardHandle	takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean',1,0);
INSERT INTO Function VALUES('SaveMultiboardHandle','native SaveMultiboardHandle	takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean',1,0);
INSERT INTO Function VALUES('SaveMultiboardItemHandle','native SaveMultiboardItemHandle	takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean',1,0);
INSERT INTO Function VALUES('SaveTrackableHandle','native SaveTrackableHandle	takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean',1,0);
INSERT INTO Function VALUES('SaveDialogHandle','native SaveDialogHandle	takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean',1,0);
INSERT INTO Function VALUES('SaveButtonHandle','native SaveButtonHandle	takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean',1,0);
INSERT INTO Function VALUES('SaveTextTagHandle','native SaveTextTagHandle	takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean',1,0);
INSERT INTO Function VALUES('SaveLightningHandle','native SaveLightningHandle	takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean',1,0);
INSERT INTO Function VALUES('SaveImageHandle','native SaveImageHandle	takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean',1,0);
INSERT INTO Function VALUES('SaveUbersplatHandle','native SaveUbersplatHandle	takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean',1,0);
INSERT INTO Function VALUES('SaveRegionHandle','native SaveRegionHandle	takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean',1,0);
INSERT INTO Function VALUES('SaveFogStateHandle','native SaveFogStateHandle	takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean',1,0);
INSERT INTO Function VALUES('SaveFogModifierHandle','native SaveFogModifierHandle	takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean',1,0);
INSERT INTO Function VALUES('SaveAgentHandle','native SaveAgentHandle	takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean',1,0);
INSERT INTO Function VALUES('SaveHashtableHandle','native SaveHashtableHandle	takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean',1,0);
INSERT INTO Function VALUES('LoadInteger','native LoadInteger	takes hashtable table, integer parentKey, integer childKey returns integer',1,0);
INSERT INTO Function VALUES('LoadReal','native LoadReal	takes hashtable table, integer parentKey, integer childKey returns real',1,0);
INSERT INTO Function VALUES('LoadBoolean','native LoadBoolean	takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('LoadStr','native LoadStr takes hashtable table, integer parentKey, integer childKey returns string',1,0);
INSERT INTO Function VALUES('LoadPlayerHandle','native LoadPlayerHandle	takes hashtable table, integer parentKey, integer childKey returns player',1,0);
INSERT INTO Function VALUES('LoadWidgetHandle','native LoadWidgetHandle	takes hashtable table, integer parentKey, integer childKey returns widget',1,0);
INSERT INTO Function VALUES('LoadDestructableHandle','native LoadDestructableHandle	takes hashtable table, integer parentKey, integer childKey returns destructable',1,0);
INSERT INTO Function VALUES('LoadItemHandle','native LoadItemHandle	takes hashtable table, integer parentKey, integer childKey returns item',1,0);
INSERT INTO Function VALUES('LoadUnitHandle','native LoadUnitHandle	takes hashtable table, integer parentKey, integer childKey returns unit',1,0);
INSERT INTO Function VALUES('LoadAbilityHandle','native LoadAbilityHandle	takes hashtable table, integer parentKey, integer childKey returns ability',1,0);
INSERT INTO Function VALUES('LoadTimerHandle','native LoadTimerHandle	takes hashtable table, integer parentKey, integer childKey returns timer',1,0);
INSERT INTO Function VALUES('LoadTriggerHandle','native LoadTriggerHandle	takes hashtable table, integer parentKey, integer childKey returns trigger',1,0);
INSERT INTO Function VALUES('LoadTriggerConditionHandle','native LoadTriggerConditionHandle	takes hashtable table, integer parentKey, integer childKey returns triggercondition',1,0);
INSERT INTO Function VALUES('LoadTriggerActionHandle','native LoadTriggerActionHandle	takes hashtable table, integer parentKey, integer childKey returns triggeraction',1,0);
INSERT INTO Function VALUES('LoadTriggerEventHandle','native LoadTriggerEventHandle	takes hashtable table, integer parentKey, integer childKey returns event',1,0);
INSERT INTO Function VALUES('LoadForceHandle','native LoadForceHandle	takes hashtable table, integer parentKey, integer childKey returns force',1,0);
INSERT INTO Function VALUES('LoadGroupHandle','native LoadGroupHandle	takes hashtable table, integer parentKey, integer childKey returns group',1,0);
INSERT INTO Function VALUES('LoadLocationHandle','native LoadLocationHandle	takes hashtable table, integer parentKey, integer childKey returns location',1,0);
INSERT INTO Function VALUES('LoadRectHandle','native LoadRectHandle	takes hashtable table, integer parentKey, integer childKey returns rect',1,0);
INSERT INTO Function VALUES('LoadBooleanExprHandle','native LoadBooleanExprHandle	takes hashtable table, integer parentKey, integer childKey returns boolexpr',1,0);
INSERT INTO Function VALUES('LoadSoundHandle','native LoadSoundHandle	takes hashtable table, integer parentKey, integer childKey returns sound',1,0);
INSERT INTO Function VALUES('LoadEffectHandle','native LoadEffectHandle	takes hashtable table, integer parentKey, integer childKey returns effect',1,0);
INSERT INTO Function VALUES('LoadUnitPoolHandle','native LoadUnitPoolHandle	takes hashtable table, integer parentKey, integer childKey returns unitpool',1,0);
INSERT INTO Function VALUES('LoadItemPoolHandle','native LoadItemPoolHandle	takes hashtable table, integer parentKey, integer childKey returns itempool',1,0);
INSERT INTO Function VALUES('LoadQuestHandle','native LoadQuestHandle	takes hashtable table, integer parentKey, integer childKey returns quest',1,0);
INSERT INTO Function VALUES('LoadQuestItemHandle','native LoadQuestItemHandle	takes hashtable table, integer parentKey, integer childKey returns questitem',1,0);
INSERT INTO Function VALUES('LoadDefeatConditionHandle','native LoadDefeatConditionHandle	takes hashtable table, integer parentKey, integer childKey returns defeatcondition',1,0);
INSERT INTO Function VALUES('LoadTimerDialogHandle','native LoadTimerDialogHandle	takes hashtable table, integer parentKey, integer childKey returns timerdialog',1,0);
INSERT INTO Function VALUES('LoadLeaderboardHandle','native LoadLeaderboardHandle	takes hashtable table, integer parentKey, integer childKey returns leaderboard',1,0);
INSERT INTO Function VALUES('LoadMultiboardHandle','native LoadMultiboardHandle	takes hashtable table, integer parentKey, integer childKey returns multiboard',1,0);
INSERT INTO Function VALUES('LoadMultiboardItemHandle','native LoadMultiboardItemHandle	takes hashtable table, integer parentKey, integer childKey returns multiboarditem',1,0);
INSERT INTO Function VALUES('LoadTrackableHandle','native LoadTrackableHandle	takes hashtable table, integer parentKey, integer childKey returns trackable',1,0);
INSERT INTO Function VALUES('LoadDialogHandle','native LoadDialogHandle	takes hashtable table, integer parentKey, integer childKey returns dialog',1,0);
INSERT INTO Function VALUES('LoadButtonHandle','native LoadButtonHandle	takes hashtable table, integer parentKey, integer childKey returns button',1,0);
INSERT INTO Function VALUES('LoadTextTagHandle','native LoadTextTagHandle	takes hashtable table, integer parentKey, integer childKey returns texttag',1,0);
INSERT INTO Function VALUES('LoadLightningHandle','native LoadLightningHandle	takes hashtable table, integer parentKey, integer childKey returns lightning',1,0);
INSERT INTO Function VALUES('LoadImageHandle','native LoadImageHandle	takes hashtable table, integer parentKey, integer childKey returns image',1,0);
INSERT INTO Function VALUES('LoadUbersplatHandle','native LoadUbersplatHandle	takes hashtable table, integer parentKey, integer childKey returns ubersplat',1,0);
INSERT INTO Function VALUES('LoadRegionHandle','native LoadRegionHandle	takes hashtable table, integer parentKey, integer childKey returns region',1,0);
INSERT INTO Function VALUES('LoadFogStateHandle','native LoadFogStateHandle	takes hashtable table, integer parentKey, integer childKey returns fogstate',1,0);
INSERT INTO Function VALUES('LoadFogModifierHandle','native LoadFogModifierHandle	takes hashtable table, integer parentKey, integer childKey returns fogmodifier',1,0);
INSERT INTO Function VALUES('LoadHashtableHandle','native LoadHashtableHandle	takes hashtable table, integer parentKey, integer childKey returns hashtable',1,0);
INSERT INTO Function VALUES('HaveSavedInteger','native HaveSavedInteger	takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('HaveSavedReal','native HaveSavedReal	takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('HaveSavedBoolean','native HaveSavedBoolean	takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('HaveSavedString','native HaveSavedString	takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('HaveSavedHandle','native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean',1,0);
INSERT INTO Function VALUES('RemoveSavedInteger','native RemoveSavedInteger	takes hashtable table, integer parentKey, integer childKey returns nothing',1,0);
INSERT INTO Function VALUES('RemoveSavedReal','native RemoveSavedReal	takes hashtable table, integer parentKey, integer childKey returns nothing',1,0);
INSERT INTO Function VALUES('RemoveSavedBoolean','native RemoveSavedBoolean	takes hashtable table, integer parentKey, integer childKey returns nothing',1,0);
INSERT INTO Function VALUES('RemoveSavedString','native RemoveSavedString	takes hashtable table, integer parentKey, integer childKey returns nothing',1,0);
INSERT INTO Function VALUES('RemoveSavedHandle','native RemoveSavedHandle	takes hashtable table, integer parentKey, integer childKey returns nothing',1,0);
INSERT INTO Function VALUES('FlushParentHashtable','native FlushParentHashtable	takes hashtable table returns nothing',1,0);
INSERT INTO Function VALUES('FlushChildHashtable','native FlushChildHashtable	takes hashtable table, integer parentKey returns nothing',1,0);
INSERT INTO Function VALUES('GetRandomInt','native GetRandomInt takes integer lowBound, integer highBound returns integer',1,0);
INSERT INTO Function VALUES('GetRandomReal','native GetRandomReal takes real lowBound, real highBound returns real',1,0);
INSERT INTO Function VALUES('CreateUnitPool','native CreateUnitPool takes nothing returns unitpool',1,0);
INSERT INTO Function VALUES('DestroyUnitPool','native DestroyUnitPool takes unitpool whichPool returns nothing',1,0);
INSERT INTO Function VALUES('UnitPoolAddUnitType','native UnitPoolAddUnitType takes unitpool whichPool, integer unitId, real weight returns nothing',1,0);
INSERT INTO Function VALUES('UnitPoolRemoveUnitType','native UnitPoolRemoveUnitType takes unitpool whichPool, integer unitId returns nothing',1,0);
INSERT INTO Function VALUES('PlaceRandomUnit','native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit',1,0);
INSERT INTO Function VALUES('CreateItemPool','native CreateItemPool takes nothing returns itempool',1,0);
INSERT INTO Function VALUES('DestroyItemPool','native DestroyItemPool takes itempool whichItemPool returns nothing',1,0);
INSERT INTO Function VALUES('ItemPoolAddItemType','native ItemPoolAddItemType takes itempool whichItemPool, integer itemId, real weight returns nothing',1,0);
INSERT INTO Function VALUES('ItemPoolRemoveItemType','native ItemPoolRemoveItemType takes itempool whichItemPool, integer itemId returns nothing',1,0);
INSERT INTO Function VALUES('PlaceRandomItem','native PlaceRandomItem takes itempool whichItemPool, real x, real y returns item',1,0);
INSERT INTO Function VALUES('ChooseRandomCreep','native ChooseRandomCreep takes integer level returns integer',1,0);
INSERT INTO Function VALUES('ChooseRandomNPBuilding','native ChooseRandomNPBuilding takes nothing returns integer',1,0);
INSERT INTO Function VALUES('ChooseRandomItem','native ChooseRandomItem takes integer level returns integer',1,0);
INSERT INTO Function VALUES('ChooseRandomItemEx','native ChooseRandomItemEx takes itemtype whichType, integer level returns integer',1,0);
INSERT INTO Function VALUES('SetRandomSeed','native SetRandomSeed takes integer seed returns nothing',1,0);
INSERT INTO Function VALUES('SetTerrainFog','native SetTerrainFog takes real a, real b, real c, real d, real e returns nothing',1,0);
INSERT INTO Function VALUES('ResetTerrainFog','native ResetTerrainFog takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetUnitFog','native SetUnitFog takes real a, real b, real c, real d, real e returns nothing',1,0);
INSERT INTO Function VALUES('SetTerrainFogEx','native SetTerrainFogEx takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing',1,0);
INSERT INTO Function VALUES('DisplayTextToPlayer','native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing',1,0);
INSERT INTO Function VALUES('DisplayTimedTextToPlayer','native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing',1,0);
INSERT INTO Function VALUES('DisplayTimedTextFromPlayer','native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing',1,0);
INSERT INTO Function VALUES('ClearTextMessages','native ClearTextMessages takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetDayNightModels','native SetDayNightModels takes string terrainDNCFile, string unitDNCFile returns nothing',1,0);
INSERT INTO Function VALUES('SetSkyModel','native SetSkyModel takes string skyModelFile returns nothing',1,0);
INSERT INTO Function VALUES('EnableUserControl','native EnableUserControl takes boolean b returns nothing',1,0);
INSERT INTO Function VALUES('EnableUserUI','native EnableUserUI takes boolean b returns nothing',1,0);
INSERT INTO Function VALUES('SuspendTimeOfDay','native SuspendTimeOfDay takes boolean b returns nothing',1,0);
INSERT INTO Function VALUES('SetTimeOfDayScale','native SetTimeOfDayScale takes real r returns nothing',1,0);
INSERT INTO Function VALUES('GetTimeOfDayScale','native GetTimeOfDayScale takes nothing returns real',1,0);
INSERT INTO Function VALUES('ShowInterface','native ShowInterface takes boolean flag, real fadeDuration returns nothing',1,0);
INSERT INTO Function VALUES('PauseGame','native PauseGame takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('UnitAddIndicator','native UnitAddIndicator takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('AddIndicator','native AddIndicator takes widget whichWidget, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('PingMinimap','native PingMinimap takes real x, real y, real duration returns nothing',1,0);
INSERT INTO Function VALUES('PingMinimapEx','native PingMinimapEx takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing',1,0);
INSERT INTO Function VALUES('EnableOcclusion','native EnableOcclusion takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetIntroShotText','native SetIntroShotText takes string introText returns nothing',1,0);
INSERT INTO Function VALUES('SetIntroShotModel','native SetIntroShotModel takes string introModelPath returns nothing',1,0);
INSERT INTO Function VALUES('EnableWorldFogBoundary','native EnableWorldFogBoundary takes boolean b returns nothing',1,0);
INSERT INTO Function VALUES('PlayModelCinematic','native PlayModelCinematic takes string modelName returns nothing',1,0);
INSERT INTO Function VALUES('PlayCinematic','native PlayCinematic takes string movieName returns nothing',1,0);
INSERT INTO Function VALUES('ForceUIKey','native ForceUIKey takes string key returns nothing',1,0);
INSERT INTO Function VALUES('ForceUICancel','native ForceUICancel takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('DisplayLoadDialog','native DisplayLoadDialog takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetAltMinimapIcon','native SetAltMinimapIcon takes string iconPath returns nothing',1,0);
INSERT INTO Function VALUES('DisableRestartMission','native DisableRestartMission takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('CreateTextTag','native CreateTextTag takes nothing returns texttag',1,0);
INSERT INTO Function VALUES('DestroyTextTag','native DestroyTextTag takes texttag t returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagText','native SetTextTagText takes texttag t, string s, real height returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagPos','native SetTextTagPos takes texttag t, real x, real y, real heightOffset returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagPosUnit','native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagColor','native SetTextTagColor takes texttag t, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagVelocity','native SetTextTagVelocity takes texttag t, real xvel, real yvel returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagVisibility','native SetTextTagVisibility takes texttag t, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagSuspended','native SetTextTagSuspended takes texttag t, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagPermanent','native SetTextTagPermanent takes texttag t, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagAge','native SetTextTagAge takes texttag t, real age returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagLifespan','native SetTextTagLifespan takes texttag t, real lifespan returns nothing',1,0);
INSERT INTO Function VALUES('SetTextTagFadepoint','native SetTextTagFadepoint takes texttag t, real fadepoint returns nothing',1,0);
INSERT INTO Function VALUES('SetReservedLocalHeroButtons','native SetReservedLocalHeroButtons takes integer reserved returns nothing',1,0);
INSERT INTO Function VALUES('GetAllyColorFilterState','native GetAllyColorFilterState takes nothing returns integer',1,0);
INSERT INTO Function VALUES('SetAllyColorFilterState','native SetAllyColorFilterState takes integer state returns nothing',1,0);
INSERT INTO Function VALUES('GetCreepCampFilterState','native GetCreepCampFilterState takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('SetCreepCampFilterState','native SetCreepCampFilterState takes boolean state returns nothing',1,0);
INSERT INTO Function VALUES('EnableMinimapFilterButtons','native EnableMinimapFilterButtons takes boolean enableAlly, boolean enableCreep returns nothing',1,0);
INSERT INTO Function VALUES('EnableDragSelect','native EnableDragSelect takes boolean state, boolean ui returns nothing',1,0);
INSERT INTO Function VALUES('EnablePreSelect','native EnablePreSelect takes boolean state, boolean ui returns nothing',1,0);
INSERT INTO Function VALUES('EnableSelect','native EnableSelect takes boolean state, boolean ui returns nothing',1,0);
INSERT INTO Function VALUES('CreateTrackable','native CreateTrackable takes string trackableModelPath, real x, real y, real facing returns trackable',1,0);
INSERT INTO Function VALUES('CreateQuest','native CreateQuest takes nothing returns quest',1,0);
INSERT INTO Function VALUES('DestroyQuest','native DestroyQuest takes quest whichQuest returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetTitle','native QuestSetTitle takes quest whichQuest, string title returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetDescription','native QuestSetDescription takes quest whichQuest, string description returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetIconPath','native QuestSetIconPath takes quest whichQuest, string iconPath returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetRequired','native QuestSetRequired takes quest whichQuest, boolean required returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetCompleted','native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetDiscovered','native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetFailed','native QuestSetFailed takes quest whichQuest, boolean failed returns nothing',1,0);
INSERT INTO Function VALUES('QuestSetEnabled','native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing',1,0);
INSERT INTO Function VALUES('IsQuestRequired',' native IsQuestRequired takes quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('IsQuestCompleted','native IsQuestCompleted takes quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('IsQuestDiscovered','native IsQuestDiscovered takes quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('IsQuestFailed','native IsQuestFailed takes quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('IsQuestEnabled','native IsQuestEnabled takes quest whichQuest returns boolean',1,0);
INSERT INTO Function VALUES('QuestCreateItem','native QuestCreateItem takes quest whichQuest returns questitem',1,0);
INSERT INTO Function VALUES('QuestItemSetDescription','native QuestItemSetDescription takes questitem whichQuestItem, string description returns nothing',1,0);
INSERT INTO Function VALUES('QuestItemSetCompleted','native QuestItemSetCompleted takes questitem whichQuestItem, boolean completed returns nothing',1,0);
INSERT INTO Function VALUES('IsQuestItemCompleted','native IsQuestItemCompleted takes questitem whichQuestItem returns boolean',1,0);
INSERT INTO Function VALUES('CreateDefeatCondition','native CreateDefeatCondition takes nothing returns defeatcondition',1,0);
INSERT INTO Function VALUES('DestroyDefeatCondition','native DestroyDefeatCondition takes defeatcondition whichCondition returns nothing',1,0);
INSERT INTO Function VALUES('DefeatConditionSetDescription','native DefeatConditionSetDescription takes defeatcondition whichCondition, string description returns nothing',1,0);
INSERT INTO Function VALUES('FlashQuestDialogButton','native FlashQuestDialogButton takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('ForceQuestDialogUpdate','native ForceQuestDialogUpdate takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('CreateTimerDialog','native CreateTimerDialog takes timer t returns timerdialog',1,0);
INSERT INTO Function VALUES('DestroyTimerDialog','native DestroyTimerDialog takes timerdialog whichDialog returns nothing',1,0);
INSERT INTO Function VALUES('TimerDialogSetTitle','native TimerDialogSetTitle takes timerdialog whichDialog, string title returns nothing',1,0);
INSERT INTO Function VALUES('TimerDialogSetTitleColor','native TimerDialogSetTitleColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('TimerDialogSetTimeColor','native TimerDialogSetTimeColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('TimerDialogSetSpeed','native TimerDialogSetSpeed takes timerdialog whichDialog, real speedMultFactor returns nothing',1,0);
INSERT INTO Function VALUES('TimerDialogDisplay','native TimerDialogDisplay takes timerdialog whichDialog, boolean display returns nothing',1,0);
INSERT INTO Function VALUES('IsTimerDialogDisplayed','native IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean',1,0);
INSERT INTO Function VALUES('TimerDialogSetRealTimeRemaining','native TimerDialogSetRealTimeRemaining takes timerdialog whichDialog, real timeRemaining returns nothing',1,0);
INSERT INTO Function VALUES('CreateLeaderboard','native CreateLeaderboard takes nothing returns leaderboard',1,0);
INSERT INTO Function VALUES('DestroyLeaderboard','native DestroyLeaderboard takes leaderboard lb returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardDisplay','native LeaderboardDisplay takes leaderboard lb, boolean show returns nothing',1,0);
INSERT INTO Function VALUES('IsLeaderboardDisplayed','native IsLeaderboardDisplayed takes leaderboard lb returns boolean',1,0);
INSERT INTO Function VALUES('LeaderboardGetItemCount','native LeaderboardGetItemCount takes leaderboard lb returns integer',1,0);
INSERT INTO Function VALUES('LeaderboardSetSizeByItemCount','native LeaderboardSetSizeByItemCount takes leaderboard lb, integer count returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardAddItem','native LeaderboardAddItem takes leaderboard lb, string label, integer value, player p returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardRemoveItem','native LeaderboardRemoveItem takes leaderboard lb, integer index returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardRemovePlayerItem','native LeaderboardRemovePlayerItem takes leaderboard lb, player p returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardClear','native LeaderboardClear takes leaderboard lb returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSortItemsByValue','native LeaderboardSortItemsByValue takes leaderboard lb, boolean ascending returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSortItemsByPlayer','native LeaderboardSortItemsByPlayer takes leaderboard lb, boolean ascending returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSortItemsByLabel','native LeaderboardSortItemsByLabel takes leaderboard lb, boolean ascending returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardHasPlayerItem','native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean',1,0);
INSERT INTO Function VALUES('LeaderboardGetPlayerIndex','native LeaderboardGetPlayerIndex takes leaderboard lb, player p returns integer',1,0);
INSERT INTO Function VALUES('LeaderboardSetLabel','native LeaderboardSetLabel takes leaderboard lb, string label returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardGetLabelText','native LeaderboardGetLabelText takes leaderboard lb returns string',1,0);
INSERT INTO Function VALUES('PlayerSetLeaderboard','native PlayerSetLeaderboard takes player toPlayer, leaderboard lb returns nothing',1,0);
INSERT INTO Function VALUES('PlayerGetLeaderboard','native PlayerGetLeaderboard takes player toPlayer returns leaderboard',1,0);
INSERT INTO Function VALUES('LeaderboardSetLabelColor','native LeaderboardSetLabelColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetValueColor','native LeaderboardSetValueColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetStyle','native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetItemValue','native LeaderboardSetItemValue takes leaderboard lb, integer whichItem, integer val returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetItemLabel','native LeaderboardSetItemLabel takes leaderboard lb, integer whichItem, string val returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetItemStyle','native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetItemLabelColor','native LeaderboardSetItemLabelColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('LeaderboardSetItemValueColor','native LeaderboardSetItemValueColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('CreateMultiboard','native CreateMultiboard takes nothing returns multiboard',1,0);
INSERT INTO Function VALUES('DestroyMultiboard','native DestroyMultiboard takes multiboard lb returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardDisplay','native MultiboardDisplay takes multiboard lb, boolean show returns nothing',1,0);
INSERT INTO Function VALUES('IsMultiboardDisplayed','native IsMultiboardDisplayed takes multiboard lb returns boolean',1,0);
INSERT INTO Function VALUES('MultiboardMinimize','native MultiboardMinimize takes multiboard lb, boolean minimize returns nothing',1,0);
INSERT INTO Function VALUES('IsMultiboardMinimized','native IsMultiboardMinimized takes multiboard lb returns boolean',1,0);
INSERT INTO Function VALUES('MultiboardClear','native MultiboardClear takes multiboard lb returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetTitleText','native MultiboardSetTitleText takes multiboard lb, string label returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardGetTitleText','native MultiboardGetTitleText takes multiboard lb returns string',1,0);
INSERT INTO Function VALUES('MultiboardSetTitleTextColor','native MultiboardSetTitleTextColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardGetRowCount','native MultiboardGetRowCount takes multiboard lb returns integer',1,0);
INSERT INTO Function VALUES('MultiboardGetColumnCount','native MultiboardGetColumnCount takes multiboard lb returns integer',1,0);
INSERT INTO Function VALUES('MultiboardSetColumnCount','native MultiboardSetColumnCount takes multiboard lb, integer count returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetRowCount','native MultiboardSetRowCount takes multiboard lb, integer count returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemsStyle','native MultiboardSetItemsStyle takes multiboard lb, boolean showValues, boolean showIcons returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemsValue','native MultiboardSetItemsValue takes multiboard lb, string value returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemsValueColor','native MultiboardSetItemsValueColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemsWidth','native MultiboardSetItemsWidth takes multiboard lb, real width returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemsIcon','native MultiboardSetItemsIcon takes multiboard lb, string iconPath returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardGetItem','native MultiboardGetItem takes multiboard lb, integer row, integer column returns multiboarditem',1,0);
INSERT INTO Function VALUES('MultiboardReleaseItem','native MultiboardReleaseItem takes multiboarditem mbi returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemStyle','native MultiboardSetItemStyle takes multiboarditem mbi, boolean showValue, boolean showIcon returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemValue','native MultiboardSetItemValue takes multiboarditem mbi, string val returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemValueColor','native MultiboardSetItemValueColor takes multiboarditem mbi, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemWidth','native MultiboardSetItemWidth takes multiboarditem mbi, real width returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSetItemIcon','native MultiboardSetItemIcon takes multiboarditem mbi, string iconFileName returns nothing',1,0);
INSERT INTO Function VALUES('MultiboardSuppressDisplay','native MultiboardSuppressDisplay takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraPosition','native SetCameraPosition takes real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraQuickPosition','native SetCameraQuickPosition takes real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraBounds','native SetCameraBounds takes real x1, real y1, real x2, real y2, real x3, real y3, real x4, real y4 returns nothing',1,0);
INSERT INTO Function VALUES('StopCamera','native StopCamera takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('ResetToGameCamera','native ResetToGameCamera takes real duration returns nothing',1,0);
INSERT INTO Function VALUES('PanCameraTo','native PanCameraTo takes real x, real y returns nothing',1,0);
INSERT INTO Function VALUES('PanCameraToTimed','native PanCameraToTimed takes real x, real y, real duration returns nothing',1,0);
INSERT INTO Function VALUES('PanCameraToWithZ','native PanCameraToWithZ takes real x, real y, real zOffsetDest returns nothing',1,0);
INSERT INTO Function VALUES('PanCameraToTimedWithZ','native PanCameraToTimedWithZ takes real x, real y, real zOffsetDest, real duration returns nothing',1,0);
INSERT INTO Function VALUES('SetCinematicCamera','native SetCinematicCamera takes string cameraModelFile returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraRotateMode','native SetCameraRotateMode takes real x, real y, real radiansToSweep, real duration returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraField','native SetCameraField takes camerafield whichField, real value, real duration returns nothing',1,0);
INSERT INTO Function VALUES('AdjustCameraField','native AdjustCameraField takes camerafield whichField, real offset, real duration returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraTargetController','native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing',1,0);
INSERT INTO Function VALUES('SetCameraOrientController','native SetCameraOrientController takes unit whichUnit, real xoffset, real yoffset returns nothing',1,0);
INSERT INTO Function VALUES('CreateCameraSetup','native CreateCameraSetup takes nothing returns camerasetup',1,0);
INSERT INTO Function VALUES('CameraSetupSetField','native CameraSetupSetField takes camerasetup whichSetup, camerafield whichField, real value, real duration returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetupGetField','native CameraSetupGetField takes camerasetup whichSetup, camerafield whichField returns real',1,0);
INSERT INTO Function VALUES('CameraSetupSetDestPosition','native CameraSetupSetDestPosition takes camerasetup whichSetup, real x, real y, real duration returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetupGetDestPositionLoc','native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location',1,0);
INSERT INTO Function VALUES('CameraSetupGetDestPositionX','native CameraSetupGetDestPositionX takes camerasetup whichSetup returns real',1,0);
INSERT INTO Function VALUES('CameraSetupGetDestPositionY','native CameraSetupGetDestPositionY takes camerasetup whichSetup returns real',1,0);
INSERT INTO Function VALUES('CameraSetupApply','native CameraSetupApply takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetupApplyWithZ','native CameraSetupApplyWithZ takes camerasetup whichSetup, real zDestOffset returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetupApplyForceDuration','native CameraSetupApplyForceDuration takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetupApplyForceDurationWithZ','native CameraSetupApplyForceDurationWithZ takes camerasetup whichSetup, real zDestOffset, real forceDuration returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetTargetNoise','native CameraSetTargetNoise takes real mag, real velocity returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetSourceNoise','native CameraSetSourceNoise takes real mag, real velocity returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetTargetNoiseEx','native CameraSetTargetNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetSourceNoiseEx','native CameraSetSourceNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing',1,0);
INSERT INTO Function VALUES('CameraSetSmoothingFactor','native CameraSetSmoothingFactor takes real factor returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterTexture','native SetCineFilterTexture takes string filename returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterBlendMode','native SetCineFilterBlendMode takes blendmode whichMode returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterTexMapFlags','native SetCineFilterTexMapFlags takes texmapflags whichFlags returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterStartUV','native SetCineFilterStartUV takes real minu, real minv, real maxu, real maxv returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterEndUV','native SetCineFilterEndUV takes real minu, real minv, real maxu, real maxv returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterStartColor','native SetCineFilterStartColor takes integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterEndColor','native SetCineFilterEndColor takes integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('SetCineFilterDuration','native SetCineFilterDuration takes real duration returns nothing',1,0);
INSERT INTO Function VALUES('DisplayCineFilter','native DisplayCineFilter takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('IsCineFilterDisplayed','native IsCineFilterDisplayed takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('SetCinematicScene','native SetCinematicScene takes integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing',1,0);
INSERT INTO Function VALUES('EndCinematicScene','native EndCinematicScene takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('ForceCinematicSubtitles','native ForceCinematicSubtitles takes boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('GetCameraMargin','native GetCameraMargin takes integer whichMargin returns real',1,0);
INSERT INTO Function VALUES('GetCameraBoundMinX','constant native GetCameraBoundMinX takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraBoundMinY','constant native GetCameraBoundMinY takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraBoundMaxX','constant native GetCameraBoundMaxX takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraBoundMaxY','constant native GetCameraBoundMaxY takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraField','constant native GetCameraField takes camerafield whichField returns real',1,1);
INSERT INTO Function VALUES('GetCameraTargetPositionX','constant native GetCameraTargetPositionX takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraTargetPositionY','constant native GetCameraTargetPositionY takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraTargetPositionZ','constant native GetCameraTargetPositionZ takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraTargetPositionLoc','constant native GetCameraTargetPositionLoc takes nothing returns location',1,1);
INSERT INTO Function VALUES('GetCameraEyePositionX','constant native GetCameraEyePositionX takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraEyePositionY','constant native GetCameraEyePositionY takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraEyePositionZ','constant native GetCameraEyePositionZ takes nothing returns real',1,1);
INSERT INTO Function VALUES('GetCameraEyePositionLoc','constant native GetCameraEyePositionLoc takes nothing returns location',1,1);
INSERT INTO Function VALUES('NewSoundEnvironment','native NewSoundEnvironment takes string environmentName returns nothing',1,0);
INSERT INTO Function VALUES('CreateSound','native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound',1,0);
INSERT INTO Function VALUES('CreateSoundFilenameWithLabel','native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound',1,0);
INSERT INTO Function VALUES('CreateSoundFromLabel','native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound',1,0);
INSERT INTO Function VALUES('CreateMIDISound','native CreateMIDISound takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound',1,0);
INSERT INTO Function VALUES('SetSoundParamsFromLabel','native SetSoundParamsFromLabel takes sound soundHandle, string soundLabel returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundDistanceCutoff','native SetSoundDistanceCutoff takes sound soundHandle, real cutoff returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundChannel','native SetSoundChannel takes sound soundHandle, integer channel returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundVolume','native SetSoundVolume takes sound soundHandle, integer volume returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundPitch','native SetSoundPitch takes sound soundHandle, real pitch returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundPlayPosition','native SetSoundPlayPosition takes sound soundHandle, integer millisecs returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundDistances','native SetSoundDistances takes sound soundHandle, real minDist, real maxDist returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundConeAngles','native SetSoundConeAngles takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundConeOrientation','native SetSoundConeOrientation takes sound soundHandle, real x, real y, real z returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundPosition','native SetSoundPosition takes sound soundHandle, real x, real y, real z returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundVelocity','native SetSoundVelocity takes sound soundHandle, real x, real y, real z returns nothing',1,0);
INSERT INTO Function VALUES('AttachSoundToUnit','native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing',1,0);
INSERT INTO Function VALUES('StartSound','native StartSound takes sound soundHandle returns nothing',1,0);
INSERT INTO Function VALUES('StopSound','native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing',1,0);
INSERT INTO Function VALUES('KillSoundWhenDone','native KillSoundWhenDone takes sound soundHandle returns nothing',1,0);
INSERT INTO Function VALUES('SetMapMusic','native SetMapMusic takes string musicName, boolean random, integer index returns nothing',1,0);
INSERT INTO Function VALUES('ClearMapMusic','native ClearMapMusic takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PlayMusic','native PlayMusic takes string musicName returns nothing',1,0);
INSERT INTO Function VALUES('PlayMusicEx','native PlayMusicEx takes string musicName, integer frommsecs, integer fadeinmsecs returns nothing',1,0);
INSERT INTO Function VALUES('StopMusic','native StopMusic takes boolean fadeOut returns nothing',1,0);
INSERT INTO Function VALUES('ResumeMusic','native ResumeMusic takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PlayThematicMusic','native PlayThematicMusic takes string musicFileName returns nothing',1,0);
INSERT INTO Function VALUES('PlayThematicMusicEx','native PlayThematicMusicEx takes string musicFileName, integer frommsecs returns nothing',1,0);
INSERT INTO Function VALUES('EndThematicMusic','native EndThematicMusic takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('SetMusicVolume','native SetMusicVolume takes integer volume returns nothing',1,0);
INSERT INTO Function VALUES('SetMusicPlayPosition','native SetMusicPlayPosition takes integer millisecs returns nothing',1,0);
INSERT INTO Function VALUES('SetThematicMusicPlayPosition','native SetThematicMusicPlayPosition takes integer millisecs returns nothing',1,0);
INSERT INTO Function VALUES('SetSoundDuration','native SetSoundDuration takes sound soundHandle, integer duration returns nothing',1,0);
INSERT INTO Function VALUES('GetSoundDuration','native GetSoundDuration takes sound soundHandle returns integer',1,0);
INSERT INTO Function VALUES('GetSoundFileDuration','native GetSoundFileDuration takes string musicFileName returns integer',1,0);
INSERT INTO Function VALUES('VolumeGroupSetVolume','native VolumeGroupSetVolume takes volumegroup vgroup, real scale returns nothing',1,0);
INSERT INTO Function VALUES('VolumeGroupReset','native VolumeGroupReset takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('GetSoundIsPlaying','native GetSoundIsPlaying takes sound soundHandle returns boolean',1,0);
INSERT INTO Function VALUES('GetSoundIsLoading','native GetSoundIsLoading takes sound soundHandle returns boolean',1,0);
INSERT INTO Function VALUES('RegisterStackedSound','native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing',1,0);
INSERT INTO Function VALUES('UnregisterStackedSound','native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing',1,0);
INSERT INTO Function VALUES('AddWeatherEffect','native AddWeatherEffect takes rect where, integer effectID returns weathereffect',1,0);
INSERT INTO Function VALUES('RemoveWeatherEffect','native RemoveWeatherEffect takes weathereffect whichEffect returns nothing',1,0);
INSERT INTO Function VALUES('EnableWeatherEffect','native EnableWeatherEffect takes weathereffect whichEffect, boolean enable returns nothing',1,0);
INSERT INTO Function VALUES('TerrainDeformCrater','native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation',1,0);
INSERT INTO Function VALUES('TerrainDeformRipple','native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation',1,0);
INSERT INTO Function VALUES('TerrainDeformWave','native TerrainDeformWave takes real x, real y, real dirX, real dirY, real distance, real speed, real radius, real depth, integer trailTime, integer count returns terraindeformation',1,0);
INSERT INTO Function VALUES('TerrainDeformRandom','native TerrainDeformRandom takes real x, real y, real radius, real minDelta, real maxDelta, integer duration, integer updateInterval returns terraindeformation',1,0);
INSERT INTO Function VALUES('TerrainDeformStop','native TerrainDeformStop takes terraindeformation deformation, integer duration returns nothing',1,0);
INSERT INTO Function VALUES('TerrainDeformStopAll','native TerrainDeformStopAll takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('AddSpecialEffect','native AddSpecialEffect takes string modelName, real x, real y returns effect',1,0);
INSERT INTO Function VALUES('AddSpecialEffectLoc','native AddSpecialEffectLoc takes string modelName, location where returns effect',1,0);
INSERT INTO Function VALUES('AddSpecialEffectTarget','native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect',1,0);
INSERT INTO Function VALUES('DestroyEffect','native DestroyEffect takes effect whichEffect returns nothing',1,0);
INSERT INTO Function VALUES('AddSpellEffect','native AddSpellEffect takes string abilityString, effecttype t, real x, real y returns effect',1,0);
INSERT INTO Function VALUES('AddSpellEffectLoc','native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect',1,0);
INSERT INTO Function VALUES('AddSpellEffectById','native AddSpellEffectById takes integer abilityId, effecttype t,real x, real y returns effect',1,0);
INSERT INTO Function VALUES('AddSpellEffectByIdLoc','native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect',1,0);
INSERT INTO Function VALUES('AddSpellEffectTarget','native AddSpellEffectTarget takes string modelName, effecttype t, widget targetWidget, string attachPoint returns effect',1,0);
INSERT INTO Function VALUES('AddSpellEffectTargetById','native AddSpellEffectTargetById takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect',1,0);
INSERT INTO Function VALUES('AddLightning','native AddLightning takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning',1,0);
INSERT INTO Function VALUES('AddLightningEx','native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning',1,0);
INSERT INTO Function VALUES('DestroyLightning','native DestroyLightning takes lightning whichBolt returns boolean',1,0);
INSERT INTO Function VALUES('MoveLightning','native MoveLightning takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean',1,0);
INSERT INTO Function VALUES('MoveLightningEx','native MoveLightningEx takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean',1,0);
INSERT INTO Function VALUES('GetLightningColorA','native GetLightningColorA takes lightning whichBolt returns real',1,0);
INSERT INTO Function VALUES('GetLightningColorR','native GetLightningColorR takes lightning whichBolt returns real',1,0);
INSERT INTO Function VALUES('GetLightningColorG','native GetLightningColorG takes lightning whichBolt returns real',1,0);
INSERT INTO Function VALUES('GetLightningColorB','native GetLightningColorB takes lightning whichBolt returns real',1,0);
INSERT INTO Function VALUES('SetLightningColor','native SetLightningColor takes lightning whichBolt, real r, real g, real b, real a returns boolean',1,0);
INSERT INTO Function VALUES('GetAbilityEffect','native GetAbilityEffect takes string abilityString, effecttype t, integer index returns string',1,0);
INSERT INTO Function VALUES('GetAbilityEffectById','native GetAbilityEffectById takes integer abilityId, effecttype t, integer index returns string',1,0);
INSERT INTO Function VALUES('GetAbilitySound','native GetAbilitySound takes string abilityString, soundtype t returns string',1,0);
INSERT INTO Function VALUES('GetAbilitySoundById','native GetAbilitySoundById takes integer abilityId, soundtype t returns string',1,0);
INSERT INTO Function VALUES('GetTerrainCliffLevel','native GetTerrainCliffLevel takes real x, real y returns integer',1,0);
INSERT INTO Function VALUES('SetWaterBaseColor','native SetWaterBaseColor takes integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('SetWaterDeforms','native SetWaterDeforms takes boolean val returns nothing',1,0);
INSERT INTO Function VALUES('GetTerrainType','native GetTerrainType takes real x, real y returns integer',1,0);
INSERT INTO Function VALUES('GetTerrainVariance','native GetTerrainVariance takes real x, real y returns integer',1,0);
INSERT INTO Function VALUES('SetTerrainType','native SetTerrainType takes real x, real y, integer terrainType, integer variation, integer area, integer shape returns nothing',1,0);
INSERT INTO Function VALUES('IsTerrainPathable','native IsTerrainPathable takes real x, real y, pathingtype t returns boolean',1,0);
INSERT INTO Function VALUES('SetTerrainPathable','native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('CreateImage','native CreateImage takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image',1,0);
INSERT INTO Function VALUES('DestroyImage','native DestroyImage takes image whichImage returns nothing',1,0);
INSERT INTO Function VALUES('ShowImage','native ShowImage takes image whichImage, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetImageConstantHeight','native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing',1,0);
INSERT INTO Function VALUES('SetImagePosition','native SetImagePosition takes image whichImage, real x, real y, real z returns nothing',1,0);
INSERT INTO Function VALUES('SetImageColor','native SetImageColor takes image whichImage, integer red, integer green, integer blue, integer alpha returns nothing',1,0);
INSERT INTO Function VALUES('SetImageRender','native SetImageRender takes image whichImage, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetImageRenderAlways','native SetImageRenderAlways takes image whichImage, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetImageAboveWater','native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing',1,0);
INSERT INTO Function VALUES('SetImageType','native SetImageType takes image whichImage, integer imageType returns nothing',1,0);
INSERT INTO Function VALUES('CreateUbersplat','native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat',1,0);
INSERT INTO Function VALUES('DestroyUbersplat','native DestroyUbersplat takes ubersplat whichSplat returns nothing',1,0);
INSERT INTO Function VALUES('ResetUbersplat','native ResetUbersplat takes ubersplat whichSplat returns nothing',1,0);
INSERT INTO Function VALUES('FinishUbersplat','native FinishUbersplat takes ubersplat whichSplat returns nothing',1,0);
INSERT INTO Function VALUES('ShowUbersplat','native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetUbersplatRender','native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetUbersplatRenderAlways','native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing',1,0);
INSERT INTO Function VALUES('SetBlight','native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing',1,0);
INSERT INTO Function VALUES('SetBlightRect','native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing',1,0);
INSERT INTO Function VALUES('SetBlightPoint','native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing',1,0);
INSERT INTO Function VALUES('SetBlightLoc','native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing',1,0);
INSERT INTO Function VALUES('CreateBlightedGoldmine','native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit',1,0);
INSERT INTO Function VALUES('IsPointBlighted','native IsPointBlighted takes real x, real y returns boolean',1,0);
INSERT INTO Function VALUES('SetDoodadAnimation','native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing',1,0);
INSERT INTO Function VALUES('SetDoodadAnimationRect','native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing',1,0);
INSERT INTO Function VALUES('StartMeleeAI','native StartMeleeAI takes player num, string script returns nothing',1,0);
INSERT INTO Function VALUES('StartCampaignAI','native StartCampaignAI takes player num, string script returns nothing',1,0);
INSERT INTO Function VALUES('CommandAI','native CommandAI takes player num, integer command, integer data returns nothing',1,0);
INSERT INTO Function VALUES('PauseCompAI','native PauseCompAI takes player p, boolean pause returns nothing',1,0);
INSERT INTO Function VALUES('GetAIDifficulty','native GetAIDifficulty takes player num returns aidifficulty',1,0);
INSERT INTO Function VALUES('RemoveGuardPosition','native RemoveGuardPosition takes unit hUnit returns nothing',1,0);
INSERT INTO Function VALUES('RecycleGuardPosition','native RecycleGuardPosition takes unit hUnit returns nothing',1,0);
INSERT INTO Function VALUES('RemoveAllGuardPositions','native RemoveAllGuardPositions takes player num returns nothing',1,0);
INSERT INTO Function VALUES('Cheat','native Cheat takes string cheatStr returns nothing',1,0);
INSERT INTO Function VALUES('IsNoVictoryCheat','native IsNoVictoryCheat takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('IsNoDefeatCheat','native IsNoDefeatCheat takes nothing returns boolean',1,0);
INSERT INTO Function VALUES('Preload','native Preload takes string filename returns nothing',1,0);
INSERT INTO Function VALUES('PreloadEnd','native PreloadEnd takes real timeout returns nothing',1,0);
INSERT INTO Function VALUES('PreloadStart','native PreloadStart takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PreloadRefresh','native PreloadRefresh takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PreloadEndEx','native PreloadEndEx takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PreloadGenClear','native PreloadGenClear takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PreloadGenStart','native PreloadGenStart takes nothing returns nothing',1,0);
INSERT INTO Function VALUES('PreloadGenEnd','native PreloadGenEnd takes string filename returns nothing',1,0);
INSERT INTO Function VALUES('BJDebugMsg','function BJDebugMsg takes string msg returns nothing
    local integer i = 0
    loop
        call DisplayTimedTextToPlayer(Player(i),0,0,60,msg)
        set i = i + 1
        exitwhen i == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('RMinBJ','function RMinBJ takes real a, real b returns real
    if (a < b) then
        return a
    else
        return b
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RMaxBJ','function RMaxBJ takes real a, real b returns real
    if (a < b) then
        return b
    else
        return a
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RAbsBJ','function RAbsBJ takes real a returns real
    if (a >= 0) then
        return a
    else
        return -a
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RSignBJ','function RSignBJ takes real a returns real
    if (a >= 0.0) then
        return 1.0
    else
        return -1.0
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IMinBJ','function IMinBJ takes integer a, integer b returns integer
    if (a < b) then
        return a
    else
        return b
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IMaxBJ','function IMaxBJ takes integer a, integer b returns integer
    if (a < b) then
        return b
    else
        return a
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IAbsBJ','function IAbsBJ takes integer a returns integer
    if (a >= 0) then
        return a
    else
        return -a
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ISignBJ','function ISignBJ takes integer a returns integer
    if (a >= 0) then
        return 1
    else
        return -1
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SinBJ','function SinBJ takes real degrees returns real
    return Sin(degrees * bj_DEGTORAD)
endfunction
',0,0);
INSERT INTO Function VALUES('CosBJ','function CosBJ takes real degrees returns real
    return Cos(degrees * bj_DEGTORAD)
endfunction
',0,0);
INSERT INTO Function VALUES('TanBJ','function TanBJ takes real degrees returns real
    return Tan(degrees * bj_DEGTORAD)
endfunction
',0,0);
INSERT INTO Function VALUES('AsinBJ','function AsinBJ takes real degrees returns real
    return Asin(degrees) * bj_RADTODEG
endfunction
',0,0);
INSERT INTO Function VALUES('AcosBJ','function AcosBJ takes real degrees returns real
    return Acos(degrees) * bj_RADTODEG
endfunction
',0,0);
INSERT INTO Function VALUES('AtanBJ','function AtanBJ takes real degrees returns real
    return Atan(degrees) * bj_RADTODEG
endfunction
',0,0);
INSERT INTO Function VALUES('Atan2BJ','function Atan2BJ takes real y, real x returns real
    return Atan2(y, x) * bj_RADTODEG
endfunction
',0,0);
INSERT INTO Function VALUES('AngleBetweenPoints','function AngleBetweenPoints takes location locA, location locB returns real
    return bj_RADTODEG * Atan2(GetLocationY(locB) - GetLocationY(locA), GetLocationX(locB) - GetLocationX(locA))
endfunction
',0,0);
INSERT INTO Function VALUES('DistanceBetweenPoints','function DistanceBetweenPoints takes location locA, location locB returns real
    local real dx = GetLocationX(locB) - GetLocationX(locA)
    local real dy = GetLocationY(locB) - GetLocationY(locA)
    return SquareRoot(dx * dx + dy * dy)
endfunction
',0,0);
INSERT INTO Function VALUES('PolarProjectionBJ','function PolarProjectionBJ takes location source, real dist, real angle returns location
    local real x = GetLocationX(source) + dist * Cos(angle * bj_DEGTORAD)
    local real y = GetLocationY(source) + dist * Sin(angle * bj_DEGTORAD)
    return Location(x, y)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRandomDirectionDeg','function GetRandomDirectionDeg takes nothing returns real
    return GetRandomReal(0, 360)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRandomPercentageBJ','function GetRandomPercentageBJ takes nothing returns real
    return GetRandomReal(0, 100)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRandomLocInRect','function GetRandomLocInRect takes rect whichRect returns location
    return Location(GetRandomReal(GetRectMinX(whichRect), GetRectMaxX(whichRect)), GetRandomReal(GetRectMinY(whichRect), GetRectMaxY(whichRect)))
endfunction
',0,0);
INSERT INTO Function VALUES('ModuloInteger','function ModuloInteger takes integer dividend, integer divisor returns integer
    local integer modulus = dividend - (dividend / divisor) * divisor
    // If the dividend was negative, the above modulus calculation will
    // be negative, but within (-divisor..0).  We can add (divisor) to
    // shift this result into the desired range of (0..divisor).
    if (modulus < 0) then
        set modulus = modulus + divisor
    endif
    return modulus
endfunction
',0,0);
INSERT INTO Function VALUES('ModuloReal','function ModuloReal takes real dividend, real divisor returns real
    local real modulus = dividend - I2R(R2I(dividend / divisor)) * divisor
    // If the dividend was negative, the above modulus calculation will
    // be negative, but within (-divisor..0).  We can add (divisor) to
    // shift this result into the desired range of (0..divisor).
    if (modulus < 0) then
        set modulus = modulus + divisor
    endif
    return modulus
endfunction
',0,0);
INSERT INTO Function VALUES('OffsetLocation','function OffsetLocation takes location loc, real dx, real dy returns location
    return Location(GetLocationX(loc) + dx, GetLocationY(loc) + dy)
endfunction
',0,0);
INSERT INTO Function VALUES('OffsetRectBJ','function OffsetRectBJ takes rect r, real dx, real dy returns rect
    return Rect( GetRectMinX(r) + dx, GetRectMinY(r) + dy, GetRectMaxX(r) + dx, GetRectMaxY(r) + dy )
endfunction
',0,0);
INSERT INTO Function VALUES('RectFromCenterSizeBJ','function RectFromCenterSizeBJ takes location center, real width, real height returns rect
    local real x = GetLocationX( center )
    local real y = GetLocationY( center )
    return Rect( x - width*0.5, y - height*0.5, x + width*0.5, y + height*0.5 )
endfunction
',0,0);
INSERT INTO Function VALUES('RectContainsCoords','function RectContainsCoords takes rect r, real x, real y returns boolean
    return (GetRectMinX(r) <= x) and (x <= GetRectMaxX(r)) and (GetRectMinY(r) <= y) and (y <= GetRectMaxY(r))
endfunction
',0,0);
INSERT INTO Function VALUES('RectContainsLoc','function RectContainsLoc takes rect r, location loc returns boolean
    return RectContainsCoords(r, GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('RectContainsUnit','function RectContainsUnit takes rect r, unit whichUnit returns boolean
    return RectContainsCoords(r, GetUnitX(whichUnit), GetUnitY(whichUnit))
endfunction
',0,0);
INSERT INTO Function VALUES('RectContainsItem','function RectContainsItem takes item whichItem, rect r returns boolean
    if (whichItem == null) then
        return false
    endif
    if (IsItemOwned(whichItem)) then
        return false
    endif
    return RectContainsCoords(r, GetItemX(whichItem), GetItemY(whichItem))
endfunction
',0,0);
INSERT INTO Function VALUES('ConditionalTriggerExecute','function ConditionalTriggerExecute takes trigger trig returns nothing
    if TriggerEvaluate(trig) then
        call TriggerExecute(trig)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerExecuteBJ','function TriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
    if checkConditions then
        if not (TriggerEvaluate(trig)) then
            return false
        endif
    endif
    call TriggerExecute(trig)
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('PostTriggerExecuteBJ','function PostTriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
    if checkConditions then
        if not (TriggerEvaluate(trig)) then
            return false
        endif
    endif
    call TriggerRegisterTimerEvent(trig, 0, false)
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerCheck','function QueuedTriggerCheck takes nothing returns nothing
    local string s = "TrigQueue Check "
    local integer i
    set i = 0
    loop
        exitwhen i >= bj_queuedExecTotal
        set s = s + "q[" + I2S(i) + "]="
        if (bj_queuedExecTriggers[i] == null) then
            set s = s + "null "
        else
            set s = s + "x "
        endif
        set i = i + 1
    endloop
    set s = s + "(" + I2S(bj_queuedExecTotal) + " total)"
    call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,600,s)
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerGetIndex','function QueuedTriggerGetIndex takes trigger trig returns integer
    // Determine which, if any, of the queued triggers is being removed.
    local integer index     = 0
    loop
        exitwhen index >= bj_queuedExecTotal
        if (bj_queuedExecTriggers[index] == trig) then
            return index
        endif
        set index = index + 1
    endloop
    return -1
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerRemoveByIndex','function QueuedTriggerRemoveByIndex takes integer trigIndex returns boolean
    local integer index
    // If the to-be-removed index is out of range, fail.
    if (trigIndex >= bj_queuedExecTotal) then
        return false
    endif
    // Shift all queue entries down to fill in the gap.
    set bj_queuedExecTotal = bj_queuedExecTotal - 1
    set index = trigIndex
    loop
        exitwhen index >= bj_queuedExecTotal
        set bj_queuedExecTriggers[index] = bj_queuedExecTriggers[index + 1]
        set bj_queuedExecUseConds[index] = bj_queuedExecUseConds[index + 1]
        set index = index + 1
    endloop
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerAttemptExec','function QueuedTriggerAttemptExec takes nothing returns boolean
    loop
        exitwhen bj_queuedExecTotal == 0
        if TriggerExecuteBJ(bj_queuedExecTriggers[0], bj_queuedExecUseConds[0]) then
            // Timeout the queue if it sits at the front of the queue for too long.
            call TimerStart(bj_queuedExecTimeoutTimer, bj_QUEUED_TRIGGER_TIMEOUT, false, null)
            return true
        endif
        call QueuedTriggerRemoveByIndex(0)
    endloop
    return false
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerAddBJ','function QueuedTriggerAddBJ takes trigger trig, boolean checkConditions returns boolean
    // Make sure our queue isn''t full.  If it is, return failure.
    if (bj_queuedExecTotal >= bj_MAX_QUEUED_TRIGGERS) then
        return false
    endif
    // Add the trigger to an array of to-be-executed triggers.
    set bj_queuedExecTriggers[bj_queuedExecTotal] = trig
    set bj_queuedExecUseConds[bj_queuedExecTotal] = checkConditions
    set bj_queuedExecTotal = bj_queuedExecTotal + 1
    // If this is the only trigger in the queue, run it.
    if (bj_queuedExecTotal == 1) then
        call QueuedTriggerAttemptExec()
    endif
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerRemoveBJ','function QueuedTriggerRemoveBJ takes trigger trig returns nothing
    local integer index
    local integer trigIndex
    local boolean trigExecuted
    // Find the trigger''s index.
    set trigIndex = QueuedTriggerGetIndex(trig)
    if (trigIndex == -1) then
        return
    endif
    // Shuffle the other trigger entries down to fill in the gap.
    call QueuedTriggerRemoveByIndex(trigIndex)
    // If we just axed the currently running trigger, run the next one.
    if (trigIndex == 0) then
        call PauseTimer(bj_queuedExecTimeoutTimer)
        call QueuedTriggerAttemptExec()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerDoneBJ','function QueuedTriggerDoneBJ takes nothing returns nothing
    local integer index
    // Make sure there''s something on the queue to remove.
    if (bj_queuedExecTotal <= 0) then
        return
    endif
    // Remove the currently running trigger from the array.
    call QueuedTriggerRemoveByIndex(0)
    // If other triggers are waiting to run, run one of them.
    call PauseTimer(bj_queuedExecTimeoutTimer)
    call QueuedTriggerAttemptExec()
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerClearBJ','function QueuedTriggerClearBJ takes nothing returns nothing
    call PauseTimer(bj_queuedExecTimeoutTimer)
    set bj_queuedExecTotal = 0
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerClearInactiveBJ','function QueuedTriggerClearInactiveBJ takes nothing returns nothing
    set bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1)
endfunction
',0,0);
INSERT INTO Function VALUES('QueuedTriggerCountBJ','function QueuedTriggerCountBJ takes nothing returns integer
    return bj_queuedExecTotal
endfunction
',0,0);
INSERT INTO Function VALUES('IsTriggerQueueEmptyBJ','function IsTriggerQueueEmptyBJ takes nothing returns boolean
    return bj_queuedExecTotal <= 0
endfunction
',0,0);
INSERT INTO Function VALUES('IsTriggerQueuedBJ','function IsTriggerQueuedBJ takes trigger trig returns boolean
    return QueuedTriggerGetIndex(trig) != -1
endfunction
',0,0);
INSERT INTO Function VALUES('GetForLoopIndexA','function GetForLoopIndexA takes nothing returns integer
    return bj_forLoopAIndex
endfunction
',0,0);
INSERT INTO Function VALUES('SetForLoopIndexA','function SetForLoopIndexA takes integer newIndex returns nothing
    set bj_forLoopAIndex = newIndex
endfunction
',0,0);
INSERT INTO Function VALUES('GetForLoopIndexB','function GetForLoopIndexB takes nothing returns integer
    return bj_forLoopBIndex
endfunction
',0,0);
INSERT INTO Function VALUES('SetForLoopIndexB','function SetForLoopIndexB takes integer newIndex returns nothing
    set bj_forLoopBIndex = newIndex
endfunction
',0,0);
INSERT INTO Function VALUES('PolledWait','function PolledWait takes real duration returns nothing
    local timer t
    local real  timeRemaining
    if (duration > 0) then
        set t = CreateTimer()
        call TimerStart(t, duration, false, null)
        loop
            set timeRemaining = TimerGetRemaining(t)
            exitwhen timeRemaining <= 0
            // If we have a bit of time left, skip past 10% of the remaining
            // duration instead of checking every interval, to minimize the
            // polling on long waits.
            if (timeRemaining > bj_POLLED_WAIT_SKIP_THRESHOLD) then
                call TriggerSleepAction(0.1 * timeRemaining)
            else
                call TriggerSleepAction(bj_POLLED_WAIT_INTERVAL)
            endif
        endloop
        call DestroyTimer(t)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IntegerTertiaryOp','function IntegerTertiaryOp takes boolean flag, integer valueA, integer valueB returns integer
    if flag then
        return valueA
    else
        return valueB
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DoNothing','function DoNothing takes nothing returns nothing
endfunction
',0,0);
INSERT INTO Function VALUES('CommentString','function CommentString takes string commentString returns nothing
endfunction
',0,0);
INSERT INTO Function VALUES('StringIdentity','function StringIdentity takes string theString returns string
    return GetLocalizedString(theString)
endfunction
',0,0);
INSERT INTO Function VALUES('GetBooleanAnd','function GetBooleanAnd takes boolean valueA, boolean valueB returns boolean
    return valueA and valueB
endfunction
',0,0);
INSERT INTO Function VALUES('GetBooleanOr','function GetBooleanOr takes boolean valueA, boolean valueB returns boolean
    return valueA or valueB
endfunction
',0,0);
INSERT INTO Function VALUES('PercentToInt','function PercentToInt takes real percentage, integer max returns integer
    local integer result = R2I(percentage * I2R(max) * 0.01)
    if (result < 0) then
        set result = 0
    elseif (result > max) then
        set result = max
    endif
    return result
endfunction
',0,0);
INSERT INTO Function VALUES('PercentTo255','function PercentTo255 takes real percentage returns integer
    return PercentToInt(percentage, 255)
endfunction
',0,0);
INSERT INTO Function VALUES('GetTimeOfDay','function GetTimeOfDay takes nothing returns real
    return GetFloatGameState(GAME_STATE_TIME_OF_DAY)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTimeOfDay','function SetTimeOfDay takes real whatTime returns nothing
    call SetFloatGameState(GAME_STATE_TIME_OF_DAY, whatTime)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTimeOfDayScalePercentBJ','function SetTimeOfDayScalePercentBJ takes real scalePercent returns nothing
    call SetTimeOfDayScale(scalePercent * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('GetTimeOfDayScalePercentBJ','function GetTimeOfDayScalePercentBJ takes nothing returns real
    return GetTimeOfDayScale() * 100
endfunction
',0,0);
INSERT INTO Function VALUES('PlaySound','function PlaySound takes string soundName returns nothing
    local sound soundHandle = CreateSound(soundName, false, false, true, 12700, 12700, "")
    call StartSound(soundHandle)
    call KillSoundWhenDone(soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('CompareLocationsBJ','function CompareLocationsBJ takes location A, location B returns boolean
    return GetLocationX(A) == GetLocationX(B) and GetLocationY(A) == GetLocationY(B)
endfunction
',0,0);
INSERT INTO Function VALUES('CompareRectsBJ','function CompareRectsBJ takes rect A, rect B returns boolean
    return GetRectMinX(A) == GetRectMinX(B) and GetRectMinY(A) == GetRectMinY(B) and GetRectMaxX(A) == GetRectMaxX(B) and GetRectMaxY(A) == GetRectMaxY(B)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRectFromCircleBJ','function GetRectFromCircleBJ takes location center, real radius returns rect
    local real centerX = GetLocationX(center)
    local real centerY = GetLocationY(center)
    return Rect(centerX - radius, centerY - radius, centerX + radius, centerY + radius)
endfunction
',0,0);
INSERT INTO Function VALUES('GetCurrentCameraSetup','function GetCurrentCameraSetup takes nothing returns camerasetup
    local camerasetup theCam = CreateCameraSetup()
    local real duration = 0
    call CameraSetupSetField(theCam, CAMERA_FIELD_TARGET_DISTANCE, GetCameraField(CAMERA_FIELD_TARGET_DISTANCE), duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_FARZ,            GetCameraField(CAMERA_FIELD_FARZ),            duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_ZOFFSET,         GetCameraField(CAMERA_FIELD_ZOFFSET),         duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_ANGLE_OF_ATTACK, bj_RADTODEG * GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK), duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_FIELD_OF_VIEW,   bj_RADTODEG * GetCameraField(CAMERA_FIELD_FIELD_OF_VIEW),   duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_ROLL,            bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROLL),            duration)
    call CameraSetupSetField(theCam, CAMERA_FIELD_ROTATION,        bj_RADTODEG * GetCameraField(CAMERA_FIELD_ROTATION),        duration)
    call CameraSetupSetDestPosition(theCam, GetCameraTargetPositionX(), GetCameraTargetPositionY(), duration)
    return theCam
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetupApplyForPlayer','function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call CameraSetupApplyForceDuration(whichSetup, doPan, duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetupGetFieldSwap','function CameraSetupGetFieldSwap takes camerafield whichField, camerasetup whichSetup returns real
    return CameraSetupGetField(whichSetup, whichField)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraFieldForPlayer','function SetCameraFieldForPlayer takes player whichPlayer, camerafield whichField, real value, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraField(whichField, value, duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraTargetControllerNoZForPlayer','function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraTargetController(whichUnit, xoffset, yoffset, inheritOrientation)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraPositionForPlayer','function SetCameraPositionForPlayer takes player whichPlayer, real x, real y returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraPosition(x, y)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraPositionLocForPlayer','function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraPosition(GetLocationX(loc), GetLocationY(loc))
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RotateCameraAroundLocBJ','function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraRotateMode(GetLocationX(loc), GetLocationY(loc), bj_DEGTORAD * degrees, duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PanCameraToForPlayer','function PanCameraToForPlayer takes player whichPlayer, real x, real y returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PanCameraTo(x, y)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PanCameraToLocForPlayer','function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PanCameraTo(GetLocationX(loc), GetLocationY(loc))
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PanCameraToTimedForPlayer','function PanCameraToTimedForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PanCameraToTimed(x, y, duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PanCameraToTimedLocForPlayer','function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PanCameraToTimedLocWithZForPlayer','function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PanCameraToTimedWithZ(GetLocationX(loc), GetLocationY(loc), zOffset, duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SmartCameraPanBJ','function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
    local real dist
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        set dist = DistanceBetweenPoints(loc, GetCameraTargetPositionLoc())
        if (dist >= bj_SMARTPAN_TRESHOLD_SNAP) then
            // If the user is too far away, snap the camera.
            call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), 0)
        elseif (dist >= bj_SMARTPAN_TRESHOLD_PAN) then
            // If the user is moderately close, pan the camera.
            call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
        else
            // User is close enough, so don''t touch the camera.
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCinematicCameraForPlayer','function SetCinematicCameraForPlayer takes player whichPlayer, string cameraModelFile returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCinematicCamera(cameraModelFile)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ResetToGameCameraForPlayer','function ResetToGameCameraForPlayer takes player whichPlayer, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ResetToGameCamera(duration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetSourceNoiseForPlayer','function CameraSetSourceNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call CameraSetSourceNoise(magnitude, velocity)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetTargetNoiseForPlayer','function CameraSetTargetNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call CameraSetTargetNoise(magnitude, velocity)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetEQNoiseForPlayer','function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing
    local real richter = magnitude
    if (richter > 5.0) then
        set richter = 5.0
    endif
    if (richter < 2.0) then
        set richter = 2.0
    endif
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call CameraSetTargetNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
        call CameraSetSourceNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraClearNoiseForPlayer','function CameraClearNoiseForPlayer takes player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call CameraSetSourceNoise(0, 0)
        call CameraSetTargetNoise(0, 0)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetCurrentCameraBoundsMapRectBJ','function GetCurrentCameraBoundsMapRectBJ takes nothing returns rect
    return Rect(GetCameraBoundMinX(), GetCameraBoundMinY(), GetCameraBoundMaxX(), GetCameraBoundMaxY())
endfunction
',0,0);
INSERT INTO Function VALUES('GetCameraBoundsMapRect','function GetCameraBoundsMapRect takes nothing returns rect
    return bj_mapInitialCameraBounds
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayableMapRect','function GetPlayableMapRect takes nothing returns rect
    return bj_mapInitialPlayableArea
endfunction
',0,0);
INSERT INTO Function VALUES('GetEntireMapRect','function GetEntireMapRect takes nothing returns rect
    return GetWorldBounds()
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraBoundsToRect','function SetCameraBoundsToRect takes rect r returns nothing
    local real minX = GetRectMinX(r)
    local real minY = GetRectMinY(r)
    local real maxX = GetRectMaxX(r)
    local real maxY = GetRectMaxY(r)
    call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraBoundsToRectForPlayerBJ','function SetCameraBoundsToRectForPlayerBJ takes player whichPlayer, rect r returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraBoundsToRect(r)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('AdjustCameraBoundsBJ','function AdjustCameraBoundsBJ takes integer adjustMethod, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
    local real minX = 0
    local real minY = 0
    local real maxX = 0
    local real maxY = 0
    local real scale = 0
    if (adjustMethod == bj_CAMERABOUNDS_ADJUST_ADD) then
        set scale = 1
    elseif (adjustMethod == bj_CAMERABOUNDS_ADJUST_SUB) then
        set scale = -1
    else
        // Unrecognized adjustment method - ignore the request.
        return
    endif
    // Adjust the actual camera values
    set minX = GetCameraBoundMinX() - scale * dxWest
    set maxX = GetCameraBoundMaxX() + scale * dxEast
    set minY = GetCameraBoundMinY() - scale * dySouth
    set maxY = GetCameraBoundMaxY() + scale * dyNorth
    // Make sure the camera bounds are still valid.
    if (maxX < minX) then
        set minX = (minX + maxX) * 0.5
        set maxX = minX
    endif
    if (maxY < minY) then
        set minY = (minY + maxY) * 0.5
        set maxY = minY
    endif
    // Apply the new camera values.
    call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
endfunction
',0,0);
INSERT INTO Function VALUES('AdjustCameraBoundsForPlayerBJ','function AdjustCameraBoundsForPlayerBJ takes integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call AdjustCameraBoundsBJ(adjustMethod, dxWest, dxEast, dyNorth, dySouth)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraQuickPositionForPlayer','function SetCameraQuickPositionForPlayer takes player whichPlayer, real x, real y returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraQuickPosition(x, y)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraQuickPositionLocForPlayer','function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraQuickPositionLoc','function SetCameraQuickPositionLoc takes location loc returns nothing
    call SetCameraQuickPosition(GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('StopCameraForPlayerBJ','function StopCameraForPlayerBJ takes player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call StopCamera()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCameraOrientControllerForPlayerBJ','function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetCameraOrientController(whichUnit, xoffset, yoffset)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CameraSetSmoothingFactorBJ','function CameraSetSmoothingFactorBJ takes real factor returns nothing
    call CameraSetSmoothingFactor(factor)
endfunction
',0,0);
INSERT INTO Function VALUES('CameraResetSmoothingFactorBJ','function CameraResetSmoothingFactorBJ takes nothing returns nothing
    call CameraSetSmoothingFactor(0)
endfunction
',0,0);
INSERT INTO Function VALUES('DisplayTextToForce','function DisplayTextToForce takes force toForce, string message returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DisplayTimedTextToForce','function DisplayTimedTextToForce takes force toForce, real duration, string message returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, duration, message)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ClearTextMessagesBJ','function ClearTextMessagesBJ takes force toForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ClearTextMessages()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SubStringBJ','function SubStringBJ takes string source, integer start, integer end returns string
    return SubString(source, start-1, end)
endfunction  
',0,0);
INSERT INTO Function VALUES('GetHandleIdBJ','  function GetHandleIdBJ takes handle h returns integer
    return GetHandleId(h)
endfunction
',0,0);
INSERT INTO Function VALUES('StringHashBJ','function StringHashBJ takes string s returns integer
    return StringHash(s)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterTimerEventPeriodic','function TriggerRegisterTimerEventPeriodic takes trigger trig, real timeout returns event
    return TriggerRegisterTimerEvent(trig, timeout, true)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterTimerEventSingle','function TriggerRegisterTimerEventSingle takes trigger trig, real timeout returns event
    return TriggerRegisterTimerEvent(trig, timeout, false)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterTimerExpireEventBJ','function TriggerRegisterTimerExpireEventBJ takes trigger trig, timer t returns event
    return TriggerRegisterTimerExpireEvent(trig, t)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerUnitEventSimple','function TriggerRegisterPlayerUnitEventSimple takes trigger trig, player whichPlayer, playerunitevent whichEvent returns event
    return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, whichEvent, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterAnyUnitEventBJ','function TriggerRegisterAnyUnitEventBJ takes trigger trig, playerunitevent whichEvent returns nothing
    local integer index
    set index = 0
    loop
        call TriggerRegisterPlayerUnitEvent(trig, Player(index), whichEvent, null)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYER_SLOTS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerSelectionEventBJ','function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event
    if selected then
        return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_SELECTED, null)
    else
        return TriggerRegisterPlayerUnitEvent(trig, whichPlayer, EVENT_PLAYER_UNIT_DESELECTED, null)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerKeyEventBJ','function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event
    if (keType == bj_KEYEVENTTYPE_DEPRESS) then
        // Depress event - find out what key
        if (keKey == bj_KEYEVENTKEY_LEFT) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_DOWN)
        elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_DOWN)
        elseif (keKey == bj_KEYEVENTKEY_DOWN) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_DOWN)
        elseif (keKey == bj_KEYEVENTKEY_UP) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_DOWN)
        else
            // Unrecognized key - ignore the request and return failure.
            return null
        endif
    elseif (keType == bj_KEYEVENTTYPE_RELEASE) then
        // Release event - find out what key
        if (keKey == bj_KEYEVENTKEY_LEFT) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_LEFT_UP)
        elseif (keKey == bj_KEYEVENTKEY_RIGHT) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_RIGHT_UP)
        elseif (keKey == bj_KEYEVENTKEY_DOWN) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_DOWN_UP)
        elseif (keKey == bj_KEYEVENTKEY_UP) then
            return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ARROW_UP_UP)
        else
            // Unrecognized key - ignore the request and return failure.
            return null
        endif
    else
        // Unrecognized type - ignore the request and return failure.
        return null
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerEventVictory','function TriggerRegisterPlayerEventVictory takes trigger trig, player whichPlayer returns event
    return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_VICTORY)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerEventDefeat','function TriggerRegisterPlayerEventDefeat takes trigger trig, player whichPlayer returns event
    return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_DEFEAT)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerEventLeave','function TriggerRegisterPlayerEventLeave takes trigger trig, player whichPlayer returns event
    return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_LEAVE)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerEventAllianceChanged','function TriggerRegisterPlayerEventAllianceChanged takes trigger trig, player whichPlayer returns event
    return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_ALLIANCE_CHANGED)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterPlayerEventEndCinematic','function TriggerRegisterPlayerEventEndCinematic takes trigger trig, player whichPlayer returns event
    return TriggerRegisterPlayerEvent(trig, whichPlayer, EVENT_PLAYER_END_CINEMATIC)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterGameStateEventTimeOfDay','function TriggerRegisterGameStateEventTimeOfDay takes trigger trig, limitop opcode, real limitval returns event
    return TriggerRegisterGameStateEvent(trig, GAME_STATE_TIME_OF_DAY, opcode, limitval)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterEnterRegionSimple','function TriggerRegisterEnterRegionSimple takes trigger trig, region whichRegion returns event
    return TriggerRegisterEnterRegion(trig, whichRegion, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterLeaveRegionSimple','function TriggerRegisterLeaveRegionSimple takes trigger trig, region whichRegion returns event
    return TriggerRegisterLeaveRegion(trig, whichRegion, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterEnterRectSimple','function TriggerRegisterEnterRectSimple takes trigger trig, rect r returns event
    local region rectRegion = CreateRegion()
    call RegionAddRect(rectRegion, r)
    return TriggerRegisterEnterRegion(trig, rectRegion, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterLeaveRectSimple','function TriggerRegisterLeaveRectSimple takes trigger trig, rect r returns event
    local region rectRegion = CreateRegion()
    call RegionAddRect(rectRegion, r)
    return TriggerRegisterLeaveRegion(trig, rectRegion, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterDistanceBetweenUnits','function TriggerRegisterDistanceBetweenUnits takes trigger trig, unit whichUnit, boolexpr condition, real range returns event
    return TriggerRegisterUnitInRange(trig, whichUnit, range, condition)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterUnitInRangeSimple','function TriggerRegisterUnitInRangeSimple takes trigger trig, real range, unit whichUnit returns event
    return TriggerRegisterUnitInRange(trig, whichUnit, range, null)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterUnitLifeEvent','function TriggerRegisterUnitLifeEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
    return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_LIFE, opcode, limitval)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterUnitManaEvent','function TriggerRegisterUnitManaEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
    return TriggerRegisterUnitStateEvent(trig, whichUnit, UNIT_STATE_MANA, opcode, limitval)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterDialogEventBJ','function TriggerRegisterDialogEventBJ takes trigger trig, dialog whichDialog returns event
    return TriggerRegisterDialogEvent(trig, whichDialog)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterShowSkillEventBJ','function TriggerRegisterShowSkillEventBJ takes trigger trig returns event
    return TriggerRegisterGameEvent(trig, EVENT_GAME_SHOW_SKILL)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterBuildSubmenuEventBJ','function TriggerRegisterBuildSubmenuEventBJ takes trigger trig returns event
    return TriggerRegisterGameEvent(trig, EVENT_GAME_BUILD_SUBMENU)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterGameLoadedEventBJ','function TriggerRegisterGameLoadedEventBJ takes trigger trig returns event
    return TriggerRegisterGameEvent(trig, EVENT_GAME_LOADED)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterGameSavedEventBJ','function TriggerRegisterGameSavedEventBJ takes trigger trig returns event
    return TriggerRegisterGameEvent(trig, EVENT_GAME_SAVE)
endfunction
',0,0);
INSERT INTO Function VALUES('RegisterDestDeathInRegionEnum','function RegisterDestDeathInRegionEnum takes nothing returns nothing
    set bj_destInRegionDiesCount = bj_destInRegionDiesCount + 1
    if (bj_destInRegionDiesCount <= bj_MAX_DEST_IN_REGION_EVENTS) then
        call TriggerRegisterDeathEvent(bj_destInRegionDiesTrig, GetEnumDestructable())
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerRegisterDestDeathInRegionEvent','function TriggerRegisterDestDeathInRegionEvent takes trigger trig, rect r returns nothing
    set bj_destInRegionDiesTrig = trig
    set bj_destInRegionDiesCount = 0
    call EnumDestructablesInRect(r, null, function RegisterDestDeathInRegionEnum)
endfunction
',0,0);
INSERT INTO Function VALUES('AddWeatherEffectSaveLast','function AddWeatherEffectSaveLast takes rect where, integer effectID returns weathereffect
    set bj_lastCreatedWeatherEffect = AddWeatherEffect(where, effectID)
    return bj_lastCreatedWeatherEffect
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedWeatherEffect','function GetLastCreatedWeatherEffect takes nothing returns weathereffect
    return bj_lastCreatedWeatherEffect
endfunction
',0,0);
INSERT INTO Function VALUES('RemoveWeatherEffectBJ','function RemoveWeatherEffectBJ takes weathereffect whichWeatherEffect returns nothing
    call RemoveWeatherEffect(whichWeatherEffect)
endfunction
',0,0);
INSERT INTO Function VALUES('TerrainDeformationCraterBJ','function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
    set bj_lastCreatedTerrainDeformation = TerrainDeformCrater(GetLocationX(where), GetLocationY(where), radius, depth, R2I(duration * 1000), permanent)
    return bj_lastCreatedTerrainDeformation
endfunction
',0,0);
INSERT INTO Function VALUES('TerrainDeformationRippleBJ','function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
    local real spaceWave
    local real timeWave
    local real radiusRatio
    if (endRadius <= 0 or waveWidth <= 0 or wavePeriod <= 0) then
        return null
    endif
    set timeWave = 2.0 * duration / wavePeriod
    set spaceWave = 2.0 * endRadius / waveWidth
    set radiusRatio = startRadius / endRadius
    set bj_lastCreatedTerrainDeformation = TerrainDeformRipple(GetLocationX(where), GetLocationY(where), endRadius, depth, R2I(duration * 1000), 1, spaceWave, timeWave, radiusRatio, limitNeg)
    return bj_lastCreatedTerrainDeformation
endfunction
',0,0);
INSERT INTO Function VALUES('TerrainDeformationWaveBJ','function TerrainDeformationWaveBJ takes real duration, location source, location target, real radius, real depth, real trailDelay returns terraindeformation
    local real distance
    local real dirX
    local real dirY
    local real speed
    set distance = DistanceBetweenPoints(source, target)
    if (distance == 0 or duration <= 0) then
        return null
    endif
    set dirX = (GetLocationX(target) - GetLocationX(source)) / distance
    set dirY = (GetLocationY(target) - GetLocationY(source)) / distance
    set speed = distance / duration
    set bj_lastCreatedTerrainDeformation = TerrainDeformWave(GetLocationX(source), GetLocationY(source), dirX, dirY, distance, speed, radius, depth, R2I(trailDelay * 1000), 1)
    return bj_lastCreatedTerrainDeformation
endfunction
',0,0);
INSERT INTO Function VALUES('TerrainDeformationRandomBJ','function TerrainDeformationRandomBJ takes real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval returns terraindeformation
    set bj_lastCreatedTerrainDeformation = TerrainDeformRandom(GetLocationX(where), GetLocationY(where), radius, minDelta, maxDelta, R2I(duration * 1000), R2I(updateInterval * 1000))
    return bj_lastCreatedTerrainDeformation
endfunction
',0,0);
INSERT INTO Function VALUES('TerrainDeformationStopBJ','function TerrainDeformationStopBJ takes terraindeformation deformation, real duration returns nothing
    call TerrainDeformStop(deformation, R2I(duration * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedTerrainDeformation','function GetLastCreatedTerrainDeformation takes nothing returns terraindeformation
    return bj_lastCreatedTerrainDeformation
endfunction
',0,0);
INSERT INTO Function VALUES('AddLightningLoc','function AddLightningLoc takes string codeName, location where1, location where2 returns lightning
    set bj_lastCreatedLightning = AddLightningEx(codeName, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
    return bj_lastCreatedLightning
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyLightningBJ','function DestroyLightningBJ takes lightning whichBolt returns boolean
    return DestroyLightning(whichBolt)
endfunction
',0,0);
INSERT INTO Function VALUES('MoveLightningLoc','function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
    return MoveLightningEx(whichBolt, true, GetLocationX(where1), GetLocationY(where1), GetLocationZ(where1), GetLocationX(where2), GetLocationY(where2), GetLocationZ(where2))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLightningColorABJ','function GetLightningColorABJ takes lightning whichBolt returns real
    return GetLightningColorA(whichBolt)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLightningColorRBJ','function GetLightningColorRBJ takes lightning whichBolt returns real
    return GetLightningColorR(whichBolt)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLightningColorGBJ','function GetLightningColorGBJ takes lightning whichBolt returns real
    return GetLightningColorG(whichBolt)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLightningColorBBJ','function GetLightningColorBBJ takes lightning whichBolt returns real
    return GetLightningColorB(whichBolt)
endfunction
',0,0);
INSERT INTO Function VALUES('SetLightningColorBJ','function SetLightningColorBJ takes lightning whichBolt, real r, real g, real b, real a returns boolean
    return SetLightningColor(whichBolt, r, g, b, a)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedLightningBJ','function GetLastCreatedLightningBJ takes nothing returns lightning
    return bj_lastCreatedLightning
endfunction
',0,0);
INSERT INTO Function VALUES('GetAbilityEffectBJ','function GetAbilityEffectBJ takes integer abilcode, effecttype t, integer index returns string
    return GetAbilityEffectById(abilcode, t, index)
endfunction
',0,0);
INSERT INTO Function VALUES('GetAbilitySoundBJ','function GetAbilitySoundBJ takes integer abilcode, soundtype t returns string
    return GetAbilitySoundById(abilcode, t)
endfunction
',0,0);
INSERT INTO Function VALUES('GetTerrainCliffLevelBJ','function GetTerrainCliffLevelBJ takes location where returns integer
    return GetTerrainCliffLevel(GetLocationX(where), GetLocationY(where))
endfunction
',0,0);
INSERT INTO Function VALUES('GetTerrainTypeBJ','function GetTerrainTypeBJ takes location where returns integer
    return GetTerrainType(GetLocationX(where), GetLocationY(where))
endfunction
',0,0);
INSERT INTO Function VALUES('GetTerrainVarianceBJ','function GetTerrainVarianceBJ takes location where returns integer
    return GetTerrainVariance(GetLocationX(where), GetLocationY(where))
endfunction
',0,0);
INSERT INTO Function VALUES('SetTerrainTypeBJ','function SetTerrainTypeBJ takes location where, integer terrainType, integer variation, integer area, integer shape returns nothing
    call SetTerrainType(GetLocationX(where), GetLocationY(where), terrainType, variation, area, shape)
endfunction
',0,0);
INSERT INTO Function VALUES('IsTerrainPathableBJ','function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
    return IsTerrainPathable(GetLocationX(where), GetLocationY(where), t)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTerrainPathableBJ','function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
    call SetTerrainPathable(GetLocationX(where), GetLocationY(where), t, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetWaterBaseColorBJ','function SetWaterBaseColorBJ takes real red, real green, real blue, real transparency returns nothing
    call SetWaterBaseColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('CreateFogModifierRectSimple','function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier
    set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, afterUnits)
    return bj_lastCreatedFogModifier
endfunction
',0,0);
INSERT INTO Function VALUES('CreateFogModifierRadiusLocSimple','function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
    set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, afterUnits)
    return bj_lastCreatedFogModifier
endfunction
',0,0);
INSERT INTO Function VALUES('CreateFogModifierRectBJ','function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier
    set bj_lastCreatedFogModifier = CreateFogModifierRect(whichPlayer, whichFogState, r, true, false)
    if enabled then
        call FogModifierStart(bj_lastCreatedFogModifier)
    endif
    return bj_lastCreatedFogModifier
endfunction
',0,0);
INSERT INTO Function VALUES('CreateFogModifierRadiusLocBJ','function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
    set bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(whichPlayer, whichFogState, center, radius, true, false)
    if enabled then
        call FogModifierStart(bj_lastCreatedFogModifier)
    endif
    return bj_lastCreatedFogModifier
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedFogModifier','function GetLastCreatedFogModifier takes nothing returns fogmodifier
    return bj_lastCreatedFogModifier
endfunction
',0,0);
INSERT INTO Function VALUES('FogEnableOn','function FogEnableOn takes nothing returns nothing
    call FogEnable(true)
endfunction
',0,0);
INSERT INTO Function VALUES('FogEnableOff','function FogEnableOff takes nothing returns nothing
    call FogEnable(false)
endfunction
',0,0);
INSERT INTO Function VALUES('FogMaskEnableOn','function FogMaskEnableOn takes nothing returns nothing
    call FogMaskEnable(true)
endfunction
',0,0);
INSERT INTO Function VALUES('FogMaskEnableOff','function FogMaskEnableOff takes nothing returns nothing
    call FogMaskEnable(false)
endfunction
',0,0);
INSERT INTO Function VALUES('UseTimeOfDayBJ','function UseTimeOfDayBJ takes boolean flag returns nothing
    call SuspendTimeOfDay(not flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTerrainFogExBJ','function SetTerrainFogExBJ takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing
    call SetTerrainFogEx(style, zstart, zend, density, red * 0.01, green * 0.01, blue * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('ResetTerrainFogBJ','function ResetTerrainFogBJ takes nothing returns nothing
    call ResetTerrainFog()
endfunction
',0,0);
INSERT INTO Function VALUES('SetDoodadAnimationBJ','function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
    call SetDoodadAnimation(GetLocationX(center), GetLocationY(center), radius, doodadID, false, animName, false)
endfunction
',0,0);
INSERT INTO Function VALUES('SetDoodadAnimationRectBJ','function SetDoodadAnimationRectBJ takes string animName, integer doodadID, rect r returns nothing
    call SetDoodadAnimationRect(r, doodadID, animName, false)
endfunction
',0,0);
INSERT INTO Function VALUES('AddUnitAnimationPropertiesBJ','function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
    call AddUnitAnimationProperties(whichUnit, animProperties, add)
endfunction
',0,0);
INSERT INTO Function VALUES('CreateImageBJ','function CreateImageBJ takes string file, real size, location where, real zOffset, integer imageType returns image
    set bj_lastCreatedImage = CreateImage(file, size, size, size, GetLocationX(where), GetLocationY(where), zOffset, 0, 0, 0, imageType)
    return bj_lastCreatedImage
endfunction
',0,0);
INSERT INTO Function VALUES('ShowImageBJ','function ShowImageBJ takes boolean flag, image whichImage returns nothing
    call ShowImage(whichImage, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetImagePositionBJ','function SetImagePositionBJ takes image whichImage, location where, real zOffset returns nothing
    call SetImagePosition(whichImage, GetLocationX(where), GetLocationY(where), zOffset)
endfunction
',0,0);
INSERT INTO Function VALUES('SetImageColorBJ','function SetImageColorBJ takes image whichImage, real red, real green, real blue, real alpha returns nothing
    call SetImageColor(whichImage, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedImage','function GetLastCreatedImage takes nothing returns image
    return bj_lastCreatedImage
endfunction
',0,0);
INSERT INTO Function VALUES('CreateUbersplatBJ','function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
    set bj_lastCreatedUbersplat = CreateUbersplat(GetLocationX(where), GetLocationY(where), name, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-alpha), forcePaused, noBirthTime)
    return bj_lastCreatedUbersplat
endfunction
',0,0);
INSERT INTO Function VALUES('ShowUbersplatBJ','function ShowUbersplatBJ takes boolean flag, ubersplat whichSplat returns nothing
    call ShowUbersplat(whichSplat, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedUbersplat','function GetLastCreatedUbersplat takes nothing returns ubersplat
    return bj_lastCreatedUbersplat
endfunction
',0,0);
INSERT INTO Function VALUES('PlaySoundBJ','function PlaySoundBJ takes sound soundHandle returns nothing
    set bj_lastPlayedSound = soundHandle
    if (soundHandle != null) then
        call StartSound(soundHandle)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('StopSoundBJ','function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing
    call StopSound(soundHandle, false, fadeOut)
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundVolumeBJ','function SetSoundVolumeBJ takes sound soundHandle, real volumePercent returns nothing
    call SetSoundVolume(soundHandle, PercentToInt(volumePercent, 127))
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundOffsetBJ','function SetSoundOffsetBJ takes real newOffset, sound soundHandle returns nothing
    call SetSoundPlayPosition(soundHandle, R2I(newOffset * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundDistanceCutoffBJ','function SetSoundDistanceCutoffBJ takes sound soundHandle, real cutoff returns nothing
    call SetSoundDistanceCutoff(soundHandle, cutoff)
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundPitchBJ','function SetSoundPitchBJ takes sound soundHandle, real pitch returns nothing
    call SetSoundPitch(soundHandle, pitch)
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundPositionLocBJ','function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
    call SetSoundPosition(soundHandle, GetLocationX(loc), GetLocationY(loc), z)
endfunction
',0,0);
INSERT INTO Function VALUES('AttachSoundToUnitBJ','function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing
    call AttachSoundToUnit(soundHandle, whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SetSoundConeAnglesBJ','function SetSoundConeAnglesBJ takes sound soundHandle, real inside, real outside, real outsideVolumePercent returns nothing
    call SetSoundConeAngles(soundHandle, inside, outside, PercentToInt(outsideVolumePercent, 127))
endfunction
',0,0);
INSERT INTO Function VALUES('KillSoundWhenDoneBJ','function KillSoundWhenDoneBJ takes sound soundHandle returns nothing
    call KillSoundWhenDone(soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('PlaySoundAtPointBJ','function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
    call SetSoundPositionLocBJ(soundHandle, loc, z)
    call SetSoundVolumeBJ(soundHandle, volumePercent)
    call PlaySoundBJ(soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('PlaySoundOnUnitBJ','function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing
    call AttachSoundToUnitBJ(soundHandle, whichUnit)
    call SetSoundVolumeBJ(soundHandle, volumePercent)
    call PlaySoundBJ(soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('PlaySoundFromOffsetBJ','function PlaySoundFromOffsetBJ takes sound soundHandle, real volumePercent, real startingOffset returns nothing
    call SetSoundVolumeBJ(soundHandle, volumePercent)
    call PlaySoundBJ(soundHandle)
    call SetSoundOffsetBJ(startingOffset, soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('PlayMusicBJ','function PlayMusicBJ takes string musicFileName returns nothing
    set bj_lastPlayedMusic = musicFileName
    call PlayMusic(musicFileName)
endfunction
',0,0);
INSERT INTO Function VALUES('PlayMusicExBJ','function PlayMusicExBJ takes string musicFileName, real startingOffset, real fadeInTime returns nothing
    set bj_lastPlayedMusic = musicFileName
    call PlayMusicEx(musicFileName, R2I(startingOffset * 1000), R2I(fadeInTime * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('SetMusicOffsetBJ','function SetMusicOffsetBJ takes real newOffset returns nothing
    call SetMusicPlayPosition(R2I(newOffset * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('PlayThematicMusicBJ','function PlayThematicMusicBJ takes string musicName returns nothing
    call PlayThematicMusic(musicName)
endfunction
',0,0);
INSERT INTO Function VALUES('PlayThematicMusicExBJ','function PlayThematicMusicExBJ takes string musicName, real startingOffset returns nothing
    call PlayThematicMusicEx(musicName, R2I(startingOffset * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('SetThematicMusicOffsetBJ','function SetThematicMusicOffsetBJ takes real newOffset returns nothing
    call SetThematicMusicPlayPosition(R2I(newOffset * 1000))
endfunction
',0,0);
INSERT INTO Function VALUES('EndThematicMusicBJ','function EndThematicMusicBJ takes nothing returns nothing
    call EndThematicMusic()
endfunction
',0,0);
INSERT INTO Function VALUES('StopMusicBJ','function StopMusicBJ takes boolean fadeOut returns nothing
    call StopMusic(fadeOut)
endfunction
',0,0);
INSERT INTO Function VALUES('ResumeMusicBJ','function ResumeMusicBJ takes nothing returns nothing
    call ResumeMusic()
endfunction
',0,0);
INSERT INTO Function VALUES('SetMusicVolumeBJ','function SetMusicVolumeBJ takes real volumePercent returns nothing
    call SetMusicVolume(PercentToInt(volumePercent, 127))
endfunction
',0,0);
INSERT INTO Function VALUES('GetSoundDurationBJ','function GetSoundDurationBJ takes sound soundHandle returns real
    if (soundHandle == null) then
        return bj_NOTHING_SOUND_DURATION
    else
        return I2R(GetSoundDuration(soundHandle)) * 0.001
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetSoundFileDurationBJ','function GetSoundFileDurationBJ takes string musicFileName returns real
    return I2R(GetSoundFileDuration(musicFileName)) * 0.001
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastPlayedSound','function GetLastPlayedSound takes nothing returns sound
    return bj_lastPlayedSound
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastPlayedMusic','function GetLastPlayedMusic takes nothing returns string
    return bj_lastPlayedMusic
endfunction
',0,0);
INSERT INTO Function VALUES('VolumeGroupSetVolumeBJ','function VolumeGroupSetVolumeBJ takes volumegroup vgroup, real percent returns nothing
    call VolumeGroupSetVolume(vgroup, percent * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCineModeVolumeGroupsImmediateBJ','function SetCineModeVolumeGroupsImmediateBJ takes nothing returns nothing
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT,  bj_CINEMODE_VOLUME_UNITMOVEMENT)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS,    bj_CINEMODE_VOLUME_UNITSOUNDS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT,        bj_CINEMODE_VOLUME_COMBAT)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS,        bj_CINEMODE_VOLUME_SPELLS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI,            bj_CINEMODE_VOLUME_UI)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC,         bj_CINEMODE_VOLUME_MUSIC)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_CINEMODE_VOLUME_AMBIENTSOUNDS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE,          bj_CINEMODE_VOLUME_FIRE)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCineModeVolumeGroupsBJ','function SetCineModeVolumeGroupsBJ takes nothing returns nothing
    // Delay the request if it occurs at map init.
    if bj_gameStarted then
        call SetCineModeVolumeGroupsImmediateBJ()
    else
        call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetCineModeVolumeGroupsImmediateBJ)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetSpeechVolumeGroupsImmediateBJ','function SetSpeechVolumeGroupsImmediateBJ takes nothing returns nothing
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITMOVEMENT,  bj_SPEECH_VOLUME_UNITMOVEMENT)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UNITSOUNDS,    bj_SPEECH_VOLUME_UNITSOUNDS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_COMBAT,        bj_SPEECH_VOLUME_COMBAT)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_SPELLS,        bj_SPEECH_VOLUME_SPELLS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_UI,            bj_SPEECH_VOLUME_UI)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_MUSIC,         bj_SPEECH_VOLUME_MUSIC)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_AMBIENTSOUNDS, bj_SPEECH_VOLUME_AMBIENTSOUNDS)
    call VolumeGroupSetVolume(SOUND_VOLUMEGROUP_FIRE,          bj_SPEECH_VOLUME_FIRE)
endfunction
',0,0);
INSERT INTO Function VALUES('SetSpeechVolumeGroupsBJ','function SetSpeechVolumeGroupsBJ takes nothing returns nothing
    // Delay the request if it occurs at map init.
    if bj_gameStarted then
        call SetSpeechVolumeGroupsImmediateBJ()
    else
        call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function SetSpeechVolumeGroupsImmediateBJ)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('VolumeGroupResetImmediateBJ','function VolumeGroupResetImmediateBJ takes nothing returns nothing
    call VolumeGroupReset()
endfunction
',0,0);
INSERT INTO Function VALUES('VolumeGroupResetBJ','function VolumeGroupResetBJ takes nothing returns nothing
    // Delay the request if it occurs at map init.
    if bj_gameStarted then
        call VolumeGroupResetImmediateBJ()
    else
        call TimerStart(bj_volumeGroupsTimer, bj_GAME_STARTED_THRESHOLD, false, function VolumeGroupResetImmediateBJ)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetSoundIsPlayingBJ','function GetSoundIsPlayingBJ takes sound soundHandle returns boolean
    return GetSoundIsLoading(soundHandle) or GetSoundIsPlaying(soundHandle)
endfunction
',0,0);
INSERT INTO Function VALUES('WaitForSoundBJ','function WaitForSoundBJ takes sound soundHandle, real offset returns nothing
    call TriggerWaitForSound( soundHandle, offset )
endfunction
',0,0);
INSERT INTO Function VALUES('SetMapMusicIndexedBJ','function SetMapMusicIndexedBJ takes string musicName, integer index returns nothing
    call SetMapMusic(musicName, false, index)
endfunction
',0,0);
INSERT INTO Function VALUES('SetMapMusicRandomBJ','function SetMapMusicRandomBJ takes string musicName returns nothing
    call SetMapMusic(musicName, true, 0)
endfunction
',0,0);
INSERT INTO Function VALUES('ClearMapMusicBJ','function ClearMapMusicBJ takes nothing returns nothing
    call ClearMapMusic()
endfunction
',0,0);
INSERT INTO Function VALUES('SetStackedSoundBJ','function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing
    local real width = GetRectMaxX(r) - GetRectMinX(r)
    local real height = GetRectMaxY(r) - GetRectMinY(r)
    call SetSoundPosition(soundHandle, GetRectCenterX(r), GetRectCenterY(r), 0)
    if add then
        call RegisterStackedSound(soundHandle, true, width, height)
    else
        call UnregisterStackedSound(soundHandle, true, width, height)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('StartSoundForPlayerBJ','function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
    if (whichPlayer == GetLocalPlayer()) then
        call StartSound(soundHandle)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('VolumeGroupSetVolumeForPlayerBJ','function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        call VolumeGroupSetVolume(vgroup, scale)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('EnableDawnDusk','function EnableDawnDusk takes boolean flag returns nothing
    set bj_useDawnDuskSounds = flag
endfunction
',0,0);
INSERT INTO Function VALUES('IsDawnDuskEnabled','function IsDawnDuskEnabled takes nothing returns boolean
    return bj_useDawnDuskSounds
endfunction
',0,0);
INSERT INTO Function VALUES('SetAmbientDaySound','function SetAmbientDaySound takes string inLabel returns nothing
    local real ToD
    // Stop old sound, if necessary
    if (bj_dayAmbientSound != null) then
        call StopSound(bj_dayAmbientSound, true, true)
    endif
    // Create new sound
    set bj_dayAmbientSound = CreateMIDISound(inLabel, 20, 20)
    // Start the sound if necessary, based on current time
    set ToD = GetTimeOfDay()
    if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) then
        call StartSound(bj_dayAmbientSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetAmbientNightSound','function SetAmbientNightSound takes string inLabel returns nothing
    local real ToD
    // Stop old sound, if necessary
    if (bj_nightAmbientSound != null) then
        call StopSound(bj_nightAmbientSound, true, true)
    endif
    // Create new sound
    set bj_nightAmbientSound = CreateMIDISound(inLabel, 20, 20)
    // Start the sound if necessary, based on current time
    set ToD = GetTimeOfDay()
    if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) then
        call StartSound(bj_nightAmbientSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('AddSpecialEffectLocBJ','function AddSpecialEffectLocBJ takes location where, string modelName returns effect
    set bj_lastCreatedEffect = AddSpecialEffectLoc(modelName, where)
    return bj_lastCreatedEffect
endfunction
',0,0);
INSERT INTO Function VALUES('AddSpecialEffectTargetUnitBJ','function AddSpecialEffectTargetUnitBJ takes string attachPointName, widget targetWidget, string modelName returns effect
    set bj_lastCreatedEffect = AddSpecialEffectTarget(modelName, targetWidget, attachPointName)
    return bj_lastCreatedEffect
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyEffectBJ','function DestroyEffectBJ takes effect whichEffect returns nothing
    call DestroyEffect(whichEffect)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedEffectBJ','function GetLastCreatedEffectBJ takes nothing returns effect
    return bj_lastCreatedEffect
endfunction
',0,0);
INSERT INTO Function VALUES('GetItemLoc','function GetItemLoc takes item whichItem returns location
    return Location(GetItemX(whichItem), GetItemY(whichItem))
endfunction
',0,0);
INSERT INTO Function VALUES('GetItemLifeBJ','function GetItemLifeBJ takes widget whichWidget returns real
    return GetWidgetLife(whichWidget)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemLifeBJ','function SetItemLifeBJ takes widget whichWidget, real life returns nothing
    call SetWidgetLife(whichWidget, life)
endfunction
',0,0);
INSERT INTO Function VALUES('AddHeroXPSwapped','function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing
    call AddHeroXP(whichHero, xpToAdd, showEyeCandy)
endfunction
',0,0);
INSERT INTO Function VALUES('SetHeroLevelBJ','function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing
    local integer oldLevel = GetHeroLevel(whichHero)
    if (newLevel > oldLevel) then
        call SetHeroLevel(whichHero, newLevel, showEyeCandy)
    elseif (newLevel < oldLevel) then
        call UnitStripHeroLevel(whichHero, oldLevel - newLevel)
    else
        // No change in level - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DecUnitAbilityLevelSwapped','function DecUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
    return DecUnitAbilityLevel(whichUnit, abilcode)
endfunction
',0,0);
INSERT INTO Function VALUES('IncUnitAbilityLevelSwapped','function IncUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
    return IncUnitAbilityLevel(whichUnit, abilcode)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitAbilityLevelSwapped','function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer
    return SetUnitAbilityLevel(whichUnit, abilcode, level)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitAbilityLevelSwapped','function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
    return GetUnitAbilityLevel(whichUnit, abilcode)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitHasBuffBJ','function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean
    return (GetUnitAbilityLevel(whichUnit, buffcode) > 0)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveBuffBJ','function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean
    return UnitRemoveAbility(whichUnit, buffcode)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitAddItemSwapped','function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean
    return UnitAddItem(whichHero, whichItem)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitAddItemByIdSwapped','function UnitAddItemByIdSwapped takes integer itemId, unit whichHero returns item
    // Create the item at the hero''s feet first, and then give it to him.
    // This is to ensure that the item will be left at the hero''s feet if
    // his inventory is full. 
    set bj_lastCreatedItem = CreateItem(itemId, GetUnitX(whichHero), GetUnitY(whichHero))
    call UnitAddItem(whichHero, bj_lastCreatedItem)
    return bj_lastCreatedItem
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveItemSwapped','function UnitRemoveItemSwapped takes item whichItem, unit whichHero returns nothing
    set bj_lastRemovedItem = whichItem
    call UnitRemoveItem(whichHero, whichItem)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveItemFromSlotSwapped','function UnitRemoveItemFromSlotSwapped takes integer itemSlot, unit whichHero returns item
    set bj_lastRemovedItem = UnitRemoveItemFromSlot(whichHero, itemSlot-1)
    return bj_lastRemovedItem
endfunction
',0,0);
INSERT INTO Function VALUES('CreateItemLoc','function CreateItemLoc takes integer itemId, location loc returns item
    set bj_lastCreatedItem = CreateItem(itemId, GetLocationX(loc), GetLocationY(loc))
    return bj_lastCreatedItem
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedItem','function GetLastCreatedItem takes nothing returns item
    return bj_lastCreatedItem
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastRemovedItem','function GetLastRemovedItem takes nothing returns item
    return bj_lastRemovedItem
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemPositionLoc','function SetItemPositionLoc takes item whichItem, location loc returns nothing
    call SetItemPosition(whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLearnedSkillBJ','function GetLearnedSkillBJ takes nothing returns integer
    return GetLearnedSkill()
endfunction
',0,0);
INSERT INTO Function VALUES('SuspendHeroXPBJ','function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing
    call SuspendHeroXP(whichHero, not flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerHandicapXPBJ','function SetPlayerHandicapXPBJ takes player whichPlayer, real handicapPercent returns nothing
    call SetPlayerHandicapXP(whichPlayer, handicapPercent * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerHandicapXPBJ','function GetPlayerHandicapXPBJ takes player whichPlayer returns real
    return GetPlayerHandicapXP(whichPlayer) * 100
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerHandicapBJ','function SetPlayerHandicapBJ takes player whichPlayer, real handicapPercent returns nothing
    call SetPlayerHandicap(whichPlayer, handicapPercent * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerHandicapBJ','function GetPlayerHandicapBJ takes player whichPlayer returns real
    return GetPlayerHandicap(whichPlayer) * 100
endfunction
',0,0);
INSERT INTO Function VALUES('GetHeroStatBJ','function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer
    if (whichStat == bj_HEROSTAT_STR) then
        return GetHeroStr(whichHero, includeBonuses)
    elseif (whichStat == bj_HEROSTAT_AGI) then
        return GetHeroAgi(whichHero, includeBonuses)
    elseif (whichStat == bj_HEROSTAT_INT) then
        return GetHeroInt(whichHero, includeBonuses)
    else
        // Unrecognized hero stat - return 0
        return 0
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetHeroStat','function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing
    // Ignore requests for negative hero stats.
    if (value <= 0) then
        return
    endif
    if (whichStat == bj_HEROSTAT_STR) then
        call SetHeroStr(whichHero, value, true)
    elseif (whichStat == bj_HEROSTAT_AGI) then
        call SetHeroAgi(whichHero, value, true)
    elseif (whichStat == bj_HEROSTAT_INT) then
        call SetHeroInt(whichHero, value, true)
    else
        // Unrecognized hero stat - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ModifyHeroStat','function ModifyHeroStat takes integer whichStat, unit whichHero, integer modifyMethod, integer value returns nothing
    if (modifyMethod == bj_MODIFYMETHOD_ADD) then
        call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) + value)
    elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
        call SetHeroStat(whichHero, whichStat, GetHeroStatBJ(whichStat, whichHero, false) - value)
    elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
        call SetHeroStat(whichHero, whichStat, value)
    else
        // Unrecognized modification method - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ModifyHeroSkillPoints','function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean
    if (modifyMethod == bj_MODIFYMETHOD_ADD) then
        return UnitModifySkillPoints(whichHero, value)
    elseif (modifyMethod == bj_MODIFYMETHOD_SUB) then
        return UnitModifySkillPoints(whichHero, -value)
    elseif (modifyMethod == bj_MODIFYMETHOD_SET) then
        return UnitModifySkillPoints(whichHero, value - GetHeroSkillPoints(whichHero))
    else
        // Unrecognized modification method - ignore the request and return failure.
        return false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDropItemPointBJ','function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean
    return UnitDropItemPoint(whichUnit, whichItem, x, y)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDropItemPointLoc','function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
    return UnitDropItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDropItemSlotBJ','function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean
    return UnitDropItemSlot(whichUnit, whichItem, slot-1)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDropItemTargetBJ','function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean
    return UnitDropItemTarget(whichUnit, whichItem, target)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitUseItemDestructable','function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean
    return UnitUseItemTarget(whichUnit, whichItem, target)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitUseItemPointLoc','function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
    return UnitUseItemPoint(whichUnit, whichItem, GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('UnitItemInSlotBJ','function UnitItemInSlotBJ takes unit whichUnit, integer itemSlot returns item
    return UnitItemInSlot(whichUnit, itemSlot-1)
endfunction
',0,0);
INSERT INTO Function VALUES('GetInventoryIndexOfItemTypeBJ','function GetInventoryIndexOfItemTypeBJ takes unit whichUnit, integer itemId returns integer
    local integer index
    local item    indexItem
    set index = 0
    loop
        set indexItem = UnitItemInSlot(whichUnit, index)
        if (indexItem != null) and (GetItemTypeId(indexItem) == itemId) then
            return index + 1
        endif
        set index = index + 1
        exitwhen index >= bj_MAX_INVENTORY
    endloop
    return 0
endfunction
',0,0);
INSERT INTO Function VALUES('GetItemOfTypeFromUnitBJ','function GetItemOfTypeFromUnitBJ takes unit whichUnit, integer itemId returns item
    local integer index = GetInventoryIndexOfItemTypeBJ(whichUnit, itemId)
    if (index == 0) then
        return null
    else
        return UnitItemInSlot(whichUnit, index - 1)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UnitHasItemOfTypeBJ','function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean
    return GetInventoryIndexOfItemTypeBJ(whichUnit, itemId) > 0
endfunction
',0,0);
INSERT INTO Function VALUES('UnitInventoryCount','function UnitInventoryCount takes unit whichUnit returns integer
    local integer index = 0
    local integer count = 0
    loop
        if (UnitItemInSlot(whichUnit, index) != null) then
            set count = count + 1
        endif
        set index = index + 1
        exitwhen index >= bj_MAX_INVENTORY
    endloop
    return count
endfunction
',0,0);
INSERT INTO Function VALUES('UnitInventorySizeBJ','function UnitInventorySizeBJ takes unit whichUnit returns integer
    return UnitInventorySize(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemInvulnerableBJ','function SetItemInvulnerableBJ takes item whichItem, boolean flag returns nothing
    call SetItemInvulnerable(whichItem, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemDropOnDeathBJ','function SetItemDropOnDeathBJ takes item whichItem, boolean flag returns nothing
    call SetItemDropOnDeath(whichItem, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemDroppableBJ','function SetItemDroppableBJ takes item whichItem, boolean flag returns nothing
    call SetItemDroppable(whichItem, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemPlayerBJ','function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing
    call SetItemPlayer(whichItem, whichPlayer, changeColor)
endfunction
',0,0);
INSERT INTO Function VALUES('SetItemVisibleBJ','function SetItemVisibleBJ takes boolean show, item whichItem returns nothing
    call SetItemVisible(whichItem, show)
endfunction
',0,0);
INSERT INTO Function VALUES('IsItemHiddenBJ','function IsItemHiddenBJ takes item whichItem returns boolean
    return not IsItemVisible(whichItem)
endfunction
',0,0);
INSERT INTO Function VALUES('ChooseRandomItemBJ','function ChooseRandomItemBJ takes integer level returns integer
    return ChooseRandomItem(level)
endfunction
',0,0);
INSERT INTO Function VALUES('ChooseRandomItemExBJ','function ChooseRandomItemExBJ takes integer level, itemtype whichType returns integer
    return ChooseRandomItemEx(whichType, level)
endfunction
',0,0);
INSERT INTO Function VALUES('ChooseRandomNPBuildingBJ','function ChooseRandomNPBuildingBJ takes nothing returns integer
    return ChooseRandomNPBuilding()
endfunction
',0,0);
INSERT INTO Function VALUES('ChooseRandomCreepBJ','function ChooseRandomCreepBJ takes integer level returns integer
    return ChooseRandomCreep(level)
endfunction
',0,0);
INSERT INTO Function VALUES('EnumItemsInRectBJ','function EnumItemsInRectBJ takes rect r, code actionFunc returns nothing
    call EnumItemsInRect(r, null, actionFunc)
endfunction
',0,0);
INSERT INTO Function VALUES('RandomItemInRectBJEnum','function RandomItemInRectBJEnum takes nothing returns nothing
    set bj_itemRandomConsidered = bj_itemRandomConsidered + 1
    if (GetRandomInt(1, bj_itemRandomConsidered) == 1) then
        set bj_itemRandomCurrentPick = GetEnumItem()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RandomItemInRectBJ','function RandomItemInRectBJ takes rect r, boolexpr filter returns item
    set bj_itemRandomConsidered = 0
    set bj_itemRandomCurrentPick = null
    call EnumItemsInRect(r, filter, function RandomItemInRectBJEnum)
    call DestroyBoolExpr(filter)
    return bj_itemRandomCurrentPick
endfunction
',0,0);
INSERT INTO Function VALUES('RandomItemInRectSimpleBJ','function RandomItemInRectSimpleBJ takes rect r returns item
    return RandomItemInRectBJ(r, null)
endfunction
',0,0);
INSERT INTO Function VALUES('CheckItemStatus','function CheckItemStatus takes item whichItem, integer status returns boolean
    if (status == bj_ITEM_STATUS_HIDDEN) then
        return not IsItemVisible(whichItem)
    elseif (status == bj_ITEM_STATUS_OWNED) then
        return IsItemOwned(whichItem)
    elseif (status == bj_ITEM_STATUS_INVULNERABLE) then
        return IsItemInvulnerable(whichItem)
    elseif (status == bj_ITEM_STATUS_POWERUP) then
        return IsItemPowerup(whichItem)
    elseif (status == bj_ITEM_STATUS_SELLABLE) then
        return IsItemSellable(whichItem)
    elseif (status == bj_ITEM_STATUS_PAWNABLE) then
        return IsItemPawnable(whichItem)
    else
        // Unrecognized status - return false
        return false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CheckItemcodeStatus','function CheckItemcodeStatus takes integer itemId, integer status returns boolean
    if (status == bj_ITEMCODE_STATUS_POWERUP) then
        return IsItemIdPowerup(itemId)
    elseif (status == bj_ITEMCODE_STATUS_SELLABLE) then
        return IsItemIdSellable(itemId)
    elseif (status == bj_ITEMCODE_STATUS_PAWNABLE) then
        return IsItemIdPawnable(itemId)
    else
        // Unrecognized status - return false
        return false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UnitId2OrderIdBJ','function UnitId2OrderIdBJ takes integer unitId returns integer
    return unitId
endfunction
',0,0);
INSERT INTO Function VALUES('String2UnitIdBJ','function String2UnitIdBJ takes string unitIdString returns integer
    return UnitId(unitIdString)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitId2StringBJ','function UnitId2StringBJ takes integer unitId returns string
    local string unitString = UnitId2String(unitId)
    if (unitString != null) then
        return unitString
    endif
    // The unitId was not recognized - return an empty string.
    return ""
endfunction
',0,0);
INSERT INTO Function VALUES('String2OrderIdBJ','function String2OrderIdBJ takes string orderIdString returns integer
    local integer orderId
        // Check to see if it''s a generic order.
    set orderId = OrderId(orderIdString)
    if (orderId != 0) then
        return orderId
    endif
    // Check to see if it''s a (train) unit order.
    set orderId = UnitId(orderIdString)
    if (orderId != 0) then
        return orderId
    endif
    // Unrecognized - return 0
    return 0
endfunction
',0,0);
INSERT INTO Function VALUES('OrderId2StringBJ','function OrderId2StringBJ takes integer orderId returns string
    local string orderString
    // Check to see if it''s a generic order.
    set orderString = OrderId2String(orderId)
    if (orderString != null) then
        return orderString
    endif
    // Check to see if it''s a (train) unit order.
    set orderString = UnitId2String(orderId)
    if (orderString != null) then
        return orderString
    endif
    // Unrecognized - return an empty string.
    return ""
endfunction
',0,0);
INSERT INTO Function VALUES('GetIssuedOrderIdBJ','function GetIssuedOrderIdBJ takes nothing returns integer
    return GetIssuedOrderId()
endfunction
',0,0);
INSERT INTO Function VALUES('GetKillingUnitBJ','function GetKillingUnitBJ takes nothing returns unit
    return GetKillingUnit()
endfunction
',0,0);
INSERT INTO Function VALUES('CreateUnitAtLocSaveLast','function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
    if (unitid == ''ugol'') then
        set bj_lastCreatedUnit = CreateBlightedGoldmine(id, GetLocationX(loc), GetLocationY(loc), face)
    else
        set bj_lastCreatedUnit = CreateUnitAtLoc(id, unitid, loc, face)
    endif
    return bj_lastCreatedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedUnit','function GetLastCreatedUnit takes nothing returns unit
    return bj_lastCreatedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('CreateNUnitsAtLoc','function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
    call GroupClear(bj_lastCreatedGroup)
    loop
        set count = count - 1
        exitwhen count < 0
        call CreateUnitAtLocSaveLast(whichPlayer, unitId, loc, face)
        call GroupAddUnit(bj_lastCreatedGroup, bj_lastCreatedUnit)
    endloop
    return bj_lastCreatedGroup
endfunction
',0,0);
INSERT INTO Function VALUES('CreateNUnitsAtLocFacingLocBJ','function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
    return CreateNUnitsAtLoc(count, unitId, whichPlayer, loc, AngleBetweenPoints(loc, lookAt))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedGroupEnum','function GetLastCreatedGroupEnum takes nothing returns nothing
    call GroupAddUnit(bj_groupLastCreatedDest, GetEnumUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedGroup','function GetLastCreatedGroup takes nothing returns group
    set bj_groupLastCreatedDest = CreateGroup()
    call ForGroup(bj_lastCreatedGroup, function GetLastCreatedGroupEnum)
    return bj_groupLastCreatedDest
endfunction
',0,0);
INSERT INTO Function VALUES('CreateCorpseLocBJ','function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
    set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), GetRandomReal(0, 360))
    return bj_lastCreatedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('UnitSuspendDecayBJ','function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing
    call UnitSuspendDecay(whichUnit, suspend)
endfunction
',0,0);
INSERT INTO Function VALUES('DelayedSuspendDecayStopAnimEnum','function DelayedSuspendDecayStopAnimEnum takes nothing returns nothing
    local unit enumUnit = GetEnumUnit()
    if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
        call SetUnitTimeScale(enumUnit, 0.0001)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DelayedSuspendDecayBoneEnum','function DelayedSuspendDecayBoneEnum takes nothing returns nothing
    local unit enumUnit = GetEnumUnit()
    if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
        call UnitSuspendDecay(enumUnit, true)
        call SetUnitTimeScale(enumUnit, 0.0001)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DelayedSuspendDecayFleshEnum','function DelayedSuspendDecayFleshEnum takes nothing returns nothing
    local unit enumUnit = GetEnumUnit()
    if (GetUnitState(enumUnit, UNIT_STATE_LIFE) <= 0) then
        call UnitSuspendDecay(enumUnit, true)
        call SetUnitTimeScale(enumUnit, 10.0)
        call SetUnitAnimation(enumUnit, "decay flesh")
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DelayedSuspendDecay','function DelayedSuspendDecay takes nothing returns nothing
    local group boneGroup
    local group fleshGroup
    // Switch the global unit groups over to local variables and recreate
    // the global versions, so that this function can handle overlapping
    // calls.
    set boneGroup = bj_suspendDecayBoneGroup
    set fleshGroup = bj_suspendDecayFleshGroup
    set bj_suspendDecayBoneGroup = CreateGroup()
    set bj_suspendDecayFleshGroup = CreateGroup()
    call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
    call ForGroup(boneGroup, function DelayedSuspendDecayStopAnimEnum)
    call TriggerSleepAction(bj_CORPSE_MAX_DEATH_TIME)
    call ForGroup(fleshGroup, function DelayedSuspendDecayFleshEnum)
    call ForGroup(boneGroup, function DelayedSuspendDecayBoneEnum)
    call TriggerSleepAction(0.05)
    call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum)
    call DestroyGroup(boneGroup)
    call DestroyGroup(fleshGroup)
endfunction
',0,0);
INSERT INTO Function VALUES('DelayedSuspendDecayCreate','function DelayedSuspendDecayCreate takes nothing returns nothing
    set bj_delayedSuspendDecayTrig = CreateTrigger()
    call TriggerRegisterTimerExpireEvent(bj_delayedSuspendDecayTrig, bj_delayedSuspendDecayTimer)
    call TriggerAddAction(bj_delayedSuspendDecayTrig, function DelayedSuspendDecay)
endfunction
',0,0);
INSERT INTO Function VALUES('CreatePermanentCorpseLocBJ','function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
    set bj_lastCreatedUnit = CreateCorpse(whichPlayer, unitid, GetLocationX(loc), GetLocationY(loc), facing)
    call SetUnitBlendTime(bj_lastCreatedUnit, 0)
    if (style == bj_CORPSETYPE_FLESH) then
        call SetUnitAnimation(bj_lastCreatedUnit, "decay flesh")
        call GroupAddUnit(bj_suspendDecayFleshGroup, bj_lastCreatedUnit)
    elseif (style == bj_CORPSETYPE_BONE) then
        call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
        call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
    else
        // Unknown decay style - treat as skeletal.
        call SetUnitAnimation(bj_lastCreatedUnit, "decay bone")
        call GroupAddUnit(bj_suspendDecayBoneGroup, bj_lastCreatedUnit)
    endif
    call TimerStart(bj_delayedSuspendDecayTimer, 0.05, false, null)
    return bj_lastCreatedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitStateSwap','function GetUnitStateSwap takes unitstate whichState, unit whichUnit returns real
    return GetUnitState(whichUnit, whichState)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitStatePercent','function GetUnitStatePercent takes unit whichUnit, unitstate whichState, unitstate whichMaxState returns real
    local real value    = GetUnitState(whichUnit, whichState)
    local real maxValue = GetUnitState(whichUnit, whichMaxState)
    // Return 0 for null units.
    if (whichUnit == null) or (maxValue == 0) then
        return 0.0
    endif
    return value / maxValue * 100.0
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitLifePercent','function GetUnitLifePercent takes unit whichUnit returns real
    return GetUnitStatePercent(whichUnit, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitManaPercent','function GetUnitManaPercent takes unit whichUnit returns real
    return GetUnitStatePercent(whichUnit, UNIT_STATE_MANA, UNIT_STATE_MAX_MANA)
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitSingle','function SelectUnitSingle takes unit whichUnit returns nothing
    call ClearSelection()
    call SelectUnit(whichUnit, true)
endfunction
',0,0);
INSERT INTO Function VALUES('SelectGroupBJEnum','function SelectGroupBJEnum takes nothing returns nothing
    call SelectUnit( GetEnumUnit(), true )
endfunction
',0,0);
INSERT INTO Function VALUES('SelectGroupBJ','function SelectGroupBJ takes group g returns nothing
    call ClearSelection()
    call ForGroup( g, function SelectGroupBJEnum )
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitAdd','function SelectUnitAdd takes unit whichUnit returns nothing
    call SelectUnit(whichUnit, true)
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitRemove','function SelectUnitRemove takes unit whichUnit returns nothing
    call SelectUnit(whichUnit, false)
endfunction
',0,0);
INSERT INTO Function VALUES('ClearSelectionForPlayer','function ClearSelectionForPlayer takes player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ClearSelection()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitForPlayerSingle','function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ClearSelection()
        call SelectUnit(whichUnit, true)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SelectGroupForPlayerBJ','function SelectGroupForPlayerBJ takes group g, player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ClearSelection()
        call ForGroup( g, function SelectGroupBJEnum )
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitAddForPlayer','function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SelectUnit(whichUnit, true)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SelectUnitRemoveForPlayer','function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SelectUnit(whichUnit, false)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitLifeBJ','function SetUnitLifeBJ takes unit whichUnit, real newValue returns nothing
    call SetUnitState(whichUnit, UNIT_STATE_LIFE, RMaxBJ(0,newValue))
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitManaBJ','function SetUnitManaBJ takes unit whichUnit, real newValue returns nothing
    call SetUnitState(whichUnit, UNIT_STATE_MANA, RMaxBJ(0,newValue))
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitLifePercentBJ','function SetUnitLifePercentBJ takes unit whichUnit, real percent returns nothing
    call SetUnitState(whichUnit, UNIT_STATE_LIFE, GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE) * RMaxBJ(0,percent) * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitManaPercentBJ','function SetUnitManaPercentBJ takes unit whichUnit, real percent returns nothing
    call SetUnitState(whichUnit, UNIT_STATE_MANA, GetUnitState(whichUnit, UNIT_STATE_MAX_MANA) * RMaxBJ(0,percent) * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitDeadBJ','function IsUnitDeadBJ takes unit whichUnit returns boolean
    return GetUnitState(whichUnit, UNIT_STATE_LIFE) <= 0
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitAliveBJ','function IsUnitAliveBJ takes unit whichUnit returns boolean
    return not IsUnitDeadBJ(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupDeadBJEnum','function IsUnitGroupDeadBJEnum takes nothing returns nothing
    if not IsUnitDeadBJ(GetEnumUnit()) then
        set bj_isUnitGroupDeadResult = false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupDeadBJ','function IsUnitGroupDeadBJ takes group g returns boolean
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_isUnitGroupDeadResult = true
    call ForGroup(g, function IsUnitGroupDeadBJEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(g)
    endif
    return bj_isUnitGroupDeadResult
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupEmptyBJEnum','function IsUnitGroupEmptyBJEnum takes nothing returns nothing
    set bj_isUnitGroupEmptyResult = false
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupEmptyBJ','function IsUnitGroupEmptyBJ takes group g returns boolean
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_isUnitGroupEmptyResult = true
    call ForGroup(g, function IsUnitGroupEmptyBJEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(g)
    endif
    return bj_isUnitGroupEmptyResult
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupInRectBJEnum','function IsUnitGroupInRectBJEnum takes nothing returns nothing
    if not RectContainsUnit(bj_isUnitGroupInRectRect, GetEnumUnit()) then
        set bj_isUnitGroupInRectResult = false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitGroupInRectBJ','function IsUnitGroupInRectBJ takes group g, rect r returns boolean
    set bj_isUnitGroupInRectResult = true
    set bj_isUnitGroupInRectRect = r
    call ForGroup(g, function IsUnitGroupInRectBJEnum)
    return bj_isUnitGroupInRectResult
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitHiddenBJ','function IsUnitHiddenBJ takes unit whichUnit returns boolean
    return IsUnitHidden(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('ShowUnitHide','function ShowUnitHide takes unit whichUnit returns nothing
    call ShowUnit(whichUnit, false)
endfunction
',0,0);
INSERT INTO Function VALUES('ShowUnitShow','function ShowUnitShow takes unit whichUnit returns nothing
    // Prevent dead heroes from being unhidden.
    if (IsUnitType(whichUnit, UNIT_TYPE_HERO) and IsUnitDeadBJ(whichUnit)) then
        return
    endif
    call ShowUnit(whichUnit, true)
endfunction
',0,0);
INSERT INTO Function VALUES('IssueHauntOrderAtLocBJFilter','function IssueHauntOrderAtLocBJFilter takes nothing returns boolean
    return GetUnitTypeId(GetFilterUnit()) == ''ngol''
endfunction
',0,0);
INSERT INTO Function VALUES('IssueHauntOrderAtLocBJ','function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
    local group g = null
    local unit goldMine = null
    // Search for a gold mine within a 1-cell radius of the specified location.
    set g = CreateGroup()
    call GroupEnumUnitsInRangeOfLoc(g, loc, 2*bj_CELLWIDTH, filterIssueHauntOrderAtLocBJ)
    set goldMine = FirstOfGroup(g)
    call DestroyGroup(g)
    // If no mine was found, abort the request.
    if (goldMine == null) then
        return false
    endif
    // Issue the Haunt Gold Mine order.
    return IssueTargetOrderById(whichPeon, ''ugol'', goldMine)
endfunction
',0,0);
INSERT INTO Function VALUES('IssueBuildOrderByIdLocBJ','function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
    if (unitId == ''ugol'') then
        return IssueHauntOrderAtLocBJ(whichPeon, loc)
    else
        return IssueBuildOrderById(whichPeon, unitId, GetLocationX(loc), GetLocationY(loc))
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('IssueTrainOrderByIdBJ','function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean
    return IssueImmediateOrderById(whichUnit, unitId)
endfunction
',0,0);
INSERT INTO Function VALUES('GroupTrainOrderByIdBJ','function GroupTrainOrderByIdBJ takes group g, integer unitId returns boolean
    return GroupImmediateOrderById(g, unitId)
endfunction
',0,0);
INSERT INTO Function VALUES('IssueUpgradeOrderByIdBJ','function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean
    return IssueImmediateOrderById(whichUnit, techId)
endfunction
',0,0);
INSERT INTO Function VALUES('GetAttackedUnitBJ','function GetAttackedUnitBJ takes nothing returns unit
    return GetTriggerUnit()
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitFlyHeightBJ','function SetUnitFlyHeightBJ takes unit whichUnit, real newHeight, real rate returns nothing
    call SetUnitFlyHeight(whichUnit, newHeight, rate)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitTurnSpeedBJ','function SetUnitTurnSpeedBJ takes unit whichUnit, real turnSpeed returns nothing
    call SetUnitTurnSpeed(whichUnit, turnSpeed)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitPropWindowBJ','function SetUnitPropWindowBJ takes unit whichUnit, real propWindow returns nothing
    local real angle = propWindow
    if (angle <= 0) then
        set angle = 1
    elseif (angle >= 360) then
        set angle = 359
    endif
    set angle = angle * bj_DEGTORAD
    call SetUnitPropWindow(whichUnit, angle)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitPropWindowBJ','function GetUnitPropWindowBJ takes unit whichUnit returns real
    return GetUnitPropWindow(whichUnit) * bj_RADTODEG
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitDefaultPropWindowBJ','function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real
    return GetUnitDefaultPropWindow(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitBlendTimeBJ','function SetUnitBlendTimeBJ takes unit whichUnit, real blendTime returns nothing
    call SetUnitBlendTime(whichUnit, blendTime)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitAcquireRangeBJ','function SetUnitAcquireRangeBJ takes unit whichUnit, real acquireRange returns nothing
    call SetUnitAcquireRange(whichUnit, acquireRange)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitSetCanSleepBJ','function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing
    call UnitAddSleep(whichUnit, canSleep)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitCanSleepBJ','function UnitCanSleepBJ takes unit whichUnit returns boolean
    return UnitCanSleep(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitWakeUpBJ','function UnitWakeUpBJ takes unit whichUnit returns nothing
    call UnitWakeUp(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitIsSleepingBJ','function UnitIsSleepingBJ takes unit whichUnit returns boolean
    return UnitIsSleeping(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('WakePlayerUnitsEnum','function WakePlayerUnitsEnum takes nothing returns nothing
    call UnitWakeUp(GetEnumUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('WakePlayerUnits','function WakePlayerUnits takes player whichPlayer returns nothing
    local group g = CreateGroup()
    call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
    call ForGroup(g, function WakePlayerUnitsEnum)
    call DestroyGroup(g)
endfunction
',0,0);
INSERT INTO Function VALUES('EnableCreepSleepBJ','function EnableCreepSleepBJ takes boolean enable returns nothing
    call SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1))
    // If we''re disabling, attempt to wake any already-sleeping creeps.
    if (not enable) then
        call WakePlayerUnits(Player(PLAYER_NEUTRAL_AGGRESSIVE))
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UnitGenerateAlarms','function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean
    return UnitIgnoreAlarm(whichUnit, not generate)
endfunction
',0,0);
INSERT INTO Function VALUES('DoesUnitGenerateAlarms','function DoesUnitGenerateAlarms takes unit whichUnit returns boolean
    return not UnitIgnoreAlarmToggled(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('PauseAllUnitsBJEnum','function PauseAllUnitsBJEnum takes nothing returns nothing
    call PauseUnit( GetEnumUnit(), bj_pauseAllUnitsFlag )
endfunction
',0,0);
INSERT INTO Function VALUES('PauseAllUnitsBJ','function PauseAllUnitsBJ takes boolean pause returns nothing
    local integer index
    local player  indexPlayer
    local group   g
    set bj_pauseAllUnitsFlag = pause
    set g = CreateGroup()
    set index = 0
    loop
        set indexPlayer = Player( index )
        // If this is a computer slot, pause/resume the AI.
        if (GetPlayerController( indexPlayer ) == MAP_CONTROL_COMPUTER) then
            call PauseCompAI( indexPlayer, pause )
        endif
        // Enumerate and unpause every unit owned by the player.
        call GroupEnumUnitsOfPlayer( g, indexPlayer, null )
        call ForGroup( g, function PauseAllUnitsBJEnum )
        call GroupClear( g )
        set index = index + 1
        exitwhen index == bj_MAX_PLAYER_SLOTS
    endloop
    call DestroyGroup(g)
endfunction
',0,0);
INSERT INTO Function VALUES('PauseUnitBJ','function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing
    call PauseUnit(whichUnit, pause)
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitPausedBJ','function IsUnitPausedBJ takes unit whichUnit returns boolean
    return IsUnitPaused(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitPauseTimedLifeBJ','function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing
    call UnitPauseTimedLife(whichUnit, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitApplyTimedLifeBJ','function UnitApplyTimedLifeBJ takes real duration, integer buffId, unit whichUnit returns nothing
    call UnitApplyTimedLife(whichUnit, buffId, duration)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitShareVisionBJ','function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
    call UnitShareVision(whichUnit, whichPlayer, share)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveBuffsBJ','function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing
    if (buffType == bj_REMOVEBUFFS_POSITIVE) then
        call UnitRemoveBuffs(whichUnit, true, false)
    elseif (buffType == bj_REMOVEBUFFS_NEGATIVE) then
        call UnitRemoveBuffs(whichUnit, false, true)
    elseif (buffType == bj_REMOVEBUFFS_ALL) then
        call UnitRemoveBuffs(whichUnit, true, true)
    elseif (buffType == bj_REMOVEBUFFS_NONTLIFE) then
        call UnitRemoveBuffsEx(whichUnit, true, true, false, false, false, true, false)
    else
        // Unrecognized dispel type - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveBuffsExBJ','function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing
    local boolean bPos   = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
    local boolean bNeg   = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
    local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
    local boolean bPhys  = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
    call UnitRemoveBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitCountBuffsExBJ','function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer
    local boolean bPos   = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_POSITIVE)
    local boolean bNeg   = (polarity == bj_BUFF_POLARITY_EITHER) or (polarity == bj_BUFF_POLARITY_NEGATIVE)
    local boolean bMagic = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_MAGIC)
    local boolean bPhys  = (resist == bj_BUFF_RESIST_BOTH) or (resist == bj_BUFF_RESIST_PHYSICAL)
    return UnitCountBuffsEx(whichUnit, bPos, bNeg, bMagic, bPhys, bTLife, bAura, false)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveAbilityBJ','function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean
    return UnitRemoveAbility(whichUnit, abilityId)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitAddAbilityBJ','function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
    return UnitAddAbility(whichUnit, abilityId)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitRemoveTypeBJ','function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean
    return UnitRemoveType(whichUnit, whichType)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitAddTypeBJ','function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean
    return UnitAddType(whichUnit, whichType)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitMakeAbilityPermanentBJ','function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean
    return UnitMakeAbilityPermanent(whichUnit, permanent, abilityId)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitExplodedBJ','function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing
    call SetUnitExploded(whichUnit, exploded)
endfunction
',0,0);
INSERT INTO Function VALUES('ExplodeUnitBJ','function ExplodeUnitBJ takes unit whichUnit returns nothing
    call SetUnitExploded(whichUnit, true)
    call KillUnit(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('GetTransportUnitBJ','function GetTransportUnitBJ takes nothing returns unit
    return GetTransportUnit()
endfunction
',0,0);
INSERT INTO Function VALUES('GetLoadedUnitBJ','function GetLoadedUnitBJ takes nothing returns unit
    return GetLoadedUnit()
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitInTransportBJ','function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean
    return IsUnitInTransport(whichUnit, whichTransport)
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitLoadedBJ','function IsUnitLoadedBJ takes unit whichUnit returns boolean
    return IsUnitLoaded(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('IsUnitIllusionBJ','function IsUnitIllusionBJ takes unit whichUnit returns boolean
    return IsUnitIllusion(whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('ReplaceUnitBJ','function ReplaceUnitBJ takes unit whichUnit, integer newUnitId, integer unitStateMethod returns unit
    local unit    oldUnit = whichUnit
    local unit    newUnit
    local boolean wasHidden
    local integer index
    local item    indexItem
    local real    oldRatio
    // If we have bogus data, don''t attempt the replace.
    if (oldUnit == null) then
        set bj_lastReplacedUnit = oldUnit
        return oldUnit
    endif
    // Hide the original unit.
    set wasHidden = IsUnitHidden(oldUnit)
    call ShowUnit(oldUnit, false)
    // Create the replacement unit.
    if (newUnitId == ''ugol'') then
        set newUnit = CreateBlightedGoldmine(GetOwningPlayer(oldUnit), GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
    else
        set newUnit = CreateUnit(GetOwningPlayer(oldUnit), newUnitId, GetUnitX(oldUnit), GetUnitY(oldUnit), GetUnitFacing(oldUnit))
    endif
    // Set the unit''s life and mana according to the requested method.
    if (unitStateMethod == bj_UNIT_STATE_METHOD_RELATIVE) then
        // Set the replacement''s current/max life ratio to that of the old unit.
        // If both units have mana, do the same for mana.
        if (GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE) > 0) then
            set oldRatio = GetUnitState(oldUnit, UNIT_STATE_LIFE) / GetUnitState(oldUnit, UNIT_STATE_MAX_LIFE)
            call SetUnitState(newUnit, UNIT_STATE_LIFE, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
        endif
        if (GetUnitState(oldUnit, UNIT_STATE_MAX_MANA) > 0) and (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
            set oldRatio = GetUnitState(oldUnit, UNIT_STATE_MANA) / GetUnitState(oldUnit, UNIT_STATE_MAX_MANA)
            call SetUnitState(newUnit, UNIT_STATE_MANA, oldRatio * GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
        endif
    elseif (unitStateMethod == bj_UNIT_STATE_METHOD_ABSOLUTE) then
        // Set the replacement''s current life to that of the old unit.
        // If the new unit has mana, do the same for mana.
        call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(oldUnit, UNIT_STATE_LIFE))
        if (GetUnitState(newUnit, UNIT_STATE_MAX_MANA) > 0) then
            call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(oldUnit, UNIT_STATE_MANA))
        endif
    elseif (unitStateMethod == bj_UNIT_STATE_METHOD_DEFAULTS) then
        // The newly created unit should already have default life and mana.
    elseif (unitStateMethod == bj_UNIT_STATE_METHOD_MAXIMUM) then
        // Use max life and mana.
        call SetUnitState(newUnit, UNIT_STATE_LIFE, GetUnitState(newUnit, UNIT_STATE_MAX_LIFE))
        call SetUnitState(newUnit, UNIT_STATE_MANA, GetUnitState(newUnit, UNIT_STATE_MAX_MANA))
    else
        // Unrecognized unit state method - ignore the request.
    endif
    // Mirror properties of the old unit onto the new unit.
    //call PauseUnit(newUnit, IsUnitPaused(oldUnit))
    call SetResourceAmount(newUnit, GetResourceAmount(oldUnit))
    // If both the old and new units are heroes, handle their hero info.
    if (IsUnitType(oldUnit, UNIT_TYPE_HERO) and IsUnitType(newUnit, UNIT_TYPE_HERO)) then
        call SetHeroXP(newUnit, GetHeroXP(oldUnit), false)
        set index = 0
        loop
            set indexItem = UnitItemInSlot(oldUnit, index)
            if (indexItem != null) then
                call UnitRemoveItem(oldUnit, indexItem)
                call UnitAddItem(newUnit, indexItem)
            endif
            set index = index + 1
            exitwhen index >= bj_MAX_INVENTORY
        endloop
    endif
    // Remove or kill the original unit.  It is sometimes unsafe to remove
    // hidden units, so kill the original unit if it was previously hidden.
    if wasHidden then
        call KillUnit(oldUnit)
        call RemoveUnit(oldUnit)
    else
        call RemoveUnit(oldUnit)
    endif
    set bj_lastReplacedUnit = newUnit
    return newUnit
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastReplacedUnitBJ','function GetLastReplacedUnitBJ takes nothing returns unit
    return bj_lastReplacedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitPositionLocFacingBJ','function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
    call SetUnitPositionLoc(whichUnit, loc)
    call SetUnitFacing(whichUnit, facing)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitPositionLocFacingLocBJ','function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
    call SetUnitPositionLoc(whichUnit, loc)
    call SetUnitFacing(whichUnit, AngleBetweenPoints(loc, lookAt))
endfunction
',0,0);
INSERT INTO Function VALUES('AddItemToStockBJ','function AddItemToStockBJ takes integer itemId, unit whichUnit, integer currentStock, integer stockMax returns nothing
    call AddItemToStock(whichUnit, itemId, currentStock, stockMax)
endfunction
',0,0);
INSERT INTO Function VALUES('AddUnitToStockBJ','function AddUnitToStockBJ takes integer unitId, unit whichUnit, integer currentStock, integer stockMax returns nothing
    call AddUnitToStock(whichUnit, unitId, currentStock, stockMax)
endfunction
',0,0);
INSERT INTO Function VALUES('RemoveItemFromStockBJ','function RemoveItemFromStockBJ takes integer itemId, unit whichUnit returns nothing
    call RemoveItemFromStock(whichUnit, itemId)
endfunction
',0,0);
INSERT INTO Function VALUES('RemoveUnitFromStockBJ','function RemoveUnitFromStockBJ takes integer unitId, unit whichUnit returns nothing
    call RemoveUnitFromStock(whichUnit, unitId)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitUseFoodBJ','function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing
    call SetUnitUseFood(whichUnit, enable)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDamagePointLoc','function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
    return UnitDamagePoint(whichUnit, delay, radius, GetLocationX(loc), GetLocationY(loc), amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDamageTargetBJ','function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
    return UnitDamageTarget(whichUnit, target, amount, true, false, whichAttack, whichDamage, WEAPON_TYPE_WHOKNOWS)
endfunction
',0,0);
INSERT INTO Function VALUES('CreateDestructableLoc','function CreateDestructableLoc takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
    set bj_lastCreatedDestructable = CreateDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
    return bj_lastCreatedDestructable
endfunction
',0,0);
INSERT INTO Function VALUES('CreateDeadDestructableLocBJ','function CreateDeadDestructableLocBJ takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
    set bj_lastCreatedDestructable = CreateDeadDestructable(objectid, GetLocationX(loc), GetLocationY(loc), facing, scale, variation)
    return bj_lastCreatedDestructable
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedDestructable','function GetLastCreatedDestructable takes nothing returns destructable
    return bj_lastCreatedDestructable
endfunction
',0,0);
INSERT INTO Function VALUES('ShowDestructableBJ','function ShowDestructableBJ takes boolean flag, destructable d returns nothing
    call ShowDestructable(d, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetDestructableInvulnerableBJ','function SetDestructableInvulnerableBJ takes destructable d, boolean flag returns nothing
    call SetDestructableInvulnerable(d, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('IsDestructableInvulnerableBJ','function IsDestructableInvulnerableBJ takes destructable d returns boolean
    return IsDestructableInvulnerable(d)
endfunction
',0,0);
INSERT INTO Function VALUES('GetDestructableLoc','function GetDestructableLoc takes destructable whichDestructable returns location
    return Location(GetDestructableX(whichDestructable), GetDestructableY(whichDestructable))
endfunction
',0,0);
INSERT INTO Function VALUES('EnumDestructablesInRectAll','function EnumDestructablesInRectAll takes rect r, code actionFunc returns nothing
    call EnumDestructablesInRect(r, null, actionFunc)
endfunction
',0,0);
INSERT INTO Function VALUES('EnumDestructablesInCircleBJFilter','function EnumDestructablesInCircleBJFilter takes nothing returns boolean
    local location destLoc = GetDestructableLoc(GetFilterDestructable())
    local boolean result
    set result = DistanceBetweenPoints(destLoc, bj_enumDestructableCenter) <= bj_enumDestructableRadius
    call RemoveLocation(destLoc)
    return result
endfunction
',0,0);
INSERT INTO Function VALUES('IsDestructableDeadBJ','function IsDestructableDeadBJ takes destructable d returns boolean
    return GetDestructableLife(d) <= 0
endfunction
',0,0);
INSERT INTO Function VALUES('IsDestructableAliveBJ','function IsDestructableAliveBJ takes destructable d returns boolean
    return not IsDestructableDeadBJ(d)
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDestructableInRectBJEnum','function RandomDestructableInRectBJEnum takes nothing returns nothing
    set bj_destRandomConsidered = bj_destRandomConsidered + 1
    if (GetRandomInt(1,bj_destRandomConsidered) == 1) then
        set bj_destRandomCurrentPick = GetEnumDestructable()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDestructableInRectBJ','function RandomDestructableInRectBJ takes rect r, boolexpr filter returns destructable
    set bj_destRandomConsidered = 0
    set bj_destRandomCurrentPick = null
    call EnumDestructablesInRect(r, filter, function RandomDestructableInRectBJEnum)
    call DestroyBoolExpr(filter)
    return bj_destRandomCurrentPick
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDestructableInRectSimpleBJ','function RandomDestructableInRectSimpleBJ takes rect r returns destructable
    return RandomDestructableInRectBJ(r, null)
endfunction
',0,0);
INSERT INTO Function VALUES('EnumDestructablesInCircleBJ','function EnumDestructablesInCircleBJ takes real radius, location loc, code actionFunc returns nothing
    local rect r
    if (radius >= 0) then
        set bj_enumDestructableCenter = loc
        set bj_enumDestructableRadius = radius
        set r = GetRectFromCircleBJ(loc, radius)
        call EnumDestructablesInRect(r, filterEnumDestructablesInCircleBJ, actionFunc)
        call RemoveRect(r)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetDestructableLifePercentBJ','function SetDestructableLifePercentBJ takes destructable d, real percent returns nothing
    call SetDestructableLife(d, GetDestructableMaxLife(d) * percent * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('SetDestructableMaxLifeBJ','function SetDestructableMaxLifeBJ takes destructable d, real max returns nothing
    call SetDestructableMaxLife(d, max)
endfunction
',0,0);
INSERT INTO Function VALUES('ModifyGateBJ','function ModifyGateBJ takes integer gateOperation, destructable d returns nothing
    if (gateOperation == bj_GATEOPERATION_CLOSE) then
        if (GetDestructableLife(d) <= 0) then
            call DestructableRestoreLife(d, GetDestructableMaxLife(d), true)
        endif
        call SetDestructableAnimation(d, "stand")
    elseif (gateOperation == bj_GATEOPERATION_OPEN) then
        if (GetDestructableLife(d) > 0) then
            call KillDestructable(d)
        endif
        call SetDestructableAnimation(d, "death alternate")
    elseif (gateOperation == bj_GATEOPERATION_DESTROY) then
        if (GetDestructableLife(d) > 0) then
            call KillDestructable(d)
        endif
        call SetDestructableAnimation(d, "death")
    else
        // Unrecognized gate state - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetElevatorHeight','function GetElevatorHeight takes destructable d returns integer
    local integer height
    set height = 1 + R2I(GetDestructableOccluderHeight(d) / bj_CLIFFHEIGHT)
    if (height < 1) or (height > 3) then
        set height = 1
    endif
    return height
endfunction
',0,0);
INSERT INTO Function VALUES('ChangeElevatorHeight','function ChangeElevatorHeight takes destructable d, integer newHeight returns nothing
    local integer oldHeight
    // Cap the new height within the supported range.
    set newHeight = IMaxBJ(1, newHeight)
    set newHeight = IMinBJ(3, newHeight)
    // Find out what height the elevator is already at.
    set oldHeight = GetElevatorHeight(d)
    // Set the elevator''s occlusion height.
    call SetDestructableOccluderHeight(d, bj_CLIFFHEIGHT*(newHeight-1))
    if (newHeight == 1) then
        if (oldHeight == 2) then
            call SetDestructableAnimation(d, "birth")
            call QueueDestructableAnimation(d, "stand")
        elseif (oldHeight == 3) then
            call SetDestructableAnimation(d, "birth third")
            call QueueDestructableAnimation(d, "stand")
        else
            // Unrecognized old height - snap to new height.
            call SetDestructableAnimation(d, "stand")
        endif
    elseif (newHeight == 2) then
        if (oldHeight == 1) then
            call SetDestructableAnimation(d, "death")
            call QueueDestructableAnimation(d, "stand second")
        elseif (oldHeight == 3) then
            call SetDestructableAnimation(d, "birth second")
            call QueueDestructableAnimation(d, "stand second")
        else
            // Unrecognized old height - snap to new height.
            call SetDestructableAnimation(d, "stand second")
        endif
    elseif (newHeight == 3) then
        if (oldHeight == 1) then
            call SetDestructableAnimation(d, "death third")
            call QueueDestructableAnimation(d, "stand third")
        elseif (oldHeight == 2) then
            call SetDestructableAnimation(d, "death second")
            call QueueDestructableAnimation(d, "stand third")
        else
            // Unrecognized old height - snap to new height.
            call SetDestructableAnimation(d, "stand third")
        endif
    else
        // Unrecognized new height - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('NudgeUnitsInRectEnum','function NudgeUnitsInRectEnum takes nothing returns nothing
    local unit nudgee = GetEnumUnit()
    call SetUnitPosition(nudgee, GetUnitX(nudgee), GetUnitY(nudgee))
endfunction
',0,0);
INSERT INTO Function VALUES('NudgeItemsInRectEnum','function NudgeItemsInRectEnum takes nothing returns nothing
    local item nudgee = GetEnumItem()
    call SetItemPosition(nudgee, GetItemX(nudgee), GetItemY(nudgee))
endfunction
',0,0);
INSERT INTO Function VALUES('NudgeObjectsInRect','function NudgeObjectsInRect takes rect nudgeArea returns nothing
    local group        g
    set g = CreateGroup()
    call GroupEnumUnitsInRect(g, nudgeArea, null)
    call ForGroup(g, function NudgeUnitsInRectEnum)
    call DestroyGroup(g)
    call EnumItemsInRect(nudgeArea, null, function NudgeItemsInRectEnum)
endfunction
',0,0);
INSERT INTO Function VALUES('NearbyElevatorExistsEnum','function NearbyElevatorExistsEnum takes nothing returns nothing
    local destructable d     = GetEnumDestructable()
    local integer      dType = GetDestructableTypeId(d)
    if (dType == bj_ELEVATOR_CODE01) or (dType == bj_ELEVATOR_CODE02) then
        set bj_elevatorNeighbor = d
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('NearbyElevatorExists','function NearbyElevatorExists takes real x, real y returns boolean
    local real findThreshold = 32
    local rect r
    // If another elevator is overlapping this one, ignore the wall.
    set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
    set bj_elevatorNeighbor = null
    call EnumDestructablesInRect(r, null, function NearbyElevatorExistsEnum)
    call RemoveRect(r)
    return bj_elevatorNeighbor != null
endfunction
',0,0);
INSERT INTO Function VALUES('FindElevatorWallBlockerEnum','function FindElevatorWallBlockerEnum takes nothing returns nothing
    set bj_elevatorWallBlocker = GetEnumDestructable()
endfunction
',0,0);
INSERT INTO Function VALUES('ChangeElevatorWallBlocker','function ChangeElevatorWallBlocker takes real x, real y, real facing, boolean open returns nothing
    local destructable blocker = null
    local real         findThreshold = 32
    local real         nudgeLength   = 4.25 * bj_CELLWIDTH
    local real         nudgeWidth    = 1.25 * bj_CELLWIDTH
    local rect         r
    // Search for the pathing blocker within the general area.
    set r = Rect(x - findThreshold, y - findThreshold, x + findThreshold, y + findThreshold)
    set bj_elevatorWallBlocker = null
    call EnumDestructablesInRect(r, null, function FindElevatorWallBlockerEnum)
    call RemoveRect(r)
    set blocker = bj_elevatorWallBlocker
    // Ensure that the blocker exists.
    if (blocker == null) then
        set blocker = CreateDeadDestructable(bj_ELEVATOR_BLOCKER_CODE, x, y, facing, 1, 0)
    elseif (GetDestructableTypeId(blocker) != bj_ELEVATOR_BLOCKER_CODE) then
        // If a different destructible exists in the blocker''s spot, ignore
        // the request.  (Two destructibles cannot occupy the same location
        // on the map, so we cannot create an elevator blocker here.)
        return
    endif
    if (open) then
        // Ensure that the blocker is dead.
        if (GetDestructableLife(blocker) > 0) then
            call KillDestructable(blocker)
        endif
    else
        // Ensure that the blocker is alive.
        if (GetDestructableLife(blocker) <= 0) then
            call DestructableRestoreLife(blocker, GetDestructableMaxLife(blocker), false)
        endif
        // Nudge any objects standing in the blocker''s way.
        if (facing == 0) then
            set r = Rect(x - nudgeWidth/2, y - nudgeLength/2, x + nudgeWidth/2, y + nudgeLength/2)
            call NudgeObjectsInRect(r)
            call RemoveRect(r)
        elseif (facing == 90) then
            set r = Rect(x - nudgeLength/2, y - nudgeWidth/2, x + nudgeLength/2, y + nudgeWidth/2)
            call NudgeObjectsInRect(r)
            call RemoveRect(r)
        else
            // Unrecognized blocker angle - don''t nudge anything.
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ChangeElevatorWalls','function ChangeElevatorWalls takes boolean open, integer walls, destructable d returns nothing
    local real x = GetDestructableX(d)
    local real y = GetDestructableY(d)
    local real distToBlocker = 192
    local real distToNeighbor = 256
    if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_EAST) then
        if (not NearbyElevatorExists(x + distToNeighbor, y)) then
            call ChangeElevatorWallBlocker(x + distToBlocker, y, 0, open)
        endif
    endif
    if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_NORTH) then
        if (not NearbyElevatorExists(x, y + distToNeighbor)) then
            call ChangeElevatorWallBlocker(x, y + distToBlocker, 90, open)
        endif
    endif
    if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_SOUTH) then
        if (not NearbyElevatorExists(x, y - distToNeighbor)) then
            call ChangeElevatorWallBlocker(x, y - distToBlocker, 90, open)
        endif
    endif
    if (walls == bj_ELEVATOR_WALL_TYPE_ALL) or (walls == bj_ELEVATOR_WALL_TYPE_WEST) then
        if (not NearbyElevatorExists(x - distToNeighbor, y)) then
            call ChangeElevatorWallBlocker(x - distToBlocker, y, 0, open)
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('WaygateActivateBJ','function WaygateActivateBJ takes boolean activate, unit waygate returns nothing
    call WaygateActivate(waygate, activate)
endfunction
',0,0);
INSERT INTO Function VALUES('WaygateIsActiveBJ','function WaygateIsActiveBJ takes unit waygate returns boolean
    return WaygateIsActive(waygate)
endfunction
',0,0);
INSERT INTO Function VALUES('WaygateSetDestinationLocBJ','function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
    call WaygateSetDestination(waygate, GetLocationX(loc), GetLocationY(loc))
endfunction
',0,0);
INSERT INTO Function VALUES('WaygateGetDestinationLocBJ','function WaygateGetDestinationLocBJ takes unit waygate returns location
    return Location(WaygateGetDestinationX(waygate), WaygateGetDestinationY(waygate))
endfunction
',0,0);
INSERT INTO Function VALUES('UnitSetUsesAltIconBJ','function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing
    call UnitSetUsesAltIcon(whichUnit, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('ForceUIKeyBJ','function ForceUIKeyBJ takes player whichPlayer, string key returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ForceUIKey(key)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ForceUICancelBJ','function ForceUICancelBJ takes player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ForceUICancel()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ForGroupBJ','function ForGroupBJ takes group whichGroup, code callback returns nothing
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    call ForGroup(whichGroup, callback)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(whichGroup)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GroupAddUnitSimple','function GroupAddUnitSimple takes unit whichUnit, group whichGroup returns nothing
    call GroupAddUnit(whichGroup, whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('GroupRemoveUnitSimple','function GroupRemoveUnitSimple takes unit whichUnit, group whichGroup returns nothing
    call GroupRemoveUnit(whichGroup, whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('GroupAddGroupEnum','function GroupAddGroupEnum takes nothing returns nothing
    call GroupAddUnit(bj_groupAddGroupDest, GetEnumUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('GroupAddGroup','function GroupAddGroup takes group sourceGroup, group destGroup returns nothing
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_groupAddGroupDest = destGroup
    call ForGroup(sourceGroup, function GroupAddGroupEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(sourceGroup)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GroupRemoveGroupEnum','function GroupRemoveGroupEnum takes nothing returns nothing
    call GroupRemoveUnit(bj_groupRemoveGroupDest, GetEnumUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('GroupRemoveGroup','function GroupRemoveGroup takes group sourceGroup, group destGroup returns nothing
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_groupRemoveGroupDest = destGroup
    call ForGroup(sourceGroup, function GroupRemoveGroupEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(sourceGroup)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ForceAddPlayerSimple','function ForceAddPlayerSimple takes player whichPlayer, force whichForce returns nothing
    call ForceAddPlayer(whichForce, whichPlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('ForceRemovePlayerSimple','function ForceRemovePlayerSimple takes player whichPlayer, force whichForce returns nothing
    call ForceRemovePlayer(whichForce, whichPlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('GroupPickRandomUnitEnum','function GroupPickRandomUnitEnum takes nothing returns nothing
    set bj_groupRandomConsidered = bj_groupRandomConsidered + 1
    if (GetRandomInt(1,bj_groupRandomConsidered) == 1) then
        set bj_groupRandomCurrentPick = GetEnumUnit()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GroupPickRandomUnit','function GroupPickRandomUnit takes group whichGroup returns unit
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_groupRandomConsidered = 0
    set bj_groupRandomCurrentPick = null
    call ForGroup(whichGroup, function GroupPickRandomUnitEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(whichGroup)
    endif
    return bj_groupRandomCurrentPick
endfunction
',0,0);
INSERT INTO Function VALUES('ForcePickRandomPlayerEnum','function ForcePickRandomPlayerEnum takes nothing returns nothing
    set bj_forceRandomConsidered = bj_forceRandomConsidered + 1
    if (GetRandomInt(1,bj_forceRandomConsidered) == 1) then
        set bj_forceRandomCurrentPick = GetEnumPlayer()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ForcePickRandomPlayer','function ForcePickRandomPlayer takes force whichForce returns player
    set bj_forceRandomConsidered = 0
    set bj_forceRandomCurrentPick = null
    call ForForce(whichForce, function ForcePickRandomPlayerEnum)
    return bj_forceRandomCurrentPick
endfunction
',0,0);
INSERT INTO Function VALUES('EnumUnitsSelected','function EnumUnitsSelected takes player whichPlayer, boolexpr enumFilter, code enumAction returns nothing
    local group g = CreateGroup()
    call SyncSelections()
    call GroupEnumUnitsSelected(g, whichPlayer, enumFilter)
    call DestroyBoolExpr(enumFilter)
    call ForGroup(g, enumAction)
    call DestroyGroup(g)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRectMatching','function GetUnitsInRectMatching takes rect r, boolexpr filter returns group
    local group g = CreateGroup()
    call GroupEnumUnitsInRect(g, r, filter)
    call DestroyBoolExpr(filter)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRectAll','function GetUnitsInRectAll takes rect r returns group
    return GetUnitsInRectMatching(r, null)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRectOfPlayerFilter','function GetUnitsInRectOfPlayerFilter takes nothing returns boolean
    return GetOwningPlayer(GetFilterUnit()) == bj_groupEnumOwningPlayer
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRectOfPlayer','function GetUnitsInRectOfPlayer takes rect r, player whichPlayer returns group
    local group g = CreateGroup()
    set bj_groupEnumOwningPlayer = whichPlayer
    call GroupEnumUnitsInRect(g, r, filterGetUnitsInRectOfPlayer)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRangeOfLocMatching','function GetUnitsInRangeOfLocMatching takes real radius, location whichLocation, boolexpr filter returns group
    local group g = CreateGroup()
    call GroupEnumUnitsInRangeOfLoc(g, whichLocation, radius, filter)
    call DestroyBoolExpr(filter)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsInRangeOfLocAll','function GetUnitsInRangeOfLocAll takes real radius, location whichLocation returns group
    return GetUnitsInRangeOfLocMatching(radius, whichLocation, null)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfTypeIdAllFilter','function GetUnitsOfTypeIdAllFilter takes nothing returns boolean
    return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfTypeIdAll','function GetUnitsOfTypeIdAll takes integer unitid returns group
    local group   result = CreateGroup()
    local group   g      = CreateGroup()
    local integer index
    set index = 0
    loop
        set bj_groupEnumTypeId = unitid
        call GroupClear(g)
        call GroupEnumUnitsOfPlayer(g, Player(index), filterGetUnitsOfTypeIdAll)
        call GroupAddGroup(g, result)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYER_SLOTS
    endloop
    call DestroyGroup(g)
    return result
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfPlayerMatching','function GetUnitsOfPlayerMatching takes player whichPlayer, boolexpr filter returns group
    local group g = CreateGroup()
    call GroupEnumUnitsOfPlayer(g, whichPlayer, filter)
    call DestroyBoolExpr(filter)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfPlayerAll','function GetUnitsOfPlayerAll takes player whichPlayer returns group
    return GetUnitsOfPlayerMatching(whichPlayer, null)
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfPlayerAndTypeIdFilter','function GetUnitsOfPlayerAndTypeIdFilter takes nothing returns boolean
    return GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsOfPlayerAndTypeId','function GetUnitsOfPlayerAndTypeId takes player whichPlayer, integer unitid returns group
    local group g = CreateGroup()
    set bj_groupEnumTypeId = unitid
    call GroupEnumUnitsOfPlayer(g, whichPlayer, filterGetUnitsOfPlayerAndTypeId)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetUnitsSelectedAll','function GetUnitsSelectedAll takes player whichPlayer returns group
    local group g = CreateGroup()
    call SyncSelections()
    call GroupEnumUnitsSelected(g, whichPlayer, null)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('GetForceOfPlayer','function GetForceOfPlayer takes player whichPlayer returns force
    local force f = CreateForce()
    call ForceAddPlayer(f, whichPlayer)
    return f
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayersAll','function GetPlayersAll takes nothing returns force
    return bj_FORCE_ALL_PLAYERS
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayersByMapControl','function GetPlayersByMapControl takes mapcontrol whichControl returns force
    local force f = CreateForce()
    local integer playerIndex
    local player  indexPlayer
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if GetPlayerController(indexPlayer) == whichControl then
            call ForceAddPlayer(f, indexPlayer)
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYER_SLOTS
    endloop
    return f
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayersAllies','function GetPlayersAllies takes player whichPlayer returns force
    local force f = CreateForce()
    call ForceEnumAllies(f, whichPlayer, null)
    return f
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayersEnemies','function GetPlayersEnemies takes player whichPlayer returns force
    local force f = CreateForce()
    call ForceEnumEnemies(f, whichPlayer, null)
    return f
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayersMatching','function GetPlayersMatching takes boolexpr filter returns force
    local force f = CreateForce()
    call ForceEnumPlayers(f, filter)
    call DestroyBoolExpr(filter)
    return f
endfunction
',0,0);
INSERT INTO Function VALUES('CountUnitsInGroupEnum','function CountUnitsInGroupEnum takes nothing returns nothing
    set bj_groupCountUnits = bj_groupCountUnits + 1
endfunction
',0,0);
INSERT INTO Function VALUES('CountUnitsInGroup','function CountUnitsInGroup takes group g returns integer
    // If the user wants the group destroyed, remember that fact and clear
    // the flag, in case it is used again in the callback.
    local boolean wantDestroy = bj_wantDestroyGroup
    set bj_wantDestroyGroup = false
    set bj_groupCountUnits = 0
    call ForGroup(g, function CountUnitsInGroupEnum)
    // If the user wants the group destroyed, do so now.
    if (wantDestroy) then
        call DestroyGroup(g)
    endif
    return bj_groupCountUnits
endfunction
',0,0);
INSERT INTO Function VALUES('CountPlayersInForceEnum','function CountPlayersInForceEnum takes nothing returns nothing
    set bj_forceCountPlayers = bj_forceCountPlayers + 1
endfunction
',0,0);
INSERT INTO Function VALUES('CountPlayersInForceBJ','function CountPlayersInForceBJ takes force f returns integer
    set bj_forceCountPlayers = 0
    call ForForce(f, function CountPlayersInForceEnum)
    return bj_forceCountPlayers
endfunction
',0,0);
INSERT INTO Function VALUES('GetRandomSubGroupEnum','function GetRandomSubGroupEnum takes nothing returns nothing
    if (bj_randomSubGroupWant > 0) then
        if (bj_randomSubGroupWant >= bj_randomSubGroupTotal) or (GetRandomReal(0,1) < bj_randomSubGroupChance) then
            // We either need every remaining unit, or the unit passed its chance check.
            call GroupAddUnit(bj_randomSubGroupGroup, GetEnumUnit())
            set bj_randomSubGroupWant = bj_randomSubGroupWant - 1
        endif
    endif
    set bj_randomSubGroupTotal = bj_randomSubGroupTotal - 1
endfunction
',0,0);
INSERT INTO Function VALUES('GetRandomSubGroup','function GetRandomSubGroup takes integer count, group sourceGroup returns group
    local group g = CreateGroup()
    set bj_randomSubGroupGroup = g
    set bj_randomSubGroupWant  = count
    set bj_randomSubGroupTotal = CountUnitsInGroup(sourceGroup)
    if (bj_randomSubGroupWant <= 0 or bj_randomSubGroupTotal <= 0) then
        return g
    endif
    set bj_randomSubGroupChance = I2R(bj_randomSubGroupWant) / I2R(bj_randomSubGroupTotal)
    call ForGroup(sourceGroup, function GetRandomSubGroupEnum)
    return g
endfunction
',0,0);
INSERT INTO Function VALUES('LivingPlayerUnitsOfTypeIdFilter','function LivingPlayerUnitsOfTypeIdFilter takes nothing returns boolean
    local unit filterUnit = GetFilterUnit()
    return IsUnitAliveBJ(filterUnit) and GetUnitTypeId(filterUnit) == bj_livingPlayerUnitsTypeId
endfunction
',0,0);
INSERT INTO Function VALUES('CountLivingPlayerUnitsOfTypeId','function CountLivingPlayerUnitsOfTypeId takes integer unitId, player whichPlayer returns integer
    local group g
    local integer matchedCount
    set g = CreateGroup()
    set bj_livingPlayerUnitsTypeId = unitId
    call GroupEnumUnitsOfPlayer(g, whichPlayer, filterLivingPlayerUnitsOfTypeId)
    set matchedCount = CountUnitsInGroup(g)
    call DestroyGroup(g)
    return matchedCount
endfunction
',0,0);
INSERT INTO Function VALUES('ResetUnitAnimation','function ResetUnitAnimation takes unit whichUnit returns nothing
    call SetUnitAnimation(whichUnit, "stand")
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitTimeScalePercent','function SetUnitTimeScalePercent takes unit whichUnit, real percentScale returns nothing
    call SetUnitTimeScale(whichUnit, percentScale * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitScalePercent','function SetUnitScalePercent takes unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ returns nothing
    call SetUnitScale(whichUnit, percentScaleX * 0.01, percentScaleY * 0.01, percentScaleZ * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitVertexColorBJ','function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
    call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('UnitAddIndicatorBJ','function UnitAddIndicatorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
    call AddIndicator(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('DestructableAddIndicatorBJ','function DestructableAddIndicatorBJ takes destructable whichDestructable, real red, real green, real blue, real transparency returns nothing
    call AddIndicator(whichDestructable, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('ItemAddIndicatorBJ','function ItemAddIndicatorBJ takes item whichItem, real red, real green, real blue, real transparency returns nothing
    call AddIndicator(whichItem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitFacingToFaceLocTimed','function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
    local location unitLoc = GetUnitLoc(whichUnit)
    call SetUnitFacingTimed(whichUnit, AngleBetweenPoints(unitLoc, target), duration)
    call RemoveLocation(unitLoc)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitFacingToFaceUnitTimed','function SetUnitFacingToFaceUnitTimed takes unit whichUnit, unit target, real duration returns nothing
    local location unitLoc = GetUnitLoc(target)
    call SetUnitFacingToFaceLocTimed(whichUnit, unitLoc, duration)
    call RemoveLocation(unitLoc)
endfunction
',0,0);
INSERT INTO Function VALUES('QueueUnitAnimationBJ','function QueueUnitAnimationBJ takes unit whichUnit, string whichAnimation returns nothing
    call QueueUnitAnimation(whichUnit, whichAnimation)
endfunction
',0,0);
INSERT INTO Function VALUES('SetDestructableAnimationBJ','function SetDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
    call SetDestructableAnimation(d, whichAnimation)
endfunction
',0,0);
INSERT INTO Function VALUES('QueueDestructableAnimationBJ','function QueueDestructableAnimationBJ takes destructable d, string whichAnimation returns nothing
    call QueueDestructableAnimation(d, whichAnimation)
endfunction
',0,0);
INSERT INTO Function VALUES('SetDestAnimationSpeedPercent','function SetDestAnimationSpeedPercent takes destructable d, real percentScale returns nothing
    call SetDestructableAnimationSpeed(d, percentScale * 0.01)
endfunction
',0,0);
INSERT INTO Function VALUES('DialogDisplayBJ','function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing
    call DialogDisplay(whichPlayer, whichDialog, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('DialogSetMessageBJ','function DialogSetMessageBJ takes dialog whichDialog, string message returns nothing
    call DialogSetMessage(whichDialog, message)
endfunction
',0,0);
INSERT INTO Function VALUES('DialogAddButtonBJ','function DialogAddButtonBJ takes dialog whichDialog, string buttonText returns button
    set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,0)
    return bj_lastCreatedButton
endfunction
',0,0);
INSERT INTO Function VALUES('DialogAddButtonWithHotkeyBJ','function DialogAddButtonWithHotkeyBJ takes dialog whichDialog, string buttonText, integer hotkey returns button
    set bj_lastCreatedButton = DialogAddButton(whichDialog, buttonText,hotkey)
    return bj_lastCreatedButton
endfunction
',0,0);
INSERT INTO Function VALUES('DialogClearBJ','function DialogClearBJ takes dialog whichDialog returns nothing
    call DialogClear(whichDialog)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedButtonBJ','function GetLastCreatedButtonBJ takes nothing returns button
    return bj_lastCreatedButton
endfunction
',0,0);
INSERT INTO Function VALUES('GetClickedButtonBJ','function GetClickedButtonBJ takes nothing returns button
    return GetClickedButton()
endfunction
',0,0);
INSERT INTO Function VALUES('GetClickedDialogBJ','function GetClickedDialogBJ takes nothing returns dialog
    return GetClickedDialog()
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceBJ','function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing
    // Prevent players from attempting to ally with themselves.
    if (sourcePlayer == otherPlayer) then
        return
    endif
    call SetPlayerAlliance(sourcePlayer, otherPlayer, whichAllianceSetting, value)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceStateAllyBJ','function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_PASSIVE,       flag)
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_REQUEST,  flag)
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_HELP_RESPONSE, flag)
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_XP,     flag)
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_SPELLS, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceStateVisionBJ','function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_VISION, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceStateControlBJ','function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_CONTROL, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceStateFullControlBJ','function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
    call SetPlayerAlliance(sourcePlayer, otherPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAllianceStateBJ','function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing
    // Prevent players from attempting to ally with themselves.
    if (sourcePlayer == otherPlayer) then
        return
    endif
    if allianceState == bj_ALLIANCE_UNALLIED then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
    elseif allianceState == bj_ALLIANCE_UNALLIED_VISION then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
    elseif allianceState == bj_ALLIANCE_ALLIED then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
    elseif allianceState == bj_ALLIANCE_ALLIED_VISION then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
    elseif allianceState == bj_ALLIANCE_ALLIED_UNITS then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
    elseif allianceState == bj_ALLIANCE_ALLIED_ADVUNITS then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, true  )
    elseif allianceState == bj_ALLIANCE_NEUTRAL then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
        call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
    elseif allianceState == bj_ALLIANCE_NEUTRAL_VISION then
        call SetPlayerAllianceStateAllyBJ(        sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateVisionBJ(      sourcePlayer, otherPlayer, true  )
        call SetPlayerAllianceStateControlBJ(     sourcePlayer, otherPlayer, false )
        call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false )
        call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true )
    else
        // Unrecognized alliance state - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetForceAllianceStateBJ','function SetForceAllianceStateBJ takes force sourceForce, force targetForce, integer allianceState returns nothing
    local integer sourceIndex
    local integer targetIndex
    set sourceIndex = 0
    loop
        if (sourceForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(sourceIndex), sourceForce)) then
            set targetIndex = 0
            loop
                if (targetForce==bj_FORCE_ALL_PLAYERS or IsPlayerInForce(Player(targetIndex), targetForce)) then
                    call SetPlayerAllianceStateBJ(Player(sourceIndex), Player(targetIndex), allianceState)
                endif
                set targetIndex = targetIndex + 1
                exitwhen targetIndex == bj_MAX_PLAYER_SLOTS
            endloop
        endif
        set sourceIndex = sourceIndex + 1
        exitwhen sourceIndex == bj_MAX_PLAYER_SLOTS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('PlayersAreCoAllied','function PlayersAreCoAllied takes player playerA, player playerB returns boolean
    // Players are considered to be allied with themselves.
    if (playerA == playerB) then
        return true
    endif
    // Co-allies are both allied with each other.
    if GetPlayerAlliance(playerA, playerB, ALLIANCE_PASSIVE) then
        if GetPlayerAlliance(playerB, playerA, ALLIANCE_PASSIVE) then
            return true
        endif
    endif
    return false
endfunction
',0,0);
INSERT INTO Function VALUES('ShareEverythingWithTeamAI','function ShareEverythingWithTeamAI takes player whichPlayer returns nothing
    local integer playerIndex
    local player  indexPlayer
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
            if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
                call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
                call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
                call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
            endif
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('ShareEverythingWithTeam','function ShareEverythingWithTeam takes player whichPlayer returns nothing
    local integer playerIndex
    local player  indexPlayer
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (PlayersAreCoAllied(whichPlayer, indexPlayer) and whichPlayer != indexPlayer) then
            call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_VISION, true)
            call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_CONTROL, true)
            call SetPlayerAlliance(indexPlayer, whichPlayer, ALLIANCE_SHARED_CONTROL, true)
            call SetPlayerAlliance(whichPlayer, indexPlayer, ALLIANCE_SHARED_ADVANCED_CONTROL, true)
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('ConfigureNeutralVictim','function ConfigureNeutralVictim takes nothing returns nothing
    local integer index
    local player indexPlayer
    local player neutralVictim = Player(bj_PLAYER_NEUTRAL_VICTIM)
    set index = 0
    loop
        set indexPlayer = Player(index)
        call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
        call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, false)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    // Neutral Victim and Neutral Aggressive should not fight each other.
    set indexPlayer = Player(PLAYER_NEUTRAL_AGGRESSIVE)
    call SetPlayerAlliance(neutralVictim, indexPlayer, ALLIANCE_PASSIVE, true)
    call SetPlayerAlliance(indexPlayer, neutralVictim, ALLIANCE_PASSIVE, true)
    // Neutral Victim does not give bounties.
    call SetPlayerState(neutralVictim, PLAYER_STATE_GIVES_BOUNTY, 0)
endfunction
',0,0);
INSERT INTO Function VALUES('MakeUnitsPassiveForPlayerEnum','function MakeUnitsPassiveForPlayerEnum takes nothing returns nothing
    call SetUnitOwner(GetEnumUnit(), Player(bj_PLAYER_NEUTRAL_VICTIM), false)
endfunction
',0,0);
INSERT INTO Function VALUES('MakeUnitsPassiveForPlayer','function MakeUnitsPassiveForPlayer takes player whichPlayer returns nothing
    local group   playerUnits = CreateGroup()
    call CachePlayerHeroData(whichPlayer)
    call GroupEnumUnitsOfPlayer(playerUnits, whichPlayer, null)
    call ForGroup(playerUnits, function MakeUnitsPassiveForPlayerEnum)
    call DestroyGroup(playerUnits)
endfunction
',0,0);
INSERT INTO Function VALUES('MakeUnitsPassiveForTeam','function MakeUnitsPassiveForTeam takes player whichPlayer returns nothing
    local integer playerIndex
    local player  indexPlayer
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if PlayersAreCoAllied(whichPlayer, indexPlayer) then
            call MakeUnitsPassiveForPlayer(indexPlayer)
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('AllowVictoryDefeat','function AllowVictoryDefeat takes playergameresult gameResult returns boolean
    if (gameResult == PLAYER_GAME_RESULT_VICTORY) then
        return not IsNoVictoryCheat()
    endif
    if (gameResult == PLAYER_GAME_RESULT_DEFEAT) then
        return not IsNoDefeatCheat()
    endif
    if (gameResult == PLAYER_GAME_RESULT_NEUTRAL) then
        return (not IsNoVictoryCheat()) and (not IsNoDefeatCheat())
    endif
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('EndGameBJ','function EndGameBJ takes nothing returns nothing
    call EndGame( true )
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeVictoryDialogBJ','function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()
    local string formatString
    // Display "player was victorious" or "player has left the game" message
    if (leftGame) then
        set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
    else
        set formatString = GetLocalizedString( "PLAYER_VICTORIOUS" )
    endif
    call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
    call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
    call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_GAME" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_GAME") )
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
    call DialogDisplay( whichPlayer, d, true )
    call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDefeatDialogBJ','function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()
    local string formatString
    // Display "player was defeated" or "player has left the game" message
    if (leftGame) then
        set formatString = GetLocalizedString( "PLAYER_LEFT_GAME" )
    else
        set formatString = GetLocalizedString( "PLAYER_DEFEATED" )
    endif
    call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, formatString)
    call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_DEFEAT_MSG" ) )
    // Only show the continue button if the game is not over and observers on death are allowed
    if (not bj_meleeGameOver and IsMapFlagSet(MAP_OBSERVERS_ON_DEATH)) then
        call DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE_OBSERVING" ), GetLocalizedHotkey("GAMEOVER_CONTINUE_OBSERVING") )
    endif
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_QUIT_GAME" ), GetLocalizedHotkey("GAMEOVER_QUIT_GAME") ) )
    call DialogDisplay( whichPlayer, d, true )
    call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
',0,0);
INSERT INTO Function VALUES('GameOverDialogBJ','function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()
    local string  s
    // Display "player left the game" message
    call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_LEFT_GAME" ))
    if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
        set s = GetLocalizedString( "GAMEOVER_DISCONNECTED" )
    else
        set s = GetLocalizedString( "GAMEOVER_GAME_OVER" )
    endif
    call DialogSetMessage( d, s )
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_OK" ), GetLocalizedHotkey("GAMEOVER_OK") ) )
    call DialogDisplay( whichPlayer, d, true )
    call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
',0,0);
INSERT INTO Function VALUES('RemovePlayerPreserveUnitsBJ','function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing
    if AllowVictoryDefeat(gameResult) then
        call RemovePlayer(whichPlayer, gameResult)
        if( gameResult == PLAYER_GAME_RESULT_VICTORY ) then
            call MeleeVictoryDialogBJ( whichPlayer, leftGame )
            return
        elseif( gameResult == PLAYER_GAME_RESULT_DEFEAT ) then
            call MeleeDefeatDialogBJ( whichPlayer, leftGame )
        else
            call GameOverDialogBJ( whichPlayer, leftGame )
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CustomVictoryOkBJ','function CustomVictoryOkBJ takes nothing returns nothing
    if bj_isSinglePlayer then
        call PauseGame( false )
        // Bump the difficulty back up to the default.
        call SetGameDifficulty(GetDefaultDifficulty())
    endif
    if (bj_changeLevelMapName == null) then
        call EndGame( bj_changeLevelShowScores )
    else
        call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CustomVictoryQuitBJ','function CustomVictoryQuitBJ takes nothing returns nothing
    if bj_isSinglePlayer then
        call PauseGame( false )
        // Bump the difficulty back up to the default.
        call SetGameDifficulty(GetDefaultDifficulty())
    endif
    call EndGame( bj_changeLevelShowScores )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomVictoryDialogBJ','function CustomVictoryDialogBJ takes player whichPlayer returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()
    call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) )
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE" ), GetLocalizedHotkey("GAMEOVER_CONTINUE") ) )
    call TriggerAddAction( t, function CustomVictoryOkBJ )
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
    call TriggerAddAction( t, function CustomVictoryQuitBJ )
    if (GetLocalPlayer() == whichPlayer) then
        call EnableUserControl( true )
        if bj_isSinglePlayer then
            call PauseGame( true )
        endif
        call EnableUserUI(false)
    endif
    call DialogDisplay( whichPlayer, d, true )
    call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
    call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomVictorySkipBJ','function CustomVictorySkipBJ takes player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        if bj_isSinglePlayer then
            // Bump the difficulty back up to the default.
            call SetGameDifficulty(GetDefaultDifficulty())
        endif
        if (bj_changeLevelMapName == null) then
            call EndGame( bj_changeLevelShowScores )
        else
            call ChangeLevel( bj_changeLevelMapName, bj_changeLevelShowScores )
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CustomVictoryBJ','function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing
    if AllowVictoryDefeat( PLAYER_GAME_RESULT_VICTORY ) then
        call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_VICTORY )
        if not bj_isSinglePlayer then
            call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_VICTORIOUS" ) )
        endif
        // UI only needs to be displayed to users.
        if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
            set bj_changeLevelShowScores = showScores
            if showDialog then
                call CustomVictoryDialogBJ( whichPlayer )
            else
                call CustomVictorySkipBJ( whichPlayer )
            endif
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatRestartBJ','function CustomDefeatRestartBJ takes nothing returns nothing
    call PauseGame( false )
    call RestartGame( true )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatReduceDifficultyBJ','function CustomDefeatReduceDifficultyBJ takes nothing returns nothing
    local gamedifficulty diff = GetGameDifficulty()
    call PauseGame( false )
    // Knock the difficulty down, if possible.
    if (diff == MAP_DIFFICULTY_EASY) then
        // Sorry, but it doesn''t get any easier than this.
    elseif (diff == MAP_DIFFICULTY_NORMAL) then
        call SetGameDifficulty(MAP_DIFFICULTY_EASY)
    elseif (diff == MAP_DIFFICULTY_HARD) then
        call SetGameDifficulty(MAP_DIFFICULTY_NORMAL)
    else
        // Unrecognized difficulty
    endif
    call RestartGame( true )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatLoadBJ','function CustomDefeatLoadBJ takes nothing returns nothing
    call PauseGame( false )
    call DisplayLoadDialog()
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatQuitBJ','function CustomDefeatQuitBJ takes nothing returns nothing
    if bj_isSinglePlayer then
        call PauseGame( false )
    endif
    // Bump the difficulty back up to the default.
    call SetGameDifficulty(GetDefaultDifficulty())
    call EndGame( true )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatDialogBJ','function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()
    call DialogSetMessage( d, message )
    if bj_isSinglePlayer then
        set t = CreateTrigger()
        call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_RESTART" ), GetLocalizedHotkey("GAMEOVER_RESTART") ) )
        call TriggerAddAction( t, function CustomDefeatRestartBJ )
        if (GetGameDifficulty() != MAP_DIFFICULTY_EASY) then
            set t = CreateTrigger()
            call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_REDUCE_DIFFICULTY" ), GetLocalizedHotkey("GAMEOVER_REDUCE_DIFFICULTY") ) )
            call TriggerAddAction( t, function CustomDefeatReduceDifficultyBJ )
        endif
        set t = CreateTrigger()
        call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_LOAD" ), GetLocalizedHotkey("GAMEOVER_LOAD") ) )
        call TriggerAddAction( t, function CustomDefeatLoadBJ )
    endif
    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
    call TriggerAddAction( t, function CustomDefeatQuitBJ )
    if (GetLocalPlayer() == whichPlayer) then
        call EnableUserControl( true )
        if bj_isSinglePlayer then
            call PauseGame( true )
        endif
        call EnableUserUI(false)
    endif
    call DialogDisplay( whichPlayer, d, true )
    call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
    call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
',0,0);
INSERT INTO Function VALUES('CustomDefeatBJ','function CustomDefeatBJ takes player whichPlayer, string message returns nothing
    if AllowVictoryDefeat( PLAYER_GAME_RESULT_DEFEAT ) then
        call RemovePlayer( whichPlayer, PLAYER_GAME_RESULT_DEFEAT )
        if not bj_isSinglePlayer then
            call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_DEFEATED" ) )
        endif
        // UI only needs to be displayed to users.
        if (GetPlayerController(whichPlayer) == MAP_CONTROL_USER) then
            call CustomDefeatDialogBJ( whichPlayer, message )
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetNextLevelBJ','function SetNextLevelBJ takes string nextLevel returns nothing
    if (nextLevel == "") then
        set bj_changeLevelMapName = null
    else
        set bj_changeLevelMapName = nextLevel
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerOnScoreScreenBJ','function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing
    call SetPlayerOnScoreScreen(whichPlayer, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('CreateQuestBJ','function CreateQuestBJ takes integer questType, string title, string description, string iconPath returns quest
    local boolean required   = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_REQ_UNDISCOVERED)
    local boolean discovered = (questType == bj_QUESTTYPE_REQ_DISCOVERED) or (questType == bj_QUESTTYPE_OPT_DISCOVERED)
    set bj_lastCreatedQuest = CreateQuest()
    call QuestSetTitle(bj_lastCreatedQuest, title)
    call QuestSetDescription(bj_lastCreatedQuest, description)
    call QuestSetIconPath(bj_lastCreatedQuest, iconPath)
    call QuestSetRequired(bj_lastCreatedQuest, required)
    call QuestSetDiscovered(bj_lastCreatedQuest, discovered)
    call QuestSetCompleted(bj_lastCreatedQuest, false)
    return bj_lastCreatedQuest
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyQuestBJ','function DestroyQuestBJ takes quest whichQuest returns nothing
    call DestroyQuest(whichQuest)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetEnabledBJ','function QuestSetEnabledBJ takes boolean enabled, quest whichQuest returns nothing
    call QuestSetEnabled(whichQuest, enabled)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetTitleBJ','function QuestSetTitleBJ takes quest whichQuest, string title returns nothing
    call QuestSetTitle(whichQuest, title)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetDescriptionBJ','function QuestSetDescriptionBJ takes quest whichQuest, string description returns nothing
    call QuestSetDescription(whichQuest, description)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetCompletedBJ','function QuestSetCompletedBJ takes quest whichQuest, boolean completed returns nothing
    call QuestSetCompleted(whichQuest, completed)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetFailedBJ','function QuestSetFailedBJ takes quest whichQuest, boolean failed returns nothing
    call QuestSetFailed(whichQuest, failed)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestSetDiscoveredBJ','function QuestSetDiscoveredBJ takes quest whichQuest, boolean discovered returns nothing
    call QuestSetDiscovered(whichQuest, discovered)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedQuestBJ','function GetLastCreatedQuestBJ takes nothing returns quest
    return bj_lastCreatedQuest
endfunction
',0,0);
INSERT INTO Function VALUES('CreateQuestItemBJ','function CreateQuestItemBJ takes quest whichQuest, string description returns questitem
    set bj_lastCreatedQuestItem = QuestCreateItem(whichQuest)
    call QuestItemSetDescription(bj_lastCreatedQuestItem, description)
    call QuestItemSetCompleted(bj_lastCreatedQuestItem, false)
    return bj_lastCreatedQuestItem
endfunction
',0,0);
INSERT INTO Function VALUES('QuestItemSetDescriptionBJ','function QuestItemSetDescriptionBJ takes questitem whichQuestItem, string description returns nothing
    call QuestItemSetDescription(whichQuestItem, description)
endfunction
',0,0);
INSERT INTO Function VALUES('QuestItemSetCompletedBJ','function QuestItemSetCompletedBJ takes questitem whichQuestItem, boolean completed returns nothing
    call QuestItemSetCompleted(whichQuestItem, completed)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedQuestItemBJ','function GetLastCreatedQuestItemBJ takes nothing returns questitem
    return bj_lastCreatedQuestItem
endfunction
',0,0);
INSERT INTO Function VALUES('CreateDefeatConditionBJ','function CreateDefeatConditionBJ takes string description returns defeatcondition
    set bj_lastCreatedDefeatCondition = CreateDefeatCondition()
    call DefeatConditionSetDescription(bj_lastCreatedDefeatCondition, description)
    return bj_lastCreatedDefeatCondition
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyDefeatConditionBJ','function DestroyDefeatConditionBJ takes defeatcondition whichCondition returns nothing
    call DestroyDefeatCondition(whichCondition)
endfunction
',0,0);
INSERT INTO Function VALUES('DefeatConditionSetDescriptionBJ','function DefeatConditionSetDescriptionBJ takes defeatcondition whichCondition, string description returns nothing
    call DefeatConditionSetDescription(whichCondition, description)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedDefeatConditionBJ','function GetLastCreatedDefeatConditionBJ takes nothing returns defeatcondition
    return bj_lastCreatedDefeatCondition
endfunction
',0,0);
INSERT INTO Function VALUES('FlashQuestDialogButtonBJ','function FlashQuestDialogButtonBJ takes nothing returns nothing
    call FlashQuestDialogButton()
endfunction
',0,0);
INSERT INTO Function VALUES('QuestMessageBJ','function QuestMessageBJ takes force f, integer messageType, string message returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), f)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        if (messageType == bj_QUESTMESSAGE_DISCOVERED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUEST, message)
            call StartSound(bj_questDiscoveredSound)
            call FlashQuestDialogButton()
        elseif (messageType == bj_QUESTMESSAGE_UPDATED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTUPDATE, message)
            call StartSound(bj_questUpdatedSound)
            call FlashQuestDialogButton()
        elseif (messageType == bj_QUESTMESSAGE_COMPLETED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTDONE, message)
            call StartSound(bj_questCompletedSound)
            call FlashQuestDialogButton()
        elseif (messageType == bj_QUESTMESSAGE_FAILED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTFAILED, message)
            call StartSound(bj_questFailedSound)
            call FlashQuestDialogButton()
        elseif (messageType == bj_QUESTMESSAGE_REQUIREMENT) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_QUESTREQUIREMENT, message)
        elseif (messageType == bj_QUESTMESSAGE_MISSIONFAILED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_MISSIONFAILED, message)
            call StartSound(bj_questFailedSound)
        elseif (messageType == bj_QUESTMESSAGE_HINT) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_HINT, message)
            call StartSound(bj_questHintSound)
        elseif (messageType == bj_QUESTMESSAGE_ALWAYSHINT) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ALWAYSHINT, message)
            call StartSound(bj_questHintSound)
        elseif (messageType == bj_QUESTMESSAGE_SECRET) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_SECRET, message)
            call StartSound(bj_questSecretSound)
        elseif (messageType == bj_QUESTMESSAGE_UNITACQUIRED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITACQUIRED, message)
            call StartSound(bj_questHintSound)
        elseif (messageType == bj_QUESTMESSAGE_UNITAVAILABLE) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_UNITAVAILABLE, message)
            call StartSound(bj_questHintSound)
        elseif (messageType == bj_QUESTMESSAGE_ITEMACQUIRED) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_ITEMACQUIRED, message)
            call StartSound(bj_questItemAcquiredSound)
        elseif (messageType == bj_QUESTMESSAGE_WARNING) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, " ")
            call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_TEXT_DELAY_WARNING, message)
            call StartSound(bj_questWarningSound)
        else
            // Unrecognized message type - ignore the request.
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('StartTimerBJ','function StartTimerBJ takes timer t, boolean periodic, real timeout returns timer
    set bj_lastStartedTimer = t
    call TimerStart(t, timeout, periodic, null)
    return bj_lastStartedTimer
endfunction
',0,0);
INSERT INTO Function VALUES('CreateTimerBJ','function CreateTimerBJ takes boolean periodic, real timeout returns timer
    set bj_lastStartedTimer = CreateTimer()
    call TimerStart(bj_lastStartedTimer, timeout, periodic, null)
    return bj_lastStartedTimer
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyTimerBJ','function DestroyTimerBJ takes timer whichTimer returns nothing
    call DestroyTimer(whichTimer)
endfunction
',0,0);
INSERT INTO Function VALUES('PauseTimerBJ','function PauseTimerBJ takes boolean pause, timer whichTimer returns nothing
    if pause then
        call PauseTimer(whichTimer)
    else
        call ResumeTimer(whichTimer)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedTimerBJ','function GetLastCreatedTimerBJ takes nothing returns timer
    return bj_lastStartedTimer
endfunction
',0,0);
INSERT INTO Function VALUES('CreateTimerDialogBJ','function CreateTimerDialogBJ takes timer t, string title returns timerdialog
    set bj_lastCreatedTimerDialog = CreateTimerDialog(t)
    call TimerDialogSetTitle(bj_lastCreatedTimerDialog, title)
    call TimerDialogDisplay(bj_lastCreatedTimerDialog, true)
    return bj_lastCreatedTimerDialog
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyTimerDialogBJ','function DestroyTimerDialogBJ takes timerdialog td returns nothing
    call DestroyTimerDialog(td)
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogSetTitleBJ','function TimerDialogSetTitleBJ takes timerdialog td, string title returns nothing
    call TimerDialogSetTitle(td, title)
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogSetTitleColorBJ','function TimerDialogSetTitleColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
    call TimerDialogSetTitleColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogSetTimeColorBJ','function TimerDialogSetTimeColorBJ takes timerdialog td, real red, real green, real blue, real transparency returns nothing
    call TimerDialogSetTimeColor(td, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogSetSpeedBJ','function TimerDialogSetSpeedBJ takes timerdialog td, real speedMultFactor returns nothing
    call TimerDialogSetSpeed(td, speedMultFactor)
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogDisplayForPlayerBJ','function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call TimerDialogDisplay(td, show)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TimerDialogDisplayBJ','function TimerDialogDisplayBJ takes boolean show, timerdialog td returns nothing
    call TimerDialogDisplay(td, show)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedTimerDialogBJ','function GetLastCreatedTimerDialogBJ takes nothing returns timerdialog
    return bj_lastCreatedTimerDialog
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardResizeBJ','function LeaderboardResizeBJ takes leaderboard lb returns nothing
    local integer size = LeaderboardGetItemCount(lb)
    if (LeaderboardGetLabelText(lb) == "") then
        set size = size - 1
    endif
    call LeaderboardSetSizeByItemCount(lb, size)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetPlayerItemValueBJ','function LeaderboardSetPlayerItemValueBJ takes player whichPlayer, leaderboard lb, integer val returns nothing
    call LeaderboardSetItemValue(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetPlayerItemLabelBJ','function LeaderboardSetPlayerItemLabelBJ takes player whichPlayer, leaderboard lb, string val returns nothing
    call LeaderboardSetItemLabel(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), val)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetPlayerItemStyleBJ','function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing
    call LeaderboardSetItemStyle(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), showLabel, showValue, showIcon)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetPlayerItemLabelColorBJ','function LeaderboardSetPlayerItemLabelColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
    call LeaderboardSetItemLabelColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetPlayerItemValueColorBJ','function LeaderboardSetPlayerItemValueColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
    call LeaderboardSetItemValueColor(lb, LeaderboardGetPlayerIndex(lb, whichPlayer), PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetLabelColorBJ','function LeaderboardSetLabelColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
    call LeaderboardSetLabelColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetValueColorBJ','function LeaderboardSetValueColorBJ takes leaderboard lb, real red, real green, real blue, real transparency returns nothing
    call LeaderboardSetValueColor(lb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetLabelBJ','function LeaderboardSetLabelBJ takes leaderboard lb, string label returns nothing
    call LeaderboardSetLabel(lb, label)
    call LeaderboardResizeBJ(lb)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSetStyleBJ','function LeaderboardSetStyleBJ takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
    call LeaderboardSetStyle(lb, showLabel, showNames, showValues, showIcons)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardGetItemCountBJ','function LeaderboardGetItemCountBJ takes leaderboard lb returns integer
    return LeaderboardGetItemCount(lb)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardHasPlayerItemBJ','function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean
    return LeaderboardHasPlayerItem(lb, whichPlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('ForceSetLeaderboardBJ','function ForceSetLeaderboardBJ takes leaderboard lb, force toForce returns nothing
    local integer index
    local player  indexPlayer
    set index = 0
    loop
        set indexPlayer = Player(index)
        if IsPlayerInForce(indexPlayer, toForce) then
            call PlayerSetLeaderboard(indexPlayer, lb)
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('CreateLeaderboardBJ','function CreateLeaderboardBJ takes force toForce, string label returns leaderboard
    set bj_lastCreatedLeaderboard = CreateLeaderboard()
    call LeaderboardSetLabel(bj_lastCreatedLeaderboard, label)
    call ForceSetLeaderboardBJ(bj_lastCreatedLeaderboard, toForce)
    call LeaderboardDisplay(bj_lastCreatedLeaderboard, true)
    return bj_lastCreatedLeaderboard
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyLeaderboardBJ','function DestroyLeaderboardBJ takes leaderboard lb returns nothing
    call DestroyLeaderboard(lb)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardDisplayBJ','function LeaderboardDisplayBJ takes boolean show, leaderboard lb returns nothing
    call LeaderboardDisplay(lb, show)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardAddItemBJ','function LeaderboardAddItemBJ takes player whichPlayer, leaderboard lb, string label, integer value returns nothing
    if (LeaderboardHasPlayerItem(lb, whichPlayer)) then
        call LeaderboardRemovePlayerItem(lb, whichPlayer)
    endif
    call LeaderboardAddItem(lb, label, value, whichPlayer)
    call LeaderboardResizeBJ(lb)
    //call LeaderboardSetSizeByItemCount(lb, LeaderboardGetItemCount(lb))
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardRemovePlayerItemBJ','function LeaderboardRemovePlayerItemBJ takes player whichPlayer, leaderboard lb returns nothing
    call LeaderboardRemovePlayerItem(lb, whichPlayer)
    call LeaderboardResizeBJ(lb)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSortItemsBJ','function LeaderboardSortItemsBJ takes leaderboard lb, integer sortType, boolean ascending returns nothing
    if (sortType == bj_SORTTYPE_SORTBYVALUE) then
        call LeaderboardSortItemsByValue(lb, ascending)
    elseif (sortType == bj_SORTTYPE_SORTBYPLAYER) then
        call LeaderboardSortItemsByPlayer(lb, ascending)
    elseif (sortType == bj_SORTTYPE_SORTBYLABEL) then
        call LeaderboardSortItemsByLabel(lb, ascending)
    else
        // Unrecognized sort type - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSortItemsByPlayerBJ','function LeaderboardSortItemsByPlayerBJ takes leaderboard lb, boolean ascending returns nothing
    call LeaderboardSortItemsByPlayer(lb, ascending)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardSortItemsByLabelBJ','function LeaderboardSortItemsByLabelBJ takes leaderboard lb, boolean ascending returns nothing
    call LeaderboardSortItemsByLabel(lb, ascending)
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardGetPlayerIndexBJ','function LeaderboardGetPlayerIndexBJ takes player whichPlayer, leaderboard lb returns integer
    return LeaderboardGetPlayerIndex(lb, whichPlayer) + 1
endfunction
',0,0);
INSERT INTO Function VALUES('LeaderboardGetIndexedPlayerBJ','function LeaderboardGetIndexedPlayerBJ takes integer position, leaderboard lb returns player
    local integer index
    local player  indexPlayer
    set index = 0
    loop
        set indexPlayer = Player(index)
        if (LeaderboardGetPlayerIndex(lb, indexPlayer) == position - 1) then
            return indexPlayer
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    return Player(PLAYER_NEUTRAL_PASSIVE)
endfunction
',0,0);
INSERT INTO Function VALUES('PlayerGetLeaderboardBJ','function PlayerGetLeaderboardBJ takes player whichPlayer returns leaderboard
    return PlayerGetLeaderboard(whichPlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedLeaderboard','function GetLastCreatedLeaderboard takes nothing returns leaderboard
    return bj_lastCreatedLeaderboard
endfunction
',0,0);
INSERT INTO Function VALUES('CreateMultiboardBJ','function CreateMultiboardBJ takes integer cols, integer rows, string title returns multiboard
    set bj_lastCreatedMultiboard = CreateMultiboard()
    call MultiboardSetRowCount(bj_lastCreatedMultiboard, rows)
    call MultiboardSetColumnCount(bj_lastCreatedMultiboard, cols)
    call MultiboardSetTitleText(bj_lastCreatedMultiboard, title)
    call MultiboardDisplay(bj_lastCreatedMultiboard, true)
    return bj_lastCreatedMultiboard
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyMultiboardBJ','function DestroyMultiboardBJ takes multiboard mb returns nothing
    call DestroyMultiboard(mb)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedMultiboard','function GetLastCreatedMultiboard takes nothing returns multiboard
    return bj_lastCreatedMultiboard
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardDisplayBJ','function MultiboardDisplayBJ takes boolean show, multiboard mb returns nothing
    call MultiboardDisplay(mb, show)
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardMinimizeBJ','function MultiboardMinimizeBJ takes boolean minimize, multiboard mb returns nothing
    call MultiboardMinimize(mb, minimize)
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetTitleTextColorBJ','function MultiboardSetTitleTextColorBJ takes multiboard mb, real red, real green, real blue, real transparency returns nothing
    call MultiboardSetTitleTextColor(mb, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardAllowDisplayBJ','function MultiboardAllowDisplayBJ takes boolean flag returns nothing
    call MultiboardSuppressDisplay(not flag)
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetItemStyleBJ','function MultiboardSetItemStyleBJ takes multiboard mb, integer col, integer row, boolean showValue, boolean showIcon returns nothing
    local integer curRow = 0
    local integer curCol = 0
    local integer numRows = MultiboardGetRowCount(mb)
    local integer numCols = MultiboardGetColumnCount(mb)
    local multiboarditem mbitem = null
    // Loop over rows, using 1-based index
    loop
        set curRow = curRow + 1
        exitwhen curRow > numRows
        // Apply setting to the requested row, or all rows (if row is 0)
        if (row == 0 or row == curRow) then
            // Loop over columns, using 1-based index
            set curCol = 0
            loop
                set curCol = curCol + 1
                exitwhen curCol > numCols
                // Apply setting to the requested column, or all columns (if col is 0)
                if (col == 0 or col == curCol) then
                    set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
                    call MultiboardSetItemStyle(mbitem, showValue, showIcon)
                    call MultiboardReleaseItem(mbitem)
                endif
            endloop
        endif
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetItemValueBJ','function MultiboardSetItemValueBJ takes multiboard mb, integer col, integer row, string val returns nothing
    local integer curRow = 0
    local integer curCol = 0
    local integer numRows = MultiboardGetRowCount(mb)
    local integer numCols = MultiboardGetColumnCount(mb)
    local multiboarditem mbitem = null
    // Loop over rows, using 1-based index
    loop
        set curRow = curRow + 1
        exitwhen curRow > numRows
        // Apply setting to the requested row, or all rows (if row is 0)
        if (row == 0 or row == curRow) then
            // Loop over columns, using 1-based index
            set curCol = 0
            loop
                set curCol = curCol + 1
                exitwhen curCol > numCols
                // Apply setting to the requested column, or all columns (if col is 0)
                if (col == 0 or col == curCol) then
                    set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
                    call MultiboardSetItemValue(mbitem, val)
                    call MultiboardReleaseItem(mbitem)
                endif
            endloop
        endif
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetItemColorBJ','function MultiboardSetItemColorBJ takes multiboard mb, integer col, integer row, real red, real green, real blue, real transparency returns nothing
    local integer curRow = 0
    local integer curCol = 0
    local integer numRows = MultiboardGetRowCount(mb)
    local integer numCols = MultiboardGetColumnCount(mb)
    local multiboarditem mbitem = null
    // Loop over rows, using 1-based index
    loop
        set curRow = curRow + 1
        exitwhen curRow > numRows
        // Apply setting to the requested row, or all rows (if row is 0)
        if (row == 0 or row == curRow) then
            // Loop over columns, using 1-based index
            set curCol = 0
            loop
                set curCol = curCol + 1
                exitwhen curCol > numCols
                // Apply setting to the requested column, or all columns (if col is 0)
                if (col == 0 or col == curCol) then
                    set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
                    call MultiboardSetItemValueColor(mbitem, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
                    call MultiboardReleaseItem(mbitem)
                endif
            endloop
        endif
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetItemWidthBJ','function MultiboardSetItemWidthBJ takes multiboard mb, integer col, integer row, real width returns nothing
    local integer curRow = 0
    local integer curCol = 0
    local integer numRows = MultiboardGetRowCount(mb)
    local integer numCols = MultiboardGetColumnCount(mb)
    local multiboarditem mbitem = null
    // Loop over rows, using 1-based index
    loop
        set curRow = curRow + 1
        exitwhen curRow > numRows
        // Apply setting to the requested row, or all rows (if row is 0)
        if (row == 0 or row == curRow) then
            // Loop over columns, using 1-based index
            set curCol = 0
            loop
                set curCol = curCol + 1
                exitwhen curCol > numCols
                // Apply setting to the requested column, or all columns (if col is 0)
                if (col == 0 or col == curCol) then
                    set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
                    call MultiboardSetItemWidth(mbitem, width/100.0)
                    call MultiboardReleaseItem(mbitem)
                endif
            endloop
        endif
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MultiboardSetItemIconBJ','function MultiboardSetItemIconBJ takes multiboard mb, integer col, integer row, string iconFileName returns nothing
    local integer curRow = 0
    local integer curCol = 0
    local integer numRows = MultiboardGetRowCount(mb)
    local integer numCols = MultiboardGetColumnCount(mb)
    local multiboarditem mbitem = null
    // Loop over rows, using 1-based index
    loop
        set curRow = curRow + 1
        exitwhen curRow > numRows
        // Apply setting to the requested row, or all rows (if row is 0)
        if (row == 0 or row == curRow) then
            // Loop over columns, using 1-based index
            set curCol = 0
            loop
                set curCol = curCol + 1
                exitwhen curCol > numCols
                // Apply setting to the requested column, or all columns (if col is 0)
                if (col == 0 or col == curCol) then
                    set mbitem = MultiboardGetItem(mb, curRow - 1, curCol - 1)
                    call MultiboardSetItemIcon(mbitem, iconFileName)
                    call MultiboardReleaseItem(mbitem)
                endif
            endloop
        endif
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('TextTagSize2Height','function TextTagSize2Height takes real size returns real
    return size * 0.023 / 10
endfunction
',0,0);
INSERT INTO Function VALUES('TextTagSpeed2Velocity','function TextTagSpeed2Velocity takes real speed returns real
    return speed * 0.071 / 128
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagColorBJ','function SetTextTagColorBJ takes texttag tt, real red, real green, real blue, real transparency returns nothing
    call SetTextTagColor(tt, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagVelocityBJ','function SetTextTagVelocityBJ takes texttag tt, real speed, real angle returns nothing
    local real vel = TextTagSpeed2Velocity(speed)
    local real xvel = vel * Cos(angle * bj_DEGTORAD)
    local real yvel = vel * Sin(angle * bj_DEGTORAD)
    call SetTextTagVelocity(tt, xvel, yvel)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagTextBJ','function SetTextTagTextBJ takes texttag tt, string s, real size returns nothing
    local real textHeight = TextTagSize2Height(size)
    call SetTextTagText(tt, s, textHeight)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagPosBJ','function SetTextTagPosBJ takes texttag tt, location loc, real zOffset returns nothing
    call SetTextTagPos(tt, GetLocationX(loc), GetLocationY(loc), zOffset)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagPosUnitBJ','function SetTextTagPosUnitBJ takes texttag tt, unit whichUnit, real zOffset returns nothing
    call SetTextTagPosUnit(tt, whichUnit, zOffset)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagSuspendedBJ','function SetTextTagSuspendedBJ takes texttag tt, boolean flag returns nothing
    call SetTextTagSuspended(tt, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagPermanentBJ','function SetTextTagPermanentBJ takes texttag tt, boolean flag returns nothing
    call SetTextTagPermanent(tt, flag)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagAgeBJ','function SetTextTagAgeBJ takes texttag tt, real age returns nothing
    call SetTextTagAge(tt, age)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagLifespanBJ','function SetTextTagLifespanBJ takes texttag tt, real lifespan returns nothing
    call SetTextTagLifespan(tt, lifespan)
endfunction
',0,0);
INSERT INTO Function VALUES('SetTextTagFadepointBJ','function SetTextTagFadepointBJ takes texttag tt, real fadepoint returns nothing
    call SetTextTagFadepoint(tt, fadepoint)
endfunction
',0,0);
INSERT INTO Function VALUES('CreateTextTagLocBJ','function CreateTextTagLocBJ takes string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
    set bj_lastCreatedTextTag = CreateTextTag()
    call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
    call SetTextTagPosBJ(bj_lastCreatedTextTag, loc, zOffset)
    call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
    return bj_lastCreatedTextTag
endfunction
',0,0);
INSERT INTO Function VALUES('CreateTextTagUnitBJ','function CreateTextTagUnitBJ takes string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
    set bj_lastCreatedTextTag = CreateTextTag()
    call SetTextTagTextBJ(bj_lastCreatedTextTag, s, size)
    call SetTextTagPosUnitBJ(bj_lastCreatedTextTag, whichUnit, zOffset)
    call SetTextTagColorBJ(bj_lastCreatedTextTag, red, green, blue, transparency)
    return bj_lastCreatedTextTag
endfunction
',0,0);
INSERT INTO Function VALUES('DestroyTextTagBJ','function DestroyTextTagBJ takes texttag tt returns nothing
    call DestroyTextTag(tt)
endfunction
',0,0);
INSERT INTO Function VALUES('ShowTextTagForceBJ','function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetTextTagVisibility(tt, show)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedTextTag','function GetLastCreatedTextTag takes nothing returns texttag
    return bj_lastCreatedTextTag
endfunction
',0,0);
INSERT INTO Function VALUES('PauseGameOn','function PauseGameOn takes nothing returns nothing
    call PauseGame(true)
endfunction
',0,0);
INSERT INTO Function VALUES('PauseGameOff','function PauseGameOff takes nothing returns nothing
    call PauseGame(false)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUserControlForceOn','function SetUserControlForceOn takes force whichForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call EnableUserControl(true)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetUserControlForceOff','function SetUserControlForceOff takes force whichForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call EnableUserControl(false)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ShowInterfaceForceOn','function ShowInterfaceForceOn takes force whichForce, real fadeDuration returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ShowInterface(true, fadeDuration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ShowInterfaceForceOff','function ShowInterfaceForceOff takes force whichForce, real fadeDuration returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ShowInterface(false, fadeDuration)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapForForce','function PingMinimapForForce takes force whichForce, real x, real y, real duration returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PingMinimap(x, y, duration)
        //call StartSound(bj_pingMinimapSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapLocForForce','function PingMinimapLocForForce takes force whichForce, location loc, real duration returns nothing
    call PingMinimapForForce(whichForce, GetLocationX(loc), GetLocationY(loc), duration)
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapForPlayer','function PingMinimapForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call PingMinimap(x, y, duration)
        //call StartSound(bj_pingMinimapSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapLocForPlayer','function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
    call PingMinimapForPlayer(whichPlayer, GetLocationX(loc), GetLocationY(loc), duration)
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapForForceEx','function PingMinimapForForceEx takes force whichForce, real x, real y, real duration, integer style, real red, real green, real blue returns nothing
    local integer red255   = PercentTo255(red)
    local integer green255 = PercentTo255(green)
    local integer blue255  = PercentTo255(blue)
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        // Prevent 100% red simple and flashy pings, as they become "attack" pings.
        if (red255 == 255) and (green255 == 0) and (blue255 == 0) then
            set red255 = 254
        endif
        if (style == bj_MINIMAPPINGSTYLE_SIMPLE) then
            call PingMinimapEx(x, y, duration, red255, green255, blue255, false)
        elseif (style == bj_MINIMAPPINGSTYLE_FLASHY) then
            call PingMinimapEx(x, y, duration, red255, green255, blue255, true)
        elseif (style == bj_MINIMAPPINGSTYLE_ATTACK) then
            call PingMinimapEx(x, y, duration, 255, 0, 0, false)
        else
            // Unrecognized ping style - ignore the request.
        endif
                //call StartSound(bj_pingMinimapSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PingMinimapLocForForceEx','function PingMinimapLocForForceEx takes force whichForce, location loc, real duration, integer style, real red, real green, real blue returns nothing
    call PingMinimapForForceEx(whichForce, GetLocationX(loc), GetLocationY(loc), duration, style, red, green, blue)
endfunction
',0,0);
INSERT INTO Function VALUES('EnableWorldFogBoundaryBJ','function EnableWorldFogBoundaryBJ takes boolean enable, force f returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), f)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call EnableWorldFogBoundary(enable)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('EnableOcclusionBJ','function EnableOcclusionBJ takes boolean enable, force f returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), f)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call EnableOcclusion(enable)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CancelCineSceneBJ','function CancelCineSceneBJ takes nothing returns nothing
    call StopSoundBJ(bj_cineSceneLastSound, true)
    call EndCinematicScene()
endfunction
',0,0);
INSERT INTO Function VALUES('TryInitCinematicBehaviorBJ','function TryInitCinematicBehaviorBJ takes nothing returns nothing
    local integer index
    if (bj_cineSceneBeingSkipped == null) then
        set bj_cineSceneBeingSkipped = CreateTrigger()
        set index = 0
        loop
            call TriggerRegisterPlayerEvent(bj_cineSceneBeingSkipped, Player(index), EVENT_PLAYER_END_CINEMATIC)
            set index = index + 1
            exitwhen index == bj_MAX_PLAYERS
        endloop
        call TriggerAddAction(bj_cineSceneBeingSkipped, function CancelCineSceneBJ)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetCinematicSceneBJ','function SetCinematicSceneBJ takes sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing
    set bj_cineSceneLastSound = soundHandle
    call PlaySoundBJ(soundHandle)
    call SetCinematicScene(portraitUnitId, color, speakerTitle, text, sceneDuration, voiceoverDuration)
endfunction
',0,0);
INSERT INTO Function VALUES('GetTransmissionDuration','function GetTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns real
    local real duration
    if (timeType == bj_TIMETYPE_ADD) then
        set duration = GetSoundDurationBJ(soundHandle) + timeVal
    elseif (timeType == bj_TIMETYPE_SET) then
        set duration = timeVal
    elseif (timeType == bj_TIMETYPE_SUB) then
        set duration = GetSoundDurationBJ(soundHandle) - timeVal
    else
        // Unrecognized timeType - ignore timeVal.
        set duration = GetSoundDurationBJ(soundHandle)
    endif
    // Make sure we have a non-negative duration.
    if (duration < 0) then
        set duration = 0
    endif
    return duration
endfunction
',0,0);
INSERT INTO Function VALUES('WaitTransmissionDuration','function WaitTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns nothing
    if (timeType == bj_TIMETYPE_SET) then
        // If we have a static duration wait, just perform the wait.
        call TriggerSleepAction(timeVal)
    elseif (soundHandle == null) then
        // If the sound does not exist, perform a default length wait.
        call TriggerSleepAction(bj_NOTHING_SOUND_DURATION)
    elseif (timeType == bj_TIMETYPE_SUB) then
        // If the transmission is cutting off the sound, wait for the sound
        // to be mostly finished.
        call WaitForSoundBJ(soundHandle, timeVal)
    elseif (timeType == bj_TIMETYPE_ADD) then
        // If the transmission is extending beyond the sound''s length, wait
        // for it to finish, and then wait the additional time.
        call WaitForSoundBJ(soundHandle, 0)
        call TriggerSleepAction(timeVal)
    else
        // Unrecognized timeType - ignore.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('DoTransmissionBasicsXYBJ','function DoTransmissionBasicsXYBJ takes integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration returns nothing
    call SetCinematicSceneBJ(soundHandle, unitId, color, unitName, message, duration + bj_TRANSMISSION_PORT_HANGTIME, duration)
    if (unitId != 0) then
        call PingMinimap(x, y, bj_TRANSMISSION_PING_TIME)
        //call SetCameraQuickPosition(x, y)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TransmissionFromUnitWithNameBJ','function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
    call TryInitCinematicBehaviorBJ()
    // Ensure that the time value is non-negative.
    set timeVal = RMaxBJ(timeVal, 0)
    set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
    set bj_lastPlayedSound = soundHandle
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        if (whichUnit == null) then
            // If the unit reference is invalid, send the transmission from the center of the map with no portrait.
            call DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration)
        else
            call DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration)
            if (not IsUnitHidden(whichUnit)) then
                call UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA)
            endif
        endif
    endif
    if wait and (bj_lastTransmissionDuration > 0) then
        // call TriggerSleepAction(bj_lastTransmissionDuration)
        call WaitTransmissionDuration(soundHandle, timeType, timeVal)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TransmissionFromUnitTypeWithNameBJ','function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
    call TryInitCinematicBehaviorBJ()
    // Ensure that the time value is non-negative.
    set timeVal = RMaxBJ(timeVal, 0)
    set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
    set bj_lastPlayedSound = soundHandle
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call DoTransmissionBasicsXYBJ(unitId, GetPlayerColor(fromPlayer), GetLocationX(loc), GetLocationY(loc), soundHandle, unitName, message, bj_lastTransmissionDuration)
    endif
    if wait and (bj_lastTransmissionDuration > 0) then
        // call TriggerSleepAction(bj_lastTransmissionDuration)
        call WaitTransmissionDuration(soundHandle, timeType, timeVal)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastTransmissionDurationBJ','function GetLastTransmissionDurationBJ takes nothing returns real
    return bj_lastTransmissionDuration
endfunction
',0,0);
INSERT INTO Function VALUES('ForceCinematicSubtitlesBJ','function ForceCinematicSubtitlesBJ takes boolean flag returns nothing
    call ForceCinematicSubtitles(flag)
endfunction
',0,0);
INSERT INTO Function VALUES('CinematicModeExBJ','function CinematicModeExBJ takes boolean cineMode, force forForce, real interfaceFadeTime returns nothing
    // If the game hasn''t started yet, perform interface fades immediately
    if (not bj_gameStarted) then
        set interfaceFadeTime = 0
    endif
    if (cineMode) then
        // Save the UI state so that we can restore it later.
        if (not bj_cineModeAlreadyIn) then
            set bj_cineModeAlreadyIn = true
            set bj_cineModePriorSpeed = GetGameSpeed()
            set bj_cineModePriorFogSetting = IsFogEnabled()
            set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
            set bj_cineModePriorDawnDusk = IsDawnDuskEnabled()
            set bj_cineModeSavedSeed = GetRandomInt(0, 1000000)
        endif
        // Perform local changes
        if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
            // Use only local code (no net traffic) within this block to avoid desyncs.
            call ClearTextMessages()
            call ShowInterface(false, interfaceFadeTime)
            call EnableUserControl(false)
            call EnableOcclusion(false)
            call SetCineModeVolumeGroupsBJ()
        endif
        // Perform global changes
        call SetGameSpeed(bj_CINEMODE_GAMESPEED)
        call SetMapFlag(MAP_LOCK_SPEED, true)
        call FogMaskEnable(false)
        call FogEnable(false)
        call EnableWorldFogBoundary(false)
        call EnableDawnDusk(false)
        // Use a fixed random seed, so that cinematics play consistently.
        call SetRandomSeed(0)
    else
        set bj_cineModeAlreadyIn = false
        // Perform local changes
        if (IsPlayerInForce(GetLocalPlayer(), forForce)) then
            // Use only local code (no net traffic) within this block to avoid desyncs.
            call ShowInterface(true, interfaceFadeTime)
            call EnableUserControl(true)
            call EnableOcclusion(true)
            call VolumeGroupReset()
            call EndThematicMusic()
            call CameraResetSmoothingFactorBJ()
        endif
        // Perform global changes
        call SetMapFlag(MAP_LOCK_SPEED, false)
        call SetGameSpeed(bj_cineModePriorSpeed)
        call FogMaskEnable(bj_cineModePriorMaskSetting)
        call FogEnable(bj_cineModePriorFogSetting)
        call EnableWorldFogBoundary(true)
        call EnableDawnDusk(bj_cineModePriorDawnDusk)
        call SetRandomSeed(bj_cineModeSavedSeed)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CinematicModeBJ','function CinematicModeBJ takes boolean cineMode, force forForce returns nothing
    call CinematicModeExBJ(cineMode, forForce, bj_CINEMODE_INTERFACEFADE)
endfunction
',0,0);
INSERT INTO Function VALUES('DisplayCineFilterBJ','function DisplayCineFilterBJ takes boolean flag returns nothing
    call DisplayCineFilter(flag)
endfunction
',0,0);
INSERT INTO Function VALUES('CinematicFadeCommonBJ','function CinematicFadeCommonBJ takes real red, real green, real blue, real duration, string tex, real startTrans, real endTrans returns nothing
    if (duration == 0) then
        // If the fade is instant, use the same starting and ending values,
        // so that we effectively do a set rather than a fade.
        set startTrans = endTrans
    endif
    call EnableUserUI(false)
    call SetCineFilterTexture(tex)
    call SetCineFilterBlendMode(BLEND_MODE_BLEND)
    call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
    call SetCineFilterStartUV(0, 0, 1, 1)
    call SetCineFilterEndUV(0, 0, 1, 1)
    call SetCineFilterStartColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100-startTrans))
    call SetCineFilterEndColor(PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100-endTrans))
    call SetCineFilterDuration(duration)
    call DisplayCineFilter(true)
endfunction
',0,0);
INSERT INTO Function VALUES('FinishCinematicFadeBJ','function FinishCinematicFadeBJ takes nothing returns nothing
    call DestroyTimer(bj_cineFadeFinishTimer)
    set bj_cineFadeFinishTimer = null
    call DisplayCineFilter(false)
    call EnableUserUI(true)
endfunction
',0,0);
INSERT INTO Function VALUES('FinishCinematicFadeAfterBJ','function FinishCinematicFadeAfterBJ takes real duration returns nothing
    // Create a timer to end the cinematic fade.
    set bj_cineFadeFinishTimer = CreateTimer()
    call TimerStart(bj_cineFadeFinishTimer, duration, false, function FinishCinematicFadeBJ)
endfunction
',0,0);
INSERT INTO Function VALUES('ContinueCinematicFadeBJ','function ContinueCinematicFadeBJ takes nothing returns nothing
    call DestroyTimer(bj_cineFadeContinueTimer)
    set bj_cineFadeContinueTimer = null
    call CinematicFadeCommonBJ(bj_cineFadeContinueRed, bj_cineFadeContinueGreen, bj_cineFadeContinueBlue, bj_cineFadeContinueDuration, bj_cineFadeContinueTex, bj_cineFadeContinueTrans, 100)
endfunction
',0,0);
INSERT INTO Function VALUES('ContinueCinematicFadeAfterBJ','function ContinueCinematicFadeAfterBJ takes real duration, real red, real green, real blue, real trans, string tex returns nothing
    set bj_cineFadeContinueRed = red
    set bj_cineFadeContinueGreen = green
    set bj_cineFadeContinueBlue = blue
    set bj_cineFadeContinueTrans = trans
    set bj_cineFadeContinueDuration = duration
    set bj_cineFadeContinueTex = tex
    // Create a timer to continue the cinematic fade.
    set bj_cineFadeContinueTimer = CreateTimer()
    call TimerStart(bj_cineFadeContinueTimer, duration, false, function ContinueCinematicFadeBJ)
endfunction
',0,0);
INSERT INTO Function VALUES('AbortCinematicFadeBJ','function AbortCinematicFadeBJ takes nothing returns nothing
    if (bj_cineFadeContinueTimer != null) then
        call DestroyTimer(bj_cineFadeContinueTimer)
    endif
    if (bj_cineFadeFinishTimer != null) then
        call DestroyTimer(bj_cineFadeFinishTimer)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CinematicFadeBJ','function CinematicFadeBJ takes integer fadetype, real duration, string tex, real red, real green, real blue, real trans returns nothing
    if (fadetype == bj_CINEFADETYPE_FADEOUT) then
        // Fade out to the requested color.
        call AbortCinematicFadeBJ()
        call CinematicFadeCommonBJ(red, green, blue, duration, tex, 100, trans)
    elseif (fadetype == bj_CINEFADETYPE_FADEIN) then
        // Fade in from the requested color.
        call AbortCinematicFadeBJ()
        call CinematicFadeCommonBJ(red, green, blue, duration, tex, trans, 100)
        call FinishCinematicFadeAfterBJ(duration)
    elseif (fadetype == bj_CINEFADETYPE_FADEOUTIN) then
        // Fade out to the requested color, and then fade back in from it.
        if (duration > 0) then
            call AbortCinematicFadeBJ()
            call CinematicFadeCommonBJ(red, green, blue, duration * 0.5, tex, 100, trans)
            call ContinueCinematicFadeAfterBJ(duration * 0.5, red, green, blue, trans, tex)
            call FinishCinematicFadeAfterBJ(duration)
        endif
    else
        // Unrecognized fadetype - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('CinematicFilterGenericBJ','function CinematicFilterGenericBJ takes real duration, blendmode bmode, string tex, real red0, real green0, real blue0, real trans0, real red1, real green1, real blue1, real trans1 returns nothing
    call AbortCinematicFadeBJ()
    call SetCineFilterTexture(tex)
    call SetCineFilterBlendMode(bmode)
    call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
    call SetCineFilterStartUV(0, 0, 1, 1)
    call SetCineFilterEndUV(0, 0, 1, 1)
    call SetCineFilterStartColor(PercentTo255(red0), PercentTo255(green0), PercentTo255(blue0), PercentTo255(100-trans0))
    call SetCineFilterEndColor(PercentTo255(red1), PercentTo255(green1), PercentTo255(blue1), PercentTo255(100-trans1))
    call SetCineFilterDuration(duration)
    call DisplayCineFilter(true)
endfunction
',0,0);
INSERT INTO Function VALUES('RescueUnitBJ','function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
    if IsUnitDeadBJ(whichUnit) or (GetOwningPlayer(whichUnit) == rescuer) then
        return
    endif
    call StartSound(bj_rescueSound)
    call SetUnitOwner(whichUnit, rescuer, changeColor)
    call UnitAddIndicator(whichUnit, 0, 255, 0, 255)
    call PingMinimapForPlayer(rescuer, GetUnitX(whichUnit), GetUnitY(whichUnit), bj_RESCUE_PING_TIME)
endfunction
',0,0);
INSERT INTO Function VALUES('TriggerActionUnitRescuedBJ','function TriggerActionUnitRescuedBJ takes nothing returns nothing
    local unit theUnit = GetTriggerUnit()
    if IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
        call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorBldg)
    else
        call RescueUnitBJ(theUnit, GetOwningPlayer(GetRescuer()), bj_rescueChangeColorUnit)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('TryInitRescuableTriggersBJ','function TryInitRescuableTriggersBJ takes nothing returns nothing
    local integer index
    if (bj_rescueUnitBehavior == null) then
        set bj_rescueUnitBehavior = CreateTrigger()
        set index = 0
        loop
            call TriggerRegisterPlayerUnitEvent(bj_rescueUnitBehavior, Player(index), EVENT_PLAYER_UNIT_RESCUED, null)
            set index = index + 1
            exitwhen index == bj_MAX_PLAYER_SLOTS
        endloop
        call TriggerAddAction(bj_rescueUnitBehavior, function TriggerActionUnitRescuedBJ)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetRescueUnitColorChangeBJ','function SetRescueUnitColorChangeBJ takes boolean changeColor returns nothing
    set bj_rescueChangeColorUnit = changeColor
endfunction
',0,0);
INSERT INTO Function VALUES('SetRescueBuildingColorChangeBJ','function SetRescueBuildingColorChangeBJ takes boolean changeColor returns nothing
    set bj_rescueChangeColorBldg = changeColor
endfunction
',0,0);
INSERT INTO Function VALUES('MakeUnitRescuableToForceBJEnum','function MakeUnitRescuableToForceBJEnum takes nothing returns nothing
    call TryInitRescuableTriggersBJ()
    call SetUnitRescuable(bj_makeUnitRescuableUnit, GetEnumPlayer(), bj_makeUnitRescuableFlag)
endfunction
',0,0);
INSERT INTO Function VALUES('MakeUnitRescuableToForceBJ','function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing
    // Flag the unit as rescuable/unrescuable for the appropriate players.
    set bj_makeUnitRescuableUnit = whichUnit
    set bj_makeUnitRescuableFlag = isRescuable
    call ForForce(whichForce, function MakeUnitRescuableToForceBJEnum)
endfunction
',0,0);
INSERT INTO Function VALUES('InitRescuableBehaviorBJ','function InitRescuableBehaviorBJ takes nothing returns nothing
    local integer index
    set index = 0
    loop
        // If at least one player slot is "Rescuable"-controlled, init the
        // rescue behavior triggers.
        if (GetPlayerController(Player(index)) == MAP_CONTROL_RESCUABLE) then
            call TryInitRescuableTriggersBJ()
            return
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerTechResearchedSwap','function SetPlayerTechResearchedSwap takes integer techid, integer levels, player whichPlayer returns nothing
    call SetPlayerTechResearched(whichPlayer, techid, levels)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerTechMaxAllowedSwap','function SetPlayerTechMaxAllowedSwap takes integer techid, integer maximum, player whichPlayer returns nothing
    call SetPlayerTechMaxAllowed(whichPlayer, techid, maximum)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerMaxHeroesAllowed','function SetPlayerMaxHeroesAllowed takes integer maximum, player whichPlayer returns nothing
    call SetPlayerTechMaxAllowed(whichPlayer, ''HERO'', maximum)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerTechCountSimple','function GetPlayerTechCountSimple takes integer techid, player whichPlayer returns integer
    return GetPlayerTechCount(whichPlayer, techid, true)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerTechMaxAllowedSwap','function GetPlayerTechMaxAllowedSwap takes integer techid, player whichPlayer returns integer
    return GetPlayerTechMaxAllowed(whichPlayer, techid)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerAbilityAvailableBJ','function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing
    call SetPlayerAbilityAvailable(whichPlayer, abilid, avail)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCampaignMenuRaceBJ','function SetCampaignMenuRaceBJ takes integer campaignNumber returns nothing
    if (campaignNumber == bj_CAMPAIGN_INDEX_T) then
        call SetCampaignMenuRace(RACE_OTHER)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_H) then
        call SetCampaignMenuRace(RACE_HUMAN)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_U) then
        call SetCampaignMenuRace(RACE_UNDEAD)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_O) then
        call SetCampaignMenuRace(RACE_ORC)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_N) then
        call SetCampaignMenuRace(RACE_NIGHTELF)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
        call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XN)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
        call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XH)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
        call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XU)
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
        call SetCampaignMenuRaceEx(bj_CAMPAIGN_OFFSET_XO)
    else
        // Unrecognized campaign - ignore the request
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetMissionAvailableBJ','function SetMissionAvailableBJ takes boolean available, integer missionIndex returns nothing
    local integer campaignNumber = missionIndex / 1000
    local integer missionNumber = missionIndex - campaignNumber * 1000
    call SetMissionAvailable(campaignNumber, missionNumber, available)
endfunction
',0,0);
INSERT INTO Function VALUES('SetCampaignAvailableBJ','function SetCampaignAvailableBJ takes boolean available, integer campaignNumber returns nothing
    local integer campaignOffset
    if (campaignNumber == bj_CAMPAIGN_INDEX_H) then
        call SetTutorialCleared(true)
    endif
    if (campaignNumber == bj_CAMPAIGN_INDEX_XN) then
        set campaignOffset = bj_CAMPAIGN_OFFSET_XN
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XH) then
        set campaignOffset = bj_CAMPAIGN_OFFSET_XH
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XU) then
        set campaignOffset = bj_CAMPAIGN_OFFSET_XU
    elseif (campaignNumber == bj_CAMPAIGN_INDEX_XO) then
        set campaignOffset = bj_CAMPAIGN_OFFSET_XO
    else
        set campaignOffset = campaignNumber
    endif
    call SetCampaignAvailable(campaignOffset, available)
    call SetCampaignMenuRaceBJ(campaignNumber)
    call ForceCampaignSelectScreen()
endfunction
',0,0);
INSERT INTO Function VALUES('SetCinematicAvailableBJ','function SetCinematicAvailableBJ takes boolean available, integer cinematicIndex returns nothing
    if ( cinematicIndex == bj_CINEMATICINDEX_TOP ) then
        call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_T, available )
        call PlayCinematic( "TutorialOp" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_HOP) then
        call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
        call PlayCinematic( "HumanOp" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_HED) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_H, available )
        call PlayCinematic( "HumanEd" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_OOP) then
        call SetOpCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
        call PlayCinematic( "OrcOp" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_OED) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_O, available )
        call PlayCinematic( "OrcEd" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_UOP) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
        call PlayCinematic( "UndeadOp" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_UED) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_U, available )
        call PlayCinematic( "UndeadEd" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_NOP) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
        call PlayCinematic( "NightElfOp" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_NED) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_INDEX_N, available )
        call PlayCinematic( "NightElfEd" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_XOP) then
        call SetOpCinematicAvailable( bj_CAMPAIGN_OFFSET_XN, available )
        call PlayCinematic( "IntroX" )
    elseif (cinematicIndex == bj_CINEMATICINDEX_XED) then
        call SetEdCinematicAvailable( bj_CAMPAIGN_OFFSET_XU, available )
        call PlayCinematic( "OutroX" )
    else
        // Unrecognized cinematic - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('InitGameCacheBJ','function InitGameCacheBJ takes string campaignFile returns gamecache
    set bj_lastCreatedGameCache = InitGameCache(campaignFile)
    return bj_lastCreatedGameCache
endfunction
',0,0);
INSERT INTO Function VALUES('SaveGameCacheBJ','function SaveGameCacheBJ takes gamecache cache returns boolean
    return SaveGameCache(cache)
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedGameCacheBJ','function GetLastCreatedGameCacheBJ takes nothing returns gamecache
    return bj_lastCreatedGameCache
endfunction
',0,0);
INSERT INTO Function VALUES('InitHashtableBJ','function InitHashtableBJ takes nothing returns hashtable
    set bj_lastCreatedHashtable = InitHashtable()
    return bj_lastCreatedHashtable
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastCreatedHashtableBJ','function GetLastCreatedHashtableBJ takes nothing returns hashtable
    return bj_lastCreatedHashtable
endfunction
',0,0);
INSERT INTO Function VALUES('StoreRealBJ','function StoreRealBJ takes real value, string key, string missionKey, gamecache cache returns nothing
    call StoreReal(cache, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('StoreIntegerBJ','function StoreIntegerBJ takes integer value, string key, string missionKey, gamecache cache returns nothing
    call StoreInteger(cache, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('StoreBooleanBJ','function StoreBooleanBJ takes boolean value, string key, string missionKey, gamecache cache returns nothing
    call StoreBoolean(cache, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('StoreStringBJ','function StoreStringBJ takes string value, string key, string missionKey, gamecache cache returns boolean
    return StoreString(cache, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('StoreUnitBJ','function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean
    return StoreUnit(cache, missionKey, key, whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveRealBJ','function SaveRealBJ takes real value, integer key, integer missionKey, hashtable table returns nothing
    call SaveReal(table, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveIntegerBJ','function SaveIntegerBJ takes integer value, integer key, integer missionKey, hashtable table returns nothing
    call SaveInteger(table, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveBooleanBJ','function SaveBooleanBJ takes boolean value, integer key, integer missionKey, hashtable table returns nothing
    call SaveBoolean(table, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveStringBJ','function SaveStringBJ takes string value, integer key, integer missionKey, hashtable table returns boolean
    return SaveStr(table, missionKey, key, value)
endfunction
',0,0);
INSERT INTO Function VALUES('SavePlayerHandleBJ','function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean
    return SavePlayerHandle(table, missionKey, key, whichPlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveWidgetHandleBJ','function SaveWidgetHandleBJ takes widget whichWidget, integer key, integer missionKey, hashtable table returns boolean
    return SaveWidgetHandle(table, missionKey, key, whichWidget)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveDestructableHandleBJ','function SaveDestructableHandleBJ takes destructable whichDestructable, integer key, integer missionKey, hashtable table returns boolean
    return SaveDestructableHandle(table, missionKey, key, whichDestructable)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveItemHandleBJ','function SaveItemHandleBJ takes item whichItem, integer key, integer missionKey, hashtable table returns boolean
    return SaveItemHandle(table, missionKey, key, whichItem)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveUnitHandleBJ','function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean
    return SaveUnitHandle(table, missionKey, key, whichUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveAbilityHandleBJ','function SaveAbilityHandleBJ takes ability whichAbility, integer key, integer missionKey, hashtable table returns boolean
    return SaveAbilityHandle(table, missionKey, key, whichAbility)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTimerHandleBJ','function SaveTimerHandleBJ takes timer whichTimer, integer key, integer missionKey, hashtable table returns boolean
    return SaveTimerHandle(table, missionKey, key, whichTimer)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTriggerHandleBJ','function SaveTriggerHandleBJ takes trigger whichTrigger, integer key, integer missionKey, hashtable table returns boolean
    return SaveTriggerHandle(table, missionKey, key, whichTrigger)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTriggerConditionHandleBJ','function SaveTriggerConditionHandleBJ takes triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table returns boolean
    return SaveTriggerConditionHandle(table, missionKey, key, whichTriggercondition)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTriggerActionHandleBJ','function SaveTriggerActionHandleBJ takes triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table returns boolean
    return SaveTriggerActionHandle(table, missionKey, key, whichTriggeraction)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTriggerEventHandleBJ','function SaveTriggerEventHandleBJ takes event whichEvent, integer key, integer missionKey, hashtable table returns boolean
    return SaveTriggerEventHandle(table, missionKey, key, whichEvent)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveForceHandleBJ','function SaveForceHandleBJ takes force whichForce, integer key, integer missionKey, hashtable table returns boolean
    return SaveForceHandle(table, missionKey, key, whichForce)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveGroupHandleBJ','function SaveGroupHandleBJ takes group whichGroup, integer key, integer missionKey, hashtable table returns boolean
    return SaveGroupHandle(table, missionKey, key, whichGroup)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveLocationHandleBJ','function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
    return SaveLocationHandle(table, missionKey, key, whichLocation)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveRectHandleBJ','function SaveRectHandleBJ takes rect whichRect, integer key, integer missionKey, hashtable table returns boolean
    return SaveRectHandle(table, missionKey, key, whichRect)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveBooleanExprHandleBJ','function SaveBooleanExprHandleBJ takes boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table returns boolean
    return SaveBooleanExprHandle(table, missionKey, key, whichBoolexpr)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveSoundHandleBJ','function SaveSoundHandleBJ takes sound whichSound, integer key, integer missionKey, hashtable table returns boolean
    return SaveSoundHandle(table, missionKey, key, whichSound)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveEffectHandleBJ','function SaveEffectHandleBJ takes effect whichEffect, integer key, integer missionKey, hashtable table returns boolean
    return SaveEffectHandle(table, missionKey, key, whichEffect)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveUnitPoolHandleBJ','function SaveUnitPoolHandleBJ takes unitpool whichUnitpool, integer key, integer missionKey, hashtable table returns boolean
    return SaveUnitPoolHandle(table, missionKey, key, whichUnitpool)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveItemPoolHandleBJ','function SaveItemPoolHandleBJ takes itempool whichItempool, integer key, integer missionKey, hashtable table returns boolean
    return SaveItemPoolHandle(table, missionKey, key, whichItempool)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveQuestHandleBJ','function SaveQuestHandleBJ takes quest whichQuest, integer key, integer missionKey, hashtable table returns boolean
    return SaveQuestHandle(table, missionKey, key, whichQuest)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveQuestItemHandleBJ','function SaveQuestItemHandleBJ takes questitem whichQuestitem, integer key, integer missionKey, hashtable table returns boolean
    return SaveQuestItemHandle(table, missionKey, key, whichQuestitem)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveDefeatConditionHandleBJ','function SaveDefeatConditionHandleBJ takes defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table returns boolean
    return SaveDefeatConditionHandle(table, missionKey, key, whichDefeatcondition)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTimerDialogHandleBJ','function SaveTimerDialogHandleBJ takes timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table returns boolean
    return SaveTimerDialogHandle(table, missionKey, key, whichTimerdialog)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveLeaderboardHandleBJ','function SaveLeaderboardHandleBJ takes leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table returns boolean
    return SaveLeaderboardHandle(table, missionKey, key, whichLeaderboard)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveMultiboardHandleBJ','function SaveMultiboardHandleBJ takes multiboard whichMultiboard, integer key, integer missionKey, hashtable table returns boolean
    return SaveMultiboardHandle(table, missionKey, key, whichMultiboard)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveMultiboardItemHandleBJ','function SaveMultiboardItemHandleBJ takes multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table returns boolean
    return SaveMultiboardItemHandle(table, missionKey, key, whichMultiboarditem)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTrackableHandleBJ','function SaveTrackableHandleBJ takes trackable whichTrackable, integer key, integer missionKey, hashtable table returns boolean
    return SaveTrackableHandle(table, missionKey, key, whichTrackable)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveDialogHandleBJ','function SaveDialogHandleBJ takes dialog whichDialog, integer key, integer missionKey, hashtable table returns boolean
    return SaveDialogHandle(table, missionKey, key, whichDialog)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveButtonHandleBJ','function SaveButtonHandleBJ takes button whichButton, integer key, integer missionKey, hashtable table returns boolean
    return SaveButtonHandle(table, missionKey, key, whichButton)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveTextTagHandleBJ','function SaveTextTagHandleBJ takes texttag whichTexttag, integer key, integer missionKey, hashtable table returns boolean
    return SaveTextTagHandle(table, missionKey, key, whichTexttag)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveLightningHandleBJ','function SaveLightningHandleBJ takes lightning whichLightning, integer key, integer missionKey, hashtable table returns boolean
    return SaveLightningHandle(table, missionKey, key, whichLightning)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveImageHandleBJ','function SaveImageHandleBJ takes image whichImage, integer key, integer missionKey, hashtable table returns boolean
    return SaveImageHandle(table, missionKey, key, whichImage)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveUbersplatHandleBJ','function SaveUbersplatHandleBJ takes ubersplat whichUbersplat, integer key, integer missionKey, hashtable table returns boolean
    return SaveUbersplatHandle(table, missionKey, key, whichUbersplat)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveRegionHandleBJ','function SaveRegionHandleBJ takes region whichRegion, integer key, integer missionKey, hashtable table returns boolean
    return SaveRegionHandle(table, missionKey, key, whichRegion)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveFogStateHandleBJ','function SaveFogStateHandleBJ takes fogstate whichFogState, integer key, integer missionKey, hashtable table returns boolean
    return SaveFogStateHandle(table, missionKey, key, whichFogState)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveFogModifierHandleBJ','function SaveFogModifierHandleBJ takes fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table returns boolean
    return SaveFogModifierHandle(table, missionKey, key, whichFogModifier)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveAgentHandleBJ','function SaveAgentHandleBJ takes agent whichAgent, integer key, integer missionKey, hashtable table returns boolean
    return SaveAgentHandle(table, missionKey, key, whichAgent)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveHashtableHandleBJ','function SaveHashtableHandleBJ takes hashtable whichHashtable, integer key, integer missionKey, hashtable table returns boolean
    return SaveHashtableHandle(table, missionKey, key, whichHashtable)
endfunction
',0,0);
INSERT INTO Function VALUES('GetStoredRealBJ','function GetStoredRealBJ takes string key, string missionKey, gamecache cache returns real
    //call SyncStoredReal(cache, missionKey, key)
    return GetStoredReal(cache, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('GetStoredIntegerBJ','function GetStoredIntegerBJ takes string key, string missionKey, gamecache cache returns integer
    //call SyncStoredInteger(cache, missionKey, key)
    return GetStoredInteger(cache, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('GetStoredBooleanBJ','function GetStoredBooleanBJ takes string key, string missionKey, gamecache cache returns boolean
    //call SyncStoredBoolean(cache, missionKey, key)
    return GetStoredBoolean(cache, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('GetStoredStringBJ','function GetStoredStringBJ takes string key, string missionKey, gamecache cache returns string
    local string s
    //call SyncStoredString(cache, missionKey, key)
    set s = GetStoredString(cache, missionKey, key)
    if (s == null) then
        return ""
    else
        return s
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('LoadRealBJ','function LoadRealBJ takes integer key, integer missionKey, hashtable table returns real
    //call SyncStoredReal(table, missionKey, key)
    return LoadReal(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadIntegerBJ','function LoadIntegerBJ takes integer key, integer missionKey, hashtable table returns integer
    //call SyncStoredInteger(table, missionKey, key)
    return LoadInteger(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadBooleanBJ','function LoadBooleanBJ takes integer key, integer missionKey, hashtable table returns boolean
    //call SyncStoredBoolean(table, missionKey, key)
    return LoadBoolean(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadStringBJ','function LoadStringBJ takes integer key, integer missionKey, hashtable table returns string
    local string s
    //call SyncStoredString(table, missionKey, key)
    set s = LoadStr(table, missionKey, key)
    if (s == null) then
        return ""
    else
        return s
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('LoadPlayerHandleBJ','function LoadPlayerHandleBJ takes integer key, integer missionKey, hashtable table returns player
    return LoadPlayerHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadWidgetHandleBJ','function LoadWidgetHandleBJ takes integer key, integer missionKey, hashtable table returns widget
    return LoadWidgetHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadDestructableHandleBJ','function LoadDestructableHandleBJ takes integer key, integer missionKey, hashtable table returns destructable
    return LoadDestructableHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadItemHandleBJ','function LoadItemHandleBJ takes integer key, integer missionKey, hashtable table returns item
    return LoadItemHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadUnitHandleBJ','function LoadUnitHandleBJ takes integer key, integer missionKey, hashtable table returns unit
    return LoadUnitHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadAbilityHandleBJ','function LoadAbilityHandleBJ takes integer key, integer missionKey, hashtable table returns ability
    return LoadAbilityHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTimerHandleBJ','function LoadTimerHandleBJ takes integer key, integer missionKey, hashtable table returns timer
    return LoadTimerHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTriggerHandleBJ','function LoadTriggerHandleBJ takes integer key, integer missionKey, hashtable table returns trigger
    return LoadTriggerHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTriggerConditionHandleBJ','function LoadTriggerConditionHandleBJ takes integer key, integer missionKey, hashtable table returns triggercondition
    return LoadTriggerConditionHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTriggerActionHandleBJ','function LoadTriggerActionHandleBJ takes integer key, integer missionKey, hashtable table returns triggeraction
    return LoadTriggerActionHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTriggerEventHandleBJ','function LoadTriggerEventHandleBJ takes integer key, integer missionKey, hashtable table returns event
    return LoadTriggerEventHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadForceHandleBJ','function LoadForceHandleBJ takes integer key, integer missionKey, hashtable table returns force
    return LoadForceHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadGroupHandleBJ','function LoadGroupHandleBJ takes integer key, integer missionKey, hashtable table returns group
    return LoadGroupHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadLocationHandleBJ','function LoadLocationHandleBJ takes integer key, integer missionKey, hashtable table returns location
    return LoadLocationHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadRectHandleBJ','function LoadRectHandleBJ takes integer key, integer missionKey, hashtable table returns rect
    return LoadRectHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadBooleanExprHandleBJ','function LoadBooleanExprHandleBJ takes integer key, integer missionKey, hashtable table returns boolexpr
    return LoadBooleanExprHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadSoundHandleBJ','function LoadSoundHandleBJ takes integer key, integer missionKey, hashtable table returns sound
    return LoadSoundHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadEffectHandleBJ','function LoadEffectHandleBJ takes integer key, integer missionKey, hashtable table returns effect
    return LoadEffectHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadUnitPoolHandleBJ','function LoadUnitPoolHandleBJ takes integer key, integer missionKey, hashtable table returns unitpool
    return LoadUnitPoolHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadItemPoolHandleBJ','function LoadItemPoolHandleBJ takes integer key, integer missionKey, hashtable table returns itempool
    return LoadItemPoolHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadQuestHandleBJ','function LoadQuestHandleBJ takes integer key, integer missionKey, hashtable table returns quest
    return LoadQuestHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadQuestItemHandleBJ','function LoadQuestItemHandleBJ takes integer key, integer missionKey, hashtable table returns questitem
    return LoadQuestItemHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadDefeatConditionHandleBJ','function LoadDefeatConditionHandleBJ takes integer key, integer missionKey, hashtable table returns defeatcondition
    return LoadDefeatConditionHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTimerDialogHandleBJ','function LoadTimerDialogHandleBJ takes integer key, integer missionKey, hashtable table returns timerdialog
    return LoadTimerDialogHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadLeaderboardHandleBJ','function LoadLeaderboardHandleBJ takes integer key, integer missionKey, hashtable table returns leaderboard
    return LoadLeaderboardHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadMultiboardHandleBJ','function LoadMultiboardHandleBJ takes integer key, integer missionKey, hashtable table returns multiboard
    return LoadMultiboardHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadMultiboardItemHandleBJ','function LoadMultiboardItemHandleBJ takes integer key, integer missionKey, hashtable table returns multiboarditem
    return LoadMultiboardItemHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTrackableHandleBJ','function LoadTrackableHandleBJ takes integer key, integer missionKey, hashtable table returns trackable
    return LoadTrackableHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadDialogHandleBJ','function LoadDialogHandleBJ takes integer key, integer missionKey, hashtable table returns dialog
    return LoadDialogHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadButtonHandleBJ','function LoadButtonHandleBJ takes integer key, integer missionKey, hashtable table returns button
    return LoadButtonHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadTextTagHandleBJ','function LoadTextTagHandleBJ takes integer key, integer missionKey, hashtable table returns texttag
    return LoadTextTagHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadLightningHandleBJ','function LoadLightningHandleBJ takes integer key, integer missionKey, hashtable table returns lightning
    return LoadLightningHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadImageHandleBJ','function LoadImageHandleBJ takes integer key, integer missionKey, hashtable table returns image
    return LoadImageHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadUbersplatHandleBJ','function LoadUbersplatHandleBJ takes integer key, integer missionKey, hashtable table returns ubersplat
    return LoadUbersplatHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadRegionHandleBJ','function LoadRegionHandleBJ takes integer key, integer missionKey, hashtable table returns region
    return LoadRegionHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadFogStateHandleBJ','function LoadFogStateHandleBJ takes integer key, integer missionKey, hashtable table returns fogstate
    return LoadFogStateHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadFogModifierHandleBJ','function LoadFogModifierHandleBJ takes integer key, integer missionKey, hashtable table returns fogmodifier
    return LoadFogModifierHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadHashtableHandleBJ','function LoadHashtableHandleBJ takes integer key, integer missionKey, hashtable table returns hashtable
    return LoadHashtableHandle(table, missionKey, key)
endfunction
',0,0);
INSERT INTO Function VALUES('RestoreUnitLocFacingAngleBJ','function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
    //call SyncStoredUnit(cache, missionKey, key)
    set bj_lastLoadedUnit = RestoreUnit(cache, missionKey, key, forWhichPlayer, GetLocationX(loc), GetLocationY(loc), facing)
    return bj_lastLoadedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('RestoreUnitLocFacingPointBJ','function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
    //call SyncStoredUnit(cache, missionKey, key)
    return RestoreUnitLocFacingAngleBJ(key, missionKey, cache, forWhichPlayer, loc, AngleBetweenPoints(loc, lookAt))
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastRestoredUnitBJ','function GetLastRestoredUnitBJ takes nothing returns unit
    return bj_lastLoadedUnit
endfunction
',0,0);
INSERT INTO Function VALUES('FlushGameCacheBJ','function FlushGameCacheBJ takes gamecache cache returns nothing
    call FlushGameCache(cache)
endfunction
',0,0);
INSERT INTO Function VALUES('FlushStoredMissionBJ','function FlushStoredMissionBJ takes string missionKey, gamecache cache returns nothing
    call FlushStoredMission(cache, missionKey)
endfunction
',0,0);
INSERT INTO Function VALUES('FlushParentHashtableBJ','function FlushParentHashtableBJ takes hashtable table returns nothing
    call FlushParentHashtable(table)
endfunction
',0,0);
INSERT INTO Function VALUES('FlushChildHashtableBJ','function FlushChildHashtableBJ takes integer missionKey, hashtable table returns nothing
    call FlushChildHashtable(table, missionKey)
endfunction
',0,0);
INSERT INTO Function VALUES('HaveStoredValue','function HaveStoredValue takes string key, integer valueType, string missionKey, gamecache cache returns boolean
    if (valueType == bj_GAMECACHE_BOOLEAN) then
        return HaveStoredBoolean(cache, missionKey, key)
    elseif (valueType == bj_GAMECACHE_INTEGER) then
        return HaveStoredInteger(cache, missionKey, key)
    elseif (valueType == bj_GAMECACHE_REAL) then
        return HaveStoredReal(cache, missionKey, key)
    elseif (valueType == bj_GAMECACHE_UNIT) then
        return HaveStoredUnit(cache, missionKey, key)
    elseif (valueType == bj_GAMECACHE_STRING) then
        return HaveStoredString(cache, missionKey, key)
    else
        // Unrecognized value type - ignore the request.
        return false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('HaveSavedValue','function HaveSavedValue takes integer key, integer valueType, integer missionKey, hashtable table returns boolean
    if (valueType == bj_HASHTABLE_BOOLEAN) then
        return HaveSavedBoolean(table, missionKey, key)
    elseif (valueType == bj_HASHTABLE_INTEGER) then
        return HaveSavedInteger(table, missionKey, key)
    elseif (valueType == bj_HASHTABLE_REAL) then
        return HaveSavedReal(table, missionKey, key)
    elseif (valueType == bj_HASHTABLE_STRING) then
        return HaveSavedString(table, missionKey, key)
    elseif (valueType == bj_HASHTABLE_HANDLE) then
        return HaveSavedHandle(table, missionKey, key)
    else
        // Unrecognized value type - ignore the request.
        return false
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('ShowCustomCampaignButton','function ShowCustomCampaignButton takes boolean show, integer whichButton returns nothing
    call SetCustomCampaignButtonVisible(whichButton - 1, show)
endfunction
',0,0);
INSERT INTO Function VALUES('IsCustomCampaignButtonVisibile','function IsCustomCampaignButtonVisibile takes integer whichButton returns boolean
    return GetCustomCampaignButtonVisible(whichButton - 1)
endfunction
',0,0);
INSERT INTO Function VALUES('LoadGameBJ','function LoadGameBJ takes string loadFileName, boolean doScoreScreen returns nothing
    call LoadGame(loadFileName, doScoreScreen)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveAndChangeLevelBJ','function SaveAndChangeLevelBJ takes string saveFileName, string newLevel, boolean doScoreScreen returns nothing
    call SaveGame(saveFileName)
    call ChangeLevel(newLevel, doScoreScreen)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveAndLoadGameBJ','function SaveAndLoadGameBJ takes string saveFileName, string loadFileName, boolean doScoreScreen returns nothing
    call SaveGame(saveFileName)
    call LoadGame(loadFileName, doScoreScreen)
endfunction
',0,0);
INSERT INTO Function VALUES('RenameSaveDirectoryBJ','function RenameSaveDirectoryBJ takes string sourceDirName, string destDirName returns boolean
    return RenameSaveDirectory(sourceDirName, destDirName)
endfunction
',0,0);
INSERT INTO Function VALUES('RemoveSaveDirectoryBJ','function RemoveSaveDirectoryBJ takes string sourceDirName returns boolean
    return RemoveSaveDirectory(sourceDirName)
endfunction
',0,0);
INSERT INTO Function VALUES('CopySaveGameBJ','function CopySaveGameBJ takes string sourceSaveName, string destSaveName returns boolean
    return CopySaveGame(sourceSaveName, destSaveName)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerStartLocationX','function GetPlayerStartLocationX takes player whichPlayer returns real
    return GetStartLocationX(GetPlayerStartLocation(whichPlayer))
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerStartLocationY','function GetPlayerStartLocationY takes player whichPlayer returns real
    return GetStartLocationY(GetPlayerStartLocation(whichPlayer))
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerStartLocationLoc','function GetPlayerStartLocationLoc takes player whichPlayer returns location
    return GetStartLocationLoc(GetPlayerStartLocation(whichPlayer))
endfunction
',0,0);
INSERT INTO Function VALUES('GetRectCenter','function GetRectCenter takes rect whichRect returns location
    return Location(GetRectCenterX(whichRect), GetRectCenterY(whichRect))
endfunction
',0,0);
INSERT INTO Function VALUES('IsPlayerSlotState','function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean
    return GetPlayerSlotState(whichPlayer) == whichState
endfunction
',0,0);
INSERT INTO Function VALUES('GetFadeFromSeconds','function GetFadeFromSeconds takes real seconds returns integer
    if (seconds != 0) then
        return 128 / seconds
    else
        return 10000
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('AdjustPlayerStateSimpleBJ','function AdjustPlayerStateSimpleBJ takes player whichPlayer, playerstate whichPlayerState, integer delta returns nothing
    call SetPlayerState(whichPlayer, whichPlayerState, GetPlayerState(whichPlayer, whichPlayerState) + delta)
endfunction
',0,0);
INSERT INTO Function VALUES('AdjustPlayerStateBJ','function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing
    // If the change was positive, apply the difference to the player''s
    // gathered resources property as well.
    if (delta > 0) then
        if (whichPlayerState == PLAYER_STATE_RESOURCE_GOLD) then
            call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_GOLD_GATHERED, delta)
        elseif (whichPlayerState == PLAYER_STATE_RESOURCE_LUMBER) then
            call AdjustPlayerStateSimpleBJ(whichPlayer, PLAYER_STATE_LUMBER_GATHERED, delta)
        endif
    endif
    call AdjustPlayerStateSimpleBJ(whichPlayer, whichPlayerState, delta)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerStateBJ','function SetPlayerStateBJ takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
    local integer oldValue = GetPlayerState(whichPlayer, whichPlayerState)
    call AdjustPlayerStateBJ(value - oldValue, whichPlayer, whichPlayerState)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerFlagBJ','function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing
    call SetPlayerState(whichPlayer, whichPlayerFlag, IntegerTertiaryOp(flag, 1, 0))
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerTaxRateBJ','function SetPlayerTaxRateBJ takes integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer returns nothing
    call SetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource, rate)
endfunction
',0,0);
INSERT INTO Function VALUES('GetPlayerTaxRateBJ','function GetPlayerTaxRateBJ takes playerstate whichResource, player sourcePlayer, player otherPlayer returns integer
    return GetPlayerTaxRate(sourcePlayer, otherPlayer, whichResource)
endfunction
',0,0);
INSERT INTO Function VALUES('IsPlayerFlagSetBJ','function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean
    return GetPlayerState(whichPlayer, whichPlayerFlag) == 1
endfunction
',0,0);
INSERT INTO Function VALUES('AddResourceAmountBJ','function AddResourceAmountBJ takes integer delta, unit whichUnit returns nothing
    call AddResourceAmount(whichUnit, delta)
endfunction
',0,0);
INSERT INTO Function VALUES('GetConvertedPlayerId','function GetConvertedPlayerId takes player whichPlayer returns integer
    return GetPlayerId(whichPlayer) + 1
endfunction
',0,0);
INSERT INTO Function VALUES('ConvertedPlayer','function ConvertedPlayer takes integer convertedPlayerId returns player
    return Player(convertedPlayerId - 1)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRectWidthBJ','function GetRectWidthBJ takes rect r returns real
    return GetRectMaxX(r) - GetRectMinX(r)
endfunction
',0,0);
INSERT INTO Function VALUES('GetRectHeightBJ','function GetRectHeightBJ takes rect r returns real
    return GetRectMaxY(r) - GetRectMinY(r)
endfunction
',0,0);
INSERT INTO Function VALUES('BlightGoldMineForPlayerBJ','function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
    local real    mineX
    local real    mineY
    local integer mineGold
    local unit    newMine
    // Make sure we''re replacing a Gold Mine and not some other type of unit.
    if GetUnitTypeId(goldMine) != ''ngol'' then
        return null
    endif
    // Save the Gold Mine''s properties and remove it.
    set mineX    = GetUnitX(goldMine)
    set mineY    = GetUnitY(goldMine)
    set mineGold = GetResourceAmount(goldMine)
    call RemoveUnit(goldMine)
    // Create a Haunted Gold Mine to replace the Gold Mine.
    set newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING)
    call SetResourceAmount(newMine, mineGold)
    return newMine
endfunction
',0,0);
INSERT INTO Function VALUES('BlightGoldMineForPlayer','function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit
    set bj_lastHauntedGoldMine = BlightGoldMineForPlayerBJ(goldMine, whichPlayer)
    return bj_lastHauntedGoldMine
endfunction
',0,0);
INSERT INTO Function VALUES('GetLastHauntedGoldMine','function GetLastHauntedGoldMine takes nothing returns unit
    return bj_lastHauntedGoldMine
endfunction
',0,0);
INSERT INTO Function VALUES('IsPointBlightedBJ','function IsPointBlightedBJ takes location where returns boolean
    return IsPointBlighted(GetLocationX(where), GetLocationY(where))
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerColorBJEnum','function SetPlayerColorBJEnum takes nothing returns nothing
    call SetUnitColor(GetEnumUnit(), bj_setPlayerTargetColor)
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerColorBJ','function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing
    local group g
    call SetPlayerColor(whichPlayer, color)
    if changeExisting then
        set bj_setPlayerTargetColor = color
        set g = CreateGroup()
        call GroupEnumUnitsOfPlayer(g, whichPlayer, null)
        call ForGroup(g, function SetPlayerColorBJEnum)
        call DestroyGroup(g)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerUnitAvailableBJ','function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing
    if allowed then
        call SetPlayerTechMaxAllowed(whichPlayer, unitId, -1)
    else
        call SetPlayerTechMaxAllowed(whichPlayer, unitId, 0)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('LockGameSpeedBJ','function LockGameSpeedBJ takes nothing returns nothing
    call SetMapFlag(MAP_LOCK_SPEED, true)
endfunction
',0,0);
INSERT INTO Function VALUES('UnlockGameSpeedBJ','function UnlockGameSpeedBJ takes nothing returns nothing
    call SetMapFlag(MAP_LOCK_SPEED, false)
endfunction
',0,0);
INSERT INTO Function VALUES('IssueTargetOrderBJ','function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean
    return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('IssuePointOrderLocBJ','function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
    return IssuePointOrderLoc( whichUnit, order, whichLocation )
endfunction
',0,0);
INSERT INTO Function VALUES('IssueTargetDestructableOrder','function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean
    return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('IssueTargetItemOrder','function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean
    return IssueTargetOrder( whichUnit, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('IssueImmediateOrderBJ','function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean
    return IssueImmediateOrder( whichUnit, order )
endfunction
',0,0);
INSERT INTO Function VALUES('GroupTargetOrderBJ','function GroupTargetOrderBJ takes group whichGroup, string order, widget targetWidget returns boolean
    return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('GroupPointOrderLocBJ','function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
    return GroupPointOrderLoc( whichGroup, order, whichLocation )
endfunction
',0,0);
INSERT INTO Function VALUES('GroupImmediateOrderBJ','function GroupImmediateOrderBJ takes group whichGroup, string order returns boolean
    return GroupImmediateOrder( whichGroup, order )
endfunction
',0,0);
INSERT INTO Function VALUES('GroupTargetDestructableOrder','function GroupTargetDestructableOrder takes group whichGroup, string order, widget targetWidget returns boolean
    return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('GroupTargetItemOrder','function GroupTargetItemOrder takes group whichGroup, string order, widget targetWidget returns boolean
    return GroupTargetOrder( whichGroup, order, targetWidget )
endfunction
',0,0);
INSERT INTO Function VALUES('GetDyingDestructable','function GetDyingDestructable takes nothing returns destructable
    return GetTriggerDestructable()
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitRallyPoint','function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
    call IssuePointOrderLocBJ(whichUnit, "setrally", targPos)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitRallyUnit','function SetUnitRallyUnit takes unit whichUnit, unit targUnit returns nothing
    call IssueTargetOrder(whichUnit, "setrally", targUnit)
endfunction
',0,0);
INSERT INTO Function VALUES('SetUnitRallyDestructable','function SetUnitRallyDestructable takes unit whichUnit, destructable targDest returns nothing
    call IssueTargetOrder(whichUnit, "setrally", targDest)
endfunction
',0,0);
INSERT INTO Function VALUES('SaveDyingWidget','function SaveDyingWidget takes nothing returns nothing
    set bj_lastDyingWidget = GetTriggerWidget()
endfunction
',0,0);
INSERT INTO Function VALUES('SetBlightRectBJ','function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing
    call SetBlightRect(whichPlayer, r, addBlight)
endfunction
',0,0);
INSERT INTO Function VALUES('SetBlightRadiusLocBJ','function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
    call SetBlightLoc(whichPlayer, loc, radius, addBlight)
endfunction
',0,0);
INSERT INTO Function VALUES('GetAbilityName','function GetAbilityName takes integer abilcode returns string
    return GetObjectName(abilcode)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingVisibility','function MeleeStartingVisibility takes nothing returns nothing
    // Start by setting the ToD.
    call SetFloatGameState(GAME_STATE_TIME_OF_DAY, bj_MELEE_STARTING_TOD)
    // call FogMaskEnable(true)
    // call FogEnable(true)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingResources','function MeleeStartingResources takes nothing returns nothing
    local integer index
    local player  indexPlayer
    local version v
    local integer startingGold
    local integer startingLumber
    set v = VersionGet()
    if (v == VERSION_REIGN_OF_CHAOS) then
        set startingGold = bj_MELEE_STARTING_GOLD_V0
        set startingLumber = bj_MELEE_STARTING_LUMBER_V0
    else
        set startingGold = bj_MELEE_STARTING_GOLD_V1
        set startingLumber = bj_MELEE_STARTING_LUMBER_V1
    endif
    // Set each player''s starting resources.
    set index = 0
    loop
        set indexPlayer = Player(index)
        if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
            call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_GOLD, startingGold)
            call SetPlayerState(indexPlayer, PLAYER_STATE_RESOURCE_LUMBER, startingLumber)
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('ReducePlayerTechMaxAllowed','function ReducePlayerTechMaxAllowed takes player whichPlayer, integer techId, integer limit returns nothing
    local integer oldMax = GetPlayerTechMaxAllowed(whichPlayer, techId)
    // A value of -1 is used to indicate no limit, so check for that as well.
    if (oldMax < 0 or oldMax > limit) then
        call SetPlayerTechMaxAllowed(whichPlayer, techId, limit)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingHeroLimit','function MeleeStartingHeroLimit takes nothing returns nothing
    local integer index
    set index = 0
    loop
        // max heroes per player
        call SetPlayerMaxHeroesAllowed(bj_MELEE_HERO_LIMIT, Player(index))
        // each player is restricted to a limit per hero type as well
        call ReducePlayerTechMaxAllowed(Player(index), ''Hamg'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Hmkg'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Hpal'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Hblm'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Obla'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ofar'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Otch'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Oshd'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Edem'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ekee'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Emoo'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ewar'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Udea'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Udre'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ulic'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ucrl'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Npbm'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nbrn'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nngs'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nplh'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nbst'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nalc'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Ntin'', bj_MELEE_HERO_TYPE_LIMIT)
        call ReducePlayerTechMaxAllowed(Player(index), ''Nfir'', bj_MELEE_HERO_TYPE_LIMIT)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTrainedUnitIsHeroBJFilter','function MeleeTrainedUnitIsHeroBJFilter takes nothing returns boolean
    return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGrantItemsToHero','function MeleeGrantItemsToHero takes unit whichUnit returns nothing
    local integer owner   = GetPlayerId(GetOwningPlayer(whichUnit))
    // If we haven''t twinked N heroes for this player yet, twink away.
    if (bj_meleeTwinkedHeroes[owner] < bj_MELEE_MAX_TWINKED_HEROES) then
        call UnitAddItemById(whichUnit, ''stwp'')
        set bj_meleeTwinkedHeroes[owner] = bj_meleeTwinkedHeroes[owner] + 1
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGrantItemsToTrainedHero','function MeleeGrantItemsToTrainedHero takes nothing returns nothing
    call MeleeGrantItemsToHero(GetTrainedUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGrantItemsToHiredHero','function MeleeGrantItemsToHiredHero takes nothing returns nothing
    call MeleeGrantItemsToHero(GetSoldUnit())
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGrantHeroItems','function MeleeGrantHeroItems takes nothing returns nothing
    local integer index
    local trigger trig
    // Initialize the twinked hero counts.
    set index = 0
    loop
        set bj_meleeTwinkedHeroes[index] = 0
        set index = index + 1
        exitwhen index == bj_MAX_PLAYER_SLOTS
    endloop
    // Register for an event whenever a hero is trained, so that we can give
    // him/her their starting items.
    set index = 0
    loop
        set trig = CreateTrigger()
        call TriggerRegisterPlayerUnitEvent(trig, Player(index), EVENT_PLAYER_UNIT_TRAIN_FINISH, filterMeleeTrainedUnitIsHeroBJ)
        call TriggerAddAction(trig, function MeleeGrantItemsToTrainedHero)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    // Register for an event whenever a neutral hero is hired, so that we
    // can give him/her their starting items.
    set trig = CreateTrigger()
    call TriggerRegisterPlayerUnitEvent(trig, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL, filterMeleeTrainedUnitIsHeroBJ)
    call TriggerAddAction(trig, function MeleeGrantItemsToHiredHero)
    // Flag that we are giving starting items to heroes, so that the melee
    // starting units code can create them as necessary.
    set bj_meleeGrantHeroItems = true
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeClearExcessUnit','function MeleeClearExcessUnit takes nothing returns nothing
    local unit    theUnit = GetEnumUnit()
    local integer owner   = GetPlayerId(GetOwningPlayer(theUnit))
    if (owner == PLAYER_NEUTRAL_AGGRESSIVE) then
        // Remove any Neutral Hostile units from the area.
        call RemoveUnit(GetEnumUnit())
    elseif (owner == PLAYER_NEUTRAL_PASSIVE) then
        // Remove non-structure Neutral Passive units from the area.
        if not IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then
            call RemoveUnit(GetEnumUnit())
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeClearNearbyUnits','function MeleeClearNearbyUnits takes real x, real y, real range returns nothing
    local group nearbyUnits
        set nearbyUnits = CreateGroup()
    call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null)
    call ForGroup(nearbyUnits, function MeleeClearExcessUnit)
    call DestroyGroup(nearbyUnits)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeClearExcessUnits','function MeleeClearExcessUnits takes nothing returns nothing
    local integer index
    local real    locX
    local real    locY
    local player  indexPlayer
    set index = 0
    loop
        set indexPlayer = Player(index)
        // If the player slot is being used, clear any nearby creeps.
        if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
            set locX = GetStartLocationX(GetPlayerStartLocation(indexPlayer))
            set locY = GetStartLocationY(GetPlayerStartLocation(indexPlayer))
            call MeleeClearNearbyUnits(locX, locY, bj_MELEE_CLEAR_UNITS_RADIUS)
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeEnumFindNearestMine','function MeleeEnumFindNearestMine takes nothing returns nothing
    local unit enumUnit = GetEnumUnit()
    local real dist
    local location unitLoc
    if (GetUnitTypeId(enumUnit) == ''ngol'') then
        set unitLoc = GetUnitLoc(enumUnit)
        set dist = DistanceBetweenPoints(unitLoc, bj_meleeNearestMineToLoc)
        call RemoveLocation(unitLoc)
        // If this is our first mine, or the closest thusfar, use it instead.
        if (bj_meleeNearestMineDist < 0) or (dist < bj_meleeNearestMineDist) then
            set bj_meleeNearestMine = enumUnit
            set bj_meleeNearestMineDist = dist
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeFindNearestMine','function MeleeFindNearestMine takes location src, real range returns unit
    local group nearbyMines
    set bj_meleeNearestMine = null
    set bj_meleeNearestMineDist = -1
    set bj_meleeNearestMineToLoc = src
    set nearbyMines = CreateGroup()
    call GroupEnumUnitsInRangeOfLoc(nearbyMines, src, range, null)
    call ForGroup(nearbyMines, function MeleeEnumFindNearestMine)
    call DestroyGroup(nearbyMines)
    return bj_meleeNearestMine
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeRandomHeroLoc','function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
    local unit    hero = null
    local integer roll
    local integer pick
    local version v
    // The selection of heroes is dependant on the game version.
    set v = VersionGet()
    if (v == VERSION_REIGN_OF_CHAOS) then
        set roll = GetRandomInt(1,3)
    else
        set roll = GetRandomInt(1,4)
    endif
    // Translate the roll into a unitid.
    if roll == 1 then
        set pick = id1
    elseif roll == 2 then
        set pick = id2
    elseif roll == 3 then
        set pick = id3
    elseif roll == 4 then
        set pick = id4
    else
        // Unrecognized id index - pick the first hero in the list.
        set pick = id1
    endif
    // Create the hero.
    set hero = CreateUnitAtLoc(p, pick, loc, bj_UNIT_FACING)
    if bj_meleeGrantHeroItems then
        call MeleeGrantItemsToHero(hero)
    endif
    return hero
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetProjectedLoc','function MeleeGetProjectedLoc takes location src, location targ, real distance, real deltaAngle returns location
    local real srcX = GetLocationX(src)
    local real srcY = GetLocationY(src)
    local real direction = Atan2(GetLocationY(targ) - srcY, GetLocationX(targ) - srcX) + deltaAngle
    return Location(srcX + distance * Cos(direction), srcY + distance * Sin(direction))
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetNearestValueWithin','function MeleeGetNearestValueWithin takes real val, real minVal, real maxVal returns real
    if (val < minVal) then
        return minVal
    elseif (val > maxVal) then
        return maxVal
    else
        return val
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetLocWithinRect','function MeleeGetLocWithinRect takes location src, rect r returns location
    local real withinX = MeleeGetNearestValueWithin(GetLocationX(src), GetRectMinX(r), GetRectMaxX(r))
    local real withinY = MeleeGetNearestValueWithin(GetLocationY(src), GetRectMinY(r), GetRectMaxY(r))
    return Location(withinX, withinY)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsHuman','function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local boolean  useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
    local real     unitSpacing   = 64.00
    local unit     nearestMine
    local location nearMineLoc
    local location heroLoc
    local real     peonX
    local real     peonY
    local unit     townHall = null
    if (doPreload) then
        call Preloader( "scripts\\HumanMelee.pld" )
    endif
    set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
    if (nearestMine != null) then
        // Spawn Town Hall at the start location.
        set townHall = CreateUnitAtLoc(whichPlayer, ''htow'', startLoc, bj_UNIT_FACING)
                // Spawn Peasants near the mine.
        set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
        set peonX = GetLocationX(nearMineLoc)
        set peonY = GetLocationY(nearMineLoc)
        call CreateUnit(whichPlayer, ''hpea'', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be off to the side of the start location.
        set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
    else
        // Spawn Town Hall at the start location.
        set townHall = CreateUnitAtLoc(whichPlayer, ''htow'', startLoc, bj_UNIT_FACING)
                // Spawn Peasants directly south of the town hall.
        set peonX = GetLocationX(startLoc)
        set peonY = GetLocationY(startLoc) - 224.00
        call CreateUnit(whichPlayer, ''hpea'', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''hpea'', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be just south of the start location.
        set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
    endif
    if (townHall != null) then
        call UnitAddAbilityBJ(''Amic'', townHall)
        call UnitMakeAbilityPermanentBJ(true, ''Amic'', townHall)
    endif
    if (doHeroes) then
        // If the "Random Hero" option is set, start the player with a random hero.
        // Otherwise, give them a "free hero" token.
        if useRandomHero then
            call MeleeRandomHeroLoc(whichPlayer, ''Hamg'', ''Hmkg'', ''Hpal'', ''Hblm'', heroLoc)
        else
            call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
        endif
    endif
    if (doCamera) then
        // Center the camera on the initial Peasants.
        call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
        call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsOrc','function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local boolean  useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
    local real     unitSpacing   = 64.00
    local unit     nearestMine
    local location nearMineLoc
    local location heroLoc
    local real     peonX
    local real     peonY
    if (doPreload) then
        call Preloader( "scripts\\OrcMelee.pld" )
    endif
    set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
    if (nearestMine != null) then
        // Spawn Great Hall at the start location.
        call CreateUnitAtLoc(whichPlayer, ''ogre'', startLoc, bj_UNIT_FACING)
                // Spawn Peons near the mine.
        set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
        set peonX = GetLocationX(nearMineLoc)
        set peonY = GetLocationY(nearMineLoc)
        call CreateUnit(whichPlayer, ''opeo'', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX + 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX - 0.60 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be off to the side of the start location.
        set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
    else
        // Spawn Great Hall at the start location.
        call CreateUnitAtLoc(whichPlayer, ''ogre'', startLoc, bj_UNIT_FACING)
                // Spawn Peons directly south of the town hall.
        set peonX = GetLocationX(startLoc)
        set peonY = GetLocationY(startLoc) - 224.00
        call CreateUnit(whichPlayer, ''opeo'', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''opeo'', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be just south of the start location.
        set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
    endif
    if (doHeroes) then
        // If the "Random Hero" option is set, start the player with a random hero.
        // Otherwise, give them a "free hero" token.
        if useRandomHero then
            call MeleeRandomHeroLoc(whichPlayer, ''Obla'', ''Ofar'', ''Otch'', ''Oshd'', heroLoc)
        else
            call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
        endif
    endif
    if (doCamera) then
        // Center the camera on the initial Peons.
        call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
        call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsUndead','function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local boolean  useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
    local real     unitSpacing   = 64.00
    local unit     nearestMine
    local location nearMineLoc
    local location nearTownLoc
    local location heroLoc
    local real     peonX
    local real     peonY
    local real     ghoulX
    local real     ghoulY
    if (doPreload) then
        call Preloader( "scripts\\UndeadMelee.pld" )
    endif
    set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
    if (nearestMine != null) then
        // Spawn Necropolis at the start location.
        call CreateUnitAtLoc(whichPlayer, ''unpl'', startLoc, bj_UNIT_FACING)
                // Replace the nearest gold mine with a blighted version.
        set nearestMine = BlightGoldMineForPlayerBJ(nearestMine, whichPlayer)
        // Spawn Ghoul near the Necropolis.
        set nearTownLoc = MeleeGetProjectedLoc(startLoc, GetUnitLoc(nearestMine), 288, 0)
        set ghoulX = GetLocationX(nearTownLoc)
        set ghoulY = GetLocationY(nearTownLoc)
        set bj_ghoul[GetPlayerId(whichPlayer)] = CreateUnit(whichPlayer, ''ugho'', ghoulX + 0.00 * unitSpacing, ghoulY + 0.00 * unitSpacing, bj_UNIT_FACING)
        // Spawn Acolytes near the mine.
        set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
        set peonX = GetLocationX(nearMineLoc)
        set peonY = GetLocationY(nearMineLoc)
        call CreateUnit(whichPlayer, ''uaco'', peonX + 0.00 * unitSpacing, peonY + 0.50 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''uaco'', peonX + 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''uaco'', peonX - 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
        // Create a patch of blight around the gold mine.
        call SetBlightLoc(whichPlayer,nearMineLoc, 768, true)
        // Set random hero spawn point to be off to the side of the start location.
        set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
    else
        // Spawn Necropolis at the start location.
        call CreateUnitAtLoc(whichPlayer, ''unpl'', startLoc, bj_UNIT_FACING)
                // Spawn Acolytes and Ghoul directly south of the Necropolis.
        set peonX = GetLocationX(startLoc)
        set peonY = GetLocationY(startLoc) - 224.00
        call CreateUnit(whichPlayer, ''uaco'', peonX - 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''uaco'', peonX - 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''uaco'', peonX + 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ugho'', peonX + 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        // Create a patch of blight around the start location.
        call SetBlightLoc(whichPlayer,startLoc, 768, true)
        // Set random hero spawn point to be just south of the start location.
        set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
    endif
    if (doHeroes) then
        // If the "Random Hero" option is set, start the player with a random hero.
        // Otherwise, give them a "free hero" token.
        if useRandomHero then
            call MeleeRandomHeroLoc(whichPlayer, ''Udea'', ''Udre'', ''Ulic'', ''Ucrl'', heroLoc)
        else
            call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
        endif
    endif
    if (doCamera) then
        // Center the camera on the initial Acolytes.
        call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
        call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsNightElf','function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local boolean  useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
    local real     unitSpacing   = 64.00
    local real     minTreeDist   = 3.50 * bj_CELLWIDTH
    local real     minWispDist   = 1.75 * bj_CELLWIDTH
    local unit     nearestMine
    local location nearMineLoc
    local location wispLoc
    local location heroLoc
    local real     peonX
    local real     peonY
    local unit     tree
    if (doPreload) then
        call Preloader( "scripts\\NightElfMelee.pld" )
    endif
    set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
    if (nearestMine != null) then
        // Spawn Tree of Life near the mine and have it entangle the mine.
        // Project the Tree''s coordinates from the gold mine, and then snap
        // the X and Y values to within minTreeDist of the Gold Mine.
        set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 650, 0)
        set nearMineLoc = MeleeGetLocWithinRect(nearMineLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minTreeDist))
        set tree = CreateUnitAtLoc(whichPlayer, ''etol'', nearMineLoc, bj_UNIT_FACING)
        call IssueTargetOrder(tree, "entangleinstant", nearestMine)
        // Spawn Wisps at the start location.
        set wispLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
        set wispLoc = MeleeGetLocWithinRect(wispLoc, GetRectFromCircleBJ(GetUnitLoc(nearestMine), minWispDist))
        set peonX = GetLocationX(wispLoc)
        set peonY = GetLocationY(wispLoc)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 0.00 * unitSpacing, peonY + 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX - 1.00 * unitSpacing, peonY + 0.15 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX - 0.58 * unitSpacing, peonY - 1.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be off to the side of the start location.
        set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
    else
        // Spawn Tree of Life at the start location.
        call CreateUnitAtLoc(whichPlayer, ''etol'', startLoc, bj_UNIT_FACING)
        // Spawn Wisps directly south of the town hall.
        set peonX = GetLocationX(startLoc)
        set peonY = GetLocationY(startLoc) - 224.00
        call CreateUnit(whichPlayer, ''ewsp'', peonX - 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX - 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 0.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 1.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        call CreateUnit(whichPlayer, ''ewsp'', peonX + 2.00 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
        // Set random hero spawn point to be just south of the start location.
        set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
    endif
    if (doHeroes) then
        // If the "Random Hero" option is set, start the player with a random hero.
        // Otherwise, give them a "free hero" token.
        if useRandomHero then
            call MeleeRandomHeroLoc(whichPlayer, ''Edem'', ''Ekee'', ''Emoo'', ''Ewar'', heroLoc)
        else
            call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
        endif
    endif
    if (doCamera) then
        // Center the camera on the initial Wisps.
        call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
        call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsUnknownRace','function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
    local integer index
    if (doPreload) then
    endif
    set index = 0
    loop
        call CreateUnit(whichPlayer, ''nshe'', GetLocationX(startLoc) + GetRandomReal(-256, 256), GetLocationY(startLoc) + GetRandomReal(-256, 256), GetRandomReal(0, 360))
        set index = index + 1
        exitwhen index == 12
    endloop
    if (doHeroes) then
        // Give them a "free hero" token, out of pity.
        call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
    endif
    if (doCamera) then
        // Center the camera on the initial sheep.
        call SetCameraPositionLocForPlayer(whichPlayer, startLoc)
        call SetCameraQuickPositionLocForPlayer(whichPlayer, startLoc)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnits','function MeleeStartingUnits takes nothing returns nothing
    local integer  index
    local player   indexPlayer
    local location indexStartLoc
    local race     indexRace
    call Preloader( "scripts\\SharedMelee.pld" )
    set index = 0
    loop
        set indexPlayer = Player(index)
        if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
            set indexStartLoc = GetStartLocationLoc(GetPlayerStartLocation(indexPlayer))
            set indexRace = GetPlayerRace(indexPlayer)
            // Create initial race-specific starting units
            if (indexRace == RACE_HUMAN) then
                call MeleeStartingUnitsHuman(indexPlayer, indexStartLoc, true, true, true)
            elseif (indexRace == RACE_ORC) then
                call MeleeStartingUnitsOrc(indexPlayer, indexStartLoc, true, true, true)
            elseif (indexRace == RACE_UNDEAD) then
                call MeleeStartingUnitsUndead(indexPlayer, indexStartLoc, true, true, true)
            elseif (indexRace == RACE_NIGHTELF) then
                call MeleeStartingUnitsNightElf(indexPlayer, indexStartLoc, true, true, true)
            else
                call MeleeStartingUnitsUnknownRace(indexPlayer, indexStartLoc, true, true, true)
            endif
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingUnitsForPlayer','function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing
    // Create initial race-specific starting units
    if (whichRace == RACE_HUMAN) then
        call MeleeStartingUnitsHuman(whichPlayer, loc, doHeroes, false, false)
    elseif (whichRace == RACE_ORC) then
        call MeleeStartingUnitsOrc(whichPlayer, loc, doHeroes, false, false)
    elseif (whichRace == RACE_UNDEAD) then
        call MeleeStartingUnitsUndead(whichPlayer, loc, doHeroes, false, false)
    elseif (whichRace == RACE_NIGHTELF) then
        call MeleeStartingUnitsNightElf(whichPlayer, loc, doHeroes, false, false)
    else
        // Unrecognized race - ignore the request.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('PickMeleeAI','function PickMeleeAI takes player num, string s1, string s2, string s3 returns nothing
    local integer pick
    // easy difficulty never uses any custom AI scripts
    // that are designed to be a bit more challenging
    //
    if GetAIDifficulty(num) == AI_DIFFICULTY_NEWBIE then
        call StartMeleeAI(num,s1)
        return
    endif
    if s2 == null then
        set pick = 1
    elseif s3 == null then
        set pick = GetRandomInt(1,2)
    else
        set pick = GetRandomInt(1,3)
    endif
    if pick == 1 then
        call StartMeleeAI(num,s1)
    elseif pick == 2 then
        call StartMeleeAI(num,s2)
    else
        call StartMeleeAI(num,s3)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeStartingAI','function MeleeStartingAI takes nothing returns nothing
    local integer index
    local player  indexPlayer
    local race    indexRace
    set index = 0
    loop
        set indexPlayer = Player(index)
        if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
            set indexRace = GetPlayerRace(indexPlayer)
            if (GetPlayerController(indexPlayer) == MAP_CONTROL_COMPUTER) then
                // Run a race-specific melee AI script.
                if (indexRace == RACE_HUMAN) then
                    call PickMeleeAI(indexPlayer, "human.ai", null, null)
                elseif (indexRace == RACE_ORC) then
                    call PickMeleeAI(indexPlayer, "orc.ai", null, null)
                elseif (indexRace == RACE_UNDEAD) then
                    call PickMeleeAI(indexPlayer, "undead.ai", null, null)
                    call RecycleGuardPosition(bj_ghoul[index])
                elseif (indexRace == RACE_NIGHTELF) then
                    call PickMeleeAI(indexPlayer, "elf.ai", null, null)
                else
                    // Unrecognized race.
                endif
                call ShareEverythingWithTeamAI(indexPlayer)
            endif
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('LockGuardPosition','function LockGuardPosition takes unit targ returns nothing
    call SetUnitCreepGuard(targ,true)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleePlayerIsOpponent','function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean
    local player thePlayer = Player(playerIndex)
    local player theOpponent = Player(opponentIndex)
    // The player himself is not an opponent.
    if (playerIndex == opponentIndex) then
        return false
    endif
    // Unused player slots are not opponents.
    if (GetPlayerSlotState(theOpponent) != PLAYER_SLOT_STATE_PLAYING) then
        return false
    endif
    // Players who are already defeated are not opponents.
    if (bj_meleeDefeated[opponentIndex]) then
        return false
    endif
    // Allied players with allied victory set are not opponents.
    if GetPlayerAlliance(thePlayer, theOpponent, ALLIANCE_PASSIVE) then
        if GetPlayerAlliance(theOpponent, thePlayer, ALLIANCE_PASSIVE) then
            if (GetPlayerState(thePlayer, PLAYER_STATE_ALLIED_VICTORY) == 1) then
                if (GetPlayerState(theOpponent, PLAYER_STATE_ALLIED_VICTORY) == 1) then
                    return false
                endif
            endif
        endif
    endif
    return true
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetAllyStructureCount','function MeleeGetAllyStructureCount takes player whichPlayer returns integer
    local integer    playerIndex
    local integer    buildingCount
    local player     indexPlayer
    // Count the number of buildings controlled by all not-yet-defeated co-allies.
    set buildingCount = 0
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        // uncomment to cause defeat even if you have control of ally structures, but yours have been nixed
        //if (PlayersAreCoAllied(whichPlayer, indexPlayer) and not bj_meleeDefeated[playerIndex]) then
        if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
            set buildingCount = buildingCount + GetPlayerStructureCount(indexPlayer, true)
        endif
                    set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    return buildingCount
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetAllyCount','function MeleeGetAllyCount takes player whichPlayer returns integer
    local integer playerIndex
    local integer playerCount
    local player  indexPlayer
    // Count the number of not-yet-defeated co-allies.
    set playerCount = 0
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if PlayersAreCoAllied(whichPlayer, indexPlayer) and not bj_meleeDefeated[playerIndex] and (whichPlayer != indexPlayer) then
            set playerCount = playerCount + 1
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    return playerCount
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetAllyKeyStructureCount','function MeleeGetAllyKeyStructureCount takes player whichPlayer returns integer
    local integer    playerIndex
    local player     indexPlayer
    local integer    keyStructs
    // Count the number of buildings controlled by all not-yet-defeated co-allies.
    set keyStructs = 0
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (PlayersAreCoAllied(whichPlayer, indexPlayer)) then
            set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "townhall", true, true)
            set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "greathall", true, true)
            set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "treeoflife", true, true)
            set keyStructs = keyStructs + GetPlayerTypedUnitCount(indexPlayer, "necropolis", true, true)
        endif
                    set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    return keyStructs
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDoDrawEnum','function MeleeDoDrawEnum takes nothing returns nothing
    local player thePlayer = GetEnumPlayer()
    call CachePlayerHeroData(thePlayer)
    call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_TIE, false)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDoVictoryEnum','function MeleeDoVictoryEnum takes nothing returns nothing
    local player thePlayer = GetEnumPlayer()
    local integer playerIndex = GetPlayerId(thePlayer)
    if (not bj_meleeVictoried[playerIndex]) then
        set bj_meleeVictoried[playerIndex] = true
        call CachePlayerHeroData(thePlayer)
        call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_VICTORY, false)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDoDefeat','function MeleeDoDefeat takes player whichPlayer returns nothing
    set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
    call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, false)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDoDefeatEnum','function MeleeDoDefeatEnum takes nothing returns nothing
    local player thePlayer = GetEnumPlayer()
    // needs to happen before ownership change
    call CachePlayerHeroData(thePlayer)
    call MakeUnitsPassiveForTeam(thePlayer)
    call MeleeDoDefeat(thePlayer)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeDoLeave','function MeleeDoLeave takes player whichPlayer returns nothing
    if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
        call GameOverDialogBJ( whichPlayer, true )
    else
        set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true
        call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeRemoveObservers','function MeleeRemoveObservers takes nothing returns nothing
    local integer    playerIndex
    local player     indexPlayer
    // Give all observers the game over dialog
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (IsPlayerObserver(indexPlayer)) then
            call RemovePlayerPreserveUnitsBJ(indexPlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCheckForVictors','function MeleeCheckForVictors takes nothing returns force
    local integer    playerIndex
    local integer    opponentIndex
    local force      opponentlessPlayers = CreateForce()
    local boolean    gameOver = false
    // Check to see if any players have opponents remaining.
    set playerIndex = 0
    loop
        if (not bj_meleeDefeated[playerIndex]) then
            // Determine whether or not this player has any remaining opponents.
            set opponentIndex = 0
            loop
                // If anyone has an opponent, noone can be victorious yet.
                if MeleePlayerIsOpponent(playerIndex, opponentIndex) then
                    return CreateForce()
                endif
                set opponentIndex = opponentIndex + 1
                exitwhen opponentIndex == bj_MAX_PLAYERS
            endloop
            // Keep track of each opponentless player so that we can give
            // them a victory later.
            call ForceAddPlayer(opponentlessPlayers, Player(playerIndex))
            set gameOver = true
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    // Set the game over global flag
    set bj_meleeGameOver = gameOver
    return opponentlessPlayers
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCheckForLosersAndVictors','function MeleeCheckForLosersAndVictors takes nothing returns nothing
    local integer    playerIndex
    local player     indexPlayer
    local force      defeatedPlayers = CreateForce()
    local force      victoriousPlayers
    local boolean    gameOver = false
    // If the game is already over, do nothing
    if (bj_meleeGameOver) then
        return
    endif
    // If the game was disconnected then it is over, in this case we
    // don''t want to report results for anyone as they will most likely
    // conflict with the actual game results
    if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then
        set bj_meleeGameOver = true
        return
    endif
    // Check each player to see if he or she has been defeated yet.
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (not bj_meleeDefeated[playerIndex] and not bj_meleeVictoried[playerIndex]) then
            //call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, "Player"+I2S(playerIndex)+" has "+I2S(MeleeGetAllyStructureCount(indexPlayer))+" ally buildings.")
            if (MeleeGetAllyStructureCount(indexPlayer) <= 0) then
                // Keep track of each defeated player so that we can give
                // them a defeat later.
                call ForceAddPlayer(defeatedPlayers, Player(playerIndex))
                // Set their defeated flag now so MeleeCheckForVictors
                // can detect victors.
                set bj_meleeDefeated[playerIndex] = true
            endif
        endif
                    set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    // Now that the defeated flags are set, check if there are any victors
    set victoriousPlayers = MeleeCheckForVictors()
    // Defeat all defeated players
    call ForForce(defeatedPlayers, function MeleeDoDefeatEnum)
    // Give victory to all victorious players
    call ForForce(victoriousPlayers, function MeleeDoVictoryEnum)
    // If the game is over we should remove all observers
    if (bj_meleeGameOver) then
        call MeleeRemoveObservers()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetCrippledWarningMessage','function MeleeGetCrippledWarningMessage takes player whichPlayer returns string
    local race r = GetPlayerRace(whichPlayer)
    if (r == RACE_HUMAN) then
        return GetLocalizedString("CRIPPLE_WARNING_HUMAN")
    elseif (r == RACE_ORC) then
        return GetLocalizedString("CRIPPLE_WARNING_ORC")
    elseif (r == RACE_NIGHTELF) then
        return GetLocalizedString("CRIPPLE_WARNING_NIGHTELF")
    elseif (r == RACE_UNDEAD) then
        return GetLocalizedString("CRIPPLE_WARNING_UNDEAD")
    else
        // Unrecognized Race
        return ""
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetCrippledTimerMessage','function MeleeGetCrippledTimerMessage takes player whichPlayer returns string
    local race r = GetPlayerRace(whichPlayer)
    if (r == RACE_HUMAN) then
        return GetLocalizedString("CRIPPLE_TIMER_HUMAN")
    elseif (r == RACE_ORC) then
        return GetLocalizedString("CRIPPLE_TIMER_ORC")
    elseif (r == RACE_NIGHTELF) then
        return GetLocalizedString("CRIPPLE_TIMER_NIGHTELF")
    elseif (r == RACE_UNDEAD) then
        return GetLocalizedString("CRIPPLE_TIMER_UNDEAD")
    else
        // Unrecognized Race
        return ""
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeGetCrippledRevealedMessage','function MeleeGetCrippledRevealedMessage takes player whichPlayer returns string
    return GetLocalizedString("CRIPPLE_REVEALING_PREFIX") + GetPlayerName(whichPlayer) + GetLocalizedString("CRIPPLE_REVEALING_POSTFIX")
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeExposePlayer','function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
    local integer playerIndex
    local player  indexPlayer
    local force   toExposeTo = CreateForce()
    call CripplePlayer( whichPlayer, toExposeTo, false )
    set bj_playerIsExposed[GetPlayerId(whichPlayer)] = expose
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if (not PlayersAreCoAllied(whichPlayer, indexPlayer)) then
            call ForceAddPlayer( toExposeTo, indexPlayer )
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    call CripplePlayer( whichPlayer, toExposeTo, expose )
    call DestroyForce(toExposeTo)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeExposeAllPlayers','function MeleeExposeAllPlayers takes nothing returns nothing
    local integer playerIndex
    local player  indexPlayer
    local integer playerIndex2
    local player  indexPlayer2
    local force   toExposeTo = CreateForce()
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        call ForceClear( toExposeTo )
        call CripplePlayer( indexPlayer, toExposeTo, false )
        set playerIndex2 = 0
        loop
            set indexPlayer2 = Player(playerIndex2)
            if playerIndex != playerIndex2 then
                if (not PlayersAreCoAllied(indexPlayer, indexPlayer2)) then
                    call ForceAddPlayer( toExposeTo, indexPlayer2 )
                endif
            endif
            set playerIndex2 = playerIndex2 + 1
            exitwhen playerIndex2 == bj_MAX_PLAYERS
        endloop
        call CripplePlayer( indexPlayer, toExposeTo, true )
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    call DestroyForce( toExposeTo )
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCrippledPlayerTimeout','function MeleeCrippledPlayerTimeout takes nothing returns nothing
    local timer expiredTimer = GetExpiredTimer()
    local integer playerIndex
    local player  exposedPlayer
    // Determine which player''s timer expired.
    set playerIndex = 0
    loop
        if (bj_crippledTimer[playerIndex] == expiredTimer) then
            exitwhen true
        endif
        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
    if (playerIndex == bj_MAX_PLAYERS) then
        return
    endif
    set exposedPlayer = Player(playerIndex)
    if (GetLocalPlayer() == exposedPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        // Hide the timer window for this player.
        call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
    endif
    // Display a text message to all players, explaining the exposure.
    call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledRevealedMessage(exposedPlayer))
    // Expose the player.
    call MeleeExposePlayer(exposedPlayer, true)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleePlayerIsCrippled','function MeleePlayerIsCrippled takes player whichPlayer returns boolean
    local integer allyStructures    = MeleeGetAllyStructureCount(whichPlayer)
    local integer allyKeyStructures = MeleeGetAllyKeyStructureCount(whichPlayer)
    // Dead teams are not considered to be crippled.
    return (allyStructures > 0) and (allyKeyStructures <= 0)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCheckForCrippledPlayers','function MeleeCheckForCrippledPlayers takes nothing returns nothing
    local integer    playerIndex
    local player     indexPlayer
    local force      crippledPlayers = CreateForce()
    local boolean    isNowCrippled
    local race       indexRace
    // The "finish soon" exposure of all players overrides any "crippled" exposure
    if bj_finishSoonAllExposed then
        return
    endif
    // Check each player to see if he or she has been crippled or uncrippled.
    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        set isNowCrippled = MeleePlayerIsCrippled(indexPlayer)
        if (not bj_playerIsCrippled[playerIndex] and isNowCrippled) then
            // Player became crippled; start their cripple timer.
            set bj_playerIsCrippled[playerIndex] = true
            call TimerStart(bj_crippledTimer[playerIndex], bj_MELEE_CRIPPLE_TIMEOUT, false, function MeleeCrippledPlayerTimeout)
            if (GetLocalPlayer() == indexPlayer) then
                // Use only local code (no net traffic) within this block to avoid desyncs.
                // Show the timer window.
                call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], true)
                // Display a warning message.
                call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, MeleeGetCrippledWarningMessage(indexPlayer))
            endif
        elseif (bj_playerIsCrippled[playerIndex] and not isNowCrippled) then
            // Player became uncrippled; stop their cripple timer.
            set bj_playerIsCrippled[playerIndex] = false
            call PauseTimer(bj_crippledTimer[playerIndex])
            if (GetLocalPlayer() == indexPlayer) then
                // Use only local code (no net traffic) within this block to avoid desyncs.
                // Hide the timer window for this player.
                call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
                // Display a confirmation message if the player''s team is still alive.
                if (MeleeGetAllyStructureCount(indexPlayer) > 0) then
                    if (bj_playerIsExposed[playerIndex]) then
                        call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNREVEALED"))
                    else
                        call DisplayTimedTextToPlayer(indexPlayer, 0, 0, bj_MELEE_CRIPPLE_MSG_DURATION, GetLocalizedString("CRIPPLE_UNCRIPPLED"))
                    endif
                endif
            endif
            // If the player granted shared vision, deny that vision now.
            call MeleeExposePlayer(indexPlayer, false)
        endif
                    set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCheckLostUnit','function MeleeCheckLostUnit takes unit lostUnit returns nothing
    local player lostUnitOwner = GetOwningPlayer(lostUnit)
    // We only need to check for mortality if this was the last building.
    if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then
        call MeleeCheckForLosersAndVictors()
    endif
    // Check if the lost unit has crippled or uncrippled the player.
    // (A team with 0 units is dead, and thus considered uncrippled.)
    call MeleeCheckForCrippledPlayers()
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeCheckAddedUnit','function MeleeCheckAddedUnit takes unit addedUnit returns nothing
    local player addedUnitOwner = GetOwningPlayer(addedUnit)
    // If the player was crippled, this unit may have uncrippled him/her.
    if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then
        call MeleeCheckForCrippledPlayers()
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionConstructCancel','function MeleeTriggerActionConstructCancel takes nothing returns nothing
    call MeleeCheckLostUnit(GetCancelledStructure())
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionUnitDeath','function MeleeTriggerActionUnitDeath takes nothing returns nothing
    if (IsUnitType(GetDyingUnit(), UNIT_TYPE_STRUCTURE)) then
        call MeleeCheckLostUnit(GetDyingUnit())
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionUnitConstructionStart','function MeleeTriggerActionUnitConstructionStart takes nothing returns nothing
    call MeleeCheckAddedUnit(GetConstructingStructure())
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionPlayerDefeated','function MeleeTriggerActionPlayerDefeated takes nothing returns nothing
    local player thePlayer = GetTriggerPlayer()
    call CachePlayerHeroData(thePlayer)
    if (MeleeGetAllyCount(thePlayer) > 0) then
        // If at least one ally is still alive and kicking, share units with
        // them and proceed with death.
        call ShareEverythingWithTeam(thePlayer)
        if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
            call MeleeDoDefeat(thePlayer)
        endif
    else
        // If no living allies remain, swap all units and buildings over to
        // neutral_passive and proceed with death.
        call MakeUnitsPassiveForTeam(thePlayer)
        if (not bj_meleeDefeated[GetPlayerId(thePlayer)]) then
            call MeleeDoDefeat(thePlayer)
        endif
    endif
    call MeleeCheckForLosersAndVictors()
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionPlayerLeft','function MeleeTriggerActionPlayerLeft takes nothing returns nothing
    local player thePlayer = GetTriggerPlayer()
    // Just show game over for observers when they leave
    if (IsPlayerObserver(thePlayer)) then
        call RemovePlayerPreserveUnitsBJ(thePlayer, PLAYER_GAME_RESULT_NEUTRAL, false)
        return
    endif
    call CachePlayerHeroData(thePlayer)
    // This is the same as defeat except the player generates the message 
    // "player left the game" as opposed to "player was defeated".
    if (MeleeGetAllyCount(thePlayer) > 0) then
        // If at least one ally is still alive and kicking, share units with
        // them and proceed with death.
        call ShareEverythingWithTeam(thePlayer)
        call MeleeDoLeave(thePlayer)
    else
        // If no living allies remain, swap all units and buildings over to
        // neutral_passive and proceed with death.
        call MakeUnitsPassiveForTeam(thePlayer)
        call MeleeDoLeave(thePlayer)
    endif
    call MeleeCheckForLosersAndVictors()
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerActionAllianceChange','function MeleeTriggerActionAllianceChange takes nothing returns nothing
    call MeleeCheckForLosersAndVictors()
    call MeleeCheckForCrippledPlayers()
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerTournamentFinishSoon','function MeleeTriggerTournamentFinishSoon takes nothing returns nothing
    // Note: We may get this trigger multiple times
    local integer    playerIndex
    local player     indexPlayer
    local real       timeRemaining = GetTournamentFinishSoonTimeRemaining()
    if not bj_finishSoonAllExposed then
        set bj_finishSoonAllExposed = true
        // Reset all crippled players and their timers, and hide the local crippled timer dialog
        set playerIndex = 0
        loop
            set indexPlayer = Player(playerIndex)
            if bj_playerIsCrippled[playerIndex] then
                // Uncripple the player
                set bj_playerIsCrippled[playerIndex] = false
                call PauseTimer(bj_crippledTimer[playerIndex])
                if (GetLocalPlayer() == indexPlayer) then
                    // Use only local code (no net traffic) within this block to avoid desyncs.
                    // Hide the timer window.
                    call TimerDialogDisplay(bj_crippledTimerWindows[playerIndex], false)
                endif
            endif
            set playerIndex = playerIndex + 1
            exitwhen playerIndex == bj_MAX_PLAYERS
        endloop
        // Expose all players
        call MeleeExposeAllPlayers()
    endif
    // Show the "finish soon" timer dialog and set the real time remaining
    call TimerDialogDisplay(bj_finishSoonTimerDialog, true)
    call TimerDialogSetRealTimeRemaining(bj_finishSoonTimerDialog, timeRemaining)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeWasUserPlayer','function MeleeWasUserPlayer takes player whichPlayer returns boolean
    local playerslotstate slotState
    if (GetPlayerController(whichPlayer) != MAP_CONTROL_USER) then
        return false
    endif
    set slotState = GetPlayerSlotState(whichPlayer)
    return (slotState == PLAYER_SLOT_STATE_PLAYING or slotState == PLAYER_SLOT_STATE_LEFT)
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTournamentFinishNowRuleA','function MeleeTournamentFinishNowRuleA takes integer multiplier returns nothing
    local integer array playerScore
    local integer array teamScore
    local force array   teamForce
    local integer       teamCount
    local integer       index
    local player        indexPlayer
    local integer       index2
    local player        indexPlayer2
    local integer       bestTeam
    local integer       bestScore
    local boolean       draw
    // Compute individual player scores
    set index = 0
    loop
        set indexPlayer = Player(index)
        if MeleeWasUserPlayer(indexPlayer) then
            set playerScore[index] = GetTournamentScore(indexPlayer)
            if playerScore[index] <= 0 then
                set playerScore[index] = 1
            endif
        else
            set playerScore[index] = 0
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    // Compute team scores and team forces
    set teamCount = 0
    set index = 0
    loop
        if playerScore[index] != 0 then
            set indexPlayer = Player(index)
            set teamScore[teamCount] = 0
            set teamForce[teamCount] = CreateForce()
            set index2 = index
            loop
                if playerScore[index2] != 0 then
                    set indexPlayer2 = Player(index2)
                    if PlayersAreCoAllied(indexPlayer, indexPlayer2) then
                        set teamScore[teamCount] = teamScore[teamCount] + playerScore[index2]
                        call ForceAddPlayer(teamForce[teamCount], indexPlayer2)
                        set playerScore[index2] = 0
                    endif
                endif
                set index2 = index2 + 1
                exitwhen index2 == bj_MAX_PLAYERS
            endloop
            set teamCount = teamCount + 1
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    // The game is now over
    set bj_meleeGameOver = true
    // There should always be at least one team, but continue to work if not
    if teamCount != 0 then
        // Find best team score
        set bestTeam = -1
        set bestScore = -1
        set index = 0
        loop
            if teamScore[index] > bestScore then
                set bestTeam = index
                set bestScore = teamScore[index]
            endif
            set index = index + 1
            exitwhen index == teamCount
        endloop
        // Check whether the best team''s score is ''multiplier'' times better than
        // every other team. In the case of multiplier == 1 and exactly equal team
        // scores, the first team (which was randomly chosen by the server) will win.
        set draw = false
        set index = 0
        loop
            if index != bestTeam then
                if bestScore < (multiplier * teamScore[index]) then
                    set draw = true
                endif
            endif
            set index = index + 1
            exitwhen index == teamCount
        endloop
        if draw then
            // Give draw to all players on all teams
            set index = 0
            loop
                call ForForce(teamForce[index], function MeleeDoDrawEnum)
                set index = index + 1
                exitwhen index == teamCount
            endloop
        else
            // Give defeat to all players on teams other than the best team
            set index = 0
            loop
                if index != bestTeam then
                    call ForForce(teamForce[index], function MeleeDoDefeatEnum)
                endif
                set index = index + 1
                exitwhen index == teamCount
            endloop
            // Give victory to all players on the best team
            call ForForce(teamForce[bestTeam], function MeleeDoVictoryEnum)
        endif
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeTriggerTournamentFinishNow','function MeleeTriggerTournamentFinishNow takes nothing returns nothing
    local integer rule = GetTournamentFinishNowRule()
    // If the game is already over, do nothing
    if bj_meleeGameOver then
        return
    endif
    if (rule == 1) then
        // Finals games
        call MeleeTournamentFinishNowRuleA(1)
    else
        // Preliminary games
        call MeleeTournamentFinishNowRuleA(3)
    endif
    // Since the game is over we should remove all observers
    call MeleeRemoveObservers()
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeInitVictoryDefeat','function MeleeInitVictoryDefeat takes nothing returns nothing
    local trigger    trig
    local integer    index
    local player     indexPlayer
    // Create a timer window for the "finish soon" timeout period, it has no timer
    // because it is driven by real time (outside of the game state to avoid desyncs)
    set bj_finishSoonTimerDialog = CreateTimerDialog(null)
    // Set a trigger to fire when we receive a "finish soon" game event
    set trig = CreateTrigger()
    call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_SOON)
    call TriggerAddAction(trig, function MeleeTriggerTournamentFinishSoon)
    // Set a trigger to fire when we receive a "finish now" game event
    set trig = CreateTrigger()
    call TriggerRegisterGameEvent(trig, EVENT_GAME_TOURNAMENT_FINISH_NOW)
    call TriggerAddAction(trig, function MeleeTriggerTournamentFinishNow)
    // Set up each player''s mortality code.
    set index = 0
    loop
        set indexPlayer = Player(index)
        // Make sure this player slot is playing.
        if (GetPlayerSlotState(indexPlayer) == PLAYER_SLOT_STATE_PLAYING) then
            set bj_meleeDefeated[index] = false
            set bj_meleeVictoried[index] = false
            // Create a timer and timer window in case the player is crippled.
            set bj_playerIsCrippled[index] = false
            set bj_playerIsExposed[index] = false
            set bj_crippledTimer[index] = CreateTimer()
            set bj_crippledTimerWindows[index] = CreateTimerDialog(bj_crippledTimer[index])
            call TimerDialogSetTitle(bj_crippledTimerWindows[index], MeleeGetCrippledTimerMessage(indexPlayer))
            // Set a trigger to fire whenever a building is cancelled for this player.
            set trig = CreateTrigger()
            call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL, null)
            call TriggerAddAction(trig, function MeleeTriggerActionConstructCancel)
            // Set a trigger to fire whenever a unit dies for this player.
            set trig = CreateTrigger()
            call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_DEATH, null)
            call TriggerAddAction(trig, function MeleeTriggerActionUnitDeath)
            // Set a trigger to fire whenever a unit begins construction for this player
            set trig = CreateTrigger()
            call TriggerRegisterPlayerUnitEvent(trig, indexPlayer, EVENT_PLAYER_UNIT_CONSTRUCT_START, null)
            call TriggerAddAction(trig, function MeleeTriggerActionUnitConstructionStart)
            // Set a trigger to fire whenever this player defeats-out
            set trig = CreateTrigger()
            call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_DEFEAT)
            call TriggerAddAction(trig, function MeleeTriggerActionPlayerDefeated)
            // Set a trigger to fire whenever this player leaves
            set trig = CreateTrigger()
            call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
            call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
            // Set a trigger to fire whenever this player changes his/her alliances.
            set trig = CreateTrigger()
            call TriggerRegisterPlayerAllianceChange(trig, indexPlayer, ALLIANCE_PASSIVE)
            call TriggerRegisterPlayerStateEvent(trig, indexPlayer, PLAYER_STATE_ALLIED_VICTORY, EQUAL, 1)
            call TriggerAddAction(trig, function MeleeTriggerActionAllianceChange)
        else
            set bj_meleeDefeated[index] = true
            set bj_meleeVictoried[index] = false
            // Handle leave events for observers
            if (IsPlayerObserver(indexPlayer)) then
                // Set a trigger to fire whenever this player leaves
                set trig = CreateTrigger()
                call TriggerRegisterPlayerEvent(trig, indexPlayer, EVENT_PLAYER_LEAVE)
                call TriggerAddAction(trig, function MeleeTriggerActionPlayerLeft)
            endif
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
    // Test for victory / defeat at startup, in case the user has already won / lost.
    // Allow for a short time to pass first, so that the map can finish loading.
    call TimerStart(CreateTimer(), 2.0, false, function MeleeTriggerActionAllianceChange)
endfunction
',0,0);
INSERT INTO Function VALUES('CheckInitPlayerSlotAvailability','function CheckInitPlayerSlotAvailability takes nothing returns nothing
    local integer index
    if (not bj_slotControlReady) then
        set index = 0
        loop
            set bj_slotControlUsed[index] = false
            set bj_slotControl[index] = MAP_CONTROL_USER
            set index = index + 1
            exitwhen index == bj_MAX_PLAYERS
        endloop
        set bj_slotControlReady = true
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetPlayerSlotAvailable','function SetPlayerSlotAvailable takes player whichPlayer, mapcontrol control returns nothing
    local integer playerIndex = GetPlayerId(whichPlayer)
    call CheckInitPlayerSlotAvailability()
    set bj_slotControlUsed[playerIndex] = true
    set bj_slotControl[playerIndex] = control
endfunction
',0,0);
INSERT INTO Function VALUES('TeamInitPlayerSlots','function TeamInitPlayerSlots takes integer teamCount returns nothing
    local integer index
    local player  indexPlayer
    local integer team
    call SetTeams(teamCount)
    call CheckInitPlayerSlotAvailability()
    set index = 0
    set team = 0
    loop
        if (bj_slotControlUsed[index]) then
            set indexPlayer = Player(index)
            call SetPlayerTeam( indexPlayer, team )
            set team = team + 1
            if (team >= teamCount) then
                set team = 0
            endif
        endif
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('MeleeInitPlayerSlots','function MeleeInitPlayerSlots takes nothing returns nothing
    call TeamInitPlayerSlots(bj_MAX_PLAYERS)
endfunction
',0,0);
INSERT INTO Function VALUES('FFAInitPlayerSlots','function FFAInitPlayerSlots takes nothing returns nothing
    call TeamInitPlayerSlots(bj_MAX_PLAYERS)
endfunction
',0,0);
INSERT INTO Function VALUES('OneOnOneInitPlayerSlots','function OneOnOneInitPlayerSlots takes nothing returns nothing
    // Limit the game to 2 players.
    call SetTeams(2)
    call SetPlayers(2)
    call TeamInitPlayerSlots(2)
endfunction
',0,0);
INSERT INTO Function VALUES('InitGenericPlayerSlots','function InitGenericPlayerSlots takes nothing returns nothing
    local gametype gType = GetGameTypeSelected()
    if (gType == GAME_TYPE_MELEE) then
        call MeleeInitPlayerSlots()
    elseif (gType == GAME_TYPE_FFA) then
        call FFAInitPlayerSlots()
    elseif (gType == GAME_TYPE_USE_MAP_SETTINGS) then
        // Do nothing; the map-specific script handles this.
    elseif (gType == GAME_TYPE_ONE_ON_ONE) then
        call OneOnOneInitPlayerSlots()
    elseif (gType == GAME_TYPE_TWO_TEAM_PLAY) then
        call TeamInitPlayerSlots(2)
    elseif (gType == GAME_TYPE_THREE_TEAM_PLAY) then
        call TeamInitPlayerSlots(3)
    elseif (gType == GAME_TYPE_FOUR_TEAM_PLAY) then
        call TeamInitPlayerSlots(4)
    else
        // Unrecognized Game Type
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetDNCSoundsDawn','function SetDNCSoundsDawn takes nothing returns nothing
    if bj_useDawnDuskSounds then
        call StartSound(bj_dawnSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetDNCSoundsDusk','function SetDNCSoundsDusk takes nothing returns nothing
    if bj_useDawnDuskSounds then
        call StartSound(bj_duskSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetDNCSoundsDay','function SetDNCSoundsDay takes nothing returns nothing
    local real ToD = GetTimeOfDay()
    if (ToD >= bj_TOD_DAWN and ToD < bj_TOD_DUSK) and not bj_dncIsDaytime then
        set bj_dncIsDaytime = true
        // change ambient sounds
        call StopSound(bj_nightAmbientSound, false, true)
        call StartSound(bj_dayAmbientSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('SetDNCSoundsNight','function SetDNCSoundsNight takes nothing returns nothing
    local real ToD = GetTimeOfDay()
    if (ToD < bj_TOD_DAWN or ToD >= bj_TOD_DUSK) and bj_dncIsDaytime then
        set bj_dncIsDaytime = false
        // change ambient sounds
        call StopSound(bj_dayAmbientSound, false, true)
        call StartSound(bj_nightAmbientSound)
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('InitDNCSounds','function InitDNCSounds takes nothing returns nothing
    // Create sounds to be played at dawn and dusk.
    set bj_dawnSound = CreateSoundFromLabel("RoosterSound", false, false, false, 10000, 10000)
    set bj_duskSound = CreateSoundFromLabel("WolfSound", false, false, false, 10000, 10000)
    // Set up triggers to respond to dawn and dusk.
    set bj_dncSoundsDawn = CreateTrigger()
    call TriggerRegisterGameStateEvent(bj_dncSoundsDawn, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DAWN)
    call TriggerAddAction(bj_dncSoundsDawn, function SetDNCSoundsDawn)
    set bj_dncSoundsDusk = CreateTrigger()
    call TriggerRegisterGameStateEvent(bj_dncSoundsDusk, GAME_STATE_TIME_OF_DAY, EQUAL, bj_TOD_DUSK)
    call TriggerAddAction(bj_dncSoundsDusk, function SetDNCSoundsDusk)
    // Set up triggers to respond to changes from day to night or vice-versa.
    set bj_dncSoundsDay = CreateTrigger()
    call TriggerRegisterGameStateEvent(bj_dncSoundsDay,   GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DAWN)
    call TriggerRegisterGameStateEvent(bj_dncSoundsDay,   GAME_STATE_TIME_OF_DAY, LESS_THAN,             bj_TOD_DUSK)
    call TriggerAddAction(bj_dncSoundsDay, function SetDNCSoundsDay)
    set bj_dncSoundsNight = CreateTrigger()
    call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, LESS_THAN,             bj_TOD_DAWN)
    call TriggerRegisterGameStateEvent(bj_dncSoundsNight, GAME_STATE_TIME_OF_DAY, GREATER_THAN_OR_EQUAL, bj_TOD_DUSK)
    call TriggerAddAction(bj_dncSoundsNight, function SetDNCSoundsNight)
endfunction
',0,0);
INSERT INTO Function VALUES('InitBlizzardGlobals','function InitBlizzardGlobals takes nothing returns nothing
    local integer index
    local integer userControlledPlayers
    local version v
    // Init filter function vars
    set filterIssueHauntOrderAtLocBJ = Filter(function IssueHauntOrderAtLocBJFilter)
    set filterEnumDestructablesInCircleBJ = Filter(function EnumDestructablesInCircleBJFilter)
    set filterGetUnitsInRectOfPlayer = Filter(function GetUnitsInRectOfPlayerFilter)
    set filterGetUnitsOfTypeIdAll = Filter(function GetUnitsOfTypeIdAllFilter)
    set filterGetUnitsOfPlayerAndTypeId = Filter(function GetUnitsOfPlayerAndTypeIdFilter)
    set filterMeleeTrainedUnitIsHeroBJ = Filter(function MeleeTrainedUnitIsHeroBJFilter)
    set filterLivingPlayerUnitsOfTypeId = Filter(function LivingPlayerUnitsOfTypeIdFilter)
    // Init force presets
    set index = 0
    loop
        exitwhen index == bj_MAX_PLAYER_SLOTS
        set bj_FORCE_PLAYER[index] = CreateForce()
        call ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index))
        set index = index + 1
    endloop
    set bj_FORCE_ALL_PLAYERS = CreateForce()
    call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, null)
    // Init Cinematic Mode history
    set bj_cineModePriorSpeed = GetGameSpeed()
    set bj_cineModePriorFogSetting = IsFogEnabled()
    set bj_cineModePriorMaskSetting = IsFogMaskEnabled()
    // Init Trigger Queue
    set index = 0
    loop
        exitwhen index >= bj_MAX_QUEUED_TRIGGERS
        set bj_queuedExecTriggers[index] = null
        set bj_queuedExecUseConds[index] = false
        set index = index + 1
    endloop
    // Init singleplayer check
    set bj_isSinglePlayer = false
    set userControlledPlayers = 0
    set index = 0
    loop
        exitwhen index >= bj_MAX_PLAYERS
        if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then
            set userControlledPlayers = userControlledPlayers + 1
        endif
        set index = index + 1
    endloop
    set bj_isSinglePlayer = (userControlledPlayers == 1)
    // Init sounds
    //set bj_pingMinimapSound = CreateSoundFromLabel("AutoCastButtonClick", false, false, false, 10000, 10000)
    set bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000)
    set bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000)
    set bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000)
    set bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
    set bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
    set bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000)
    set bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000)
    set bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000)
    set bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000)
    set bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000)
    set bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000)
    // Init corpse creation triggers.
    call DelayedSuspendDecayCreate()
    // Init version-specific data
    set v = VersionGet()
    if (v == VERSION_REIGN_OF_CHAOS) then
        set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0
    else
        set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('InitQueuedTriggers','function InitQueuedTriggers takes nothing returns nothing
    set bj_queuedExecTimeout = CreateTrigger()
    call TriggerRegisterTimerExpireEvent(bj_queuedExecTimeout, bj_queuedExecTimeoutTimer)
    call TriggerAddAction(bj_queuedExecTimeout, function QueuedTriggerDoneBJ)
endfunction
',0,0);
INSERT INTO Function VALUES('InitMapRects','function InitMapRects takes nothing returns nothing
    set bj_mapInitialPlayableArea = Rect(GetCameraBoundMinX()-GetCameraMargin(CAMERA_MARGIN_LEFT), GetCameraBoundMinY()-GetCameraMargin(CAMERA_MARGIN_BOTTOM), GetCameraBoundMaxX()+GetCameraMargin(CAMERA_MARGIN_RIGHT), GetCameraBoundMaxY()+GetCameraMargin(CAMERA_MARGIN_TOP))
    set bj_mapInitialCameraBounds = GetCurrentCameraBoundsMapRectBJ()
endfunction
',0,0);
INSERT INTO Function VALUES('InitSummonableCaps','function InitSummonableCaps takes nothing returns nothing
    local integer index
    set index = 0
    loop
        // upgraded units
        // Note: Only do this if the corresponding upgrade is not yet researched
        // Barrage - Siege Engines
        if (not GetPlayerTechResearched(Player(index), ''Rhrt'', true)) then
            call SetPlayerTechMaxAllowed(Player(index), ''hrtt'', 0)
        endif
        // Berserker Upgrade - Troll Berserkers
        if (not GetPlayerTechResearched(Player(index), ''Robk'', true)) then
            call SetPlayerTechMaxAllowed(Player(index), ''otbk'', 0)
        endif
        // max skeletons per player
        call SetPlayerTechMaxAllowed(Player(index), ''uske'', bj_MAX_SKELETONS)
        set index = index + 1
        exitwhen index == bj_MAX_PLAYERS
    endloop
endfunction
',0,0);
INSERT INTO Function VALUES('UpdateStockAvailability','function UpdateStockAvailability takes item whichItem returns nothing
    local itemtype iType  = GetItemType(whichItem)
    local integer  iLevel = GetItemLevel(whichItem)
    // Update allowed type/level combinations.
    if (iType == ITEM_TYPE_PERMANENT) then
        set bj_stockAllowedPermanent[iLevel] = true
    elseif (iType == ITEM_TYPE_CHARGED) then
        set bj_stockAllowedCharged[iLevel] = true
    elseif (iType == ITEM_TYPE_ARTIFACT) then
        set bj_stockAllowedArtifact[iLevel] = true
    else
        // Not interested in this item type - ignore the item.
    endif
endfunction
',0,0);
INSERT INTO Function VALUES('UpdateEachStockBuildingEnum','function UpdateEachStockBuildingEnum takes nothing returns nothing
    local integer iteration = 0
    local integer pickedItemId
    loop
        set pickedItemId = ChooseRandomItemEx(bj_stockPickedItemType, bj_stockPickedItemLevel)
        exitwhen IsItemIdSellable(pickedItemId)
        // If we get hung up on an entire class/level combo of unsellable
        // items, or a very unlucky series of random numbers, give up.
        set iteration = iteration + 1
        if (iteration > bj_STOCK_MAX_ITERATIONS) then
            return
        endif
    endloop
    call AddItemToStock(GetEnumUnit(), pickedItemId, 1, 1)
endfunction
',0,0);
INSERT INTO Function VALUES('UpdateEachStockBuilding','function UpdateEachStockBuilding takes itemtype iType, integer iLevel returns nothing
    local group g
    set bj_stockPickedItemType = iType
    set bj_stockPickedItemLevel = iLevel
    set g = CreateGroup()
    call GroupEnumUnitsOfType(g, "marketplace", null)
    call ForGroup(g, function UpdateEachStockBuildingEnum)
    call DestroyGroup(g)
endfunction
',0,0);
INSERT INTO Function VALUES('PerformStockUpdates','function PerformStockUpdates takes nothing returns nothing
    local integer  pickedItemId
    local itemtype pickedItemType
    local integer  pickedItemLevel = 0
    local integer  allowedCombinations = 0
    local integer  iLevel
    // Give each type/level combination a chance of being picked.
    set iLevel = 1
    loop
        if (bj_stockAllowedPermanent[iLevel]) then
            set allowedCombinations = allowedCombinations + 1
            if (GetRandomInt(1, allowedCombinations) == 1) then
                set pickedItemType = ITEM_TYPE_PERMANENT
                set pickedItemLevel = iLevel
            endif
        endif
        if (bj_stockAllowedCharged[iLevel]) then
            set allowedCombinations = allowedCombinations + 1
            if (GetRandomInt(1, allowedCombinations) == 1) then
                set pickedItemType = ITEM_TYPE_CHARGED
                set pickedItemLevel = iLevel
            endif
        endif
        if (bj_stockAllowedArtifact[iLevel]) then
            set allowedCombinations = allowedCombinations + 1
            if (GetRandomInt(1, allowedCombinations) == 1) then
                set pickedItemType = ITEM_TYPE_ARTIFACT
                set pickedItemLevel = iLevel
            endif
        endif
        set iLevel = iLevel + 1
        exitwhen iLevel > bj_MAX_ITEM_LEVEL
    endloop
    // Make sure we found a valid item type to add.
    if (allowedCombinations == 0) then
        return
    endif
    call UpdateEachStockBuilding(pickedItemType, pickedItemLevel)
endfunction
',0,0);
INSERT INTO Function VALUES('StartStockUpdates','function StartStockUpdates takes nothing returns nothing
    call PerformStockUpdates()
    call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INTERVAL, true, function PerformStockUpdates)
endfunction
',0,0);
INSERT INTO Function VALUES('RemovePurchasedItem','function RemovePurchasedItem takes nothing returns nothing
    call RemoveItemFromStock(GetSellingUnit(), GetItemTypeId(GetSoldItem()))
endfunction
',0,0);
INSERT INTO Function VALUES('InitNeutralBuildings','function InitNeutralBuildings takes nothing returns nothing
    local integer iLevel
    // Chart of allowed stock items.
    set iLevel = 0
    loop
        set bj_stockAllowedPermanent[iLevel] = false
        set bj_stockAllowedCharged[iLevel] = false
        set bj_stockAllowedArtifact[iLevel] = false
        set iLevel = iLevel + 1
        exitwhen iLevel > bj_MAX_ITEM_LEVEL
    endloop
    // Limit stock inventory slots.
    call SetAllItemTypeSlots(bj_MAX_STOCK_ITEM_SLOTS)
    call SetAllUnitTypeSlots(bj_MAX_STOCK_UNIT_SLOTS)
    // Arrange the first update.
    set bj_stockUpdateTimer = CreateTimer()
    call TimerStart(bj_stockUpdateTimer, bj_STOCK_RESTOCK_INITIAL_DELAY, false, function StartStockUpdates)
    // Set up a trigger to fire whenever an item is sold.
    set bj_stockItemPurchased = CreateTrigger()
    call TriggerRegisterPlayerUnitEvent(bj_stockItemPurchased, Player(PLAYER_NEUTRAL_PASSIVE), EVENT_PLAYER_UNIT_SELL_ITEM, null)
    call TriggerAddAction(bj_stockItemPurchased, function RemovePurchasedItem)
endfunction
',0,0);
INSERT INTO Function VALUES('MarkGameStarted','function MarkGameStarted takes nothing returns nothing
    set bj_gameStarted = true
    call DestroyTimer(bj_gameStartedTimer)
endfunction
',0,0);
INSERT INTO Function VALUES('DetectGameStarted','function DetectGameStarted takes nothing returns nothing
    set bj_gameStartedTimer = CreateTimer()
    call TimerStart(bj_gameStartedTimer, bj_GAME_STARTED_THRESHOLD, false, function MarkGameStarted)
endfunction
',0,0);
INSERT INTO Function VALUES('InitBlizzard','function InitBlizzard takes nothing returns nothing
    // Set up the Neutral Victim player slot, to torture the abandoned units
    // of defeated players.  Since some triggers expect this player slot to
    // exist, this is performed for all maps.
    call ConfigureNeutralVictim()
    call InitBlizzardGlobals()
    call InitQueuedTriggers()
    call InitRescuableBehaviorBJ()
    call InitDNCSounds()
    call InitMapRects()
    call InitSummonableCaps()
    call InitNeutralBuildings()
    call DetectGameStarted()
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDistReset','function RandomDistReset takes nothing returns nothing
    set bj_randDistCount = 0
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDistAddItem','function RandomDistAddItem takes integer inID, integer inChance returns nothing
    set bj_randDistID[bj_randDistCount] = inID
    set bj_randDistChance[bj_randDistCount] = inChance
    set bj_randDistCount = bj_randDistCount + 1
endfunction
',0,0);
INSERT INTO Function VALUES('RandomDistChoose','function RandomDistChoose takes nothing returns integer
    local integer sum = 0
    local integer chance = 0
    local integer index
    local integer foundID = -1
    local boolean done
    // No items?
    if (bj_randDistCount == 0) then
        return -1
    endif
    // Find sum of all chances
    set index = 0
    loop
        set sum = sum + bj_randDistChance[index]
        set index = index + 1
        exitwhen index == bj_randDistCount
    endloop
    // Choose random number within the total range
    set chance = GetRandomInt(1, sum)
    // Find ID which corresponds to this chance
    set index = 0
    set sum = 0
    set done = false
    loop
        set sum = sum + bj_randDistChance[index]
        if (chance <= sum) then
            set foundID = bj_randDistID[index]
            set done = true
        endif
        set index = index + 1
        if (index == bj_randDistCount) then
            set done = true
        endif
        exitwhen done == true
    endloop
    return foundID
endfunction
',0,0);
INSERT INTO Function VALUES('UnitDropItem','function UnitDropItem takes unit inUnit, integer inItemID returns item
    local real x
    local real y
    local real radius = 32
    local real unitX
    local real unitY
    local item droppedItem
    if (inItemID == -1) then
        return null
    endif
    set unitX = GetUnitX(inUnit)
    set unitY = GetUnitY(inUnit)
    set x = GetRandomReal(unitX - radius, unitX + radius)
    set y = GetRandomReal(unitY - radius, unitY + radius)
    set droppedItem = CreateItem(inItemID, x, y)
    call SetItemDropID(droppedItem, GetUnitTypeId(inUnit))
    call UpdateStockAvailability(droppedItem)
    return droppedItem
endfunction
',0,0);
INSERT INTO Constant VALUES('FALSE',' constant boolean FALSE = false');
INSERT INTO Constant VALUES('TRUE',' constant boolean TRUE = true');
INSERT INTO Constant VALUES('JASS_MAX_ARRAY_SIZE',' constant integer JASS_MAX_ARRAY_SIZE = 8192');
INSERT INTO Constant VALUES('PLAYER_NEUTRAL_PASSIVE',' constant integer PLAYER_NEUTRAL_PASSIVE = 15');
INSERT INTO Constant VALUES('PLAYER_NEUTRAL_AGGRESSIVE',' constant integer PLAYER_NEUTRAL_AGGRESSIVE = 12');
INSERT INTO Constant VALUES('PLAYER_COLOR_RED',' constant playercolor PLAYER_COLOR_RED = ConvertPlayerColor(0)');
INSERT INTO Constant VALUES('PLAYER_COLOR_BLUE',' constant playercolor PLAYER_COLOR_BLUE = ConvertPlayerColor(1)');
INSERT INTO Constant VALUES('PLAYER_COLOR_CYAN',' constant playercolor PLAYER_COLOR_CYAN = ConvertPlayerColor(2)');
INSERT INTO Constant VALUES('PLAYER_COLOR_PURPLE',' constant playercolor PLAYER_COLOR_PURPLE = ConvertPlayerColor(3)');
INSERT INTO Constant VALUES('PLAYER_COLOR_YELLOW',' constant playercolor PLAYER_COLOR_YELLOW = ConvertPlayerColor(4)');
INSERT INTO Constant VALUES('PLAYER_COLOR_ORANGE',' constant playercolor PLAYER_COLOR_ORANGE = ConvertPlayerColor(5)');
INSERT INTO Constant VALUES('PLAYER_COLOR_GREEN',' constant playercolor PLAYER_COLOR_GREEN = ConvertPlayerColor(6)');
INSERT INTO Constant VALUES('PLAYER_COLOR_PINK',' constant playercolor PLAYER_COLOR_PINK = ConvertPlayerColor(7)');
INSERT INTO Constant VALUES('PLAYER_COLOR_LIGHT_GRAY',' constant playercolor PLAYER_COLOR_LIGHT_GRAY = ConvertPlayerColor(8)');
INSERT INTO Constant VALUES('PLAYER_COLOR_LIGHT_BLUE',' constant playercolor PLAYER_COLOR_LIGHT_BLUE = ConvertPlayerColor(9)');
INSERT INTO Constant VALUES('PLAYER_COLOR_AQUA',' constant playercolor PLAYER_COLOR_AQUA = ConvertPlayerColor(10)');
INSERT INTO Constant VALUES('PLAYER_COLOR_BROWN',' constant playercolor PLAYER_COLOR_BROWN = ConvertPlayerColor(11)');
INSERT INTO Constant VALUES('RACE_HUMAN',' constant race RACE_HUMAN = ConvertRace(1)');
INSERT INTO Constant VALUES('RACE_ORC',' constant race RACE_ORC = ConvertRace(2)');
INSERT INTO Constant VALUES('RACE_UNDEAD',' constant race RACE_UNDEAD = ConvertRace(3)');
INSERT INTO Constant VALUES('RACE_NIGHTELF',' constant race RACE_NIGHTELF = ConvertRace(4)');
INSERT INTO Constant VALUES('RACE_DEMON',' constant race RACE_DEMON = ConvertRace(5)');
INSERT INTO Constant VALUES('RACE_OTHER',' constant race RACE_OTHER = ConvertRace(7)');
INSERT INTO Constant VALUES('PLAYER_GAME_RESULT_VICTORY',' constant playergameresult PLAYER_GAME_RESULT_VICTORY = ConvertPlayerGameResult(0)');
INSERT INTO Constant VALUES('PLAYER_GAME_RESULT_DEFEAT',' constant playergameresult PLAYER_GAME_RESULT_DEFEAT = ConvertPlayerGameResult(1)');
INSERT INTO Constant VALUES('PLAYER_GAME_RESULT_TIE',' constant playergameresult PLAYER_GAME_RESULT_TIE = ConvertPlayerGameResult(2)');
INSERT INTO Constant VALUES('PLAYER_GAME_RESULT_NEUTRAL',' constant playergameresult PLAYER_GAME_RESULT_NEUTRAL = ConvertPlayerGameResult(3)');
INSERT INTO Constant VALUES('ALLIANCE_PASSIVE',' constant alliancetype ALLIANCE_PASSIVE = ConvertAllianceType(0)');
INSERT INTO Constant VALUES('ALLIANCE_HELP_REQUEST',' constant alliancetype ALLIANCE_HELP_REQUEST = ConvertAllianceType(1)');
INSERT INTO Constant VALUES('ALLIANCE_HELP_RESPONSE',' constant alliancetype ALLIANCE_HELP_RESPONSE = ConvertAllianceType(2)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_XP',' constant alliancetype ALLIANCE_SHARED_XP = ConvertAllianceType(3)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_SPELLS',' constant alliancetype ALLIANCE_SHARED_SPELLS = ConvertAllianceType(4)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_VISION',' constant alliancetype ALLIANCE_SHARED_VISION = ConvertAllianceType(5)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_CONTROL',' constant alliancetype ALLIANCE_SHARED_CONTROL = ConvertAllianceType(6)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_ADVANCED_CONTROL=',' constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL= ConvertAllianceType(7)');
INSERT INTO Constant VALUES('ALLIANCE_RESCUABLE',' constant alliancetype ALLIANCE_RESCUABLE = ConvertAllianceType(8)');
INSERT INTO Constant VALUES('ALLIANCE_SHARED_VISION_FORCED',' constant alliancetype ALLIANCE_SHARED_VISION_FORCED = ConvertAllianceType(9)');
INSERT INTO Constant VALUES('VERSION_REIGN_OF_CHAOS',' constant version VERSION_REIGN_OF_CHAOS = ConvertVersion(0)');
INSERT INTO Constant VALUES('VERSION_FROZEN_THRONE',' constant version VERSION_FROZEN_THRONE = ConvertVersion(1)');
INSERT INTO Constant VALUES('ATTACK_TYPE_NORMAL',' constant attacktype ATTACK_TYPE_NORMAL = ConvertAttackType(0)');
INSERT INTO Constant VALUES('ATTACK_TYPE_MELEE',' constant attacktype ATTACK_TYPE_MELEE = ConvertAttackType(1)');
INSERT INTO Constant VALUES('ATTACK_TYPE_PIERCE',' constant attacktype ATTACK_TYPE_PIERCE = ConvertAttackType(2)');
INSERT INTO Constant VALUES('ATTACK_TYPE_SIEGE',' constant attacktype ATTACK_TYPE_SIEGE = ConvertAttackType(3)');
INSERT INTO Constant VALUES('ATTACK_TYPE_MAGIC',' constant attacktype ATTACK_TYPE_MAGIC = ConvertAttackType(4)');
INSERT INTO Constant VALUES('ATTACK_TYPE_CHAOS',' constant attacktype ATTACK_TYPE_CHAOS = ConvertAttackType(5)');
INSERT INTO Constant VALUES('ATTACK_TYPE_HERO',' constant attacktype ATTACK_TYPE_HERO = ConvertAttackType(6)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_UNKNOWN',' constant damagetype DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_NORMAL',' constant damagetype DAMAGE_TYPE_NORMAL = ConvertDamageType(4)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_ENHANCED',' constant damagetype DAMAGE_TYPE_ENHANCED = ConvertDamageType(5)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_FIRE',' constant damagetype DAMAGE_TYPE_FIRE = ConvertDamageType(8)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_COLD',' constant damagetype DAMAGE_TYPE_COLD = ConvertDamageType(9)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_LIGHTNING',' constant damagetype DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_POISON',' constant damagetype DAMAGE_TYPE_POISON = ConvertDamageType(11)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_DISEASE',' constant damagetype DAMAGE_TYPE_DISEASE = ConvertDamageType(12)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_DIVINE',' constant damagetype DAMAGE_TYPE_DIVINE = ConvertDamageType(13)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_MAGIC',' constant damagetype DAMAGE_TYPE_MAGIC = ConvertDamageType(14)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_SONIC',' constant damagetype DAMAGE_TYPE_SONIC = ConvertDamageType(15)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_ACID',' constant damagetype DAMAGE_TYPE_ACID = ConvertDamageType(16)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_FORCE',' constant damagetype DAMAGE_TYPE_FORCE = ConvertDamageType(17)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_DEATH',' constant damagetype DAMAGE_TYPE_DEATH = ConvertDamageType(18)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_MIND',' constant damagetype DAMAGE_TYPE_MIND = ConvertDamageType(19)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_PLANT',' constant damagetype DAMAGE_TYPE_PLANT = ConvertDamageType(20)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_DEFENSIVE',' constant damagetype DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_DEMOLITION',' constant damagetype DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_SLOW_POISON',' constant damagetype DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_SPIRIT_LINK',' constant damagetype DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_SHADOW_STRIKE',' constant damagetype DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25)');
INSERT INTO Constant VALUES('DAMAGE_TYPE_UNIVERSAL',' constant damagetype DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WHOKNOWS',' constant weapontype WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_LIGHT_CHOP',' constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_MEDIUM_CHOP',' constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_HEAVY_CHOP',' constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_LIGHT_SLICE',' constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_MEDIUM_SLICE',' constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_HEAVY_SLICE',' constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_MEDIUM_BASH',' constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_HEAVY_BASH',' constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_MEDIUM_STAB',' constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9)');
INSERT INTO Constant VALUES('WEAPON_TYPE_METAL_HEAVY_STAB',' constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_LIGHT_SLICE',' constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_MEDIUM_SLICE',' constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_HEAVY_SLICE',' constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_LIGHT_BASH',' constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_MEDIUM_BASH',' constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_HEAVY_BASH',' constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_LIGHT_STAB',' constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17)');
INSERT INTO Constant VALUES('WEAPON_TYPE_WOOD_MEDIUM_STAB',' constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18)');
INSERT INTO Constant VALUES('WEAPON_TYPE_CLAW_LIGHT_SLICE',' constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19)');
INSERT INTO Constant VALUES('WEAPON_TYPE_CLAW_MEDIUM_SLICE',' constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20)');
INSERT INTO Constant VALUES('WEAPON_TYPE_CLAW_HEAVY_SLICE',' constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21)');
INSERT INTO Constant VALUES('WEAPON_TYPE_AXE_MEDIUM_CHOP',' constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22)');
INSERT INTO Constant VALUES('WEAPON_TYPE_ROCK_HEAVY_BASH',' constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23)');
INSERT INTO Constant VALUES('PATHING_TYPE_ANY',' constant pathingtype PATHING_TYPE_ANY = ConvertPathingType(0)');
INSERT INTO Constant VALUES('PATHING_TYPE_WALKABILITY',' constant pathingtype PATHING_TYPE_WALKABILITY = ConvertPathingType(1)');
INSERT INTO Constant VALUES('PATHING_TYPE_FLYABILITY',' constant pathingtype PATHING_TYPE_FLYABILITY = ConvertPathingType(2)');
INSERT INTO Constant VALUES('PATHING_TYPE_BUILDABILITY',' constant pathingtype PATHING_TYPE_BUILDABILITY = ConvertPathingType(3)');
INSERT INTO Constant VALUES('PATHING_TYPE_PEONHARVESTPATHING',' constant pathingtype PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4)');
INSERT INTO Constant VALUES('PATHING_TYPE_BLIGHTPATHING',' constant pathingtype PATHING_TYPE_BLIGHTPATHING = ConvertPathingType(5)');
INSERT INTO Constant VALUES('PATHING_TYPE_FLOATABILITY',' constant pathingtype PATHING_TYPE_FLOATABILITY = ConvertPathingType(6)');
INSERT INTO Constant VALUES('PATHING_TYPE_AMPHIBIOUSPATHING',' constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING = ConvertPathingType(7)');
INSERT INTO Constant VALUES('RACE_PREF_HUMAN',' constant racepreference RACE_PREF_HUMAN = ConvertRacePref(1)');
INSERT INTO Constant VALUES('RACE_PREF_ORC',' constant racepreference RACE_PREF_ORC = ConvertRacePref(2)');
INSERT INTO Constant VALUES('RACE_PREF_NIGHTELF',' constant racepreference RACE_PREF_NIGHTELF = ConvertRacePref(4)');
INSERT INTO Constant VALUES('RACE_PREF_UNDEAD',' constant racepreference RACE_PREF_UNDEAD = ConvertRacePref(8)');
INSERT INTO Constant VALUES('RACE_PREF_DEMON',' constant racepreference RACE_PREF_DEMON = ConvertRacePref(16)');
INSERT INTO Constant VALUES('RACE_PREF_RANDOM',' constant racepreference RACE_PREF_RANDOM = ConvertRacePref(32)');
INSERT INTO Constant VALUES('RACE_PREF_USER_SELECTABLE',' constant racepreference RACE_PREF_USER_SELECTABLE = ConvertRacePref(64)');
INSERT INTO Constant VALUES('MAP_CONTROL_USER',' constant mapcontrol MAP_CONTROL_USER = ConvertMapControl(0)');
INSERT INTO Constant VALUES('MAP_CONTROL_COMPUTER',' constant mapcontrol MAP_CONTROL_COMPUTER = ConvertMapControl(1)');
INSERT INTO Constant VALUES('MAP_CONTROL_RESCUABLE',' constant mapcontrol MAP_CONTROL_RESCUABLE = ConvertMapControl(2)');
INSERT INTO Constant VALUES('MAP_CONTROL_NEUTRAL',' constant mapcontrol MAP_CONTROL_NEUTRAL = ConvertMapControl(3)');
INSERT INTO Constant VALUES('MAP_CONTROL_CREEP',' constant mapcontrol MAP_CONTROL_CREEP = ConvertMapControl(4)');
INSERT INTO Constant VALUES('MAP_CONTROL_NONE',' constant mapcontrol MAP_CONTROL_NONE = ConvertMapControl(5)');
INSERT INTO Constant VALUES('GAME_TYPE_MELEE',' constant gametype GAME_TYPE_MELEE = ConvertGameType(1)');
INSERT INTO Constant VALUES('GAME_TYPE_FFA',' constant gametype GAME_TYPE_FFA = ConvertGameType(2)');
INSERT INTO Constant VALUES('GAME_TYPE_USE_MAP_SETTINGS',' constant gametype GAME_TYPE_USE_MAP_SETTINGS = ConvertGameType(4)');
INSERT INTO Constant VALUES('GAME_TYPE_BLIZ',' constant gametype GAME_TYPE_BLIZ = ConvertGameType(8)');
INSERT INTO Constant VALUES('GAME_TYPE_ONE_ON_ONE',' constant gametype GAME_TYPE_ONE_ON_ONE = ConvertGameType(16)');
INSERT INTO Constant VALUES('GAME_TYPE_TWO_TEAM_PLAY',' constant gametype GAME_TYPE_TWO_TEAM_PLAY = ConvertGameType(32)');
INSERT INTO Constant VALUES('GAME_TYPE_THREE_TEAM_PLAY',' constant gametype GAME_TYPE_THREE_TEAM_PLAY = ConvertGameType(64)');
INSERT INTO Constant VALUES('GAME_TYPE_FOUR_TEAM_PLAY',' constant gametype GAME_TYPE_FOUR_TEAM_PLAY = ConvertGameType(128)');
INSERT INTO Constant VALUES('MAP_FOG_HIDE_TERRAIN',' constant mapflag MAP_FOG_HIDE_TERRAIN = ConvertMapFlag(1)');
INSERT INTO Constant VALUES('MAP_FOG_MAP_EXPLORED',' constant mapflag MAP_FOG_MAP_EXPLORED = ConvertMapFlag(2)');
INSERT INTO Constant VALUES('MAP_FOG_ALWAYS_VISIBLE',' constant mapflag MAP_FOG_ALWAYS_VISIBLE = ConvertMapFlag(4)');
INSERT INTO Constant VALUES('MAP_USE_HANDICAPS',' constant mapflag MAP_USE_HANDICAPS = ConvertMapFlag(8)');
INSERT INTO Constant VALUES('MAP_OBSERVERS',' constant mapflag MAP_OBSERVERS = ConvertMapFlag(16)');
INSERT INTO Constant VALUES('MAP_OBSERVERS_ON_DEATH',' constant mapflag MAP_OBSERVERS_ON_DEATH = ConvertMapFlag(32)');
INSERT INTO Constant VALUES('MAP_FIXED_COLORS',' constant mapflag MAP_FIXED_COLORS = ConvertMapFlag(128)');
INSERT INTO Constant VALUES('MAP_LOCK_RESOURCE_TRADING',' constant mapflag MAP_LOCK_RESOURCE_TRADING = ConvertMapFlag(256)');
INSERT INTO Constant VALUES('MAP_RESOURCE_TRADING_ALLIES_ONLY',' constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY = ConvertMapFlag(512)');
INSERT INTO Constant VALUES('MAP_LOCK_ALLIANCE_CHANGES',' constant mapflag MAP_LOCK_ALLIANCE_CHANGES = ConvertMapFlag(1024)');
INSERT INTO Constant VALUES('MAP_ALLIANCE_CHANGES_HIDDEN',' constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN = ConvertMapFlag(2048)');
INSERT INTO Constant VALUES('MAP_CHEATS',' constant mapflag MAP_CHEATS = ConvertMapFlag(4096)');
INSERT INTO Constant VALUES('MAP_CHEATS_HIDDEN',' constant mapflag MAP_CHEATS_HIDDEN = ConvertMapFlag(8192)');
INSERT INTO Constant VALUES('MAP_LOCK_SPEED',' constant mapflag MAP_LOCK_SPEED = ConvertMapFlag(8192*2)');
INSERT INTO Constant VALUES('MAP_LOCK_RANDOM_SEED',' constant mapflag MAP_LOCK_RANDOM_SEED = ConvertMapFlag(8192*4)');
INSERT INTO Constant VALUES('MAP_SHARED_ADVANCED_CONTROL',' constant mapflag MAP_SHARED_ADVANCED_CONTROL = ConvertMapFlag(8192*8)');
INSERT INTO Constant VALUES('MAP_RANDOM_HERO',' constant mapflag MAP_RANDOM_HERO = ConvertMapFlag(8192*16)');
INSERT INTO Constant VALUES('MAP_RANDOM_RACES',' constant mapflag MAP_RANDOM_RACES = ConvertMapFlag(8192*32)');
INSERT INTO Constant VALUES('MAP_RELOADED',' constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64)');
INSERT INTO Constant VALUES('MAP_PLACEMENT_RANDOM',' constant placement MAP_PLACEMENT_RANDOM = ConvertPlacement(0) // random among all slots');
INSERT INTO Constant VALUES('MAP_PLACEMENT_FIXED',' constant placement MAP_PLACEMENT_FIXED = ConvertPlacement(1) // player 0 in start loc 0...');
INSERT INTO Constant VALUES('MAP_PLACEMENT_USE_MAP_SETTINGS',' constant placement MAP_PLACEMENT_USE_MAP_SETTINGS = ConvertPlacement(2) // whatever was specified by the script');
INSERT INTO Constant VALUES('MAP_PLACEMENT_TEAMS_TOGETHER',' constant placement MAP_PLACEMENT_TEAMS_TOGETHER = ConvertPlacement(3) // random with allies next to each other ');
INSERT INTO Constant VALUES('MAP_LOC_PRIO_LOW',' constant startlocprio MAP_LOC_PRIO_LOW = ConvertStartLocPrio(0)');
INSERT INTO Constant VALUES('MAP_LOC_PRIO_HIGH',' constant startlocprio MAP_LOC_PRIO_HIGH = ConvertStartLocPrio(1)');
INSERT INTO Constant VALUES('MAP_LOC_PRIO_NOT',' constant startlocprio MAP_LOC_PRIO_NOT = ConvertStartLocPrio(2)');
INSERT INTO Constant VALUES('MAP_DENSITY_NONE',' constant mapdensity MAP_DENSITY_NONE = ConvertMapDensity(0)');
INSERT INTO Constant VALUES('MAP_DENSITY_LIGHT',' constant mapdensity MAP_DENSITY_LIGHT = ConvertMapDensity(1)');
INSERT INTO Constant VALUES('MAP_DENSITY_MEDIUM',' constant mapdensity MAP_DENSITY_MEDIUM = ConvertMapDensity(2)');
INSERT INTO Constant VALUES('MAP_DENSITY_HEAVY',' constant mapdensity MAP_DENSITY_HEAVY = ConvertMapDensity(3)');
INSERT INTO Constant VALUES('MAP_DIFFICULTY_EASY',' constant gamedifficulty MAP_DIFFICULTY_EASY = ConvertGameDifficulty(0)');
INSERT INTO Constant VALUES('MAP_DIFFICULTY_NORMAL',' constant gamedifficulty MAP_DIFFICULTY_NORMAL = ConvertGameDifficulty(1)');
INSERT INTO Constant VALUES('MAP_DIFFICULTY_HARD',' constant gamedifficulty MAP_DIFFICULTY_HARD = ConvertGameDifficulty(2)');
INSERT INTO Constant VALUES('MAP_DIFFICULTY_INSANE',' constant gamedifficulty MAP_DIFFICULTY_INSANE = ConvertGameDifficulty(3)');
INSERT INTO Constant VALUES('MAP_SPEED_SLOWEST',' constant gamespeed MAP_SPEED_SLOWEST = ConvertGameSpeed(0)');
INSERT INTO Constant VALUES('MAP_SPEED_SLOW',' constant gamespeed MAP_SPEED_SLOW = ConvertGameSpeed(1)');
INSERT INTO Constant VALUES('MAP_SPEED_NORMAL',' constant gamespeed MAP_SPEED_NORMAL = ConvertGameSpeed(2)');
INSERT INTO Constant VALUES('MAP_SPEED_FAST',' constant gamespeed MAP_SPEED_FAST = ConvertGameSpeed(3)');
INSERT INTO Constant VALUES('MAP_SPEED_FASTEST',' constant gamespeed MAP_SPEED_FASTEST = ConvertGameSpeed(4)');
INSERT INTO Constant VALUES('PLAYER_SLOT_STATE_EMPTY',' constant playerslotstate PLAYER_SLOT_STATE_EMPTY = ConvertPlayerSlotState(0)');
INSERT INTO Constant VALUES('PLAYER_SLOT_STATE_PLAYING',' constant playerslotstate PLAYER_SLOT_STATE_PLAYING = ConvertPlayerSlotState(1)');
INSERT INTO Constant VALUES('PLAYER_SLOT_STATE_LEFT',' constant playerslotstate PLAYER_SLOT_STATE_LEFT = ConvertPlayerSlotState(2)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_UNITMOVEMENT',' constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT = ConvertVolumeGroup(0)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_UNITSOUNDS',' constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS = ConvertVolumeGroup(1)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_COMBAT',' constant volumegroup SOUND_VOLUMEGROUP_COMBAT = ConvertVolumeGroup(2)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_SPELLS',' constant volumegroup SOUND_VOLUMEGROUP_SPELLS = ConvertVolumeGroup(3)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_UI',' constant volumegroup SOUND_VOLUMEGROUP_UI = ConvertVolumeGroup(4)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_MUSIC',' constant volumegroup SOUND_VOLUMEGROUP_MUSIC = ConvertVolumeGroup(5)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_AMBIENTSOUNDS',' constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS = ConvertVolumeGroup(6)');
INSERT INTO Constant VALUES('SOUND_VOLUMEGROUP_FIRE',' constant volumegroup SOUND_VOLUMEGROUP_FIRE = ConvertVolumeGroup(7)');
INSERT INTO Constant VALUES('GAME_STATE_DIVINE_INTERVENTION',' constant igamestate GAME_STATE_DIVINE_INTERVENTION = ConvertIGameState(0)');
INSERT INTO Constant VALUES('GAME_STATE_DISCONNECTED',' constant igamestate GAME_STATE_DISCONNECTED = ConvertIGameState(1)');
INSERT INTO Constant VALUES('GAME_STATE_TIME_OF_DAY',' constant fgamestate GAME_STATE_TIME_OF_DAY = ConvertFGameState(2)');
INSERT INTO Constant VALUES('PLAYER_STATE_GAME_RESULT',' constant playerstate PLAYER_STATE_GAME_RESULT = ConvertPlayerState(0)');
INSERT INTO Constant VALUES('PLAYER_STATE_RESOURCE_GOLD',' constant playerstate PLAYER_STATE_RESOURCE_GOLD = ConvertPlayerState(1)');
INSERT INTO Constant VALUES('PLAYER_STATE_RESOURCE_LUMBER',' constant playerstate PLAYER_STATE_RESOURCE_LUMBER = ConvertPlayerState(2)');
INSERT INTO Constant VALUES('PLAYER_STATE_RESOURCE_HERO_TOKENS',' constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS = ConvertPlayerState(3)');
INSERT INTO Constant VALUES('PLAYER_STATE_RESOURCE_FOOD_CAP',' constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP = ConvertPlayerState(4)');
INSERT INTO Constant VALUES('PLAYER_STATE_RESOURCE_FOOD_USED',' constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED = ConvertPlayerState(5)');
INSERT INTO Constant VALUES('PLAYER_STATE_FOOD_CAP_CEILING',' constant playerstate PLAYER_STATE_FOOD_CAP_CEILING = ConvertPlayerState(6)');
INSERT INTO Constant VALUES('PLAYER_STATE_GIVES_BOUNTY',' constant playerstate PLAYER_STATE_GIVES_BOUNTY = ConvertPlayerState(7)');
INSERT INTO Constant VALUES('PLAYER_STATE_ALLIED_VICTORY',' constant playerstate PLAYER_STATE_ALLIED_VICTORY = ConvertPlayerState(8)');
INSERT INTO Constant VALUES('PLAYER_STATE_PLACED',' constant playerstate PLAYER_STATE_PLACED = ConvertPlayerState(9)');
INSERT INTO Constant VALUES('PLAYER_STATE_OBSERVER_ON_DEATH',' constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH = ConvertPlayerState(10)');
INSERT INTO Constant VALUES('PLAYER_STATE_OBSERVER',' constant playerstate PLAYER_STATE_OBSERVER = ConvertPlayerState(11)');
INSERT INTO Constant VALUES('PLAYER_STATE_UNFOLLOWABLE',' constant playerstate PLAYER_STATE_UNFOLLOWABLE = ConvertPlayerState(12)');
INSERT INTO Constant VALUES('PLAYER_STATE_GOLD_UPKEEP_RATE',' constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE = ConvertPlayerState(13)');
INSERT INTO Constant VALUES('PLAYER_STATE_LUMBER_UPKEEP_RATE',' constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE = ConvertPlayerState(14)');
INSERT INTO Constant VALUES('PLAYER_STATE_GOLD_GATHERED',' constant playerstate PLAYER_STATE_GOLD_GATHERED = ConvertPlayerState(15)');
INSERT INTO Constant VALUES('PLAYER_STATE_LUMBER_GATHERED',' constant playerstate PLAYER_STATE_LUMBER_GATHERED = ConvertPlayerState(16)');
INSERT INTO Constant VALUES('PLAYER_STATE_NO_CREEP_SLEEP',' constant playerstate PLAYER_STATE_NO_CREEP_SLEEP = ConvertPlayerState(25)');
INSERT INTO Constant VALUES('UNIT_STATE_LIFE',' constant unitstate UNIT_STATE_LIFE = ConvertUnitState(0)');
INSERT INTO Constant VALUES('UNIT_STATE_MAX_LIFE',' constant unitstate UNIT_STATE_MAX_LIFE = ConvertUnitState(1)');
INSERT INTO Constant VALUES('UNIT_STATE_MANA',' constant unitstate UNIT_STATE_MANA = ConvertUnitState(2)');
INSERT INTO Constant VALUES('UNIT_STATE_MAX_MANA',' constant unitstate UNIT_STATE_MAX_MANA = ConvertUnitState(3)');
INSERT INTO Constant VALUES('AI_DIFFICULTY_NEWBIE',' constant aidifficulty AI_DIFFICULTY_NEWBIE = ConvertAIDifficulty(0)');
INSERT INTO Constant VALUES('AI_DIFFICULTY_NORMAL',' constant aidifficulty AI_DIFFICULTY_NORMAL = ConvertAIDifficulty(1)');
INSERT INTO Constant VALUES('AI_DIFFICULTY_INSANE',' constant aidifficulty AI_DIFFICULTY_INSANE = ConvertAIDifficulty(2)');
INSERT INTO Constant VALUES('PLAYER_SCORE_UNITS_TRAINED',' constant playerscore PLAYER_SCORE_UNITS_TRAINED = ConvertPlayerScore(0)');
INSERT INTO Constant VALUES('PLAYER_SCORE_UNITS_KILLED',' constant playerscore PLAYER_SCORE_UNITS_KILLED = ConvertPlayerScore(1)');
INSERT INTO Constant VALUES('PLAYER_SCORE_STRUCT_BUILT',' constant playerscore PLAYER_SCORE_STRUCT_BUILT = ConvertPlayerScore(2)');
INSERT INTO Constant VALUES('PLAYER_SCORE_STRUCT_RAZED',' constant playerscore PLAYER_SCORE_STRUCT_RAZED = ConvertPlayerScore(3)');
INSERT INTO Constant VALUES('PLAYER_SCORE_TECH_PERCENT',' constant playerscore PLAYER_SCORE_TECH_PERCENT = ConvertPlayerScore(4)');
INSERT INTO Constant VALUES('PLAYER_SCORE_FOOD_MAXPROD',' constant playerscore PLAYER_SCORE_FOOD_MAXPROD = ConvertPlayerScore(5)');
INSERT INTO Constant VALUES('PLAYER_SCORE_FOOD_MAXUSED',' constant playerscore PLAYER_SCORE_FOOD_MAXUSED = ConvertPlayerScore(6)');
INSERT INTO Constant VALUES('PLAYER_SCORE_HEROES_KILLED',' constant playerscore PLAYER_SCORE_HEROES_KILLED = ConvertPlayerScore(7)');
INSERT INTO Constant VALUES('PLAYER_SCORE_ITEMS_GAINED',' constant playerscore PLAYER_SCORE_ITEMS_GAINED = ConvertPlayerScore(8)');
INSERT INTO Constant VALUES('PLAYER_SCORE_MERCS_HIRED',' constant playerscore PLAYER_SCORE_MERCS_HIRED = ConvertPlayerScore(9)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_MINED_TOTAL',' constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL = ConvertPlayerScore(10)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_MINED_UPKEEP',' constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP = ConvertPlayerScore(11)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_LOST_UPKEEP',' constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP = ConvertPlayerScore(12)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_LOST_TAX',' constant playerscore PLAYER_SCORE_GOLD_LOST_TAX = ConvertPlayerScore(13)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_GIVEN',' constant playerscore PLAYER_SCORE_GOLD_GIVEN = ConvertPlayerScore(14)');
INSERT INTO Constant VALUES('PLAYER_SCORE_GOLD_RECEIVED',' constant playerscore PLAYER_SCORE_GOLD_RECEIVED = ConvertPlayerScore(15)');
INSERT INTO Constant VALUES('PLAYER_SCORE_LUMBER_TOTAL',' constant playerscore PLAYER_SCORE_LUMBER_TOTAL = ConvertPlayerScore(16)');
INSERT INTO Constant VALUES('PLAYER_SCORE_LUMBER_LOST_UPKEEP',' constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP = ConvertPlayerScore(17)');
INSERT INTO Constant VALUES('PLAYER_SCORE_LUMBER_LOST_TAX',' constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX = ConvertPlayerScore(18)');
INSERT INTO Constant VALUES('PLAYER_SCORE_LUMBER_GIVEN',' constant playerscore PLAYER_SCORE_LUMBER_GIVEN = ConvertPlayerScore(19)');
INSERT INTO Constant VALUES('PLAYER_SCORE_LUMBER_RECEIVED',' constant playerscore PLAYER_SCORE_LUMBER_RECEIVED = ConvertPlayerScore(20)');
INSERT INTO Constant VALUES('PLAYER_SCORE_UNIT_TOTAL',' constant playerscore PLAYER_SCORE_UNIT_TOTAL = ConvertPlayerScore(21)');
INSERT INTO Constant VALUES('PLAYER_SCORE_HERO_TOTAL',' constant playerscore PLAYER_SCORE_HERO_TOTAL = ConvertPlayerScore(22)');
INSERT INTO Constant VALUES('PLAYER_SCORE_RESOURCE_TOTAL',' constant playerscore PLAYER_SCORE_RESOURCE_TOTAL = ConvertPlayerScore(23)');
INSERT INTO Constant VALUES('PLAYER_SCORE_TOTAL',' constant playerscore PLAYER_SCORE_TOTAL = ConvertPlayerScore(24)');
INSERT INTO Constant VALUES('EVENT_GAME_VICTORY',' constant gameevent EVENT_GAME_VICTORY = ConvertGameEvent(0)');
INSERT INTO Constant VALUES('EVENT_GAME_END_LEVEL',' constant gameevent EVENT_GAME_END_LEVEL = ConvertGameEvent(1)');
INSERT INTO Constant VALUES('EVENT_GAME_VARIABLE_LIMIT',' constant gameevent EVENT_GAME_VARIABLE_LIMIT = ConvertGameEvent(2)');
INSERT INTO Constant VALUES('EVENT_GAME_STATE_LIMIT',' constant gameevent EVENT_GAME_STATE_LIMIT = ConvertGameEvent(3) ');
INSERT INTO Constant VALUES('EVENT_GAME_TIMER_EXPIRED',' constant gameevent EVENT_GAME_TIMER_EXPIRED = ConvertGameEvent(4)');
INSERT INTO Constant VALUES('EVENT_GAME_ENTER_REGION',' constant gameevent EVENT_GAME_ENTER_REGION = ConvertGameEvent(5)');
INSERT INTO Constant VALUES('EVENT_GAME_LEAVE_REGION',' constant gameevent EVENT_GAME_LEAVE_REGION = ConvertGameEvent(6)');
INSERT INTO Constant VALUES('EVENT_GAME_TRACKABLE_HIT',' constant gameevent EVENT_GAME_TRACKABLE_HIT = ConvertGameEvent(7)');
INSERT INTO Constant VALUES('EVENT_GAME_TRACKABLE_TRACK',' constant gameevent EVENT_GAME_TRACKABLE_TRACK = ConvertGameEvent(8)');
INSERT INTO Constant VALUES('EVENT_GAME_SHOW_SKILL',' constant gameevent EVENT_GAME_SHOW_SKILL = ConvertGameEvent(9) ');
INSERT INTO Constant VALUES('EVENT_GAME_BUILD_SUBMENU',' constant gameevent EVENT_GAME_BUILD_SUBMENU = ConvertGameEvent(10)');
INSERT INTO Constant VALUES('EVENT_PLAYER_STATE_LIMIT',' constant playerevent EVENT_PLAYER_STATE_LIMIT = ConvertPlayerEvent(11)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ALLIANCE_CHANGED',' constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED = ConvertPlayerEvent(12)');
INSERT INTO Constant VALUES('EVENT_PLAYER_DEFEAT',' constant playerevent EVENT_PLAYER_DEFEAT = ConvertPlayerEvent(13)');
INSERT INTO Constant VALUES('EVENT_PLAYER_VICTORY',' constant playerevent EVENT_PLAYER_VICTORY = ConvertPlayerEvent(14)');
INSERT INTO Constant VALUES('EVENT_PLAYER_LEAVE',' constant playerevent EVENT_PLAYER_LEAVE = ConvertPlayerEvent(15)');
INSERT INTO Constant VALUES('EVENT_PLAYER_CHAT',' constant playerevent EVENT_PLAYER_CHAT = ConvertPlayerEvent(16)');
INSERT INTO Constant VALUES('EVENT_PLAYER_END_CINEMATIC',' constant playerevent EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_ATTACKED',' constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_RESCUED',' constant playerunitevent EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_DEATH',' constant playerunitevent EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_DECAY',' constant playerunitevent EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_DETECTED',' constant playerunitevent EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_HIDDEN',' constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SELECTED',' constant playerunitevent EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_DESELECTED',' constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_CONSTRUCT_START',' constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL',' constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_CONSTRUCT_FINISH',' constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_UPGRADE_START',' constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_UPGRADE_CANCEL',' constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_UPGRADE_FINISH',' constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_TRAIN_START',' constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_TRAIN_CANCEL',' constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_TRAIN_FINISH',' constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_RESEARCH_START',' constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_RESEARCH_CANCEL',' constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_RESEARCH_FINISH',' constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_ISSUED_ORDER',' constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER',' constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER',' constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER',' constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) // for compat');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_LEVEL',' constant playerunitevent EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41)');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_SKILL',' constant playerunitevent EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42)');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_REVIVABLE',' constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43)');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_REVIVE_START',' constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44)');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_REVIVE_CANCEL',' constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45)');
INSERT INTO Constant VALUES('EVENT_PLAYER_HERO_REVIVE_FINISH',' constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SUMMON',' constant playerunitevent EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_DROP_ITEM',' constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_PICKUP_ITEM',' constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_USE_ITEM',' constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_LOADED',' constant playerunitevent EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51)');
INSERT INTO Constant VALUES('EVENT_UNIT_DAMAGED',' constant unitevent EVENT_UNIT_DAMAGED = ConvertUnitEvent(52)');
INSERT INTO Constant VALUES('EVENT_UNIT_DEATH',' constant unitevent EVENT_UNIT_DEATH = ConvertUnitEvent(53)');
INSERT INTO Constant VALUES('EVENT_UNIT_DECAY',' constant unitevent EVENT_UNIT_DECAY = ConvertUnitEvent(54)');
INSERT INTO Constant VALUES('EVENT_UNIT_DETECTED',' constant unitevent EVENT_UNIT_DETECTED = ConvertUnitEvent(55)');
INSERT INTO Constant VALUES('EVENT_UNIT_HIDDEN',' constant unitevent EVENT_UNIT_HIDDEN = ConvertUnitEvent(56)');
INSERT INTO Constant VALUES('EVENT_UNIT_SELECTED',' constant unitevent EVENT_UNIT_SELECTED = ConvertUnitEvent(57)');
INSERT INTO Constant VALUES('EVENT_UNIT_DESELECTED',' constant unitevent EVENT_UNIT_DESELECTED = ConvertUnitEvent(58)');
INSERT INTO Constant VALUES('EVENT_UNIT_STATE_LIMIT',' constant unitevent EVENT_UNIT_STATE_LIMIT = ConvertUnitEvent(59) ');
INSERT INTO Constant VALUES('EVENT_UNIT_ACQUIRED_TARGET',' constant unitevent EVENT_UNIT_ACQUIRED_TARGET = ConvertUnitEvent(60)');
INSERT INTO Constant VALUES('EVENT_UNIT_TARGET_IN_RANGE',' constant unitevent EVENT_UNIT_TARGET_IN_RANGE = ConvertUnitEvent(61)');
INSERT INTO Constant VALUES('EVENT_UNIT_ATTACKED',' constant unitevent EVENT_UNIT_ATTACKED = ConvertUnitEvent(62)');
INSERT INTO Constant VALUES('EVENT_UNIT_RESCUED',' constant unitevent EVENT_UNIT_RESCUED = ConvertUnitEvent(63)');
INSERT INTO Constant VALUES('EVENT_UNIT_CONSTRUCT_CANCEL',' constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL = ConvertUnitEvent(64)');
INSERT INTO Constant VALUES('EVENT_UNIT_CONSTRUCT_FINISH',' constant unitevent EVENT_UNIT_CONSTRUCT_FINISH = ConvertUnitEvent(65)');
INSERT INTO Constant VALUES('EVENT_UNIT_UPGRADE_START',' constant unitevent EVENT_UNIT_UPGRADE_START = ConvertUnitEvent(66)');
INSERT INTO Constant VALUES('EVENT_UNIT_UPGRADE_CANCEL',' constant unitevent EVENT_UNIT_UPGRADE_CANCEL = ConvertUnitEvent(67)');
INSERT INTO Constant VALUES('EVENT_UNIT_UPGRADE_FINISH',' constant unitevent EVENT_UNIT_UPGRADE_FINISH = ConvertUnitEvent(68)');
INSERT INTO Constant VALUES('EVENT_UNIT_TRAIN_START',' constant unitevent EVENT_UNIT_TRAIN_START = ConvertUnitEvent(69)');
INSERT INTO Constant VALUES('EVENT_UNIT_TRAIN_CANCEL',' constant unitevent EVENT_UNIT_TRAIN_CANCEL = ConvertUnitEvent(70)');
INSERT INTO Constant VALUES('EVENT_UNIT_TRAIN_FINISH',' constant unitevent EVENT_UNIT_TRAIN_FINISH = ConvertUnitEvent(71)');
INSERT INTO Constant VALUES('EVENT_UNIT_RESEARCH_START',' constant unitevent EVENT_UNIT_RESEARCH_START = ConvertUnitEvent(72)');
INSERT INTO Constant VALUES('EVENT_UNIT_RESEARCH_CANCEL',' constant unitevent EVENT_UNIT_RESEARCH_CANCEL = ConvertUnitEvent(73)');
INSERT INTO Constant VALUES('EVENT_UNIT_RESEARCH_FINISH',' constant unitevent EVENT_UNIT_RESEARCH_FINISH = ConvertUnitEvent(74)');
INSERT INTO Constant VALUES('EVENT_UNIT_ISSUED_ORDER',' constant unitevent EVENT_UNIT_ISSUED_ORDER = ConvertUnitEvent(75)');
INSERT INTO Constant VALUES('EVENT_UNIT_ISSUED_POINT_ORDER',' constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER = ConvertUnitEvent(76)');
INSERT INTO Constant VALUES('EVENT_UNIT_ISSUED_TARGET_ORDER',' constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER = ConvertUnitEvent(77)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_LEVEL',' constant unitevent EVENT_UNIT_HERO_LEVEL = ConvertUnitEvent(78)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_SKILL',' constant unitevent EVENT_UNIT_HERO_SKILL = ConvertUnitEvent(79)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_REVIVABLE',' constant unitevent EVENT_UNIT_HERO_REVIVABLE = ConvertUnitEvent(80)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_REVIVE_START',' constant unitevent EVENT_UNIT_HERO_REVIVE_START = ConvertUnitEvent(81)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_REVIVE_CANCEL',' constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL = ConvertUnitEvent(82)');
INSERT INTO Constant VALUES('EVENT_UNIT_HERO_REVIVE_FINISH',' constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH = ConvertUnitEvent(83)');
INSERT INTO Constant VALUES('EVENT_UNIT_SUMMON',' constant unitevent EVENT_UNIT_SUMMON = ConvertUnitEvent(84)');
INSERT INTO Constant VALUES('EVENT_UNIT_DROP_ITEM',' constant unitevent EVENT_UNIT_DROP_ITEM = ConvertUnitEvent(85)');
INSERT INTO Constant VALUES('EVENT_UNIT_PICKUP_ITEM',' constant unitevent EVENT_UNIT_PICKUP_ITEM = ConvertUnitEvent(86)');
INSERT INTO Constant VALUES('EVENT_UNIT_USE_ITEM',' constant unitevent EVENT_UNIT_USE_ITEM = ConvertUnitEvent(87)');
INSERT INTO Constant VALUES('EVENT_UNIT_LOADED',' constant unitevent EVENT_UNIT_LOADED = ConvertUnitEvent(88)');
INSERT INTO Constant VALUES('EVENT_WIDGET_DEATH',' constant widgetevent EVENT_WIDGET_DEATH = ConvertWidgetEvent(89)');
INSERT INTO Constant VALUES('EVENT_DIALOG_BUTTON_CLICK',' constant dialogevent EVENT_DIALOG_BUTTON_CLICK = ConvertDialogEvent(90)');
INSERT INTO Constant VALUES('EVENT_DIALOG_CLICK',' constant dialogevent EVENT_DIALOG_CLICK = ConvertDialogEvent(91)');
INSERT INTO Constant VALUES('EVENT_GAME_LOADED',' constant gameevent EVENT_GAME_LOADED = ConvertGameEvent(256)');
INSERT INTO Constant VALUES('EVENT_GAME_TOURNAMENT_FINISH_SOON',' constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON = ConvertGameEvent(257)');
INSERT INTO Constant VALUES('EVENT_GAME_TOURNAMENT_FINISH_NOW',' constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW = ConvertGameEvent(258)');
INSERT INTO Constant VALUES('EVENT_GAME_SAVE',' constant gameevent EVENT_GAME_SAVE = ConvertGameEvent(259)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_LEFT_DOWN',' constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_LEFT_UP',' constant playerevent EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_RIGHT_DOWN',' constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_RIGHT_UP',' constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_DOWN_DOWN',' constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_DOWN_UP',' constant playerevent EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_UP_DOWN',' constant playerevent EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267)');
INSERT INTO Constant VALUES('EVENT_PLAYER_ARROW_UP_UP',' constant playerevent EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SELL',' constant playerunitevent EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(269)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_CHANGE_OWNER',' constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(270)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SELL_ITEM',' constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(271)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SPELL_CHANNEL',' constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(272)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SPELL_CAST',' constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(273)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SPELL_EFFECT',' constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(274)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SPELL_FINISH',' constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(275)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_SPELL_ENDCAST',' constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(276)');
INSERT INTO Constant VALUES('EVENT_PLAYER_UNIT_PAWN_ITEM',' constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(277)');
INSERT INTO Constant VALUES('EVENT_UNIT_SELL',' constant unitevent EVENT_UNIT_SELL = ConvertUnitEvent(286)');
INSERT INTO Constant VALUES('EVENT_UNIT_CHANGE_OWNER',' constant unitevent EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(287)');
INSERT INTO Constant VALUES('EVENT_UNIT_SELL_ITEM',' constant unitevent EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(288)');
INSERT INTO Constant VALUES('EVENT_UNIT_SPELL_CHANNEL',' constant unitevent EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(289)');
INSERT INTO Constant VALUES('EVENT_UNIT_SPELL_CAST',' constant unitevent EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(290)');
INSERT INTO Constant VALUES('EVENT_UNIT_SPELL_EFFECT',' constant unitevent EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(291)');
INSERT INTO Constant VALUES('EVENT_UNIT_SPELL_FINISH',' constant unitevent EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(292)');
INSERT INTO Constant VALUES('EVENT_UNIT_SPELL_ENDCAST',' constant unitevent EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(293)');
INSERT INTO Constant VALUES('EVENT_UNIT_PAWN_ITEM',' constant unitevent EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(294)');
INSERT INTO Constant VALUES('LESS_THAN',' constant limitop LESS_THAN = ConvertLimitOp(0)');
INSERT INTO Constant VALUES('LESS_THAN_OR_EQUAL',' constant limitop LESS_THAN_OR_EQUAL = ConvertLimitOp(1)');
INSERT INTO Constant VALUES('EQUAL',' constant limitop EQUAL = ConvertLimitOp(2)');
INSERT INTO Constant VALUES('GREATER_THAN_OR_EQUAL',' constant limitop GREATER_THAN_OR_EQUAL = ConvertLimitOp(3)');
INSERT INTO Constant VALUES('GREATER_THAN',' constant limitop GREATER_THAN = ConvertLimitOp(4)');
INSERT INTO Constant VALUES('NOT_EQUAL',' constant limitop NOT_EQUAL = ConvertLimitOp(5)');
INSERT INTO Constant VALUES('UNIT_TYPE_HERO',' constant unittype UNIT_TYPE_HERO = ConvertUnitType(0)');
INSERT INTO Constant VALUES('UNIT_TYPE_DEAD',' constant unittype UNIT_TYPE_DEAD = ConvertUnitType(1)');
INSERT INTO Constant VALUES('UNIT_TYPE_STRUCTURE',' constant unittype UNIT_TYPE_STRUCTURE = ConvertUnitType(2)');
INSERT INTO Constant VALUES('UNIT_TYPE_FLYING',' constant unittype UNIT_TYPE_FLYING = ConvertUnitType(3)');
INSERT INTO Constant VALUES('UNIT_TYPE_GROUND',' constant unittype UNIT_TYPE_GROUND = ConvertUnitType(4)');
INSERT INTO Constant VALUES('UNIT_TYPE_ATTACKS_FLYING',' constant unittype UNIT_TYPE_ATTACKS_FLYING = ConvertUnitType(5)');
INSERT INTO Constant VALUES('UNIT_TYPE_ATTACKS_GROUND',' constant unittype UNIT_TYPE_ATTACKS_GROUND = ConvertUnitType(6)');
INSERT INTO Constant VALUES('UNIT_TYPE_MELEE_ATTACKER',' constant unittype UNIT_TYPE_MELEE_ATTACKER = ConvertUnitType(7)');
INSERT INTO Constant VALUES('UNIT_TYPE_RANGED_ATTACKER',' constant unittype UNIT_TYPE_RANGED_ATTACKER = ConvertUnitType(8)');
INSERT INTO Constant VALUES('UNIT_TYPE_GIANT',' constant unittype UNIT_TYPE_GIANT = ConvertUnitType(9)');
INSERT INTO Constant VALUES('UNIT_TYPE_SUMMONED',' constant unittype UNIT_TYPE_SUMMONED = ConvertUnitType(10)');
INSERT INTO Constant VALUES('UNIT_TYPE_STUNNED',' constant unittype UNIT_TYPE_STUNNED = ConvertUnitType(11)');
INSERT INTO Constant VALUES('UNIT_TYPE_PLAGUED',' constant unittype UNIT_TYPE_PLAGUED = ConvertUnitType(12)');
INSERT INTO Constant VALUES('UNIT_TYPE_SNARED',' constant unittype UNIT_TYPE_SNARED = ConvertUnitType(13)');
INSERT INTO Constant VALUES('UNIT_TYPE_UNDEAD',' constant unittype UNIT_TYPE_UNDEAD = ConvertUnitType(14)');
INSERT INTO Constant VALUES('UNIT_TYPE_MECHANICAL',' constant unittype UNIT_TYPE_MECHANICAL = ConvertUnitType(15)');
INSERT INTO Constant VALUES('UNIT_TYPE_PEON',' constant unittype UNIT_TYPE_PEON = ConvertUnitType(16)');
INSERT INTO Constant VALUES('UNIT_TYPE_SAPPER',' constant unittype UNIT_TYPE_SAPPER = ConvertUnitType(17)');
INSERT INTO Constant VALUES('UNIT_TYPE_TOWNHALL',' constant unittype UNIT_TYPE_TOWNHALL = ConvertUnitType(18) ');
INSERT INTO Constant VALUES('UNIT_TYPE_ANCIENT',' constant unittype UNIT_TYPE_ANCIENT = ConvertUnitType(19)');
INSERT INTO Constant VALUES('UNIT_TYPE_TAUREN',' constant unittype UNIT_TYPE_TAUREN = ConvertUnitType(20)');
INSERT INTO Constant VALUES('UNIT_TYPE_POISONED',' constant unittype UNIT_TYPE_POISONED = ConvertUnitType(21)');
INSERT INTO Constant VALUES('UNIT_TYPE_POLYMORPHED',' constant unittype UNIT_TYPE_POLYMORPHED = ConvertUnitType(22)');
INSERT INTO Constant VALUES('UNIT_TYPE_SLEEPING',' constant unittype UNIT_TYPE_SLEEPING = ConvertUnitType(23)');
INSERT INTO Constant VALUES('UNIT_TYPE_RESISTANT',' constant unittype UNIT_TYPE_RESISTANT = ConvertUnitType(24)');
INSERT INTO Constant VALUES('UNIT_TYPE_ETHEREAL',' constant unittype UNIT_TYPE_ETHEREAL = ConvertUnitType(25)');
INSERT INTO Constant VALUES('UNIT_TYPE_MAGIC_IMMUNE',' constant unittype UNIT_TYPE_MAGIC_IMMUNE = ConvertUnitType(26)');
INSERT INTO Constant VALUES('ITEM_TYPE_PERMANENT',' constant itemtype ITEM_TYPE_PERMANENT = ConvertItemType(0)');
INSERT INTO Constant VALUES('ITEM_TYPE_CHARGED',' constant itemtype ITEM_TYPE_CHARGED = ConvertItemType(1)');
INSERT INTO Constant VALUES('ITEM_TYPE_POWERUP',' constant itemtype ITEM_TYPE_POWERUP = ConvertItemType(2)');
INSERT INTO Constant VALUES('ITEM_TYPE_ARTIFACT',' constant itemtype ITEM_TYPE_ARTIFACT = ConvertItemType(3)');
INSERT INTO Constant VALUES('ITEM_TYPE_PURCHASABLE',' constant itemtype ITEM_TYPE_PURCHASABLE = ConvertItemType(4)');
INSERT INTO Constant VALUES('ITEM_TYPE_CAMPAIGN',' constant itemtype ITEM_TYPE_CAMPAIGN = ConvertItemType(5)');
INSERT INTO Constant VALUES('ITEM_TYPE_MISCELLANEOUS',' constant itemtype ITEM_TYPE_MISCELLANEOUS = ConvertItemType(6)');
INSERT INTO Constant VALUES('ITEM_TYPE_UNKNOWN',' constant itemtype ITEM_TYPE_UNKNOWN = ConvertItemType(7)');
INSERT INTO Constant VALUES('ITEM_TYPE_ANY',' constant itemtype ITEM_TYPE_ANY = ConvertItemType(8)');
INSERT INTO Constant VALUES('ITEM_TYPE_TOME',' constant itemtype ITEM_TYPE_TOME = ConvertItemType(2)');
INSERT INTO Constant VALUES('CAMERA_FIELD_TARGET_DISTANCE',' constant camerafield CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0)');
INSERT INTO Constant VALUES('CAMERA_FIELD_FARZ',' constant camerafield CAMERA_FIELD_FARZ = ConvertCameraField(1)');
INSERT INTO Constant VALUES('CAMERA_FIELD_ANGLE_OF_ATTACK',' constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2)');
INSERT INTO Constant VALUES('CAMERA_FIELD_FIELD_OF_VIEW',' constant camerafield CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3)');
INSERT INTO Constant VALUES('CAMERA_FIELD_ROLL',' constant camerafield CAMERA_FIELD_ROLL = ConvertCameraField(4)');
INSERT INTO Constant VALUES('CAMERA_FIELD_ROTATION',' constant camerafield CAMERA_FIELD_ROTATION = ConvertCameraField(5)');
INSERT INTO Constant VALUES('CAMERA_FIELD_ZOFFSET',' constant camerafield CAMERA_FIELD_ZOFFSET = ConvertCameraField(6)');
INSERT INTO Constant VALUES('BLEND_MODE_NONE',' constant blendmode BLEND_MODE_NONE = ConvertBlendMode(0)');
INSERT INTO Constant VALUES('BLEND_MODE_DONT_CARE',' constant blendmode BLEND_MODE_DONT_CARE = ConvertBlendMode(0)');
INSERT INTO Constant VALUES('BLEND_MODE_KEYALPHA',' constant blendmode BLEND_MODE_KEYALPHA = ConvertBlendMode(1)');
INSERT INTO Constant VALUES('BLEND_MODE_BLEND',' constant blendmode BLEND_MODE_BLEND = ConvertBlendMode(2)');
INSERT INTO Constant VALUES('BLEND_MODE_ADDITIVE',' constant blendmode BLEND_MODE_ADDITIVE = ConvertBlendMode(3)');
INSERT INTO Constant VALUES('BLEND_MODE_MODULATE',' constant blendmode BLEND_MODE_MODULATE = ConvertBlendMode(4)');
INSERT INTO Constant VALUES('BLEND_MODE_MODULATE_2X',' constant blendmode BLEND_MODE_MODULATE_2X = ConvertBlendMode(5)');
INSERT INTO Constant VALUES('RARITY_FREQUENT',' constant raritycontrol RARITY_FREQUENT = ConvertRarityControl(0)');
INSERT INTO Constant VALUES('RARITY_RARE',' constant raritycontrol RARITY_RARE = ConvertRarityControl(1)');
INSERT INTO Constant VALUES('TEXMAP_FLAG_NONE',' constant texmapflags TEXMAP_FLAG_NONE = ConvertTexMapFlags(0)');
INSERT INTO Constant VALUES('TEXMAP_FLAG_WRAP_U',' constant texmapflags TEXMAP_FLAG_WRAP_U = ConvertTexMapFlags(1)');
INSERT INTO Constant VALUES('TEXMAP_FLAG_WRAP_V',' constant texmapflags TEXMAP_FLAG_WRAP_V = ConvertTexMapFlags(2)');
INSERT INTO Constant VALUES('TEXMAP_FLAG_WRAP_UV',' constant texmapflags TEXMAP_FLAG_WRAP_UV = ConvertTexMapFlags(3)');
INSERT INTO Constant VALUES('FOG_OF_WAR_MASKED',' constant fogstate FOG_OF_WAR_MASKED = ConvertFogState(1)');
INSERT INTO Constant VALUES('FOG_OF_WAR_FOGGED',' constant fogstate FOG_OF_WAR_FOGGED = ConvertFogState(2)');
INSERT INTO Constant VALUES('FOG_OF_WAR_VISIBLE',' constant fogstate FOG_OF_WAR_VISIBLE = ConvertFogState(4)');
INSERT INTO Constant VALUES('CAMERA_MARGIN_LEFT',' constant integer CAMERA_MARGIN_LEFT = 0');
INSERT INTO Constant VALUES('CAMERA_MARGIN_RIGHT',' constant integer CAMERA_MARGIN_RIGHT = 1');
INSERT INTO Constant VALUES('CAMERA_MARGIN_TOP',' constant integer CAMERA_MARGIN_TOP = 2');
INSERT INTO Constant VALUES('CAMERA_MARGIN_BOTTOM',' constant integer CAMERA_MARGIN_BOTTOM = 3');
INSERT INTO Constant VALUES('EFFECT_TYPE_EFFECT',' constant effecttype EFFECT_TYPE_EFFECT = ConvertEffectType(0)');
INSERT INTO Constant VALUES('EFFECT_TYPE_TARGET',' constant effecttype EFFECT_TYPE_TARGET = ConvertEffectType(1)');
INSERT INTO Constant VALUES('EFFECT_TYPE_CASTER',' constant effecttype EFFECT_TYPE_CASTER = ConvertEffectType(2)');
INSERT INTO Constant VALUES('EFFECT_TYPE_SPECIAL',' constant effecttype EFFECT_TYPE_SPECIAL = ConvertEffectType(3)');
INSERT INTO Constant VALUES('EFFECT_TYPE_AREA_EFFECT',' constant effecttype EFFECT_TYPE_AREA_EFFECT = ConvertEffectType(4)');
INSERT INTO Constant VALUES('EFFECT_TYPE_MISSILE',' constant effecttype EFFECT_TYPE_MISSILE = ConvertEffectType(5)');
INSERT INTO Constant VALUES('EFFECT_TYPE_LIGHTNING',' constant effecttype EFFECT_TYPE_LIGHTNING = ConvertEffectType(6)');
INSERT INTO Constant VALUES('SOUND_TYPE_EFFECT',' constant soundtype SOUND_TYPE_EFFECT = ConvertSoundType(0)');
INSERT INTO Constant VALUES('SOUND_TYPE_EFFECT_LOOPED',' constant soundtype SOUND_TYPE_EFFECT_LOOPED = ConvertSoundType(1)');
INSERT INTO Constant VALUES('bj_PI',' constant real bj_PI = 3.14159');
INSERT INTO Constant VALUES('bj_E',' constant real bj_E = 2.71828');
INSERT INTO Constant VALUES('bj_CELLWIDTH',' constant real bj_CELLWIDTH = 128.0');
INSERT INTO Constant VALUES('bj_CLIFFHEIGHT',' constant real bj_CLIFFHEIGHT = 128.0');
INSERT INTO Constant VALUES('bj_UNIT_FACING',' constant real bj_UNIT_FACING = 270.0');
INSERT INTO Constant VALUES('bj_RADTODEG',' constant real bj_RADTODEG = 180.0/bj_PI');
INSERT INTO Constant VALUES('bj_DEGTORAD',' constant real bj_DEGTORAD = bj_PI/180.0');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_QUEST',' constant real bj_TEXT_DELAY_QUEST = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_QUESTUPDATE',' constant real bj_TEXT_DELAY_QUESTUPDATE = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_QUESTDONE',' constant real bj_TEXT_DELAY_QUESTDONE = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_QUESTFAILED',' constant real bj_TEXT_DELAY_QUESTFAILED = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_QUESTREQUIREMENT',' constant real bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_MISSIONFAILED',' constant real bj_TEXT_DELAY_MISSIONFAILED = 20.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_ALWAYSHINT',' constant real bj_TEXT_DELAY_ALWAYSHINT = 12.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_HINT',' constant real bj_TEXT_DELAY_HINT = 12.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_SECRET',' constant real bj_TEXT_DELAY_SECRET = 10.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_UNITACQUIRED',' constant real bj_TEXT_DELAY_UNITACQUIRED = 15.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_UNITAVAILABLE',' constant real bj_TEXT_DELAY_UNITAVAILABLE = 10.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_ITEMACQUIRED',' constant real bj_TEXT_DELAY_ITEMACQUIRED = 10.00');
INSERT INTO Constant VALUES('bj_TEXT_DELAY_WARNING',' constant real bj_TEXT_DELAY_WARNING = 12.00');
INSERT INTO Constant VALUES('bj_QUEUE_DELAY_QUEST',' constant real bj_QUEUE_DELAY_QUEST = 5.00');
INSERT INTO Constant VALUES('bj_QUEUE_DELAY_HINT',' constant real bj_QUEUE_DELAY_HINT = 5.00');
INSERT INTO Constant VALUES('bj_QUEUE_DELAY_SECRET',' constant real bj_QUEUE_DELAY_SECRET = 3.00');
INSERT INTO Constant VALUES('bj_HANDICAP_EASY',' constant real bj_HANDICAP_EASY = 60.00');
INSERT INTO Constant VALUES('bj_GAME_STARTED_THRESHOLD',' constant real bj_GAME_STARTED_THRESHOLD = 0.01');
INSERT INTO Constant VALUES('bj_WAIT_FOR_COND_MIN_INTERVAL',' constant real bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10');
INSERT INTO Constant VALUES('bj_POLLED_WAIT_INTERVAL',' constant real bj_POLLED_WAIT_INTERVAL = 0.10');
INSERT INTO Constant VALUES('bj_POLLED_WAIT_SKIP_THRESHOLD',' constant real bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00');
INSERT INTO Constant VALUES('bj_MAX_INVENTORY',' constant integer bj_MAX_INVENTORY = 6');
INSERT INTO Constant VALUES('bj_MAX_PLAYERS',' constant integer bj_MAX_PLAYERS = 12');
INSERT INTO Constant VALUES('bj_PLAYER_NEUTRAL_VICTIM',' constant integer bj_PLAYER_NEUTRAL_VICTIM = 13');
INSERT INTO Constant VALUES('bj_PLAYER_NEUTRAL_EXTRA',' constant integer bj_PLAYER_NEUTRAL_EXTRA = 14');
INSERT INTO Constant VALUES('bj_MAX_PLAYER_SLOTS',' constant integer bj_MAX_PLAYER_SLOTS = 16');
INSERT INTO Constant VALUES('bj_MAX_SKELETONS',' constant integer bj_MAX_SKELETONS = 25');
INSERT INTO Constant VALUES('bj_MAX_STOCK_ITEM_SLOTS',' constant integer bj_MAX_STOCK_ITEM_SLOTS = 11');
INSERT INTO Constant VALUES('bj_MAX_STOCK_UNIT_SLOTS',' constant integer bj_MAX_STOCK_UNIT_SLOTS = 11');
INSERT INTO Constant VALUES('bj_MAX_ITEM_LEVEL',' constant integer bj_MAX_ITEM_LEVEL = 10');
INSERT INTO Constant VALUES('bj_TOD_DAWN',' constant real bj_TOD_DAWN = 6.00');
INSERT INTO Constant VALUES('bj_TOD_DUSK',' constant real bj_TOD_DUSK = 18.00');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_TOD',' constant real bj_MELEE_STARTING_TOD = 8.00');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_GOLD_V0',' constant integer bj_MELEE_STARTING_GOLD_V0 = 750');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_GOLD_V1',' constant integer bj_MELEE_STARTING_GOLD_V1 = 500');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_LUMBER_V0',' constant integer bj_MELEE_STARTING_LUMBER_V0 = 200');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_LUMBER_V1',' constant integer bj_MELEE_STARTING_LUMBER_V1 = 150');
INSERT INTO Constant VALUES('bj_MELEE_STARTING_HERO_TOKENS',' constant integer bj_MELEE_STARTING_HERO_TOKENS = 1');
INSERT INTO Constant VALUES('bj_MELEE_HERO_LIMIT',' constant integer bj_MELEE_HERO_LIMIT = 3');
INSERT INTO Constant VALUES('bj_MELEE_HERO_TYPE_LIMIT',' constant integer bj_MELEE_HERO_TYPE_LIMIT = 1');
INSERT INTO Constant VALUES('bj_MELEE_MINE_SEARCH_RADIUS',' constant real bj_MELEE_MINE_SEARCH_RADIUS = 2000');
INSERT INTO Constant VALUES('bj_MELEE_CLEAR_UNITS_RADIUS',' constant real bj_MELEE_CLEAR_UNITS_RADIUS = 1500');
INSERT INTO Constant VALUES('bj_MELEE_CRIPPLE_TIMEOUT',' constant real bj_MELEE_CRIPPLE_TIMEOUT = 120.00');
INSERT INTO Constant VALUES('bj_MELEE_CRIPPLE_MSG_DURATION',' constant real bj_MELEE_CRIPPLE_MSG_DURATION = 20.00');
INSERT INTO Constant VALUES('bj_MELEE_MAX_TWINKED_HEROES_V0',' constant integer bj_MELEE_MAX_TWINKED_HEROES_V0 = 3');
INSERT INTO Constant VALUES('bj_MELEE_MAX_TWINKED_HEROES_V1',' constant integer bj_MELEE_MAX_TWINKED_HEROES_V1 = 1');
INSERT INTO Constant VALUES('bj_CREEP_ITEM_DELAY',' constant real bj_CREEP_ITEM_DELAY = 0.50');
INSERT INTO Constant VALUES('bj_STOCK_RESTOCK_INITIAL_DELAY',' constant real bj_STOCK_RESTOCK_INITIAL_DELAY = 120');
INSERT INTO Constant VALUES('bj_STOCK_RESTOCK_INTERVAL',' constant real bj_STOCK_RESTOCK_INTERVAL = 30');
INSERT INTO Constant VALUES('bj_STOCK_MAX_ITERATIONS',' constant integer bj_STOCK_MAX_ITERATIONS = 20');
INSERT INTO Constant VALUES('bj_MAX_DEST_IN_REGION_EVENTS',' constant integer bj_MAX_DEST_IN_REGION_EVENTS = 64');
INSERT INTO Constant VALUES('bj_CAMERA_MIN_FARZ',' constant integer bj_CAMERA_MIN_FARZ = 100');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_DISTANCE',' constant integer bj_CAMERA_DEFAULT_DISTANCE = 1650');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_FARZ',' constant integer bj_CAMERA_DEFAULT_FARZ = 5000');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_AOA',' constant integer bj_CAMERA_DEFAULT_AOA = 304');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_FOV',' constant integer bj_CAMERA_DEFAULT_FOV = 70');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_ROLL',' constant integer bj_CAMERA_DEFAULT_ROLL = 0');
INSERT INTO Constant VALUES('bj_CAMERA_DEFAULT_ROTATION',' constant integer bj_CAMERA_DEFAULT_ROTATION = 90');
INSERT INTO Constant VALUES('bj_RESCUE_PING_TIME',' constant real bj_RESCUE_PING_TIME = 2.00');
INSERT INTO Constant VALUES('bj_NOTHING_SOUND_DURATION',' constant real bj_NOTHING_SOUND_DURATION = 5.00');
INSERT INTO Constant VALUES('bj_TRANSMISSION_PING_TIME',' constant real bj_TRANSMISSION_PING_TIME = 1.00');
INSERT INTO Constant VALUES('bj_TRANSMISSION_IND_RED',' constant integer bj_TRANSMISSION_IND_RED = 255');
INSERT INTO Constant VALUES('bj_TRANSMISSION_IND_BLUE',' constant integer bj_TRANSMISSION_IND_BLUE = 255');
INSERT INTO Constant VALUES('bj_TRANSMISSION_IND_GREEN',' constant integer bj_TRANSMISSION_IND_GREEN = 255');
INSERT INTO Constant VALUES('bj_TRANSMISSION_IND_ALPHA',' constant integer bj_TRANSMISSION_IND_ALPHA = 255');
INSERT INTO Constant VALUES('bj_TRANSMISSION_PORT_HANGTIME',' constant real bj_TRANSMISSION_PORT_HANGTIME = 1.50');
INSERT INTO Constant VALUES('bj_CINEMODE_INTERFACEFADE',' constant real bj_CINEMODE_INTERFACEFADE = 0.50');
INSERT INTO Constant VALUES('bj_CINEMODE_GAMESPEED',' constant gamespeed bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_UNITMOVEMENT',' constant real bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_UNITSOUNDS',' constant real bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_COMBAT',' constant real bj_CINEMODE_VOLUME_COMBAT = 0.40');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_SPELLS',' constant real bj_CINEMODE_VOLUME_SPELLS = 0.40');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_UI',' constant real bj_CINEMODE_VOLUME_UI = 0.00');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_MUSIC',' constant real bj_CINEMODE_VOLUME_MUSIC = 0.55');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_AMBIENTSOUNDS',' constant real bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00');
INSERT INTO Constant VALUES('bj_CINEMODE_VOLUME_FIRE',' constant real bj_CINEMODE_VOLUME_FIRE = 0.60');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_UNITMOVEMENT',' constant real bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_UNITSOUNDS',' constant real bj_SPEECH_VOLUME_UNITSOUNDS = 0.00');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_COMBAT',' constant real bj_SPEECH_VOLUME_COMBAT = 0.25');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_SPELLS',' constant real bj_SPEECH_VOLUME_SPELLS = 0.25');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_UI',' constant real bj_SPEECH_VOLUME_UI = 0.00');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_MUSIC',' constant real bj_SPEECH_VOLUME_MUSIC = 0.55');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_AMBIENTSOUNDS',' constant real bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00');
INSERT INTO Constant VALUES('bj_SPEECH_VOLUME_FIRE',' constant real bj_SPEECH_VOLUME_FIRE = 0.60');
INSERT INTO Constant VALUES('bj_SMARTPAN_TRESHOLD_PAN',' constant real bj_SMARTPAN_TRESHOLD_PAN = 500');
INSERT INTO Constant VALUES('bj_SMARTPAN_TRESHOLD_SNAP',' constant real bj_SMARTPAN_TRESHOLD_SNAP = 3500');
INSERT INTO Constant VALUES('bj_MAX_QUEUED_TRIGGERS',' constant integer bj_MAX_QUEUED_TRIGGERS = 100');
INSERT INTO Constant VALUES('bj_QUEUED_TRIGGER_TIMEOUT',' constant real bj_QUEUED_TRIGGER_TIMEOUT = 180.00');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_T',' constant integer bj_CAMPAIGN_INDEX_T = 0');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_H',' constant integer bj_CAMPAIGN_INDEX_H = 1');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_U',' constant integer bj_CAMPAIGN_INDEX_U = 2');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_O',' constant integer bj_CAMPAIGN_INDEX_O = 3');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_N',' constant integer bj_CAMPAIGN_INDEX_N = 4');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_XN',' constant integer bj_CAMPAIGN_INDEX_XN = 5');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_XH',' constant integer bj_CAMPAIGN_INDEX_XH = 6');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_XU',' constant integer bj_CAMPAIGN_INDEX_XU = 7');
INSERT INTO Constant VALUES('bj_CAMPAIGN_INDEX_XO',' constant integer bj_CAMPAIGN_INDEX_XO = 8');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_T',' constant integer bj_CAMPAIGN_OFFSET_T = 0');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_H',' constant integer bj_CAMPAIGN_OFFSET_H = 1');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_U',' constant integer bj_CAMPAIGN_OFFSET_U = 2');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_O',' constant integer bj_CAMPAIGN_OFFSET_O = 3');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_N',' constant integer bj_CAMPAIGN_OFFSET_N = 4');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_XN',' constant integer bj_CAMPAIGN_OFFSET_XN = 0');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_XH',' constant integer bj_CAMPAIGN_OFFSET_XH = 1');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_XU',' constant integer bj_CAMPAIGN_OFFSET_XU = 2');
INSERT INTO Constant VALUES('bj_CAMPAIGN_OFFSET_XO',' constant integer bj_CAMPAIGN_OFFSET_XO = 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_T00',' constant integer bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_T01',' constant integer bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H00',' constant integer bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H01',' constant integer bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H02',' constant integer bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H03',' constant integer bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H04',' constant integer bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H05',' constant integer bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H06',' constant integer bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H07',' constant integer bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H08',' constant integer bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H09',' constant integer bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H10',' constant integer bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_H11',' constant integer bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U00',' constant integer bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U01',' constant integer bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U02',' constant integer bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U03',' constant integer bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U05',' constant integer bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U07',' constant integer bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U08',' constant integer bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U09',' constant integer bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U10',' constant integer bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_U11',' constant integer bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O00',' constant integer bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O01',' constant integer bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O02',' constant integer bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O03',' constant integer bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O04',' constant integer bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O05',' constant integer bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O06',' constant integer bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O07',' constant integer bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O08',' constant integer bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O09',' constant integer bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_O10',' constant integer bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N00',' constant integer bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N01',' constant integer bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N02',' constant integer bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N03',' constant integer bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N04',' constant integer bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N05',' constant integer bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N06',' constant integer bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N07',' constant integer bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N08',' constant integer bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_N09',' constant integer bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN00',' constant integer bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN01',' constant integer bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN02',' constant integer bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN03',' constant integer bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN04',' constant integer bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN05',' constant integer bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN06',' constant integer bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN07',' constant integer bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN08',' constant integer bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN09',' constant integer bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XN10',' constant integer bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH00',' constant integer bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH01',' constant integer bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH02',' constant integer bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH03',' constant integer bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH04',' constant integer bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH05',' constant integer bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH06',' constant integer bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH07',' constant integer bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH08',' constant integer bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XH09',' constant integer bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU00',' constant integer bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU01',' constant integer bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU02',' constant integer bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU03',' constant integer bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU04',' constant integer bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU05',' constant integer bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU06',' constant integer bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU07',' constant integer bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU08',' constant integer bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU09',' constant integer bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU10',' constant integer bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU11',' constant integer bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU12',' constant integer bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XU13',' constant integer bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13');
INSERT INTO Constant VALUES('bj_MISSION_INDEX_XO00',' constant integer bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_TOP',' constant integer bj_CINEMATICINDEX_TOP = 0');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_HOP',' constant integer bj_CINEMATICINDEX_HOP = 1');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_HED',' constant integer bj_CINEMATICINDEX_HED = 2');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_OOP',' constant integer bj_CINEMATICINDEX_OOP = 3');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_OED',' constant integer bj_CINEMATICINDEX_OED = 4');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_UOP',' constant integer bj_CINEMATICINDEX_UOP = 5');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_UED',' constant integer bj_CINEMATICINDEX_UED = 6');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_NOP',' constant integer bj_CINEMATICINDEX_NOP = 7');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_NED',' constant integer bj_CINEMATICINDEX_NED = 8');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_XOP',' constant integer bj_CINEMATICINDEX_XOP = 9');
INSERT INTO Constant VALUES('bj_CINEMATICINDEX_XED',' constant integer bj_CINEMATICINDEX_XED = 10');
INSERT INTO Constant VALUES('bj_ALLIANCE_UNALLIED',' constant integer bj_ALLIANCE_UNALLIED = 0');
INSERT INTO Constant VALUES('bj_ALLIANCE_UNALLIED_VISION',' constant integer bj_ALLIANCE_UNALLIED_VISION = 1');
INSERT INTO Constant VALUES('bj_ALLIANCE_ALLIED',' constant integer bj_ALLIANCE_ALLIED = 2');
INSERT INTO Constant VALUES('bj_ALLIANCE_ALLIED_VISION',' constant integer bj_ALLIANCE_ALLIED_VISION = 3');
INSERT INTO Constant VALUES('bj_ALLIANCE_ALLIED_UNITS',' constant integer bj_ALLIANCE_ALLIED_UNITS = 4');
INSERT INTO Constant VALUES('bj_ALLIANCE_ALLIED_ADVUNITS',' constant integer bj_ALLIANCE_ALLIED_ADVUNITS = 5');
INSERT INTO Constant VALUES('bj_ALLIANCE_NEUTRAL',' constant integer bj_ALLIANCE_NEUTRAL = 6');
INSERT INTO Constant VALUES('bj_ALLIANCE_NEUTRAL_VISION',' constant integer bj_ALLIANCE_NEUTRAL_VISION = 7');
INSERT INTO Constant VALUES('bj_KEYEVENTTYPE_DEPRESS',' constant integer bj_KEYEVENTTYPE_DEPRESS = 0');
INSERT INTO Constant VALUES('bj_KEYEVENTTYPE_RELEASE',' constant integer bj_KEYEVENTTYPE_RELEASE = 1');
INSERT INTO Constant VALUES('bj_KEYEVENTKEY_LEFT',' constant integer bj_KEYEVENTKEY_LEFT = 0');
INSERT INTO Constant VALUES('bj_KEYEVENTKEY_RIGHT',' constant integer bj_KEYEVENTKEY_RIGHT = 1');
INSERT INTO Constant VALUES('bj_KEYEVENTKEY_DOWN',' constant integer bj_KEYEVENTKEY_DOWN = 2');
INSERT INTO Constant VALUES('bj_KEYEVENTKEY_UP',' constant integer bj_KEYEVENTKEY_UP = 3');
INSERT INTO Constant VALUES('bj_TIMETYPE_ADD',' constant integer bj_TIMETYPE_ADD = 0');
INSERT INTO Constant VALUES('bj_TIMETYPE_SET',' constant integer bj_TIMETYPE_SET = 1');
INSERT INTO Constant VALUES('bj_TIMETYPE_SUB',' constant integer bj_TIMETYPE_SUB = 2');
INSERT INTO Constant VALUES('bj_CAMERABOUNDS_ADJUST_ADD',' constant integer bj_CAMERABOUNDS_ADJUST_ADD = 0');
INSERT INTO Constant VALUES('bj_CAMERABOUNDS_ADJUST_SUB',' constant integer bj_CAMERABOUNDS_ADJUST_SUB = 1');
INSERT INTO Constant VALUES('bj_QUESTTYPE_REQ_DISCOVERED',' constant integer bj_QUESTTYPE_REQ_DISCOVERED = 0');
INSERT INTO Constant VALUES('bj_QUESTTYPE_REQ_UNDISCOVERED',' constant integer bj_QUESTTYPE_REQ_UNDISCOVERED = 1');
INSERT INTO Constant VALUES('bj_QUESTTYPE_OPT_DISCOVERED',' constant integer bj_QUESTTYPE_OPT_DISCOVERED = 2');
INSERT INTO Constant VALUES('bj_QUESTTYPE_OPT_UNDISCOVERED',' constant integer bj_QUESTTYPE_OPT_UNDISCOVERED = 3');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_DISCOVERED',' constant integer bj_QUESTMESSAGE_DISCOVERED = 0');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_UPDATED',' constant integer bj_QUESTMESSAGE_UPDATED = 1');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_COMPLETED',' constant integer bj_QUESTMESSAGE_COMPLETED = 2');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_FAILED',' constant integer bj_QUESTMESSAGE_FAILED = 3');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_REQUIREMENT',' constant integer bj_QUESTMESSAGE_REQUIREMENT = 4');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_MISSIONFAILED',' constant integer bj_QUESTMESSAGE_MISSIONFAILED = 5');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_ALWAYSHINT',' constant integer bj_QUESTMESSAGE_ALWAYSHINT = 6');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_HINT',' constant integer bj_QUESTMESSAGE_HINT = 7');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_SECRET',' constant integer bj_QUESTMESSAGE_SECRET = 8');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_UNITACQUIRED',' constant integer bj_QUESTMESSAGE_UNITACQUIRED = 9');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_UNITAVAILABLE',' constant integer bj_QUESTMESSAGE_UNITAVAILABLE = 10');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_ITEMACQUIRED',' constant integer bj_QUESTMESSAGE_ITEMACQUIRED = 11');
INSERT INTO Constant VALUES('bj_QUESTMESSAGE_WARNING',' constant integer bj_QUESTMESSAGE_WARNING = 12');
INSERT INTO Constant VALUES('bj_SORTTYPE_SORTBYVALUE',' constant integer bj_SORTTYPE_SORTBYVALUE = 0');
INSERT INTO Constant VALUES('bj_SORTTYPE_SORTBYPLAYER',' constant integer bj_SORTTYPE_SORTBYPLAYER = 1');
INSERT INTO Constant VALUES('bj_SORTTYPE_SORTBYLABEL',' constant integer bj_SORTTYPE_SORTBYLABEL = 2');
INSERT INTO Constant VALUES('bj_CINEFADETYPE_FADEIN',' constant integer bj_CINEFADETYPE_FADEIN = 0');
INSERT INTO Constant VALUES('bj_CINEFADETYPE_FADEOUT',' constant integer bj_CINEFADETYPE_FADEOUT = 1');
INSERT INTO Constant VALUES('bj_CINEFADETYPE_FADEOUTIN',' constant integer bj_CINEFADETYPE_FADEOUTIN = 2');
INSERT INTO Constant VALUES('bj_REMOVEBUFFS_POSITIVE',' constant integer bj_REMOVEBUFFS_POSITIVE = 0');
INSERT INTO Constant VALUES('bj_REMOVEBUFFS_NEGATIVE',' constant integer bj_REMOVEBUFFS_NEGATIVE = 1');
INSERT INTO Constant VALUES('bj_REMOVEBUFFS_ALL',' constant integer bj_REMOVEBUFFS_ALL = 2');
INSERT INTO Constant VALUES('bj_REMOVEBUFFS_NONTLIFE',' constant integer bj_REMOVEBUFFS_NONTLIFE = 3');
INSERT INTO Constant VALUES('bj_BUFF_POLARITY_POSITIVE',' constant integer bj_BUFF_POLARITY_POSITIVE = 0');
INSERT INTO Constant VALUES('bj_BUFF_POLARITY_NEGATIVE',' constant integer bj_BUFF_POLARITY_NEGATIVE = 1');
INSERT INTO Constant VALUES('bj_BUFF_POLARITY_EITHER',' constant integer bj_BUFF_POLARITY_EITHER = 2');
INSERT INTO Constant VALUES('bj_BUFF_RESIST_MAGIC',' constant integer bj_BUFF_RESIST_MAGIC = 0');
INSERT INTO Constant VALUES('bj_BUFF_RESIST_PHYSICAL',' constant integer bj_BUFF_RESIST_PHYSICAL = 1');
INSERT INTO Constant VALUES('bj_BUFF_RESIST_EITHER',' constant integer bj_BUFF_RESIST_EITHER = 2');
INSERT INTO Constant VALUES('bj_BUFF_RESIST_BOTH',' constant integer bj_BUFF_RESIST_BOTH = 3');
INSERT INTO Constant VALUES('bj_HEROSTAT_STR',' constant integer bj_HEROSTAT_STR = 0');
INSERT INTO Constant VALUES('bj_HEROSTAT_AGI',' constant integer bj_HEROSTAT_AGI = 1');
INSERT INTO Constant VALUES('bj_HEROSTAT_INT',' constant integer bj_HEROSTAT_INT = 2');
INSERT INTO Constant VALUES('bj_MODIFYMETHOD_ADD',' constant integer bj_MODIFYMETHOD_ADD = 0');
INSERT INTO Constant VALUES('bj_MODIFYMETHOD_SUB',' constant integer bj_MODIFYMETHOD_SUB = 1');
INSERT INTO Constant VALUES('bj_MODIFYMETHOD_SET',' constant integer bj_MODIFYMETHOD_SET = 2');
INSERT INTO Constant VALUES('bj_UNIT_STATE_METHOD_ABSOLUTE',' constant integer bj_UNIT_STATE_METHOD_ABSOLUTE = 0');
INSERT INTO Constant VALUES('bj_UNIT_STATE_METHOD_RELATIVE',' constant integer bj_UNIT_STATE_METHOD_RELATIVE = 1');
INSERT INTO Constant VALUES('bj_UNIT_STATE_METHOD_DEFAULTS',' constant integer bj_UNIT_STATE_METHOD_DEFAULTS = 2');
INSERT INTO Constant VALUES('bj_UNIT_STATE_METHOD_MAXIMUM',' constant integer bj_UNIT_STATE_METHOD_MAXIMUM = 3');
INSERT INTO Constant VALUES('bj_GATEOPERATION_CLOSE',' constant integer bj_GATEOPERATION_CLOSE = 0');
INSERT INTO Constant VALUES('bj_GATEOPERATION_OPEN',' constant integer bj_GATEOPERATION_OPEN = 1');
INSERT INTO Constant VALUES('bj_GATEOPERATION_DESTROY',' constant integer bj_GATEOPERATION_DESTROY = 2');
INSERT INTO Constant VALUES('bj_GAMECACHE_BOOLEAN','	constant integer bj_GAMECACHE_BOOLEAN = 0');
INSERT INTO Constant VALUES('bj_GAMECACHE_INTEGER','	constant integer bj_GAMECACHE_INTEGER = 1');
INSERT INTO Constant VALUES('bj_GAMECACHE_REAL','	constant integer bj_GAMECACHE_REAL = 2');
INSERT INTO Constant VALUES('bj_GAMECACHE_UNIT','	constant integer bj_GAMECACHE_UNIT = 3');
INSERT INTO Constant VALUES('bj_GAMECACHE_STRING','	constant integer bj_GAMECACHE_STRING = 4');
INSERT INTO Constant VALUES('bj_HASHTABLE_BOOLEAN','	constant integer bj_HASHTABLE_BOOLEAN = 0');
INSERT INTO Constant VALUES('bj_HASHTABLE_INTEGER','	constant integer bj_HASHTABLE_INTEGER = 1');
INSERT INTO Constant VALUES('bj_HASHTABLE_REAL','	constant integer bj_HASHTABLE_REAL = 2');
INSERT INTO Constant VALUES('bj_HASHTABLE_STRING','	constant integer bj_HASHTABLE_STRING = 3');
INSERT INTO Constant VALUES('bj_HASHTABLE_HANDLE','	constant integer bj_HASHTABLE_HANDLE = 4');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_HIDDEN',' constant integer bj_ITEM_STATUS_HIDDEN = 0');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_OWNED',' constant integer bj_ITEM_STATUS_OWNED = 1');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_INVULNERABLE',' constant integer bj_ITEM_STATUS_INVULNERABLE = 2');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_POWERUP',' constant integer bj_ITEM_STATUS_POWERUP = 3');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_SELLABLE',' constant integer bj_ITEM_STATUS_SELLABLE = 4');
INSERT INTO Constant VALUES('bj_ITEM_STATUS_PAWNABLE',' constant integer bj_ITEM_STATUS_PAWNABLE = 5');
INSERT INTO Constant VALUES('bj_ITEMCODE_STATUS_POWERUP',' constant integer bj_ITEMCODE_STATUS_POWERUP = 0');
INSERT INTO Constant VALUES('bj_ITEMCODE_STATUS_SELLABLE',' constant integer bj_ITEMCODE_STATUS_SELLABLE = 1');
INSERT INTO Constant VALUES('bj_ITEMCODE_STATUS_PAWNABLE',' constant integer bj_ITEMCODE_STATUS_PAWNABLE = 2');
INSERT INTO Constant VALUES('bj_MINIMAPPINGSTYLE_SIMPLE',' constant integer bj_MINIMAPPINGSTYLE_SIMPLE = 0');
INSERT INTO Constant VALUES('bj_MINIMAPPINGSTYLE_FLASHY',' constant integer bj_MINIMAPPINGSTYLE_FLASHY = 1');
INSERT INTO Constant VALUES('bj_MINIMAPPINGSTYLE_ATTACK',' constant integer bj_MINIMAPPINGSTYLE_ATTACK = 2');
INSERT INTO Constant VALUES('bj_CORPSE_MAX_DEATH_TIME',' constant real bj_CORPSE_MAX_DEATH_TIME = 8.00');
INSERT INTO Constant VALUES('bj_CORPSETYPE_FLESH',' constant integer bj_CORPSETYPE_FLESH = 0');
INSERT INTO Constant VALUES('bj_CORPSETYPE_BONE',' constant integer bj_CORPSETYPE_BONE = 1');
INSERT INTO Constant VALUES('bj_ELEVATOR_BLOCKER_CODE',' constant integer bj_ELEVATOR_BLOCKER_CODE = ''DTep''');
INSERT INTO Constant VALUES('bj_ELEVATOR_CODE01',' constant integer bj_ELEVATOR_CODE01 = ''DTrf''');
INSERT INTO Constant VALUES('bj_ELEVATOR_CODE02',' constant integer bj_ELEVATOR_CODE02 = ''DTrx''');
INSERT INTO Constant VALUES('bj_ELEVATOR_WALL_TYPE_ALL',' constant integer bj_ELEVATOR_WALL_TYPE_ALL = 0');
INSERT INTO Constant VALUES('bj_ELEVATOR_WALL_TYPE_EAST',' constant integer bj_ELEVATOR_WALL_TYPE_EAST = 1');
INSERT INTO Constant VALUES('bj_ELEVATOR_WALL_TYPE_NORTH',' constant integer bj_ELEVATOR_WALL_TYPE_NORTH = 2');
INSERT INTO Constant VALUES('bj_ELEVATOR_WALL_TYPE_SOUTH',' constant integer bj_ELEVATOR_WALL_TYPE_SOUTH = 3');
INSERT INTO Constant VALUES('bj_ELEVATOR_WALL_TYPE_WEST',' constant integer bj_ELEVATOR_WALL_TYPE_WEST = 4');
